[HN Gopher] Soldat: a 2D (side-view) multiplayer action game
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Soldat: a 2D (side-view) multiplayer action game
Author : albertzeyer
Score : 392 points
Date : 2021-02-07 21:23 UTC (1 days ago)
(HTM) web link (github.com)
(TXT) w3m dump (github.com)
| albertzeyer wrote:
| I was surprised and happy to see this also being open sourced. As
| a developer of OpenLieroX (http://www.openlierox.net/), we also
| took inspiration of Soldat. The main difference is mainly the way
| you control the game, i.e. with mouse aim cursor in Soldat, and
| purely with keyboard in Liero. And also the ninja rope.
|
| Once we added mouse aim support to OpenLieroX as well, but the
| Liero community didn't liked it, and basically it became another
| game. Network play between both versions would be unfair. It
| would really need a different name.
|
| Teeworlds (https://www.teeworlds.com/) is also a more recent very
| similar game, also with mouse aim, and ninja rope.
|
| Interesting also that Soldat is implemented in Free Pascal /
| Lazarus.
| ulrikrasmussen wrote:
| We have replaced our daily table soccer break with a round of
| teeworlds at work. It's a great game for that purpose. Like
| table soccer, the game mechanics are simple enough that anyone
| can join and have fun instantly, but there is a lot of
| opportunity to gain skills by learning to use the rope
| efficiently, combined with "classic" FPS stunts such as rocket
| jumps. Highly recommended.
|
| I also recall playing Soldat a lot back in high school. I think
| there wasn't a Linux version available, which I guess is why I
| stopped. Perhaps one will appear now that it is open source?
| ulrikrasmussen wrote:
| Forgot to say: I have also played Liero a lot with shared
| keyboard, and didn't know about OpenLieroX! I'll definitely
| try that out, as it sounds like it's right up my alley :)
| fho wrote:
| It actually ran quite well in Wine even back than.
| app4soft wrote:
| > _I think there wasn 't a Linux version available, which I
| guess is why I stopped._
|
| I just came in comments to see is there a Linux build.
|
| Now I know.
| someperson wrote:
| Soldat 2 is available in early-access, which might have
| provided the motivation to open-source the original.
| GordonS wrote:
| I haven't used Pascal for around 15 years, when I used to build
| Windows desktop apps using Delphi - nice to see some Pascal
| code for the first time in a while!
|
| BTW, I found the screenshots at soldat.pl, but it would be nice
| to include a couple in the GitHub readme too.
| shoozza wrote:
| Yeah good point, probably better to include the screenshot
| than an icon.
|
| Will do.
| gspr wrote:
| Ooh! What happened to OpenLieroX? I used to love it, but I see
| there hasn't been a release in ages. Is development still
| ongoing? Is it still tied to that quirky abandoned networking
| library that I can't remember the name of? How did it stand up
| to the original Liero being opened up?
|
| (Rereading the above I sound super critical. That was not my
| intention!)
| albertzeyer wrote:
| I really would love to continue working on OpenLieroX (OLX),
| but my priorities have shifted, and I just don't find the
| time anymore, although I still really would like to. I guess
| it's the same for the other developers. We used to be three
| main developers.
|
| When I started working on it, I was in school, and then
| started studying at a university, and continued working on it
| during most of my studies (and I think my studies somewhat
| suffered from it, as I spent way more time on coding on OLX
| than on studying...). But then I started a PhD, got full-time
| job, now got kids, etc...
|
| Also, this is kind of an infinite project. You can always
| improve things, implement nice new ideas, etc.
|
| For reference, repo is here:
| https://github.com/albertz/openlierox
|
| The code you find there is already more modern than all the
| published builds. It is based on SDL2 now, and has lots of
| cleanups. The merge of the Gusanos engine and OLX engine is
| much more completed and cleaned up. Although this could still
| further improved. I would like to use Lua as the pure
| scripting engine (from Gusanos engine), and port over all the
| OLX game logic to that as well, so that the core engine
| becomes much simpler.
