[HN Gopher] Apple urged to root out rating scams as developer hi...
       ___________________________________________________________________
        
       Apple urged to root out rating scams as developer highlights
       enforcement failure
        
       Author : egocentric
       Score  : 167 points
       Date   : 2021-02-03 17:06 UTC (5 hours ago)
        
 (HTM) web link (techcrunch.com)
 (TXT) w3m dump (techcrunch.com)
        
       | dubcanada wrote:
       | This has really nothing to do with Apple, and largely how our 5
       | star rating turned out.
       | 
       | For example I sell stuff on Etsy, I have about 50~ 5 star reviews
       | if I get one 1 star review my average is now 4.92 which is still
       | 5 stars. So it's really not that big of a deal, if I had say a
       | 4.8 with 40,000 ratings a series of a 100 in a row 1 star reviews
       | will do nothing to my score of 4.8.
       | 
       | If I for say had five 5 star reviews and got one 1 star review,
       | my average is 4.3 which will show a 4.5 (or a 4 star depending on
       | how they round) at the star rating.
       | 
       | If you are new you have zero room to get a bad review, even if
       | you fix it. There are version reviews, etc that can fix that but,
       | largely you're done.
       | 
       | I really have no idea of how to redo this, but I don't think
       | people should be giving a 5 star review with a comment. There
       | should be considerations, reviews after a certain time should
       | expire, you should be able to mark reviews as fixed, etc.
       | 
       | I believe the current system is completely broken and needs to be
       | adjusted a bit more then hiring some additional staff to read
       | reviews.
        
         | bluesign wrote:
         | Easiest option is not to show rating till you get lets say 20
         | ratings.
         | 
         | But mostly on the app side, reviews are favored to 5 stars. (As
         | you can trigger review request)
         | 
         | Main problem is fake reviews.
        
         | Solocomplex wrote:
         | Maybe user reviews are cleared every update, but ranked in the
         | app store weighted by review averages from previous versions.
        
         | monadic3 wrote:
         | Yelp set the standard for incompetent, useless rating systems.
         | Somehow it's even worse when they can verify purchases, use
         | time, etc.
        
         | zanecodes wrote:
         | Maybe what app stores should do is give apps a 3-star
         | "implicit" review by default, when the user downloads and
         | installs the app. This could possibly also be deleted when the
         | user uninstalls the app. This way, users who don't feel
         | strongly enough about the app either way to give an "explicit"
         | review are still represented in the app's overall rating, and
         | the impact of early good/bad reviews is diminished.
         | 
         | On the other hand, this would probably cause app ratings to
         | tend much more strongly towards the median, which could make
         | them less effective signals of quality.
        
           | abhorrence wrote:
           | This is an interesting idea! You could even add weighting
           | into these implicit reviews so that they are less impactful
           | than an explicit three star review, but would still have the
           | effect of pulling towards the median. It'd help to prevent
           | the "five stars is acceptable, not stellar" problem that
           | these rating systems all devolve into.
        
             | majewsky wrote:
             | If you do this, you should probably avoid the 5-star
             | iconography altogether, since at this point, it's too
             | ingrained in our collective mind that anything below 4.5
             | stars is crap. A good representation for the rating system
             | you describe (where every active install counts as a weak
             | neutral review) would be a like/dislike bar, where the
             | neutral position looks like
             | ----------|----------
             | 
             | and a really good app has a green bar like
             | ----------=======|---
             | 
             | whereas a bad app has a red bar like
             | ------|====----------
        
         | ogre_codes wrote:
         | > This has really nothing to do with Apple, and largely how our
         | 5 star rating turned out.
         | 
         | Apple's goal is to provide a great experience.
         | 
         | Searching for a thing and having to wade through a bunch of
         | crapware or install some scammy garbage is not a good
         | experience, let alone a great one.
         | 
         | So even though it's not necessarily Apple's "Fault", it is in
         | their best interest to fix it.
         | 
         | It's also good developer relations, something they need to
         | focus on a bit more. This is one of the places where Apple can
         | really be focused to demonstrate the value developers are
         | getting for that developer commission.
        
           | bagpuss wrote:
           | > wade through a bunch of crapware
           | 
           | Apple allowing companies to advertise scammy "alternatives"
           | against App Store searches does not help acheive this goal.
        
