[HN Gopher] TV Size-to-Distance Calculator and Science
       ___________________________________________________________________
        
       TV Size-to-Distance Calculator and Science
        
       Author : nkjoep
       Score  : 95 points
       Date   : 2021-02-07 22:32 UTC (3 days ago)
        
 (HTM) web link (www.rtings.com)
 (TXT) w3m dump (www.rtings.com)
        
       | BuildTheRobots wrote:
       | Quick point of note regarding TV resolution requirements:
       | 
       | I've got an old Samsung 45" screen that's only 1080p. Usually
       | films and other media look great on it and I was pretty convinced
       | I didn't need a higher resolution.
       | 
       | Last night I tried playing back some filmed-in 4k drone footage
       | which ended up looking impressively awful. It was sharp, but lots
       | of pixel level brightness noise changing from frame to frame,
       | which looked grainy and was extremely distracting.
       | 
       | I can only assume it's the way VLC or my graphics card are
       | downsampling to display it at 1080, but it was annoying enough
       | I'm now thinking of a new 4k TV at some point in the future.
       | 
       | TLDR: Your source media might make a big difference.
        
       | mercora wrote:
       | when reading about these considerations i always wonder if it
       | really matters at which point i could discern single pixels from
       | one another. i think there is more to it when we are talking
       | about what we can see in the image. maybe we wont be able to
       | benefit in the way that we see less of the pixel raster but i
       | feel like having more details will benefit image clarity non the
       | less. even if it is impossible to effectively discern the pixels
       | the combination of them might still affect what i can see....
        
       | zokier wrote:
       | > The chart also shows that a 4k upgrade is not worth it if you
       | are sitting more than 6' away and have a 50" TV. Your eyes won't
       | be able to tell the difference.
       | 
       | Doesn't the chart say exact opposite, the threshold for 50" 1080p
       | is 6.3', so if your view distance is less than that (like 6.0')
       | then 4k is worth it?
        
       | wing-_-nuts wrote:
       | This has been on my mind a lot with the whole '4k gaming' push
       | from the most recent consoles.
       | 
       | 4k gaming just doesn't make sense for a lot of people. I have a
       | 55" tv and sit 8.5' away from it. This TV is huge and dominates
       | the room. I cannot reasonably have a larger tv or sit closer
       | without ruining the usability of my livingroom.
       | 
       | Most people simply sit too far away from to small of a TV to be
       | able to tell 4k from 1080p. When people protest they can
       | absolutely see a difference, what they're usually seeing is
       | better color and contrast of newer tvs, not resolution.
       | 
       | Even when it comes to PC gaming, 4k is often not all it's cracked
       | up to be. According to OSHA, most people sit about 30" away from
       | their monitor. This lines up nicely with the visual acuity
       | distance for a 27" 1440p monitor. To reach the visual acuity
       | limit for 4k, you'd have to sit 20" away. That's a lot closer
       | than most people are comfortable with. Even a 32" model only
       | expands it out to 25". That's within the realm of plausibility
       | but another thing to keep in mind is viewing angles. The main
       | theatre certification companies recommend anywhere from a 35-55
       | degree viewing angle. The visual acuity distance for 4k puts you
       | at a whopping 60 degrees which is considered high for just
       | consuming content, much less playing a game where you're expected
       | to see everything happening on screen and react to it.
       | 
       | TLDR: The hype of 4k for gaming is mostly just that. Most people
       | would be far better served going for lower resolutions and higher
       | refresh rates. The only people who really benefit from 4k are
       | using it for productivity, coding, video editing, etc.
        
         | Dylan16807 wrote:
         | > a whopping 60 degrees which is considered high for just
         | consuming content, much less playing a game where you're
         | expected to see everything happening on screen and react to it.
         | 
         | Consider that the game is probably rendering at least 90
         | degrees to squish down into that 60.
         | 
         | Personally I sit back for content but I love to sit close for
         | games, with the FOV set to max. The really important stuff fits
         | in the middle of the screen, and outside of the middle I get
         | near-peripheral vision instead of bezel and wall.
        
         | ants_a wrote:
         | 32" 4k monitor at a normal viewing distance (~30" seems like a
         | good estimate without bringing out a measuring tape) is pretty
         | comfortable for work at 100% scaling. At that distance 1080p
         | video looks significantly worse when compared to 4k, although a
         | large chunk of that may be due to bitrate.
        