|
| The graphics effects and drawing should be optimized further.
| On the transition to SDL2 and due to code cleanup, graphics
| has become slower. And it was already somewhat slow before.
| This is maybe not much a problem on a modern machine, but
| this game really should not require a modern machine to run
| nicely. One reason is that this is all purely software pixel
| based, including all graphics effects. We definitely should
| move to OpenGL, Vulkan or so, but some of the graphics
| effects are a bit tricky to re-implement, and probably need
| some shader logic. But we also want to have it cross
| platform, really running anywhere.
|
| I think you refer to HawkNL, which is used for the low level
| networking (UDP/TCP sockets, DNS)? Yea, we definitely could
| replace that. Although we anyway provide our own fork within
| OLX, and it's not so special. One of the many things you
| probably could replace by sth more modern.
|
| The (higher level) network engine is probably a more
| important item which needs a reimplementation to support more
| players, be more stable, etc.
|
| OpenLiero (https://www.liero.be/) is a reimplementation as
| well. We planned to provide this (the game physics / logic /
| weapons) as another mod inside OLX. It already has some mods
| which are similar, but not exactly the same.
|
| And many more things...
| gspr wrote:
| Thanks for the writeup! I really hope you didn't take my
| comment as criticism. I can definitely understand!
| albertzeyer wrote:
| No, not at all. I'm just feeling a bit sad about it
| myself. But I'm also doing very interesting things
| recently (research on deep learning), so it's okay.
| renewiltord wrote:
| Something my brother and I enjoyed was to switch to the ballistic
| mortar / grenade launcher instagib weapon and then play. You
| could instagib but the weapon had a massive gravity effect so it
| was hard to aim. Deliciously fun in the air.
| ggambetta wrote:
| Looks super fun, I'll give it a try!
|
| Something like 10 years ago I had a similar idea - a 2D shooter
| with the feel and gameplay of a FPS, only that in my case I
| thought of making it top-down, and the plan was that visibility
| would be a huge thing - your 2D character would only see things
| from their point of view that weren't blocked by the level
| geometry or other players.
|
| I never completed that game, for various reasons. But in the
| course of making that prototype, I did a lot of research about
| the networking model. I read every article I could find about
| client-side prediction, server reconciliation, and entity
| interpolation. I didn't want all this effort to go to waste, so I
| wrote what I had learned in article form, and put it on my
| website.
|
| That's the never-told-before origin story of my multiplayer
| networking articles :)
|
| https://gabrielgambetta.com/client-server-game-architecture....
| Gene_Parmesan wrote:
| Oh wow, this is perfect timing. I do hacking on homemade from-
| scratch 2d game engines in C++ just for fun (and because it's
| about as far away from what I do at work as I can get). My
| projects never get _super_ polished because they 're more about
| learning experiences for me than making anything for
| sale/consumption. Anyways, my most recent project was a
| traditional roguelike (holy shit, GUI programming with only SDL
| for comfort is a challenge), so for my next one I'm wanting to
| do a top-down action game just for something different. I had
| decided that I thought making it online multiplayer would be a
| good focus for a challenge learning objective, but I've been a
| little hesitant because networking at that level is far outside
| my comfort zone, and it doesn't seem like something I could
| just hack my way through like I could for simple sprite
| rendering/movement physics/etc.
|
| So basically you've lit a spark under me now. Thanks! And I'm
| now realizing oddly this is the 2nd thing I have of yours on my
| to-read list, I just saw the post here about computer graphics
| from scratch a few days ago. I (and I'm sure many others)
| appreciate your willingness to knowledge-share.
| ggambetta wrote:
| There's _two_ things I wrote on your to-read list? I 'm
| flattered :D
| anderspitman wrote:
| It's a fun rabbit hole, and Gabriel's articles are some of
| the best.