             | ogre_codes wrote:
             | Nope. In particular, they should be very careful with
             | watching for follow on apps that duplicate all or part of
             | the name of a successful app.
             | 
             | They wouldn't let me submit an app: "Faceboook", they
             | similarly shouldn't allow scammers do the same for anyone.
        
         | jbob2000 wrote:
         | I don't know if I would call this system broken, it's just
         | incentivizing things differently. It works really well for
         | identifying unicorns, but if you're catering to a niche or if
         | you're just unexciting, it's much harder to make it.
         | 
         | I think we can just do away with app reviews and the star
         | system. Let the internet and all of its communities decide what
         | they think of apps. I trust HN's recommendations for apps more
         | than I do the App store ratings, or some random tech blog, or
         | even reddit. Most people have sources they trust way more than
         | the rating systems, so might as well just do away with it.
        
         | david422 wrote:
         | The other issue is that people who leave reviews generally
         | either _love love_ the app, and that's why they review at 5
         | stars. Or, they are mildly irritated by some feature they
         | didn't like, followed by a 1 star review. The mildly irritated
         | people far outweigh the love love people.
         | 
         | In fact, in Apple's early days, every time someone uninstalled
         | an app they used to prompt for a rating, which of course was
         | highly skewed for 1 star ratings. Why else are people
         | uninstalling.
         | 
         | I've also found that there is almost never a middle ground -
         | it's a 5 star or a 1 star. This basically makes the ratings
         | almost worthless. How is the same app so terrible it gets the
         | lowest of the low for some people and yet the highest praise
         | from others.
         | 
         | I have some apps I make for fun. They do have some users, they
         | usually get terrible ratings, but I've found - and I'm glad my
         | income isn't tied to these apps - that I usually just ignore
         | the ratings and just keep trying to make the apps better.
        
         | realusername wrote:
         | The next issue is that only annoyed people ever review your app
         | so you get a lot of totally useless one star reviews by
         | worthless users. Hence why every app needs to spam you to get a
         | review, that's unfortunately the only way to make it work...
        
       | darkwizard42 wrote:
       | It does really damage both consumer and developer trust to not
       | staff this problem more. At the core of Apple's marketing is
       | trust... trust us to build a better device, trust us with your
       | information, trust us to stand up to the data-hoovering tech
       | giants...
       | 
       | If Apple can't stop gaming of reviews, malicious apps, developers
       | getting hurt then they fail on this. I really don't want to see
       | the App Store go the way of Amazon listings in terms of reviews,
       | but it really is starting to get hard to defend.
        
         | frankfrankfrank wrote:
         | I don't think it does damage to Apple, or at least not to a
         | level that would sway the cost-benefit calculation. As others
         | have pointed out, these scam apps make Apple a lot of money,
         | while they get essentially none of the negatives from it. I
         | believe that most people will not at all attribute a negative
         | app experience with Apple, and the likelihood that many will
         | discover that other reviewers will describe that they fell for
         | a scam, will make people also feel insecure for having fallen
         | for a confidence trick (the fake ratings), aka con job.
        
         | lotsofpulp wrote:
         | It seems short sighted to let that trust go for so little
         | considering how much profit Apple earns because of the trust.
         | Even throwing a billion dollars at labor to prevent fraud and
         | maintain their lead in trust seems obviously worth it at their
         | scale.
        
       | ksec wrote:
       | The whole argument for Apple to charge 30% was that they are
       | doing "curation" and "Guards" against malware in their App Store.
       | And not for "Access".
       | 
       | As a developer you have a relationship with Apple, but not with
       | your user. Since Apple is sitting in between both parties as
       | middleman. Apple refund any purchase without first asking the
       | Developers and this mechanism has been abused quote a lot in
       | Gaming.
       | 
       | And because of that Apple has a duty to sort these IP, copyright,
       | scam out. Right now Apple is refusing to do anything and suggest
       | it is not their problem. ( Until the press start running stories
       | on it )
       | 
       | Apple, You can't have it both ways.
        
         | m463 wrote:
         | I wonder if developers could unionize?
        
           | snowwrestler wrote:
           | A lot of "developers" in the App Store are companies, so not
           | exactly a union.
           | 
           | App Store developers could certainly form a trade association
           | and do all sorts of things to advance their own interests. It
           | works great for realtors, doctors, lawyers, oil companies,
           | etc.
           | 
           | But IME software developers tend to see themselves as free-
           | wheeling innovators and resist typical professional
           | organizing.
        