           | wing-_-nuts wrote:
           | Right, va for 1080p is something like 3.5' for a 24" monitor.
           | Most people will be able to see a diff between 4k and 1080p,
           | but I'd imagine 4k vs 1440p would be negligible.
        
       | mankyd wrote:
       | Recently upgraded from a 1080p 40" TV to a 4k 55". According to
       | this, at ~12ft away, we should have bought an 85" TV?!
       | 
       | That's crazy and dumb. Or rather, a misrepesentation.
       | 
       | This article states that we _could_ get away with up to an 85"
       | TV. It is only at that limit that we'd start to see
       | "imperfections" as they call it.
       | 
       | I don't want to see imperfections. I also don't need a TV that
       | will take up my whole field of view while bathing me in light.
       | 
       | The 55" we have already feels quite large, much sharper, and is
       | brighter.
       | 
       | This article may be interesting from an academic point, but
       | people shouldn't misconstrue this to think they should be getting
       | a bigger TV. Get a TV that fits your space and feels comfortable.
       | Bigger is not always equal to better.
        
         | hundchenkatze wrote:
         | I think it's useful outside of an academic thought experiment.
         | It hasn't encouraged me to get a bigger tv, quite the opposite.
         | My takeaway isn't that I need a bigger tv, it's that I can get
         | by with a smaller screen and lower resolution.
        
           | mankyd wrote:
           | Except that at the very top is a slider that gives you a
           | recommendation of screen distance to screen size. I think a
           | lot of folks will encounter this and stop there.
        
             | hundchenkatze wrote:
             | Maybe, but the article is still useful for people that read
             | it in it's entirety.
        
         | simlevesque wrote:
         | You missed the point.
        
           | mankyd wrote:
           | What is the point then? I feel as though lots of people will
           | read this and say "My couch is 10+ feet from my tv. This
           | states that I _need_ to get a giant tv".
        
             | aidenn0 wrote:
             | That exact question is addressed almost word-for-word in
             | TFA:
             | 
             | You are probably now thinking something along the lines of
             | "My couch is 10' away from my TV, which according to the
             | chart means I need a 75 inch TV. This is insane!". Yes, if
             | you want to take advantage of the full capacity of higher
             | resolutions, this is the ideal size. This brings us to the
             | main limitation for most people: the budget.
             | 
             | The price of a TV is exponential to its size, as shown in
             | the chart. The chart shows the price range of 2016 LED TVs
             | by their size. As you can see, the jump to a 70 inch TV is
             | quite a big one. For example, check out the price of our
             | picks for the best 70"-75" TVs and the best 80-82-85" TVs.
             | Conclusion
             | 
             | We recommend an angle of vision of 30 degrees for a mixed
             | usage. In general, we also recommend getting a 4k TV since
             | 1080p choices have become quite limited and lack modern
             | features such as HDR. To easily find out what size you
             | should buy, you can divide your TV viewing distance (in
             | inches) by 1.6 (or use our TV size calculator above) which
             | roughly equals to a 30 degrees angle. If the best size is
             | outside your budget, just get the biggest TV you can
             | afford.
        
               | mankyd wrote:
               | Except that, though I can afford a bigger tv than 55" tv,
               | I still am not going to buy one. And buying the 85" they
               | recommend is _enormous_. It might make for a cinematic
               | experience, but it poses additional problems beyond
               | price:
               | 
               | 1) You can never sit closer to the TV. I always sit ~12'
               | from my TV, but walking by the tv at close range (between
               | two doors on either side) is going to be jarring for
               | passers-by. If I have friends over for a movie night, we
               | would have to huddle at the far end of the room.
               | 
               | 2) It doesn't fit the space, both physically and design
               | wise. I couldn't put that big a tv in the space if I
               | wanted. Even if I did, it's going to be ugly as sin
               | unless the space is very specifically designed for cinema
               | experiences.
               | 
               | 3) That's going to be an obnoxious way to watch non-
               | cinema content.
               | 
               | Having a TV at the other end of a 12 foot room is not
               | going to be an uncommon affair. Having a room where an
               | 85" screen is appropriate is another matter all together.
               | 
               | I feel like the article should have a big disclaimer at
               | the top "This is the maximum size you can enjoy, not the
               | maximum size you should necessarily buy".
        