| mizzao wrote:
| Surprised no one has mentioned
| https://en.wikipedia.org/wiki/Infantry_%28video_game%29 - spent
| many hours here when I was younger.
|
| There is a reverse engineered version that is still running
| here: http://freeinfantry.com/
| superdimwit wrote:
| https://closequarters.io/ This is similar to what you are
| describing, although development has sadly appeared to have
| stopped.
| ggambetta wrote:
| Wow, that does look super close to what I had in mind! Add
| the shadow-like line-of-sight visibility thing, and it's
| almost the exact same idea.
| sdwr wrote:
| I played around with the same idea last year! A top-down
| shooter with line of sight and peeking, inspired by CS. Didn't
| get very far with it myself, but the idea has tons of
| potential.
|
| Visibility with partial cover/between different heights would
| look interesting in a Flatland sort of way, with the body shape
| morphing based on angle. And I think a 3D level is pretty
| readable from above if height is shown as a color gradient.
| hawski wrote:
| Soldat had a realistic game mode were it was like that. It also
| included ghosts of players if you would hear steps or them
| shooting.
|
| I also wanted to do a realistic top down 2d shooter. My gimmick
| was to have akimbo guns and mouse look - view always centered,
| horizontal mouse move rotates the view, vertical changes the
| angle between player's hands. You would be able to run forward
| and shoot on both sides.
| ggambetta wrote:
| That's a very original idea! My first though is that it's a
| pretty unintuitive control scheme, how long did it take you
| to master it? Did other people "get it"? I can imagine that
| kind of thing being a barrier for adoption :(
|
| OTOH if you can start playing just with the horizontal axis
| and WASD, and only user the vertical axis as an expert
| feature... I can see it becoming super compelling. The "easy
| to learn, hard to master" kind of thing.
| hawski wrote:
| I never went far with it. When I was more into gamedev I
| was one of those wasting time on trying to write a generic
| engine instead of just writing the damn game.
|
| My initial tests with just the mouse look were promising. I
| did a lousy game for a small competition that used this
| part of the idea and it was fun for me, but you could
| barely call it a game.
|
| With the akimbo play I hoped that the cool factor would win
| people if it would not be too easy to grasp.
|
| Maybe some time in the future I will return to the idea,
| because I still have a small candle for gamedev. If anyone
| wants to experiment with the idea be my guest, I don't
| mind. Just let me know, because I would love to try it out
| myself ;)
| anderspitman wrote:
| Man. I always just assumed you were a grizzled netcode veteran
| that decided one day to share your hard-won-in-the-trenches
| knowledge with the rest of us plebs. Those articles are
| fantastic.
|
| EDIT: Also, yes. If you have any interest in networked 2D games
| and haven't tried Soldat, I highly recommend it.
| ggambetta wrote:
| Sorry to disappoint! I'm not a grizzled netcode veteran. I
| guess my strength is explaining complex topics in an
| accessible way - that's the main contribution of these
| articles, and the same can be said about my Computer Graphics
| book. [IMPOSTOR SYNDROME INTENSIFIES]
| chromanoid wrote:
| The game is nearly twenty years old. It's really a pity that
| you didn't play it at its peak. Do you know "Running with
| Rifles"? I think line of sight is not a thing there, but it
| still reminds me of your idea.
| chazapp wrote:
| I've been trying to build that very game as a .io game using
| Phaser3, MatterJS and WebSockets. Thanks a lot for these ! Your
| articles are one of the most important ressource i've been
| refering to in order to build it. I'm still struggling with
| entity interpolation and reconcialiation, but i'm hanging in
| there and i hope to finish building a complete game loop
| sometime this year. There are still a lot of issues to fix
| before reaching that point, but I like what i've built so far:
| https://mtvs.chaz.pro
|
| Thanks again for these truly useful articles !
| ggambetta wrote:
| Looks very promising, well done!
