[HN Gopher] Emacs minor mode for d20 tabletop roleplaying games
___________________________________________________________________
Emacs minor mode for d20 tabletop roleplaying games
Author : pabs3
Score : 34 points
Date : 2021-02-09 05:36 UTC (2 days ago)
(HTM) web link (spwhitton.name)
(TXT) w3m dump (spwhitton.name)
| mouldysammich wrote:
| I use emacs for keeping track of my character sheet/notes for a
| dnd session. its pretty good, i just want an org exporter of
| 5e.tools or 5ewiki or something to have all my spells.
| hprotagonist wrote:
| and if you want to go totally bonkers,
| https://github.com/dungeon-mode/game (talks archived from
| emacsconf2020 here:
| https://mirror.csclub.uwaterloo.ca/emacsconf/2020/)
| tadfisher wrote:
| Emacs is so fantastic, I just want it to have a UI that can
| compete with VS Code and IntelliJ.
|
| I also understand that its UI limitations are also part of its
| strength, as being fundamentally text-based results in a
| consistent UX no matter what esoteric modes you activate.
|
| I wonder if there's a middle ground; say, by allowing for frames
| & windows to have "chrome" that can take up some space on their
| edges and allow drawing widgets via GTK or Cairo and plumbing
| input events back into Lisp. Then we can have stuff like
| sidebars, status areas, code lenses, etc. that behave like modern
| editors, and people that don't like it can just leave the
| "chrome" option disabled.
| heisig wrote:
| > I wonder if there's a middle ground;
|
| I hope that McCLIM (https://common-lisp.net/project/mcclim/)
| can some day fill that role, or a project that is similar to
| McCLIM.
|
| I cannot imagine a better way of interacting with a computer
| than to have objects that can be manipulated both interactively
| and with Lisp code. Emacs is already close to that ideal, but I
| think we could do even better.
| nonbirithm wrote:
| I wondered what would happen if you applied this philosophy
| to a game engine. Imagine Unity, but with the ability to open
| a REPL in-game and run _all_ of your code interactively.
|
| I managed to accomplish this somewhat with Lua. Designing the
| engine so that all the cool things like creating and
| equipping items, generating maps, etc. are in public APIs you
| can use interactively has given me a lot of power. I'm not
| sure if the benefits offset the maintainability tradeoff, but
| I'm somehow continually excited to sit down and mess around
| with it. Taken as a single-user experience, being the only
| person to understand the system and write more code, it is
| almost a dream come true.
| thaumasiotes wrote:
| > Then we can have stuff like sidebars, status areas, code
| lenses, etc. that behave like modern editors
|
| What's stopping you from doing that in emacs now? That sounds
| like a bunch of stuff we can already have?
| Klwohu wrote:
| Org mode is such an incredible part of emacs. It's amazing to see
| what people are building with it.
___________________________________________________________________
(page generated 2021-02-11 23:01 UTC)