               | pessimizer wrote:
               | It really isn't. This quote is just saying that you
               | probably can't afford the size of TV they're going to
               | recommend, so you should "just get the biggest TV you can
               | afford."
        
           | throw55 wrote:
           | He didn't. His response is that the metric 'get as big tv as
           | possible to a) fit 40% of your vision b) not waste money on
           | the level of detail your eye won't perceive' is wrong.
           | 
           | Analogy - it's like saying that you should get a car that can
           | accelerate 0-60 in 5s. Maybe you don't care about
           | acceleration and prefer 10 cupholders.
        
       | jb1991 wrote:
       | I totally don't understand what this chart is trying to expose.
       | What is meant by the distance here?
        
         | iso1631 wrote:
         | Distance from eyeball to screen.
         | 
         | There are 2 things this page shows, one is the size of screen
         | you need relative on the distance you sit from it based on how
         | much of your view you want it to fill, the other is what
         | resolution the screen needs to be before you have no
         | improvement.
         | 
         | First decide what you want
         | 
         | 30 degrees means you'll be able to focus on the picture, but it
         | will fill your focus area, that's recomended by SMTPE
         | 
         | 40 degrees is the "immersive" portfolio recommended by THX, you
         | may lose some detail at the edge of the screen depending where
         | you're looking.
         | 
         | Then it's just a bit of trig to work out the size you need for
         | the distance you are sitting (or vice versa), to match your
         | preferred "fullness"
         | 
         | Second is whether you'll benefit from more pixels. They base
         | this on having 20/20 vision and your optical resolution being 1
         | arc-minute (1/60th of a degree). For comparison the moon is
         | about 30 arc minutues wide.
         | 
         | Seems reasonable to me, if I take a picture of the moon and
         | shrink it to 30px by 30px, I feel it's on par with what I can
         | see in real life.
         | 
         | Then it's just more trig to work out how many pixels you need
         | for a given size/distance combination. A 20" screen that's 10
         | feet away, you won't be able to tell the difference between SD
         | and HD. A 40 inch monitor 2 feet away and you'll benefit from
         | going higher than 4k. (This assumes a 16:9 aspect ratio).
        
           | BlueTemplar wrote:
           | Except they are probably wrong...
           | 
           | https://news.ycombinator.com/item?id=26088890
        
             | iso1631 wrote:
             | Well they're quoting a definition of "20/20" vision from a
             | researched article on wikipedia
             | 
             | https://en.wikipedia.org/wiki/Visual_acuity
             | 
             | Which states "At 6 metres or 20 feet, a human eye with that
             | performance is able to separate contours that are
             | approximately 1.75 mm apart"
             | 
             | Which I assume comes out at 1/60th of a degree.
             | 
             | You could argue that measurement is in fact wrong, or that
             | there's something happening subconciously, but their point
             | is that based on accepted viewpoints that someone with
             | 20/20 can't determine the difference between two contours
             | 1mm apart from 6 metres, you don't need to display them.
             | 
             | NHK by the way put a lot of money into developing 8k
             | technologies, I saw it about 10 years ago. I was more
             | impressed with the 120fps stuff than the higher resolution.
             | YMMV.
        
               | BlueTemplar wrote:
               | Why would they use a 20/20 vision as an example, when the
               | average is much better ?
               | 
               | Do you think it just a coincidence that the best 35mm
               | film also seems to top out around '12k' ?
               | 
               | I'm also much more impressed by HDR than resolutions
               | better than FullHD, but still...
        