         | zepto wrote:
         | Apple benefits developers by creating an environment in while
         | consumers feel safe spending money.
         | 
         | Refund abuse is something all stores deal with and write off.
         | 
         | Scams on the other hand are a problem that Apple must deal
         | with.
         | 
         | Nowhere has Apple suggested that it isn't their problem. If
         | they don't solve it, they will suffer.
         | 
         | Apple isn't having anything 'both ways'.
        
           | minikites wrote:
           | >If they don't solve it, they will suffer.
           | 
           | Will they? They shipped defective keyboards for years and
           | they seem to be doing just fine. The idea that "companies who
           | do bad things will be punished in the marketplace thanks to
           | the free market" is juvenile and relies on a false belief in
           | a just world.
        
             | babypuncher wrote:
             | Clearly the market effect working, because Apple did ditch
             | the defective keyboards in 2019. This years laptops are set
             | to revert a number of other unpopular changes Apple made
             | over the years.
             | 
             | I guarantee Apple is only doing these things because the
             | market reception of their 2016+ MacBooks has been less than
             | stellar.
        
               | minikites wrote:
               | If the market is so efficient, why did it take three
               | years?
        
               | zepto wrote:
               | Apple is slow to change direction. The market can't
               | change that.
        
               | minikites wrote:
               | So what can the market change?
        
               | zepto wrote:
               | The market forced Apple to change the keyboard design.
               | 
               | They were forced to change direction. Just not on your
               | timescale.
        
               | creaturemachine wrote:
               | Was it, or were the warranty repairs starting to eat into
               | those precious profits? In true Apple fashion those
               | repairs weren't as simple as turning a couple screws.
        
               | sam0x17 wrote:
               | Apple is quite the exception rather than the rule here
               | though and is hardly a panacea of good examples of market
               | effects. For one they are the most highly valued company
               | in the world... they can afford to react (or not) to the
               | market in many ways other organizations simply cannot
               | afford to consider
        
             | zepto wrote:
             | > Will they? They shipped defective keyboards for years and
             | they seem to be doing just fine.
             | 
             | They took a serious hit to their reputation, and they fixed
             | the problem.
             | 
             | If they were still introducing new models with the broken
             | keyboards, you would have a point.
        
             | lotsofpulp wrote:
             | The market would have punished Apple if a competitive
             | alternative product existed.
        
               | breakfastduck wrote:
               | Until macOS is licensed to be installed on non Apple
               | hardware that product will never truly exist.
        
               | zepto wrote:
               | Surely you aren't saying no operating system can ever be
               | better than MacOS?
        
               | minikites wrote:
               | So why doesn't one exist? The whole idea of free market
               | capitalism seems to fall apart when one examines any of
               | the necessary assumptions in any real detail.
        
               | lotsofpulp wrote:
               | Yes, it's very possible that the barriers to entry are
               | effectively impossible to conquer at some point due to
               | complexity of products and network effects, and therefore
               | due to a lack of sufficient sellers and buyers, a free
               | market doesn't exist.
        
           | sixstringtheory wrote:
           | > Refund abuse is something all stores deal with and write
           | off.
           | 
           | Yes but don't traditional retailers purchase the stock up
           | front? Then they're writing down losses on their own books, I
           | doubt they're charging back losses from shoplifting to
           | Nabisco and Duracell.
           | 
           | I'd give you this point if Apple bought the rights to
           | distribute apps from developers, and then ate the losses for
           | refunds, but it's the exact opposite. Developers pay for the
           | right to distribute, then lose the refund money when their
           | product is used and then "returned." They aren't getting
           | compensated for the incurred server costs from the fraudulent
           | usage period either.
        
             | nickff wrote:
             | Returns are often negotiated on a per-supplier basis,
             | though there are usually industry norms. Amazon for
             | instance takes a few percent discount from suppliers to
             | compensate it for returns and exchanges. Beset Buy usually
             | returns unused merchandise, and sells open box items (often
             | taking a loss).
        
