[HN Gopher] Google Stadia shuts down internal studios, changing ...
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       Google Stadia shuts down internal studios, changing business focus
        
       Author : danso
       Score  : 298 points
       Date   : 2021-02-01 19:36 UTC (3 hours ago)
        
 (HTM) web link (kotaku.com)
 (TXT) w3m dump (kotaku.com)
        
       | rektide wrote:
       | I can't help but feel like any big software platform company
       | that's not trying to get good at virtual worlds, gaming, virtual
       | space is making a huge mistake.
       | 
       | It's hard as heck. One can do all the things, and keep turning up
       | with un-fun games. Games require magic, in a way few other things
       | do.
       | 
       | But I also think these big companies have some of the best chance
       | of creating something special and better. They keep reaching for
       | better scaled universes, better scaled worlds, and I think this
       | ambition is really key. Better scaled worlds is what's important,
       | is what we need to be up to. Lots of simulated agents, lots of
       | space, lots of players, all in virtual space.
       | 
       | EVE Online seems to be really running up into the wall, these
       | days. It feels like there's such basic fixes for some of this
       | stuff (allow modules to be set-to-go online while in warp), but
       | the huge grid filled with players, the massive time-dialation....
       | it's a real cluster $@#@#$[1]. Few others have tried to be
       | anywhere near as cool. We all get some little shells, shards, and
       | the bigger total us never happens.
       | 
       | [1] https://www.pcgamer.com/how-eve-online-commandos-pulled-
       | off-...
        
       | drusepth wrote:
       | I know it's cool to hate on Stadia still (but less so than it
       | used to be, now that everyone seems to just use it as a Cyberpunk
       | console...) but this move makes sense to me.
       | 
       | 1. First-party AAA games are a huge investment (in time and
       | money), especially for a company without any experience in
       | building them. Starting a first-party game studio is a huge risk
       | (financial and planning) that I'm not surprised didn't pan out.
       | 
       | 2. Stadia has a reputation as the "indie game streamer" platform
       | in a lot of circles after such a large % of their first games
       | were older and from smaller dev cos. The unpolished first-party
       | AAA game (if it ever came out) wouldn't do much to help this
       | reputation; focusing on partnerships and getting new releases on
       | the platform seems like it'd do far more for the service's
       | future.
       | 
       | 3. Unpopular opinion but I don't think exclusives should exist
       | for any platform. It may be good for business but it's bad for
       | most gamers.
       | 
       | 4. Politically, it feels like we're about to move into a period
       | where companies need to be way more careful with monopolistic
       | moves into new markets. "Owning the platform and the content"
       | seems to be a wedge-prone position that a lot of companies are
       | worried about (Amazon, Apple, Google, etc) and this kind of just
       | clears Stadia/Google from having to worry about that on "their
       | console".
       | 
       | FWIW I have almost 100 hours on Stadia and 49 friends online in
       | Stadia at the time of writing this comment, but YMMV, I am most
       | definitely in some kind of Stadia-bubble, I probably have some
       | confirmation bias, and this may also be wishful thinking based on
       | the fact that I want Stadia (and cloud gaming as a whole) to
       | succeed.
        
         | mdoms wrote:
         | > I know it's cool to hate on Stadia still
         | 
         | What is up with the Stadia people thinking anyone on Earth
         | gives them a single moment of thought whatsoever? No one who
         | doesn't use it cares enough to Stadia to hate it, trust me.
        
         | jonathannorris wrote:
         | I get all the doom and gloom about this announcement, but it's
         | exactly what I would be doing if I ran Stadia. Don't waste
         | money trying to build first-party games when you don't have
         | scale, spend all your money on scaling. Specifically:
         | 
         | - Spend budget on getting more AAA titles released on Stadia on
         | launch day. (like they did with Cyberpunk)
         | 
         | - Spend budget giving huge discounts on AAA titles to attract
         | more users.
         | 
         | - Spend the money to get integrated into every Smart TV
         | platform (Roku, Google TV, LG Web OS, Tizen, Apple TV, ect.).
         | TV Boxes should include a Stadia controller in their box and a
         | few months free.
         | 
         | - Advertise that you can play AAA console games on the TV /
         | Streaming box you already own.
        