|
| If your world is going to be tile-based, doing shadow-like
| visibility should be simpler than if you did arbitrary meshes
| :)
| rzzzt wrote:
| Your comment made me remember a game -- has anyone played
| Tremor Gold? I can only find a mention in this 13 years old
| article: https://www.tigsource.com/2008/02/20/multiplayer-on-
| one-keyb...
|
| ...I _think_ I have it on a shovelware CD somewhere...
| jvzr wrote:
| Sounds like you are describing Foxhole (plus an always-on,
| massively multiplayer, multi-region, logistic-aided front
| warfare)
|
| https://store.steampowered.com/app/505460/Foxhole/
| yor1001 wrote:
| I remember play SolDat In highschools with friends.
| NikolaeVarius wrote:
| I learned alot about computers trying to set up LAN games on the
| school network with this game.
| mkoryak wrote:
| FYI: Soldat means "soldier" in Russian.
|
| So not the most creative name, but it didn't matter since this
| game is awesome.
| mahathu wrote:
| Also in German
| scotth wrote:
| Also, french.
| cozzyd wrote:
| And Romanian :).
|
| Based on https://en.wiktionary.org/wiki/soldat it seems to
| originally come from Italian?
| worldsayshi wrote:
| And Swedish.
| RBerenguel wrote:
| Also, Catalan (close cousins with French)
| someperson wrote:
| The creator is Polish, and it means soldier in Polish too.
| skocznymroczny wrote:
| No. The Polish word for soldier is zolnierz. There is a
| Polish word "soldat", which is a borrowing of the Russian
| soldat, and it's mostly used to describe Russian/Soviet
| soldiers and comes with a negative connotations.
| developer2 wrote:
| The developer hosts the game on a Polish domain
| (https://soldat.pl/), and even has a FAQ entry regarding
| the name: https://soldat.pl/en/page/faq
|
| Q: What does "Soldat" mean!?
|
| A: "Soldat" or "Soldaat" means "soldier" in the following
| languages: german, dutch, norwegian, swedish, danish,
| french, slovenian, afrikaans, russian, catalan and
| romanian.
| GoblinSlayer wrote:
| > 11. Can you give me the source code of Soldat?
|
| > Eeee, no?
| yetihehe wrote:
| Even funnier, "no" in polish is "yep".
| someperson wrote:
| Thanks for the clarification.
| stelonix wrote:
| Oh wow, I love Soldat! I used to play it a lot in the mid 2000s
| and even bought a license to get rid of the nagware and support
| the developer. Been dreaming of having access to the code for
| some 17 years now, this is great news!
| dartharva wrote:
| This looks very similar to the mobile multiplayer _Mini Militia_
| : https://www.minimilitia.mobi/
|
| We used to play this a lot among friends a few years ago in
| college.
| fho wrote:
| Except this is like 20 years older :-)
| loa_in_ wrote:
| I used to do maps for Soldat. You can get creative with the
| included editor
| weiliddat wrote:
| Glad to see this published. I really miss the follow-up Link
| Dead. I played the alpha releases and thought it had lots of
| potential as a deliberate 2D tactical shooter.
| can16358p wrote:
| What a lovely game it was: even though very small and basic, it
| made into my top ten by the time played.
| callesgg wrote:
| Strange how I have been thinking about the soldat game a few
| times the last 2 months. Then a link on hacker news... the
| universe works in mysterious ways.
| [deleted]
| 29athrowaway wrote:
| I used to play soldat back in 2003. That is 18 years ago.
| inoffensivename wrote:
| ahhh so many hours of my high school life consumed by this game
| JazzXP wrote:
| I used to play this lunchtime at my old job, there was about a
| dozen of us that used to play. I wrote a log parser (in PERL!)
| that would generate stats of who was killing who the most, and
| who had the most kills with a particular weapon to display
| leaderboards. I'd run after a session and people would check out
| their stats.
