[HN Gopher] Soldat is a unique 2D (side-view) multiplayer action...
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Soldat is a unique 2D (side-view) multiplayer action game
Author : albertzeyer
Score : 39 points
Date : 2021-02-07 21:23 UTC (1 hours ago)
(HTM) web link (github.com)
(TXT) w3m dump (github.com)
| albertzeyer wrote:
| I was surprised and happy to see this also being open sourced. As
| a developer of OpenLieroX (http://www.openlierox.net/), we also
| took inspiration of Soldat. The main difference is mainly the way
| you control the game, i.e. with mouse aim cursor in Soldat, and
| purely with keyboard in Liero.
|
| Once we added mouse aim support to OpenLieroX as well, but the
| Liero community didn't liked it, and basically it became another
| game. Network play between both versions would be unfair. It
| would really need a different name.
|
| Teeworlds (https://www.teeworlds.com/) is also a more recent very
| similar game, also with mouse aim.
|
| Interesting also that Soldat is implemented in Free Pascal /
| Lazarus.
| gspr wrote:
| Ooh! What happened to OpenLieroX? I used to love it, but I see
| there hasn't been a release in ages. Is development still
| ongoing? Is it still tied to that quirky abandoned networking
| library that I can't remember the name of? How did it stand up
| to the original Liero being opened up?
|
| (Rereading the above I sound super critical. That was not my
| intention!)
| ggambetta wrote:
| Looks super fun, I'll give it a try!
|
| Something like 10 years ago I had a similar idea - a 2D shooter
| with the feel and gameplay of a FPS, only that in my case I
| thought of making it top-down, and the plan was that visibility
| would be a huge thing - your 2D character would only see things
| from their point of view that weren't blocked by the level
| geometry or other players.
|
| I never completed that game, for various reasons. But in the
| course of making that prototype, I did a lot of research about
| the networking model. I read every article I could find about
| client-side prediction, server reconciliation, and entity
| interpolation. I didn't want all this effort to go to waste, so I
| wrote what I had learned in article form, and put it on my
| website.
|
| That's the never-told-before origin story of my multiplayer
| networking articles :)
|
| https://gabrielgambetta.com/client-server-game-architecture....
| hawski wrote:
| Soldat had a realistic game mode were it was like that. It also
| included ghosts of players if you would hear steps or them
| shooting.
|
| I also wanted to do a realistic top down 2d shooter. My gimmick
| was to have akimbo guns and mouse look - view always centered,
| horizontal mouse move rotates the view, vertical changes the
| angle between player's hands. You would be able to run forward
| and shoot on both sides.
| chromanoid wrote:
| The game is nearly twenty years old. It's really a pity that
| you didn't play it at its peak. Do you know "Running with
| Rifles"? I think line of sight is not a thing there, but it
| still reminds me of your idea.
| chazapp wrote:
| I've been trying to build that very game as a .io game using
| Phaser3, MatterJS and WebSockets. Thanks a lot for these ! Your
| articles are one of the most important ressource i've been
| refering to in order to build it. I'm still struggling with
| entity interpolation and reconcialiation, but i'm hanging in
| there and i hope to finish building a complete game loop
| sometime this year. There are still a lot of issues to fix
| before reaching that point, but I like what i've built so far:
| https://mtvs.chaz.pro
|
| Thanks again for these truly useful articles !
| jvzr wrote:
| Sounds like you are describing Foxhole (plus an always-on,
| massively multiplayer, multi-region, logistic-aided front
| warfare)
|
| https://store.steampowered.com/app/505460/Foxhole/
| NikolaeVarius wrote:
| I learned alot about computers trying to set up LAN games on the
| school network with this game.
| tarboreus wrote:
| This is a great game. Used to play it quite a lot. Playing a lan
| game with 2 friends was incredibly fun. I'm too old and blind to
| play a game that needs this level of reaction now, but if you can
| actually play a modern FPS and if people are still playing this,
| it's quite unique.
| umvi wrote:
| Wow, I remember playing this game back in 2006. It's in the same
| vein as Liero
| l-lousy wrote:
| Used to play this with my cousins 10 years ago... what great game
| k__ wrote:
| I used to play this with my class mates 20 years ago... :D
| noman-land wrote:
| I used to play this game so much back in the day. It was the
| first MMO I ever played.
|
| Are there any popular public servers that we can join?
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(page generated 2021-02-07 23:00 UTC)