           | ece wrote:
           | These are all things that consoles and existing game stores
           | do extremely well already, and the last two are net deficits
           | for Stadia if you have an ISP or router that's not up to the
           | job.
           | 
           | Amazon Luna, GeForce Now, Shadow, running Parsec in the cloud
           | and paying by the minute, xCloud, and PS Now all better
           | Stadia by offering game subscriptions or more features or are
           | more sustainable by being cheaper in the case of GeForce Now
           | for 4K.
           | 
           | If Amazon Luna/GeForce Now can succeed as upstarts, it says
           | Google should've likely focused on a game subscription
           | service or offering a standalone game streaming platform.
           | They're closer to being the later with this announcement, but
           | not until I can play my Steam/GoG/Itch/Epic libraries on it.
           | 
           | I have a few hours in AC:Odyssey and BL3 on Stadia, it's a
           | good service that has improved a lot too. It's still tough to
           | recommend if you're not the most occasional gamer.
        
       | Andrex wrote:
       | From Kotaku[0]:
       | 
       | > "The service's best moments may have been when its third-party
       | ports showed off the strength of the cloud gaming model, in which
       | a game can run well on just about any device with a screen and a
       | strong internet connection. Ubisoft games such as Assassin's
       | Creed Odyssey ran well on Stadia. Destiny 2's Stadia support let
       | players of that game drop in for an extra match or quest from
       | their phone or laptop when they were far from their regular
       | gaming gear. When Cyberpunk 2077 was faltering on everything else
       | in December, it was running quite well on Stadia.
       | 
       | They're not wrong. If Phil *Harrison is trying to turn Stadia
       | into, say, the "Unreal Engine of cloud gaming" (scare quotes
       | added by me), he'll likely be much more successful at doing that
       | than trying to make "a traditional console like PS5, but, like,
       | _in the cloud_. "
       | 
       | This shatters my confidence in Stadia as an ongoing consumer
       | platform, though (especially that Stadio Pro sub, and possibly
       | even the hardware/controllers too.)
       | 
       | 0. https://kotaku.com/google-stadia-shuts-down-internal-
       | studios...
        
         | mywittyname wrote:
         | > This shatters my confidence in Stadia as an ongoing consumer
         | platform,
         | 
         | Being affiliated with Google is why I never bothered with
         | Stadia. Google can't stick with platforms long enough to make
         | investing in them worthwhile. I knew Stadia would under-perform
         | whatever obscenely high standards Google set for the product
         | and would roll it into YouTube Gaming or something before
         | silently killing it off.
        
         | Hadrianus wrote:
         | Phil Spencer is XBOX, Phil Harrison is Google
        
           | [deleted]
        
           | Andrex wrote:
           | Harrison was also formerly Xbox, but point taken and post
           | updated!
        
             | Narishma wrote:
             | Seems like anything he touches goes sideways. PS3, Xbox One
             | and now Stadia.
        
         | itronitron wrote:
         | >> >"When Cyberpunk 2077 was faltering on everything else in
         | December, it was running quite well on Stadia."
         | 
         | This is the first time I have heard that, it seems like
         | something that Stadia's marketing team would want to tell
         | people.
        
           | MikusR wrote:
           | Stadia and PC's (even 3 year old ones) ran the game well.
        
             | eecks wrote:
             | It's worth pointing out that there are/were game breaking
             | bugs, ui bugs, AI bugs, lack of features, strange stuff
             | that plagued all versions of the game.
        
           | darkwizard42 wrote:
           | It was quite well known that Cyberpunk 2077 was running
           | smoother on PCs and trash on consoles. I was surprised too,
           | but lots of reviews came out that Stadia was the best
           | performing out of the "console" varieties.
           | 
           | - https://www.androidcentral.com/cyberpunk-2077-stadia-review
           | 
           | - https://www.eurogamer.net/articles/digitalfoundry-2021-cybe
           | r...
        
           | s3r3nity wrote:
           | Can confirm - Cyberpunk 2077, along with Doom Eternal and
           | Celeste, have been a blast on Stadia for me for the past few
           | months.
        