             | [deleted]
        
       | tartoran wrote:
       | Apple should add a new policy which would amount to refunding all
       | the money to buyers for obvious scams like the iwatch typing apps
       | with fake reviews. They could keep say 30% so that their aren't
       | incentivized to not do so. If earnings for fake apps get
       | "confiscated" or reimbursed we'd see most fake apps disappear
       | overnight.
        
       | RcouF1uZ4gsC wrote:
       | The problem with ratings is that you are relying on altruism.
       | 
       | People doing the real ratings are not getting any direct benefit
       | from the work to rate.
       | 
       | However, people doing fake ratings are getting direct monetary
       | benefits.
       | 
       | Which of these two groups do you think will create more ratings?
       | 
       | For a consumer, I think the only thing that ultimately works is
       | something like consumer reports which people pay money for and
       | which do not accept any money or gifts or free samples from the
       | makers of the stuff getting reviewed.
        
       | smoldesu wrote:
       | And they take 30% from my earnings every time my app is sold?
       | What are they doing with that money, bathing in it?
        
       | dukeofdoom wrote:
       | Didn't Apple themselves scam the rating system by throwing out 1
       | star votes for the trading app Robinhood, after it started
       | selling its users GME stock without the users initiating the
       | sale.
        
         | amznthrwaway wrote:
         | That was Google.
        
       | pvg wrote:
       | Dupe of https://news.ycombinator.com/item?id=25986515
        
       | jarym wrote:
       | Sheesh. You'd think Apple getting 30% would at least use their
       | 'cut' to weed out the bad apples (sorry could not resist there)
       | that would lead to long term damage to their own ecosystem.
        
         | nobodyshere wrote:
         | Isn't that 15% for first incoming $1M though?
        
           | GloriousKoji wrote:
           | That only came about recently because Epic games started a
           | fight with apple. They've been charging 30% for well over a
           | decade.
        
             | zepto wrote:
             | You are giving too much credit to Epic for this. Epic is
             | just riding on the general sentiment that has been building
             | in the developer community for a while now that 30% is too
             | much.
        
       | xbar wrote:
       | This is a fundamental problem. Apple could not overinvest in
       | attempting to solve this problem. Clobbering legitimate reviews
       | would be greatly more beneficial to society than the current
       | situation of uncontrolled ripoff-ware.
        
       | EEMac wrote:
       | When "GPS Speedometer" gets $200K/month in subscriptions, Apple
       | gets their cut of that whether the app is legitimate or not.
        
       | jmull wrote:
       | I expect Apple will take this very seriously.
       | 
       | The problem strikes at the core of the value of the their app
       | store. Good, real apps should have good ratings and preferred
       | placement. Bad/fake/scammy apps should not.
       | 
       | But this is a tough problem to get right.
       | 
       | If your criteria for "bad" are too broad you will catch
       | legitimate apps, harming legit developers and their users.
       | 
       | Yet, if your criteria leave even a little room scammers can find
       | and exploit it.
       | 
       | The scammer's job is to find any and all loopholes to exploit.
       | They will find a small crack and drive a tank through it. The
       | legit app developer's job is to make good apps. They can
       | inadvertently stumble over even simple restrictions, at times.
       | 
       | Take this tricky dynamic and tackle it at scale, and it becomes
       | an order of magnitude more difficult.
       | 
       | I kinda wonder if they shouldn't charge, say $100 to list an app
       | on the App Store and $50-$100 per update too. It's going to cut
       | down on scam apps and pay for enforcement. Sadly it would cut
       | down on legit apps too. But it might be worth it overall.
        
         | heavyset_go wrote:
         | > _I kinda wonder if they shouldn 't charge, say $100 to list
         | an app on the App Store and $50-$100 per update too._
         | 
         | Many of these apps that game the App Store generate enough
         | revenue that a $100 fee won't be a barrier to entry, but will
         | certainly be a barrier to entry for students, hobbyists, and
         | developers whose apps are pre-revenue.
         | 
         | Most apps don't make more than a few hundred to a few thousand
         | dollars over their entire lifetimes, and such a fee will
         | disincentivize ever pushing feature, stability or security
         | updates to them.
         | 
         | > _It 's going to cut down on scam apps and pay for
         | enforcement._
         | 
         | The App Store generates billions of dollars of revenue and pays
         | for its own enforcement many times over, it's just that Apple
         | can increase their App Store profits even more through poor
         | enforcement and turning a blind eye to manipulation and scam
         | apps.
         | 
         | What would really benefit users is real competition in the
         | mobile app distribution market. It is obvious that Apple and
         | Google are poor stewards of this space and that competition can
         | improve experiences for consumers and developers.
        