| tarboreus wrote:
| This is a great game. Used to play it quite a lot. Playing a lan
| game with 2 friends was incredibly fun. I'm too old and blind to
| play a game that needs this level of reaction now, but if you can
| actually play a modern FPS and if people are still playing this,
| it's quite unique.
| physicles wrote:
| Yeah we'd use it as our LAN opener so as people arrived they
| could just jump in. For me this game is tied to those memories
| of hefting your 19" CRT on the corner of a ping pong table and
| trying to get set up ASAP so you wouldn't miss another round.
|
| The weapons are balanced and controls are tight. This might be
| the nostalgia, but it felt as polished as Starcraft, in its own
| way.
| S4M wrote:
| For those who are too lazy to compile the game to see what it
| looks like, here is the official page of Soldat:
| https://soldat.pl/en/ It has screenshots.
| tvb12 wrote:
| The video on this page reminds me so much of Terraria. I think
| I even saw rocket boots at a few points.
| sitkack wrote:
| soldat gameplay video
| https://www.youtube.com/watch?v=uUdsLsD23Eo
| 8draco8 wrote:
| That's a blast from the bast. I played a lot of Soldat in high
| school in Poland like 15 years ago. We was virtually never
| doing any actual learning we just played MoH:AA, Unreal
| Tournament and Soldat for hours.
| dbrgn wrote:
| Soldat and UT for me as well :) And Trackmania. And of course
| some browser games like MotherLoad.
| me_me_me wrote:
| Good old days, oh we are soo old now :(
| g0ran wrote:
| Man I remember this one, it was all the rage in its hey-day.
|
| One other I would love to see resurrected is Babo Violent 2.
| chias wrote:
| Oh man, I played this a ton back maybe 15 years ago. I haven't
| played it in forever and a half, but it's a really solid game and
| a lot of fun!
| buzzert wrote:
| Soldat was a really excellent game for LAN parties back in the
| day! Really fast to install, small download, and loads of fun.
| GnomeSaiyan wrote:
| Used to play this game all the time back in the late 2000's.
| Honestly thought it died out long ago. Really glad to see it
| still alive with an active community.
| umvi wrote:
| Wow, I remember playing this game back in 2006. It's in the same
| vein as Liero
| skocznymroczny wrote:
| I attended a presentation by the creator of this game, it was
| around 2010. The most fun part was the business model. I don't
| remember the exact numbers, but he made a lot of money on a free
| to play game before "free to play" model got really popular. One
| notable thing I remember is that the paid version had higher
| resolution options and it was one of the highly sought after
| features.
| abtinf wrote:
| Is this similar to Abuse?
| skocznymroczny wrote:
| The control scheme is similar, but this is player vs player
| only.
| therealdrag0 wrote:
| Is there a list of games like this? I remember playing a free
| side scroller sci-fi FPS game on windows ~12 years ago. That I
| liked a lot but never found again.
| [deleted]
| ugotsta wrote:
| Maybe Armajet? I think we've done a pretty good job with the
| alternatives here (I work off and on at AlternativeTo):
| https://alternativeto.net/software/soldat/
| GoblinSlayer wrote:
| It's more from Liero family.
| zelphirkalt wrote:
| Ah good memories ... The 8 was much fun, perhaps broken. I
| developed an uncanny precision with it. But also 6 was great,
| with more ammo, but still great precision. And the jetpack tricks
| ...
| wyldfire wrote:
| Last time I learned about this game I think was when someone
| shared WebLiero. Which was a pretty fun distraction for me and my
| son for a few hours :)
|
| https://www.webliero.com/
| tillinghast wrote:
| So... multiplayer gravity shmup?
| MrYellowP wrote:
| I love this game since 2003!
| fwn wrote:
| I played hundreds of hours of Soldat back in my school days.
| Almost exclusively in realistic mode. There was a great
| community, I think realsold.org, truly a flashback to think about
| it now.