       | guardiangod wrote:
       | I know Google/Stadia recently partnered with LG to bundle the
       | Stadia app with LG TVs, but I wonder why Google doesn't do this
       | with every TV manufacturers (save Sony.)
       | 
       | If I were Stadia's marketing chief, I'd
       | 
       | 1. Bribe the TV manufacturers to include the Stadia app
       | 
       | 2. Advertise that the TV includes _a game console_ during TV
       | commercials.
       | 
       | 3. Allow the TV users to pay a bit extra ($20?) to buy a basic
       | game controller.
       | 
       | 4. Have all the store demo units to auto stream Stadia playing
       | video games and explicitly explain you don't need a
       | xbox/playstation to play these games.
       | 
       | 5. Buy out Witcher 3/Call of Duty 4/Project Cars 2/other older
       | games and make them free for TVs with Stadia bundles.
       | 
       | Most smart TVs these days are more than fast enough to stream HD
       | broadcast. I don't understand why Google doesn't push this.
       | 
       | Fiddling with my phone to play Stadia on my TV is pretty crumple
       | some. It's just too much work for normal folks. People just want
       | to turn on the TV and start playing.
       | 
       | Edit: I guess monopolistic abuse is a concern. However Sony and
       | MS have their own streaming services. Google can just advertise
       | 'play games with Stadia and Playstation Now and Xbox Cloud on
       | your TV!' I am 100% if players switch to playing games on TV
       | without game consoles, it hurts MS/Sony a lot more than to
       | Google.
        
         | wronglebowski wrote:
         | There was recently an article about Stadia where a developer
         | from a decent sized studio claimed they were approached by
         | Google for Stadia. What did Google offer for the developer to
         | bring the game to Stadia? Almost nothing. The figure was in the
         | tens of thousands.
         | 
         | For reference when Microsoft/Epic approaches the studios for
         | games on their platforms they front the entire development
         | cost. Sometimes millions of dollars. Google is just cheap and
         | won't invest in their own platform.
         | 
         | Direct quote: "We were approached by the Stadia team," one
         | prominent indie developer told me. "Usually with that kind of
         | thing, they lead with some kind of offer that would give you an
         | incentive to go with them." But the incentive "was kind of non-
         | existent," they said. "That's the short of it."
         | 
         | https://www.businessinsider.com/why-are-so-few-games-on-goog...
        
           | Jare wrote:
           | > when Microsoft/Epic approaches the studios for games on
           | their platforms they front the entire development cost
           | 
           | We once had a Microsoft rep come visit us to get us to
           | publish our upcoming mobile games for Windows Mobile Tablet
           | notreallysurewhatwasthatanymore. When we asked what kind of
           | support they were ready to provide, they offered to lend us a
           | device for a few weeks.
           | 
           | Of course it's not representative of how things should
           | happen, but for every big partnership or exclusive you read
           | about, there's a dozen dumb wastes of time.
        
             | ocdtrekkie wrote:
             | As an independent person without a company, Microsoft gave
             | me a free Windows Phone just for expressing _interest_ in
             | developing an app for it. These sorts of developer
             | incentives kinda come and go, depending on the platform and
             | how much they 're investing in it.
        
               | lozaning wrote:
               | When I was in college, you could show up to their 'Make
               | an app day' and as long you successfully uploaded your
               | own version of their slot machine app you'd be entered
               | into a drawing for a bunch of really nice hardware.
               | Microsoft was terrible at promoting these events, so
               | everytime I went there where more prizes than people.
        
             | HeyLaughingBoy wrote:
             | OK, but...
             | 
             | was that the end of the discussion? Was there, you know,
             | pushback like "we want 10 devices each of the two most
             | popular sizes, and exclusivity for xxx months, and, and..."
             | 
             | Or did everything just fizzle out after "well, we'll lend
             | you the unit I have in the back of my car?"
        
             | lrae wrote:
             | Yeah, not sure where the idea comes from that Microsoft
             | fronts like the entire development cost for ... for what
             | even? As a publisher? Sure, maybe.
             | 
             | For games coming to Game Pass? No.
             | 
             | Same for the EGS, it's not like they front all those games.
             | (Most exclusivity is bought way later in the process.)
             | 
             | But the original comment is pretty much Windows Phone back
             | then. To this day I have no idea why Microsoft was so cheap
             | and didn't even try to get developers on their platform.
             | Rip Lumias, some of you were some great devices.
        
