[HN Gopher] Soldat is a unique 2D (side-view) multiplayer action...
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       Soldat is a unique 2D (side-view) multiplayer action game
        
       Author : albertzeyer
       Score  : 39 points
       Date   : 2021-02-07 21:23 UTC (1 hours ago)
        
 (HTM) web link (github.com)
 (TXT) w3m dump (github.com)
        
       | albertzeyer wrote:
       | I was surprised and happy to see this also being open sourced. As
       | a developer of OpenLieroX (http://www.openlierox.net/), we also
       | took inspiration of Soldat. The main difference is mainly the way
       | you control the game, i.e. with mouse aim cursor in Soldat, and
       | purely with keyboard in Liero.
       | 
       | Once we added mouse aim support to OpenLieroX as well, but the
       | Liero community didn't liked it, and basically it became another
       | game. Network play between both versions would be unfair. It
       | would really need a different name.
       | 
       | Teeworlds (https://www.teeworlds.com/) is also a more recent very
       | similar game, also with mouse aim.
       | 
       | Interesting also that Soldat is implemented in Free Pascal /
       | Lazarus.
        
         | gspr wrote:
         | Ooh! What happened to OpenLieroX? I used to love it, but I see
         | there hasn't been a release in ages. Is development still
         | ongoing? Is it still tied to that quirky abandoned networking
         | library that I can't remember the name of? How did it stand up
         | to the original Liero being opened up?
         | 
         | (Rereading the above I sound super critical. That was not my
         | intention!)
        
       | ggambetta wrote:
       | Looks super fun, I'll give it a try!
       | 
       | Something like 10 years ago I had a similar idea - a 2D shooter
       | with the feel and gameplay of a FPS, only that in my case I
       | thought of making it top-down, and the plan was that visibility
       | would be a huge thing - your 2D character would only see things
       | from their point of view that weren't blocked by the level
       | geometry or other players.
       | 
       | I never completed that game, for various reasons. But in the
       | course of making that prototype, I did a lot of research about
       | the networking model. I read every article I could find about
       | client-side prediction, server reconciliation, and entity
       | interpolation. I didn't want all this effort to go to waste, so I
       | wrote what I had learned in article form, and put it on my
       | website.
       | 
       | That's the never-told-before origin story of my multiplayer
       | networking articles :)
       | 
       | https://gabrielgambetta.com/client-server-game-architecture....
        
         | hawski wrote:
         | Soldat had a realistic game mode were it was like that. It also
         | included ghosts of players if you would hear steps or them
         | shooting.
         | 
         | I also wanted to do a realistic top down 2d shooter. My gimmick
         | was to have akimbo guns and mouse look - view always centered,
         | horizontal mouse move rotates the view, vertical changes the
         | angle between player's hands. You would be able to run forward
         | and shoot on both sides.
        
         | chromanoid wrote:
         | The game is nearly twenty years old. It's really a pity that
         | you didn't play it at its peak. Do you know "Running with
         | Rifles"? I think line of sight is not a thing there, but it
         | still reminds me of your idea.
        
         | chazapp wrote:
         | I've been trying to build that very game as a .io game using
         | Phaser3, MatterJS and WebSockets. Thanks a lot for these ! Your
         | articles are one of the most important ressource i've been
         | refering to in order to build it. I'm still struggling with
         | entity interpolation and reconcialiation, but i'm hanging in
         | there and i hope to finish building a complete game loop
         | sometime this year. There are still a lot of issues to fix
         | before reaching that point, but I like what i've built so far:
         | https://mtvs.chaz.pro
         | 
         | Thanks again for these truly useful articles !
        
         | jvzr wrote:
         | Sounds like you are describing Foxhole (plus an always-on,
         | massively multiplayer, multi-region, logistic-aided front
         | warfare)
         | 
         | https://store.steampowered.com/app/505460/Foxhole/
        
       | NikolaeVarius wrote:
       | I learned alot about computers trying to set up LAN games on the
       | school network with this game.
        
       | tarboreus wrote:
       | This is a great game. Used to play it quite a lot. Playing a lan
       | game with 2 friends was incredibly fun. I'm too old and blind to
       | play a game that needs this level of reaction now, but if you can
       | actually play a modern FPS and if people are still playing this,
       | it's quite unique.
        
       | umvi wrote:
       | Wow, I remember playing this game back in 2006. It's in the same
       | vein as Liero
        
       | l-lousy wrote:
       | Used to play this with my cousins 10 years ago... what great game
        
         | k__ wrote:
         | I used to play this with my class mates 20 years ago... :D
        
       | noman-land wrote:
       | I used to play this game so much back in the day. It was the
       | first MMO I ever played.
       | 
       | Are there any popular public servers that we can join?
        
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       (page generated 2021-02-07 23:00 UTC)