           | snowwrestler wrote:
           | Apple and Google have more resources than just about anyone,
           | and struggle to get this right, even though it is obviously
           | in their interest to do so. I just do not get the idea that
           | adding a bunch of other random app stores is going to somehow
           | make for better user experience or security.
           | 
           | An obvious move for scammers would be to flood the alternate
           | app store with fake versions of popular apps in the hope that
           | a bunch of people would accidentally install them. Many users
           | are not sophisticated and a scam only needs a few victims to
           | make money.
           | 
           | The alternate app store would struggle to moderate against
           | that, and since Apple has no way to reach in and fix it, they
           | would have to cut off an alternate app store at some point
           | when it gets too bad. And then everyone would lose their
           | minds over that.
        
             | heavyset_go wrote:
             | > _Apple and Google have more resources than just about
             | anyone, and struggle to get this right, even though it is
             | obviously in their interest to do so._
             | 
             | This sounds a lot like you believe that if Apple or Google
             | fail or refuse to do something, then it can't be done. It's
             | in their interests to pay as little as they possibly need
             | to in order to keep the App Store and Play Store money
             | hoses operating.
             | 
             | If there was competition in the mobile app distribution
             | market, then I'd agree that it's in their interests to
             | curate their app stores, because competition would wipe
             | them out otherwise.
             | 
             | Unfortunately, Apple and Google have leveraged their
             | duopoly in the mobile operating system market to prevent
             | competitors from competing with them in, and improving, the
             | mobile app distribution market.
             | 
             | > _An obvious move for scammers would be to flood the
             | alternate app store with fake versions of popular apps in
             | the hope that a bunch of people would accidentally install
             | them._
             | 
             | There are dozens of app stores for other computing devices
             | and operating systems where this isn't a problem.
             | Competition means that no user is forced to use a poorly
             | curated mobile app store like they are currently forced to
             | use Apple's poorly curated App Store.
        
         | stainforth wrote:
         | If I'm Apple and taking 30% cut, and I'm also a monopoly across
         | a subset of consumers, then it's not a big deal really, which
         | is why it isn't fixed.
        
         | jamesrr39 wrote:
         | > $100 to list an app on the App Store and $50-$100 per update
         | 
         | It's worth noting that for genuine developers this will
         | incentivize less regular app releases, and push the barrier to
         | entry to be in the app store higher, neither of which is really
         | desirable for a 'trendy' app store.
         | 
         | Really the only way I see is for Apple to get better at
         | moderating the apps & reviews on their own app store. I mean,
         | that is part of the deal. if you run a market, you need to make
         | sure the people selling in it are trading fairly, otherwise
         | people will stop coming to your market.
         | 
         | With regard to paying for this... well, Apple made $55B profit
         | (not revenue, profit!) in 2019[1] (couldn't find any figures
         | for 2020). I'm sure they'll find some money somewhere.
         | 
         | 1:
         | https://en.wikipedia.org/wiki/List_of_largest_companies_by_r...
        
         | Shivetya wrote:
         | the big exploit seems to be scamming for money after the app is
         | installed.
         | 
         | originally I was going with the idea that an app cannot charge
         | monthly, or by feature, more money than what it originally cost
         | to purchase the app from the store. however this would exclude
         | a lot of reasonable apps.
         | 
         | so instead clicking on any application will immediately display
         | all possible charges that could be incurred when installing and
         | using the application. so if a developer has one of those $299
         | activation clauses it is clearly listed on the app store. if an
         | app will not reveal all post install charges it should be
         | delisted.
         | 
         | of course people could bypass apple payment systems and there
         | are many who want to bypass apple entirely but that wild wild
         | west scenario may send people back screaming
        
         | ogre_codes wrote:
         | > I kinda wonder if they shouldn't charge, say $100 to list an
         | app on the App Store and $50-$100 per update too. It's going to
         | cut down on scam apps and pay for enforcement. Sadly it would
         | cut down on legit apps too. But it might be worth it overall.
         | 
         | I don't think fees like this are a good idea. There is a lot of
         | interesting/ free software out there which would be
         | discouraged. Maybe just withholding payment on apps for the
         | first 30 days until reviews start coming in and giving users
         | better tools for reporting scam apps.
         | 
         | I do however think reviewers should be given a more thorough
         | check-list on apps which charge more than $20 or $10/ month. An
         | app which suddenly gets a bunch of 1 star reviews should be a
         | red flag and trigger a review as well.
        