               | ocdtrekkie wrote:
               | Epic exclusives have generally been provided in the form
               | of a revenue guarantee on projected sales, I believe.
               | Essentially, they're not paying much of anything if the
               | game is successful and profitable on it's own, but if it
               | tanks, the developers still get paid as if it did not.
               | 
               | For an indie developer, this basically means worrying
               | about whether the game will succeed a non-issue prior to
               | launch.
        
               | wronglebowski wrote:
               | My point of reference here is from this twitter thread.
               | 
               | https://twitter.com/RaveofRavendale/status/13094734056039
               | 096...
               | 
               | "With Nowhere Prophet, it was an interesting case because
               | we were also launching on Xbox Game Pass at the same
               | time, which had essentially already secured financial
               | success for the console versions"
               | 
               | Not exclusive, still got a significant chunk of cash.
        
               | lrae wrote:
               | Having the money to port a game to console is great, but
               | usually not comparable to fronting the full development
               | of a game.
               | 
               | There might be a couple where Epic might have done that
               | (kind of, I know they saved some games), but I don't
               | think Microsoft funded any development for a gamepass
               | game so far. (From a third party, not published by
               | Microsoft.)
        
           | rodgerd wrote:
           | Its remarkable to contrast with, say, GamePass; while there's
           | not a lot of disclosure around what that entails precisely, a
           | few small developers have suggested it pretty much floats
           | their studio financially (and doesn't require a re-write, as
           | Stadia does).
           | 
           | From a customer perspective, it gets the game on streaming,
           | Xbox, and Windows PC.
        
           | madrox wrote:
           | Having been approached by Google for these kinds of projects,
           | I 100% believe this. I was leading a team approached by them
           | to do something similar for Google Glass. There was no real
           | incentive there except the privilege of being an early glass
           | partner. The entire process of working with them was a
           | nightmare and we decided to bow out.
           | 
           | I'm short on any attempt Google makes at being a media
           | company.
        
             | 52-6F-62 wrote:
             | Just to add general interest info to this strain of the
             | conversation: I had to work with Apple in ensuring content
             | for the launch of News+ in Canada after they bought out
             | Next Issue/Texture, and they were very involved and the
             | incentives were substantial.
             | 
             | It makes a real-world difference, there's no doubt about
             | it. Hell, this is why governments issue arts funding. The
             | return has virtually limitless potential in more than just
             | the financial aspects. But it does take commitment,
             | perseverance, and often, patience.
        
               | canada_dry wrote:
               | > commitment, perseverance, and often, patience
               | 
               | Despite these being crucial attributes to being a good
               | developer, it's shocking how few (people and tech
               | organizations) exhibit them.
        
             | krick wrote:
             | I'm not sure if I'm surprised or not. On one hand, it kind
             | of fits my mental image of Google perfectly, I don't know
             | why. On the other: doesn't Google have a shitload of money
             | and doesn't Google burn it so often by starting hundreds of
             | projects it just kills after a couple of years of
             | development?
        
             | enos_feedler wrote:
             | Google glass and game streaming are two very different
             | projects with different motivations/incentives etc for
             | partnering. Game streaming is on the cusp of becoming
             | mainstream. The technology works (playable latency), and
             | the overall product is simpler than competing products
             | (pcs, consoles) for the job we hire gaming hardware for. It
             | is clear the future is in the controllers and displays, not
             | in math boxes. The biggest difference is that gaming is an
             | existing habit gamers have. Google Glass was something
             | completely new and was unclear what we were using it for.
             | 
             | I would also say "media company" is pretty broad. Will
             | Google become a media infrastructure company? yes (they
             | already are). Will they become a media platform? yes, (they
             | already are). Anything more and it's probably spreading
             | investment too thin, but those are substantial components
             | to media.
        
               | Reason077 wrote:
               | Game Streaming also needs typical home internet
               | connections to get better before it can really go
               | mainstream.
               | 
               | Not everyone has low latency, high reliability fibre in
               | their home, yet. If you have some crappy DSL or whatever
               | then the experience isn't great. Likewise if your WiFi
               | signal is anything less than perfect!
               | 
               | And the people who do pay for the best internet
               | connections are often those who don't need Stadia,
               | because they already have latest-generation consoles and
               | gaming PCs?
        