|
| I think it's great that they opensourced it, although it somewhat
| faded not by the lack of development but by a slow and steady
| reduction in players (at least, as far as I remember, in
| realistic mode).
|
| It's an amazing game. Ruger was overpowered though.
| romwell wrote:
| OMG, I played this so much back in the day. It's super fun.
|
| Soldat is to Quake as Terraria is to Minecraft.
|
| Awesome to see it open sourced!
|
| _Side note: Soldat means "soldier" in several Slavic languages_
| wiz21c wrote:
| in french too
| romwell wrote:
| Apparently, it's from Latin "soldarius", so it's pretty much
| the same in all European languages :)
|
| [1]https://www.etymonline.com/word/soldier
| fho wrote:
| And in German ;-)
|
| I played this so much back in the days that it is the only game
| I can say I played it on a somewhat competitive level. A friend
| and I dominated the 2v2 games only some Scandinavian guys were
| better then us ... good times :-)
| keyle wrote:
| Well, shazbot!
| sgtnoodle wrote:
| I miss tribes 1. There's still servers, but the only folk still
| playing are too hardcore.
| superkuh wrote:
| I guess I shouldn't be surprised so many Soldat players also
| played Tribes. We love jetpacks. And yeah, the community that
| is left in T1 is hardcore, but if you join the US (any time)
| or EU (21:00GMT, 3pm CST) LT servers on the weekends there's
| occasionally less hardcore pick-up games.
|
| As Dynamix would say, "Join us!"
| l-lousy wrote:
| Used to play this with my cousins 10 years ago... what great game
| k__ wrote:
| I used to play this with my class mates 20 years ago... :D
| damidekronik wrote:
| About 15 for me :)
|
| Great mechanics Great soundtrack (if you like heavier music)
| Great varied modes of play
| Arrath wrote:
| Oh wow blast from the past. I played so much Soldat, and probably
| spent nearly as much time in the map editor.
| someperson wrote:
| Soldat's gameplay (particularly its jetpack momentum) brought
| many hours of fun to my childhood.
|
| Capture The Flag (with ~5 people per team) is still my favorite
| game mode. Great game!
| anderspitman wrote:
| Pointing the minigun down and hovering for a few seconds was my
| personal favorite.
| djmips wrote:
| Story of Soldat (short) video narrated by the creator.
| https://www.youtube.com/watch?v=FpWuOOs0TMg
| anderspitman wrote:
| I've been meaning to clone the 2D FPS style of Soldat in the
| browser for years. I had no idea they had open sourced it! How
| long ago did that happen?
|
| It's written in Pascal!? Man I can't wait to poke around this
| codebase.
|
| EDIT: Looks like it went open source May 2020:
| https://store.steampowered.com/news/app/638490/view/21926360...
| bogwog wrote:
| I played the hell out of this back in the day. Was this open
| sourced recently, or has it been open for a while and I just
| never noticed? It's been at least a decade since I last played.
| 0xdba wrote:
| For some reason this reminded me of Cannon Fodder from the early
| 90s.
| nicoboo wrote:
| Something around 15 years ago, we've been playing a lot with some
| friends. Simple, much more dynamic than Worms...
|
| Glad to see that this great game has gone open-source.
| simlevesque wrote:
| This is the type of game I'd like to see a console port of.
| Diederich wrote:
| I saw mention of Pascal, so I had to take a quick peek:
|
| https://github.com/Soldat/soldat/blob/develop/server/ServerC...
|
| The last time I used Pascal was in the late 1980s on a VAX/VMS
| system. Very fond memories!
| cush wrote:
| This is one of my all-time favorite games! I put hundreds of
| hours in back in high school. Haven't seen it in ages. Thanks for
| sharing!
| Arch-TK wrote:
| I don't think I've played this game for over 13 years now.
|
| Such a pleasant surprise to see it open sourced.