               | iso1631 wrote:
               | When retina came out, Jobs said that you needed 300ppi at
               | 12 inches. Soneira said it was 477ppi.
               | 
               | 1 inch at 12 inches is 4.76 degrees, so Jobs is 63 pixels
               | per degree. Soneira is 100 pixels per degree.
               | 
               | Assuming a 16:9 display:
               | 
               | If you are at 1.5m/60 inch from a 50 inch display, to
               | meet Jobs's criteria you need 1455 lines -- so 4k (2160
               | lines). You need 2309 lines for Soneira's criteria. You
               | get 40 degree coverage which is the upper bounds of THX.
               | 
               | If you are at 1.7m/66" from a 50" display, to meet Jobs's
               | criteria you need 1326 lines -- so 4k (2160 lines). You
               | need 2104 lines for Soneira's criteria. You get 36 degree
               | coverage width wise which is the "perfect" bounds of THX.
               | 
               | If you are at 2m/80" from a 50" display, to meet Jobs's
               | criteria you need 1098 lines -- so 1080p is fine. You
               | need 1742 lines for Soneira. You get 30 degree coverage.
               | 
               | If you are at 3m/120" from a 50" display, to meet Jobs's
               | criteria you need 735 lines -- so 1080p is fine. You need
               | 1166 lines for Soneira, so you're only just out of that
               | criteria. You get 20 degree coverage.
               | 
               | If you are 30cm/12" from a 7.4" display, you need 1083
               | lines (Jobs) and 1719 (Soneira), and get 30 degree
               | coverage.
               | 
               | My own TV is c. 3m and 42", which I don't think is
               | abnormally small from what people really have for living
               | room TVs. That's 17 degrees, and needs 981 lines for
               | Soneira's requirement, which 1080p does just fine.
               | 
               | If you have a large screen or sit very close to it (so 30
               | degrees), and are looking for a better-than-retina
               | display, then sure, 4k is for you. For a home theatre
               | where you're aiming for 36 degrees then certainly you'll
               | want 4k
               | 
               | For the average person with an average tv though, I don't
               | see the extra pixels of 4k being that important compared
               | with a good viewing position, good lighting, good setup
               | of the screen
               | 
               | Like the megapixel wars in cameras a decade ago, we're at
               | the point where more pixels doesn't necessarily mean
               | better. 4k, sure, it wouldn't be my prime consideration,
               | but as almost all new TVs of living room size are 4k it's
               | a given. I'd rather a 1080 TV with 6 HDMI inputs than a
               | 4k TV with two inputs though.
               | 
               | I had the misfortune of watching the final season of game
               | of thrones on some streaming platform from Sky (UK), at
               | about 4 or 5mbit. It was awful, and that was nothing to
               | do with the resolution.
        
               | BlueTemplar wrote:
               | I don't know who Soneira is and I trust NHK's research
               | more than Jobs' marketing (especially since he seems to
               | use the same flawed arcminute criteria), especially where
               | TVs are concerned.
               | 
               | See also : https://news.ycombinator.com/item?id=26090704
               | 
               | And if it wasn't clear the first time, I agree that more
               | pixels gets into diminishing returns.
        
               | leoc wrote:
               | >Do you think it just a coincidence that the best 35mm
               | film also seems to top out around '12k' ?
               | 
               | Part of the reason (AFAIK; not an expert) for the very
               | high quality of 35mm is that it leaves enough headroom to
               | crop the filmed image significantly without a noticeable
               | (or at least an obtrusive) drop in image quality. That
               | provided the very useful ability to apply some "analogue
               | digital zoom" in post-production.
        
       | SloopJon wrote:
       | As for wasting your money on a 4K set vs. a full HD set, it
       | almost isn't even a choice anymore. The "budget" 4K
       | recommendation at RTINGS is about $500.
       | 
       | Also, although it is mentioned in the text, keep in mind that not
       | all content is high-bitrate 4K:
       | 
       | Cable TV? Probably compressed 1080p or 720p, depending on the
       | channel. If it's Comcast/Xfinity, they may even squeeze three
       | channels into the bandwidth of two.
       | 
       | Streaming? Compressed 1080p, with the occasional 4K.
       | 
       | Old (but not that old) Blu-rays? 1080p.
       | 
       | If you're sitting in your leather club chair, Oppo UHD Blu-ray
       | remote in one hand and a glass of '92 Screaming Eagle Cabernet in
       | the other, then sure--slide your chair into the sweet spot at the
       | optimal distance per these charts.
       | 
       | Don't get me wrong: when I replace my ten year-old Sony, it's
       | going to be with the biggest LG CX or C1 OLED my wife lets me
       | get. Just realize that trigonometry isn't the whole story.
        
         | cainxinth wrote:
         | There's still good, old fashioned antennas that deliver much
         | less compressed video than cable.
        