               | enos_feedler wrote:
               | That's a great point. I did say the technology is proven
               | but did not specify the market this is ready for. It is
               | sort of like Tesla adoption 10 years ago. It will take
               | time for the investments in technology and infrastructure
               | to cover more of the market. Hopefully Verizon can
               | accelerate their mmWave 5g deploys.
        
           | aeturnum wrote:
           | Given Goog's history on this, I read this announcement as
           | them soft-killing Stadia. They aren't going to admit defeat,
           | but unless they put real resources behind paying people to
           | use it, they aren't going to see any use of it as an API and
           | are effectively mothballing it.
        
             | Reason077 wrote:
             | I hope not. The Stadia _platform_ is fantastic: the best
             | streaming user experience out there. It's just that much of
             | the Stadia Pro content is mediocre, and the paid titles
             | tend to be expensive. (Compare to GeForce Now with it's
             | awkward, clunky UX but near-unlimited library of content
             | via Steam)
        
           | hnburnsy wrote:
           | Thanks, from that same article proof that the Google
           | Graveyard is hurting Google...
           | 
           | >This concern -- that Google might just give up on Stadia at
           | some point and kill the service, as it has done with so many
           | other services over the years -- was repeatedly brought up,
           | unprompted, by every person we spoke with for this piece.
        
           | BoorishBears wrote:
           | > For reference when Microsoft/Epic approaches the studios
           | for games on their platforms they front the entire
           | development cost.
           | 
           | This is so painfully misleading.
           | 
           | You're either describing situations where Microsoft or Epic
           | have become the publisher for the game, or you're describing
           | situations where extremely large titles are paid to
           | _exclusively_ release on a platform where they will then
           | recoup costs from as the sales have to go through their
           | platform.
        
         | Jabbles wrote:
         | Sounds like a lot of effort, why not just put an ad on the
         | Chrome new tab page?
         | 
         | https://9to5google.com/2020/10/23/google-chrome-shopping-
         | new....
        
         | smileybarry wrote:
         | > Most smart TVs these days are more than fast enough to stream
         | HD broadcast. I don't understand why Google doesn't push this.
         | 
         | A lot of them have pretty bad game mode latency, though, which
         | isn't a problem with home consoles but start to become a
         | problem once you add streaming latency. Then some of them have
         | >10ms decode latency, and all of it starts to ramp up the
         | delay.
        
         | renewiltord wrote:
         | Google generally doesn't do BD that well. I think it's
         | something to do with their start as a consumer-facing company.
         | They prefer making a thing and then marketing it rather than
         | using partnerships to get in.
         | 
         | The Android stuff seemed to suffer quite a bit from this early
         | on, though they seem to have a handle on it now.
        
         | p1necone wrote:
         | Not enough people have consistently fast internet without data
         | caps for this to work. Can you imagine the backlash when
         | everyones tv with "included game console" turns out to be a
         | stuttery laggy mess?
        
           | alasdair_ wrote:
           | Moreover, the people with really fantastic Internet access
           | tend to also be the same people that can afford to buy a
           | console or gaming pc instead.
        
         | paulpan wrote:
         | Sounds like the right approach, and it seems Google is slowly
         | moving in that direction...starting with this decision.
         | 
         | As others have commented, it was pure hubris for Google (and
         | Rick Osterloh) to believe they could just start a new game
         | studio and use it to fuel growth of the Stadia streaming
         | platform. Xbox surely would've died without Halo!
         | 
         | This "do it all myself" approach needs to start with building a
         | massive user base upon which to lure other game developers and
         | TV manufacturers - not the other way around. A telling sign is
         | that the newest Google TV dongle doesn't yet support Stadia...
         | 
         | From a hardware technical standpoint, I think most TV
         | manufacturers don't include a powerful enough SOC from which to
         | run a Stadia app (e.g. a built-in Chromecast != Chromecast
         | dongle). There's also some server-side compatibility issues
         | that we're not aware of.
        