           | panda88888 wrote:
           | I like the idea of scaling the review effort proportionally
           | to the dollar transaction amount, especially for less
           | known/established developers and publishers.
        
         | aeontech wrote:
         | Some of the scam apps described in the article are bringing in
         | 200-300K a year...
        
           | egocentric wrote:
           | $300k per MONTH.
        
         | minikites wrote:
         | >I expect Apple will take this very seriously.
         | 
         | It's been going on for years, when exactly will they start
         | taking it seriously?
        
         | lapcatsoftware wrote:
         | > I expect Apple will take this very seriously.
         | 
         | This is not a new problem by any means. Apple has been largely
         | ignoring it for many years, only taking action when there's bad
         | PR like now.
        
           | cutemonster wrote:
           | Could [ if this gets fixed] depend on on how long term the
           | Apple managers KPIs are measured?
           | 
           | Say they get bonuses based on the most recent 6 months or 1
           | year, but if becoming more strict with the App Store apps
           | would make Apple lose money the nearest year (since Apple
           | makes money thanks to the scams), then maybe the problem is
           | almost unfixable?
        
         | notsureaboutpg wrote:
         | >I kinda wonder if they shouldn't charge, say $100 to list an
         | app on the App Store and $50-$100 per update too. It's going to
         | cut down on scam apps and pay for enforcement.
         | 
         | The road to horrible buggy software is certainly paved by
         | charging devs to update their apps while not allowing them any
         | way to charge users for app updates.
        
         | tekstar wrote:
         | > $100 to list an app on the App Store and $50-$100 per update
         | 
         | Which of the problems exposed in the original twitter thread
         | would be solved by adding these payments?
        
           | warp wrote:
           | I assume the idea is that each update can then be manually
           | reviewed (by an actual human) -- because that's what you're
           | paying for as a developer listing your app.
           | 
           | Which should in theory get rid of a lot of scam submissions.
        
             | robocat wrote:
             | Apple can easily use some of their 30% cut of the scam app
             | profits for validation: Apple certainly makes enough from
             | "successful" scammy paid applications to cover costs as in
             | the article example where Apple is also raking in $10's of
             | thousands from these fraudulent apps. Obviously free apps
             | need a different mechanism.
        
             | tekstar wrote:
             | Apple store already has a human review every update.
        
               | notriddle wrote:
               | Overworked and underpaid human reviewers.
        
               | wvenable wrote:
               | Apple is ranked third for _profit_ in the Fortune Global
               | 500 list of the world 's largest companies.
        
               | pornel wrote:
               | No doubt, but one of the richest and most profitable
               | companies in the world could fix that -- if they wanted
               | to.
        
       | pwinnski wrote:
       | This is a hard problem that literally nobody is handling well,
       | but Apple has a demonstrated history of solving hard problems, so
       | they should prioritize this one.
       | 
       | I don't actually know what the ideal solution is, but they have
       | the resources and the data to address it in a way nobody else
       | does.
       | 
       | I'm not saying it's easy, or cheap, but it has to happen.
       | 
       | Make it happen, Apple. This problem is a submarine, and it will
       | torpedo you if you don't.
        
       | Jkvngt wrote:
       | Does anybody even buy "apps" any more? Google and Apple have such
       | terrible stores, I think the last "app" I actually bought was
       | like five years ago. Plus they all seem to stop working with
       | regularity. The phone and tablet scene is trash and it's mostly
       | the fault of Google and Apple.
        
         | egocentric wrote:
         | Apple's App Store grossed more than $64 billion in 2020,
         | according to an analysis by CNBC:
         | 
         | https://www.cnbc.com/2021/01/08/apples-app-store-had-gross-s...
        
         | steve_adams_86 wrote:
         | I buy apps to support fellow devs, absolutely. It's hard work
         | and it can be thankless, despite the notion that software
         | developers make stupid money.
         | 
         | I recently bought Calca for my phone (iOS) and it's truly
         | awesome software to have in my pocket. Well worth the $7 CAD or
         | whatever it was. I gladly support this kind of work.
        