           | DavidPeiffer wrote:
           | About a week ago I heard about NextGen TV for the first time
           | (ASTC 3.0). They're starting to roll out across the country
           | will bring 4k content over the air. Not sure how compressed
           | it will be, but I remember how revolutionary it was to switch
           | to the digital OTA channels with a converter box many years
           | ago.
           | 
           | www.cnet.com/google-amp/news/watch-free-4k-tv-broadcasts-
           | with-an-antenna-nextgen-tv-comes-to-more-cities-
           | in-2021-atsc-3-0/
        
       | elchief wrote:
       | moves couch closer to tv...
       | 
       | still waiting for ATSC 3.0, and the darn NFL and any Canadian
       | broadcaster to show games in 4K
        
       | willis936 wrote:
       | I recently tried to appropriately set the FOV of first person
       | shooters to match the FOV that the screen actually took up. I
       | found that most games would not let me set my FOV that low, even
       | when I was 1-2 feet away from a 24" monitor.
       | 
       | It seems strange that it is given that people want a wider FOV
       | than is natural. It gives a competitive advantage in the majority
       | of scenarios, but I'm surprised more people don't stop and think
       | "this looks off".
        
         | rozab wrote:
         | Why would you want to simulate the experience of looking
         | through a small window from a few feet away?
        
           | willis936 wrote:
           | To use a gamer buzzword: immersion.
           | 
           | I usually play on PC. When I play games on my sofa (very
           | narrow real life FOV) the issue is so pronounced that I feel
           | like I'm on a treadmill. It pulls me out of the experience so
           | much that I'd rather just play a different type of game.
        
         | hammock wrote:
         | VR goggles. Turn 1-2 feet away into 1-2 inches away
        
         | aidenn0 wrote:
         | The wider FOV makes me nauseous. Setting the FOV as narrow as
         | possible lets me play FPS games. It took me a while to figure
         | out why some games made me sick and others didn't. Turned out
         | to be FOV.
        
           | spathi_fwiffo wrote:
           | Interesting. I think I have the opposite issue. I try to get
           | FOV in to 85 - 110 range. Otherwise i feel sick (or i need to
           | sit far back from the monitor, which i can't really do on
           | PC).
        
       | jdashg wrote:
       | I know that the value here is that it saves people effort to pre-
       | digest this knowledge, but oh man this is the stuff that high
       | school math definitely taught us to solve.
       | 
       | Heck, maybe this makes it a useful interview question scenario?
        
         | TeMPOraL wrote:
         | > _oh man this is the stuff that high school math definitely
         | taught us to solve_
         | 
         | And if only it taught us on problems like this, people would be
         | more interested in and able to apply this knowledge.
        
         | iso1631 wrote:
         | The key bits of information you don't have by default are
         | 
         | 1) The field of view that's recommended - 30 degrees (SMPTE) or
         | 40 degrees (THX)
         | 
         | 2) The angular resolution of a 20/20 eyeball (1/60th of a
         | degree)
         | 
         | The rest of it you can calculate yourself from basic trig.
        
         | driverdan wrote:
         | > Heck, maybe this makes it a useful interview question
         | scenario?
         | 
         | Only if the job requires making these types of calculations.
        
       | aidenn0 wrote:
       | I got a mount that swings down from the wall. If you are going
       | for a 40-degree view angle making the TV a foot closer is the
       | same as making it 10" larger. It also has the advantage of going
       | above furniture when not in use, but down at eye-level to the
       | couch when in use.
        
       | m-p-3 wrote:
       | I guess I need a 90" TV now.
        
       | BlueTemplar wrote:
       | When it comes to visual acuity for TV watching, doing
       | calculations while basing yourself on their suggested '20/20
       | vision'=1/60 of a degree, is probably wrong (on average) :
       | 
       | https://www.homecinemaguru.com/can-we-see-4kuhd-on-a-normal-...
       | 
       | (The real limit seems only to start around 310 pixels/degree !)
        
         | iso1631 wrote:
         | That would suggest with the naked eye you could look at the
         | moon and pick out features about 20km wide
         | 
         | https://skyandtelescope.org/observing/how-to-see-lunar-crate...
         | 
         | "At 0.8' (arcminutes) across, the crater alone hovers at the
         | naked-eye limit"
         | 
         | Which seems to back the the c. 1/60th idea.
         | 
         | Judging the resolution of an eye is a subjective process, not
         | least beacuse of the relative sensititivty and density of rods
         | and cones at different parts of the eye.
        