| mnming wrote:
| There is a very similar browser version on
| https://thd.itch.io/commando
|
| I enjoy a lot.
| contingencies wrote:
| Also played Soldat years ago - another classic indy from the
| Soldat period was _Tetrinet_. For a modern casual side-scroller
| that 's cooperative and kid-friendly rather than pure violence,
| try _Spelunky 2_.
| rubyist5eva wrote:
| Soldat 2 is in early access on steam - for those who might be
| interested.
| zaczekadam wrote:
| No way! This is one of my fav childhood games! It ages well too!
| noman-land wrote:
| I used to play this game so much back in the day. It was the
| first MMO I ever played.
|
| Are there any popular public servers that we can join?
| SXX wrote:
| It's F2P on Steam so I guess there are servers for it:
|
| https://store.steampowered.com/app/638490/Soldat/
| shoozza wrote:
| You can see the server list here: https://soldat.pl/en/lobby
| Just sort by player count.
| Tade0 wrote:
| I remember paying a grand total of 18,75PLN for a copy in 2004 -
| I think me and my friends got a group discount for buying five
| keys.
|
| That was back when the company currently known as CDPR only
| started work on the first game from The Witcher series.
| rgoulter wrote:
| This was a favourite game in the high school computing lab for
| students who finished their work early. :)
| penetrarthur wrote:
| Give me back the years I spent playing this absolute masterpiece!
| shoozza wrote:
| What a surprise to see Soldat on hackernews :)
|
| I maintained Soldat back from version 1.5+ to 1.7 before someone
| else took over for a few years.
|
| The current version on Steam is Soldat 1.7 while the open source
| version is an unfinished Soldat 1.8 and needs some love before it
| can be released (gui is missing, new netcode, switch to
| lazarus/fpc, macOS and GNU/Linux support, new config file format
| to name a few.)
|
| So don't expect everything to work out of the box if you compile
| it.
|
| Any help is welcome btw ;)
| MrYellowP wrote:
| Heya mate! Long time fan, since 2003!
|
| You're not the original developer? Does he get any money from
| the Steam sale? The situation is rather weird and different
| people seem to know different things.
|
| Could you shed some light on the situation?
| shoozza wrote:
| Yes, the original developer gets the money from the steam
| sale.
|
| He's hosting the lobby server, website and forum for the
| game.
|
| Afaik the contributors didn't get any money and worked on the
| game in their spare time because they love Soldat.
|
| One of the goals was to release it as FLOSS.
| FliesLikeABrick wrote:
| Former soldat/thd devs appear to be well-represented here
| Chilinot wrote:
| Thank you for your work! I used to play Soldat for hours a day
| when it was first released.
| dbrgn wrote:
| Thanks for maintaining it! I have fond memories of that game.
|
| One time about 80% of my class in school ("Informatik-
| Berufsschule" in Switzerland) was playing that game while the
| teacher was talking about some boring Active Directory design
| topics. Suddenly one of the students screamed "HEADSHOT!",
| followed by an annoyed teacher and everyone quickly minimizing
| the game window :)
| MarcScott wrote:
| Thanks for your work on Soldat. I still remember a bunch of us
| sitting in our living room, all with our desktop PCs, and the
| floor being a mess of cables connecting to power banks and an
| old switch, playing Soldat for hours.
| syspec wrote:
| I love that this is coded in pascal
| qq4 wrote:
| It's finally open source! Wow, I hosted a server back in 2006 and
| used to play this game all the time back then. The European
| players would annihilate me until I learned how to prone-fly with
| the sniper rifle. I still have a collection of maps I made back
| then that I included on the server. For anyone that remembers...
|
| \smoke
| shoozza wrote:
| The map editor (called Soldat PolyWorks) is also FLOSS. It is
| written in Visual Basic 6 and uses DirectX 8 though.
|
| Might need to rewrite it or use one of the other community made
| map editors in the future, especially when people on other
| Platforms want to start mapping.
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