         | ogre_codes wrote:
         | Yes.
         | 
         | > The phone and tablet scene is trash and it's mostly the fault
         | of Google and Apple.
         | 
         | Not even sure what you are talking about. Lots of great
         | software out there. It can be a pain to find amidst some of the
         | junk, but it's not _that_ hard.
        
           | eropple wrote:
           | For me it's not that it's hard to find stuff, it's that I
           | don't...need...stuff. I use a phone as a communications
           | device, as a shopping device, or as a panel to services I pay
           | for through other pathways. I actually do not remember the
           | last _app_ I purchased, like...for money.
           | 
           | IAPs are somewhat of a different story, but even those are
           | pretty niche for me. Do people really need that much...stuff?
        
             | ogre_codes wrote:
             | I can't say I _buy_ a ton of apps either. I do use a lot of
             | apps though. Most for services or products I otherwise own
             | or use. My sprinklers, my bank, brokerage, and credits
             | cards, Zoom, iRobot, etc. I do also buy a few apps. Not a
             | ton, but a few here and there. A few calculator apps, a few
             | random games. Things like Pixelmator and Linea Sketch I use
             | quite a bit.
             | 
             | I think I've bought more apps on my iPad than on my Mac. My
             | phone not quite so many, but I've bought a few. Mostly not
             | many because I don't use my phone as much as my iPad or my
             | Mac.
        
       | tlogan wrote:
       | The problem here is that Apple makes a lot of money via scam apps
       | (which have outrageous weekly subscriptions like $19/week or
       | similar)
       | 
       | So I do not think Apple will do anything here...
        
         | Nextgrid wrote:
         | Scam apps are a rounding error in Apple's revenue. On the other
         | hand, the problem getting media attention hurts their entire
         | argument around App Store reviews & policies which hurts their
         | arguments regarding potential anti-trust litigation.
        
           | pornel wrote:
           | It would be nice if large companies had such a sober holistic
           | view, but I doubt it. There are people in charge of App Store
           | specifically, and presumably increasing revenue is their KPI.
           | Fighting scams is difficult and expensive, and they've
           | probably calculated that spending more on the problem doesn't
           | bring positive ROI in simple dollar terms. User trust and
           | risk of litigation aren't on balance sheets.
        
       | heavyset_go wrote:
       | Apple and Google have kept a stranglehold on the mobile app
       | distribution market for over a decade now. Apple takes 15% to 30%
       | of all revenue generated, and they _still_ end up running their
       | app store like this.
       | 
       | What we need is real competition in the mobile app distribution
       | market. Surely companies can compete on efficiency with that
       | 15-30% cut, or less, and the benefits of that competition will be
       | passed on to users and developers who aren't just Apple.
        
         | rootusrootus wrote:
         | If Apple does not confront issues like this, eventually someone
         | will come along and successfully pass regulation to force the
         | competition in their walled garden. If they stepped up their
         | human curation a bunch, made app quality "a thing" in the same
         | way they've gone after privacy protection, it would make their
         | 15-30% cut a lot easier for people to stomach.
         | 
         | Right now it just looks like money printing press.
        
       | lapcatsoftware wrote:
       | 1. Online crowdsourced ratings can't be trusted anywhere. Not in
       | the App Store, not on Amazon, etc. They're just too easy to game.
       | The role of reviewing products was always best done by the
       | professional news media.
       | 
       | 2. The App Store was based entirely on the iTunes Music Store,
       | and that's an extremely bad model for selling software. There are
       | "bad" songs in the iTunes Music Store, but that's largely a
       | matter of personal musical taste, and none of the songs are
       | scams, because iTunes is not an open system where anyone can pay
       | $99 for a "music developer" account and submit songs. The music
       | for sale there was all written by legitimate professional
       | musicians.
       | 
       | Moreover, music customers generally don't need technical support,
       | or refunds, except maybe in the case of a mistaken purchase. The
       | ratings and reviews for songs are mainly about taste, not
       | evaluating whether the song "works correctly". And songs are
       | generally quite cheap, so you're not going to lose much money
       | buying a "bad" song.
       | 
       | This entire model is simply not appropriate for software. If an
       | app doesn't work right, the customer needs technical support, and
       | if it still doesn't work right, then the customer needs a refund.
       | There should be exactly 0 apps in the App Store that are scams or
       | don't work at all. Ratings and reviews are not a good way to
       | "police" this. Every song in the iTunes Music Store "works", in
       | the respect that it plays the expected music when you press play.
       | 
       | The iTunes Music Store doesn't need to be curated much by Apple,
       | because the music is already "curated" by the record labels. Same
       | with the TV shows and movies for sale there, "curated" by the
       | Hollywood studios. But there's no such thing for apps, and that's
       | why the crap store is full of scams. The record labels and movie
       | studios have large amounts of time and money invested in each of
       | their products. This is not true of Apple's App Store, where each
       | app gets maybe a 20 minute review, which is almost nothing in
       | comparison.
        