           | BlueTemplar wrote:
           | Exactly, 'subjective', the criteria the NHK used is 'sense of
           | realness', not 'being able to consciously pick out features'.
        
       | PaulAJ wrote:
       | Unfortunately this exhibits the usual confusion between pixel
       | pitch and resolution, which makes it completely wrong.
       | 
       | > Studies show that someone with 20/20 vision (or 6/6 in Europe)
       | can distinguish something 1/60 of a degree apart. This means 60
       | pixels per degree [...]
       | 
       | NOOOOO!
       | 
       | "Resolution" is defined as the closest distance two dots can be
       | while still appearing as two distinct dots. If you have two dots
       | shown on adjacent pixels then you just see one big dot. You need
       | the two dots separated by a pixel in order to see that there are
       | two dots, so the resolution is half the pixel pitch. Worse yet,
       | the two dots might be diagonal, so you need an extra factor of
       | sqrt(2) in your resolution calculations. This means that the
       | pixel pitch of a TV screen is 2 * 1.41 ~= 3 times its resolution.
       | You need 180 pixels per degree if you have 20/20 vision, not 60.
       | 
       | And it gets worse. Everyone knows that 20/20 vision is "normal".
       | Well, not quite. 20/20 vision is the average without correction.
       | Once you include glasses, 75% of people can actually see better
       | than that, and some quite a lot better. So to be safe lets bump
       | the pixel density up by another third, to 240 pixels per degree.
       | That gives 7,200 pixels on a 30 degree screen.
        
         | dharmab wrote:
         | Not to mention subpixel rendering and antialiasing, which can
         | make a perceivable difference, e.g. text vs. video games.
        
         | elchief wrote:
         | so how big a tv should I get?
        
         | nonninz wrote:
         | So does this essentially mean that all those people who say
         | things like "You don't need/can't distinguish 4K if your nose
         | isn't touching the screen( _) " are wrong?
         | 
         | I have always thought it was a strange thing to say. I can
         | definitely see the difference between a 4K stream vs a 1080p
         | one, even when the screen is much more far away than the
         | recommended distance...
         | 
         | (_) An hyperbole, obviously.
        
       | apercu wrote:
       | According to this I'm doing it wrong. And I don't care.
        
       | ksec wrote:
       | Oh I am so glad this is on HN front page so I get to ask the
       | question. Why 8K?
       | 
       | I think people should try this at home. THX recommended Viewing
       | Distance for _cinema_ experience is 40 Degree. That is like
       | sitting in the first few rows in a cinema that makes me sick
       | watching movies. The maths that works for a 16:9 Display, 55 "
       | (inch) would be 5.5 Feet, 60" would be 6 Feet. Divide the display
       | inches by 10 and change the unit to Feet.
       | 
       | And assuming you are even somehow comfortable with this distance
       | in everyday usage, you wont notice the pixel on a 4K TV with a
       | 20/20 vision, what Apple calls it "Retina". For a 50" 4K TV it
       | becomes "Retina" at a viewing distances of 39 inches.
       | 
       | Some would argue 20/20 Visual Acuity is antique. With 20/15,
       | Retina starts at 52 inches. That is still below the THX recommend
       | viewing distance of 5.5 Feet, or 66" on 50" Display.
       | 
       | What about the 20/10! Well that would be 78inch, so yes they
       | could see those pixel. But that is only viewing at 40 degree
       | angle. If you view it in what most would consider normal of 30
       | degree, you would be sitting at 6.8 feet or ~82inch away from the
       | TV. I.e You still wont see those pixel.
       | 
       | Also note we dont test moving object in visual acuity test. You
       | are watching "Moving Pictures" on a TV. Not watching a single
       | pixel.
       | 
       | And if, in any case we need to optimise for the 5% with 20/10
       | vision that prefer to sit in the front row of the cinema. We
       | could have went with 5K! And despite only _1K_ increase which
       | seems very small, that is going from ~8M pixel to ~15M pixel. We
       | would have room to _spare_ even for the remaining 5% use case.
       | And if we are so paranoid and need even more headroom. Even 6K
       | will do.
       | 
       | Instead we went for 8K; ~33M Pixels. The amount of bandwidth,
       | computational power, compression, storage. We could have use
       | those for higher frame rate when needed, 10bit colour accuracy by
       | default or high quality colour profile. Instead we spent it on
       | Pixel.
       | 
       | And before someone jump in saying they could tell the difference
       | between 4K and 8K. Remember the current marketing term of 8K
       | Requires mandatory support of HDR and brightness level. Something
       | 4K could do without. What you think of 8K being better may have
       | nothing to do with pixel density at all.
       | 
       | So apart from Sales and Marketing department pushing for it, (
       | along with Japanese government pushing it for Olympics ) like the
       | days of Intel CPU pushing for Mhz. For someone who has no expert
       | knowledge on the subject and merely an outsider, let me ask the
       | question again. Why 8K?
        