         | washadjeffmad wrote:
         | I don't know if this is a consideration, but the reason Sony's
         | PlayStation 3 included "OtherOS" feature was so that it would
         | be classified as a computer instead of a gaming console to
         | avoid a stiff import tax.
         | 
         | I wonder if there's a difference between making Stadia
         | available via an app store and having it pre-installed or
         | advertised as a core function of the device?
        
         | [deleted]
        
         | [deleted]
        
         | jayd16 wrote:
         | Stadia could already be on those TVs. Google/Android TV has
         | built in chromecast support but Stadia doesn't register these
         | as a supported chromecast.
         | 
         | I think its probably some technical issue or they don't want to
         | risk getting a bad reputation by supporting a wide list of
         | semi-compatible devices.
        
         | crucifiction wrote:
         | The reason they don't push this is because Stadia, like a lot
         | of things, is just a side project at google. It does nothing to
         | drive significant new ad revenue, so it's never going to get
         | this kind of deep pocket investment.
        
           | causality0 wrote:
           | Bingo. They didn't even bother to include Stadia support in
           | the latest Chromecast. To me that says _nobody_ high up at
           | Google cares about Stadia in a meaningful way. At this point
           | I 'm taking bets on how much Play Store credit Stadia
           | subscribers are going to receive when the service shuts down
           | and all their purchased games evaporate.
           | 
           | The saddest part is, the technology works well. Really well.
           | If Stadia had launched as a Netflix for games it would be
           | very successful. Paying full price for individual games that
           | stop existing as soon as _Google_ gets bored? That 's a
           | dangerous investment my friend.
        
             | tclancy wrote:
             | Do you mean the Google TV? Because Chromecast Ultra has
             | been how you use Stadia from the start. Google TV support
             | is apparently coming this year but yeah, I am suspicious of
             | the whole thing. Worst case, I am out $60 for the
             | controller and not all my email or something.
        
               | notatoad wrote:
               | the latest chromecast is the "Chromecast with Google TV",
               | also called the 3rd-gen chromecast. The Chromecast ultra
               | is the previous generation.
               | 
               | https://store.google.com/ca/product/chromecast_google_tv
        
               | the-dude wrote:
               | That is one of the most obnoxious sales pages I have seen
               | in a while. WTF is up with the scrolling?
        
               | causality0 wrote:
               | I'm talking about the "Chromecast With Google TV", which
               | is the official replacement for the Chromecast Ultra.
        
             | ljm wrote:
             | Google basically sounds like a large scale startup
             | incubator where every successful project is doomed to fail.
        
               | causality0 wrote:
               | There's only two outcomes: Either Google gets bored and
               | kills it because it doesn't generate ten billion dollars
               | a year in profit or it becomes so ingrained in our
               | society killing it might cause an angry mob to attack
               | Google HQ with torches and pitchforks.
               | 
               | Why it can't spin these side projects off into their own
               | companies to survive or die on their own merits I don't
               | know.
        
               | aabhay wrote:
               | The second one should read "or it becomes a large scale
               | ad data gathering opportunity". That's the value of Maps
               | and Gmail IMO.
        
               | chipotle_coyote wrote:
               | You're implicitly painting "become an unqualified mega-
               | success" and "become a large scale data gathering
               | opportunity" as if they were mutually exclusive, but
               | they're not. It's _because_ Maps and Mail are so wildly
               | successful that they 're great data gathering
               | opportunities.
        
               | jsight wrote:
               | > Why it can't spin these side projects off into their
               | own companies to survive or die on their own merits I
               | don't know.
               | 
               | They would only do that if the spinoff made them a
               | noticeable amount of money. I suspect that is rarely the
               | case.
        
               | im3w1l wrote:
               | My guess would be that disentangling a project from all
               | proprietary dependencies is very expensive.
        
               | Traster wrote:
               | It's actually a pretty interesting element of Google,
               | their adherence to a centralized infrastructure must make
               | spin offs and acquisitions incredibly difficult.
        
               | arthurcolle wrote:
               | Couldn't the spun out company just license the
               | centralized compute infrastructure and subsequently
               | migrate as needed?
               | 
               | Seems easy enough, unless I'm missing something here
        
               | StillBored wrote:
               | Wasn't that sort of the point of alphabet? To put these
               | into their own self sustaining "divisions" so they could
               | be spun out easily or at a high level choose to fund
               | them?
        