         | AmericanChopper wrote:
         | > The role of reviewing products was always best done by the
         | professional news media
         | 
         | Of course, the producer who profits from sales, and the news
         | media who profits from ads should be trusted to come together
         | and produce perfectly trustworthy product reviews...
         | 
         | The perverse relationship between advertisers and media outlets
         | make me incredibly skeptical of content creators who produce
         | reviews. I can only think of a few off the top of my head that
         | I trust.
        
         | notsureaboutpg wrote:
         | >The role of reviewing products was always best done by the
         | professional news media.
         | 
         | Yep. The Consumer Reports model is still the best way to do
         | reviews and still the only thing I trust.
        
       | mensetmanusman wrote:
       | This would be so easy to do,
       | 
       | Apple could look at how many ratings someone gives, how long they
       | have been customers, whether they have ever stepped foot in an
       | actual Apple store, etc.
       | 
       | It would be trivial to make a ratings trust schema using such
       | information
        
         | ogre_codes wrote:
         | It wouldn't be "Easy". Everywhere you have reviews encouraging
         | people to put money down on _things_ , someone is gaming that
         | system. Amazon has issues as does Google.
         | 
         | It isn't easy, but it is absolutely necessary. Particularly it
         | should be straight forward for developers to submit complaints
         | about copycat software that is namesquatting or abusive.
        
         | amelius wrote:
         | Can't they let an independent party do it? Saves them the
         | hassle and the blame.
        
           | majewsky wrote:
           | Any reviewing organization with sufficient manpower would
           | require significant funding, which has to come from Apple, in
           | which case the reviewer is no longer an independent party.
        
       | blunte wrote:
       | This will always be a cat and mouse game, although you would
       | think Apple could have done better here.
       | 
       | Perhaps a more effective solution would be for Apple to
       | aggressively legally pursue bad actors like the group that churns
       | out these apps. Make them hurt financially as an example to the
       | next people who might entertain similar ideas.
       | 
       | If Apple doesn't start handling this better, eventually there
       | will only be bad/fake apps on the store. Real developers will
       | widely choose not to play the losing game.
        
         | cwyers wrote:
         | I'm sure that app review is a hard problem. But it seems like
         | Apple has the worst of both worlds sometimes -- HN frequently
         | puts cases where an existing, very successful app gets suddenly
         | dinged for something, or a new app from a big vendor gets
         | nailed on a point of policy. Meanwhile absolute shovelware like
         | this seems to be able to clear the review process no problem.
        
           | zepto wrote:
           | Those big cases where an existing app gets dinged are often
           | justified, but are also extremely rare.
           | 
           | Keeping out shovelware while also allowing rudimentary but
           | useful apps by new developers is a much harder problem.
           | 
           | They aren't really connected in any particular way.
        
         | elliekelly wrote:
         | > Perhaps a more effective solution would be for Apple to
         | aggressively legally pursue bad actors like the group that
         | churns out these apps. Make them hurt financially as an example
         | to the next people who might entertain similar ideas.
         | 
         | Maybe a year or so ago Amazon started to aggressively pursue
         | legal action against a few people who were abusing their return
         | process. People who were clearly and egregiously _stealing_
         | millions of dollars from Amazon via fraudulent returns. I
         | haven't seen any follow-up reporting but I would love to know
         | the numbers behind the cost /benefit. It doesn't seem to have
         | had any impact on customer experience and I have to imagine
         | there were others similarly abusing the process who have since
         | stopped. I suspect the approach has largely paid off.
        
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