         | StrictDabbler wrote:
         | Moire effects.
         | 
         | Modern TV sales demo videos are chosen for the exact kind of
         | thing you start to see when the resolution gets higher. Footage
         | of the ocean waves, schools of fish, flocks of birds.
         | 
         | Moire effects and screengating are _way_ larger than any one
         | pixel. They make ripples and lumps in the image.
         | 
         | You get used to the way hair looks on any generation of TV but
         | it's nothing like "imperceptible" distortion.
         | 
         | You can stand dozens of feet from an 8K, a 4K, and a 1080 TV
         | and tell the difference when the image is of many tiny objects
         | moving across each other.
         | 
         | Grass. Leaves. Sand. A tiled floor viewed from an angle. You
         | know, rare stuff like that.
        
           | ants_a wrote:
           | Moire effect is due to aliasing. If images are properly
           | filtered (blurred) before sampling there is no moire.
        
       | trabant00 wrote:
       | Glad to see this get some exposure. It always kills me when
       | people buy expensive 4k, curved, HDR, etc 50" TVs and sit over 10
       | feet away from them. (127 cm diagonal and over 3m away for
       | Europe) You just threw your money away.
       | 
       | Another thing is when you plan your sofa and TV furniture. Having
       | over 10ft/3m (a common occurrence in homes) means you will need
       | 100 inch screen for a cinematic experience, which means having
       | lots of money or a projector, which brings a lot of problems
       | itself.
       | 
       | My personal setup is 6.5feet/2.5m 65 inch diagonal 1080p plasma
       | Panasonic Viera from 2007. Everybody who hears about this thinks
       | it's way too big for that close. But when guests ask for the
       | specs of what they find an impressive picture in person they are
       | always shocked to find it's "obsolete" technology.
       | 
       | EDIT: as people dispute the real distance you can notice 4k vs
       | 1080p, you don't need to trust any graph. Get close enough to
       | your TV to notice individual pixels, then back away a little bit
       | until you can't. That's the distance and I bet you will find it a
       | lot close than you would think.
        
         | marzell wrote:
         | Our perception abilities are not that simple; just because you
         | can't discern individual pixels at a particular distance,
         | doesn't mean you won't notice done details in an image.
         | 
         | Also, it is fine too be too far away to notice every detail in
         | 4k, when the alternative is going down to 2k or 1080 where you
         | then might be sitting way too close. Real world situations tend
         | to involve compromise.
         | 
         | Another factor is that typical viewing is done on streaming
         | services. That 4k streaming video is far more detailed than a
         | 1080 stream, but the difference between 4k streaming vs 1080
         | uncompressed/Blu-Ray is not quite as significant. So if you are
         | pixel peeping or using a calculator, it seems reasonable to
         | factor this in and feel ok sitting a little farther back than
         | some ideal.
        
         | stewx wrote:
         | 1) 4K TVs are virtually the only resolution available for
         | purchase today. If you buy a new medium or large-sized TV for
         | any reason, it will be 4K.
         | 
         | 2) HDR works for any size and distance. TVs that do a good job
         | with HDR will look a lot nicer than old, less bright models.
        
           | Exmoor wrote:
           | 1) You're (outside of some relatively small models) very
           | right here, but TV manufacturers are starting to push 8K sets
           | with negligible benefits for most people's scenarios and
           | little to no native resolution content.
           | 
           | 2) Absolutely. One of my eternal frustrations is many
           | people's hyperfocus on a single metric when comparing
           | products (resolution for TVs, megapixels for cameras,
           | clockspeed for processors, etc.). Your average consumer would
           | be much better off focusing on other image quality
           | improvements like the things Rrtings includes in their
           | reviews.
        