               | ljm wrote:
               | I'm sure Alphabet was really a restructuring to optimise
               | tax returns
        
               | fossuser wrote:
               | They do sometimes do that, Loon 'graduated' to become its
               | own company that issued its own shares and has since
               | died.
               | 
               | Waymo is another spin off company.
               | 
               | The structure of Alphabet exists for this purpose.
        
               | alasdair_ wrote:
               | > Why it can't spin these side projects off into their
               | own companies to survive or die on their own merits I
               | don't know.
               | 
               | They do sometimes. Niantic (Pokemon Go) used to be part
               | of Google Maps (well, Geo) and they spun out completely.
        
           | BurningFrog wrote:
           | Google is like a rich guy who switches hobbies.
           | 
           | He may have real musical talent, but he'll never put in the
           | blood, sweat & tears for the band to make it big.
        
             | danellis wrote:
             | Google has ADHD.
        
           | scep12 wrote:
           | Then why do it at all? What would possibly justify such a
           | large investment of capital if Google didn't believe it to be
           | a potentially nontrivial contributor of future revenue?
        
             | curiousllama wrote:
             | Think of it like there's generally two ways to innovate.
             | 
             | 1) Old-school Waterfall: evaluate, commit, and then build
             | (Tesla, Apple, 2000s MSFT are examples)
             | 
             | 2) Spray and Pray: build, evaluate, and then commit
             | (Facebook, Amazon are examples)
             | 
             | Google is 2
        
             | deegles wrote:
             | People need promotions I guess.
        
             | ballenf wrote:
             | When you have Google's resources and talent, you probably
             | need a reason _not_ to do these kinds of things. If a
             | product has a decent chance of generating revenue or
             | building out consumer profiles or reaching a new
             | demographic and doesn 't undermine the ads business, it has
             | a shot of being pursued.
             | 
             | For gaming, I bet you could make a strong case that Google
             | needs another hook into younger users who will stop using
             | Google search the second their phone changes default search
             | engines. Kind of an insurance policy.
             | 
             | The psychological profiles of users that could be built are
             | also kinda terrifying. Hopefully that's not a part of the
             | business case for Stadia.
             | 
             | Finally there's a case to be made for synergy with Youtube
             | and its efforts to compete with Twitch.
        
             | moron4hire wrote:
             | Senior engineer retention program?
        
             | dleslie wrote:
             | Because of how Google's internal performance evaluation
             | works.
             | 
             | You need to ship and show user growth. You are effectively
             | punished for making improvements and fixes that do not have
             | a clear connection to user growth.
        
             | Lammy wrote:
             | So another company can't.
        
             | Exmoor wrote:
             | Cynical answer: Because at big tech companies culture leads
             | them to believe they have to have a competing product in
             | every new market rather than letting their "competitors" go
             | unopposed. Occasionally it works out, but often you just
             | get a ton of also-rans. The companies are so big a
             | profitable that even complete failure barely moves the
             | stock price.
             | 
             | Nobody is incentivized to point out the proverbial emperor
             | has no clothes. Top execs have something they can point to
             | as "innovation" for a few quarters. Lower leadership for
             | the project has their kingdom expanded and probably comes
             | out the other end better off career wise. I would imagine
             | its most frustrating for the actual IC's and PM's who pour
             | their lives into something that eventually just gets
             | unceremoniously deprecated, but they get to cash some
             | pretty good paychecks and it probably helps their careers
             | as well.
        
               | adrr wrote:
               | How do you increase revenue/stock price in meaningful way
               | without expanding into other markets?
               | 
               | Google does these half ass attempts with minimal risk.
               | They could be a major player in cloud computing, IoT etc.
               | Amazon is dominating these areas with Ring and AWS.
        
           | ChuckMcM wrote:
           | I expect this is true. Perhaps Jade Raymond will start a
           | service like Stadia and do this. It would be an excellent
           | move on her part.
        
           | SR2Z wrote:
           | There are like 700 full time engineers working on it. That's
           | not a side project.
        