           | buran77 wrote:
           | Also 3), bringing your couch and TV closer to each other will
           | probably result in some wasted space around them that you
           | can't use in any way (like 0.5m behind the couch and the TV
           | stand). Not quite a worthwhile compromise.
           | 
           | Not everything is about optimizing for the numbers. You don't
           | have to plan your TV watching experience to the mm in order
           | to enjoy it. You can have the TV at a slightly non-optimal
           | distance, use the integrated speakers, or view content that's
           | not high bitrate 4K or FHD.
        
             | dharmab wrote:
             | Reminds me how audio engineers have to test their masters
             | on old Toyota Corolla stereos, because that's how many
             | people will hear their production the first time.
        
         | HPsquared wrote:
         | It's a compromise between spacious living quarters (Feng Shui),
         | and a cinematic experience when watching the TV.
        
           | driverdan wrote:
           | > It's a compromise between spacious living quarters (Feng
           | Shui)
           | 
           | Feng Shui is not "spacious living quarters", it's
           | pseudoscience nonsense.
        
           | iso1631 wrote:
           | Cinema means you want 30-40 degrees, but once you've fixed
           | your screen size and your distance, you can then work out if
           | 4k is worthwhile over 2k (or 8k over 4k)
           | 
           | Of course this all falls down because it them comes down to
           | availability, other features (number of hdmi ports, "smart"
           | options, power use), and "4k" tends to also mean things like
           | HDR, which is worthwhile (with the right source) no matter
           | the screen.
        
         | BlueTemplar wrote:
         | I _wish_ I could buy a FullHD HDR TV...
        
         | zamadatix wrote:
         | HDR you want regardless and good luck getting anything less
         | than 4k for cheaper than the 4k one anyways... but curved was
         | always a joke. The curve was always overdone to the point it
         | was worse distortion than a flat screen would produce unless
         | you sat at an unrealistically close and precise location. Sit
         | anywhere else and every pro of curved turns into a con. Even
         | when you did sit in the right place manufacturing limitations
         | meant it was only half curved anyways, the vertical was still
         | flat.
         | 
         | Thankfully the curve fad is gone in TVs and the cheapest TVs
         | come with 4k HDR anyways.
        
         | SV_BubbleTime wrote:
         | Resolution isn't necessarily about having the ability to stop
         | and see individual pixels though.
         | 
         | If nothing else, there is a difference in 1080p versus 4K when
         | it comes to aliasing. The absolute best antialiasing, is to
         | increase resolution. The effect of resolution on all edges that
         | aren't perfectly vertical or horizontal is noticeable.
         | 
         | There are also particle effect differences where your particles
         | have a 4x boost in definition.
         | 
         | I'm not saying it's a big deal, but there are factors that go
         | beyond sitting distances. I personally think these distances
         | calculators are made to sell bigger TVs, but won't immediately
         | discount 4k as just pointless.
        
           | function_seven wrote:
           | This reminds me of the misunderstandings around frame rate.
           | It used to be that people would think "you can't make out
           | individual frames of video at 24fps, so there's no reason to
           | go higher than that".
           | 
           | And, yeah, I don't see a fast-moving slideshow at 24fps, but
           | there is still a significant visible difference between 24,
           | 30, 48, 60, 144, etc.
           | 
           | Just because you can't make out the building blocks of the
           | thing, doesn't mean you can't see the effect of increasing
           | the resolution (whether spatial or temporal).
        
             | nitrogen wrote:
             | Latencty went through a similar dark age until recently.
             | People would argue that human reaction times are at best
             | around 100ms, but the feedback loop formed by the eyes and
             | ears, through the hands, into the keyboard/mouse/musical
             | instrument, and back out to the ears/eyes, is much more
             | sensitive than that.
        
           | Dylan16807 wrote:
           | Yeah, our eyes can pick up on subtle misalignments 5-10x
           | smaller than the "retina" levels for distinguishing between
           | pixels.
        
       | Navarr wrote:
       | Would be nice if it threw in a "how far up the wall should this
       | be" number
        
         | sul_tasto wrote:
         | just not too high... https://www.reddit.com/r/TVTooHigh/
        
         | kec wrote:
         | There's no formula to spit out a handy chart for that. Center
         | of the screen should be eye level for an adult sitting on your
         | couch, ballpark 3'/1m for most setups.
        
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