           | birdyrooster wrote:
           | I think they know that it's a sub standard product that is
           | "good enough" for today but it will never be good enough for
           | a use case like VR. I think the future of gaming is in ultra
           | low latency, high resolution experiences and people will look
           | at Stadia like a silent film from the 1920s.
           | 
           | Also it's clear that by getting rid of their reference
           | developer they don't have the appetite to dog food Stadia for
           | themselves. There is a secondary and tertiary reason Apple
           | and Microsoft write software for their platforms, it's to 2)
           | serve as a reference for other developers what is possible
           | and 3) iron out the bugs in their SDKs.
           | 
           | Google doesn't take that seriously and it shows us the Stadia
           | is already starting to wind down.
        
             | fathermocker wrote:
             | Stadia already has very low latency. Maybe not enough for
             | VR, but it's still an impressive achievement.
        
             | topkai22 wrote:
             | I think you are right that Google isn't taking it
             | seriously, but one of the futures of gaming is subscription
             | streaming, for basically the same reasons as video.
             | Streaming can dramatically improve user experience by
             | making it trival to acquire or switch between games, and
             | subscription revenue allows providers to sponsor the
             | creation of content that doesn't make financial sense in a
             | individual purchase model- think games that strongly appeal
             | to a single demo or amazing, but short, experiences.
        
           | notatoad wrote:
           | but up until now they did apparently have funding to be
           | running an internal studio? seems like those funds could have
           | been better spent bribing tv companies like the parent is
           | suggesting.
        
             | username90 wrote:
             | Google is a company of engineers. Engineers solve problems
             | by building stuff, not by bribing companies. I think the
             | main exception is Android and Ads, which also happens to be
             | the main parts of Google I disagree with...
        
       | [deleted]
        
       | rco8786 wrote:
       | This is totally the right move. I am a (very happy) user of
       | Stadia. If you haven't tried it, you really should...it's an
       | amazing piece of tech. I can find myself with 20-30 minutes worth
       | of downtime during the day, fire up Cyberpunk 2077 or Hitman or
       | Assassin's Creed in moments _from my browser_ *on a macbook* and
       | play at high settings with no noticeable lag.
       | 
       | Obviously you need a strong, steady internet connection for
       | Stadia to shine, but I'd guess that the HN crowd skews towards
       | that.
       | 
       | If you're an old gamer who wants to play newer games but doesn't
       | have a ton of time and don't want to drop $1k+ on a gaming rig,
       | check out Stadia.
       | 
       | The game library does leave a lot to be desired, no question
       | about that. But this decision seems to be the right move to
       | mitigate that by giving developers better access to getting their
       | games on Stadia rather than Google trying to be both the platform
       | and the content.
        
         | FridgeSeal wrote:
         | > Obviously you need a strong, steady internet connection for
         | Stadia to shine, but I'd guess that the HN crowd skews towards
         | that.
         | 
         | Sad Australian internet noises.
         | 
         | > don't want to drop $1k+ on a gaming rig, check out Stadia.
         | 
         | Or, or, do buy the gaming rig, because it will still work and
         | you'll still have the games 3 years after Google inevitably
         | shuts down stadia and you're left with nothing.
        
           | rco8786 wrote:
           | The amount of times in my life that I've gone back to play an
           | old game I've already played is like...three. I'm not a
           | curator or collector, I just want to play some games here and
           | there.
           | 
           | If owning games forever is important for you, then buy the
           | hardcopy. For me, being able to play games now on the devices
           | I already own is a huge win.
        
         | muppetman wrote:
         | Great that it works where you are, I assume the US. Here in New
         | Zealand of course it's not launched. So while I can pick one of
         | any other consoles/devices to play games on, Stadia isn't one
         | of them.
         | 
         | If you can't reach more than one country, why would anyone want
         | to develop for it?
        
           | cheeze wrote:
           | Stadia is supported in 21 countries though. A majority of NA
           | and EU.
           | 
           | Totally feel for you, but similar to anything that requires a
           | decent internet connection, NZ and AUS get left in the dust
        
             | mdoms wrote:
             | NZ has excellent internet speeds.
        
               | jankeymeulen wrote:
               | Stadia needs low latency to a Google DC. There are plenty
               | of such DCs in the US and Europe, but not in NZ.
        
           | rco8786 wrote:
           | > If you can't reach more than one country, why would anyone
           | want to develop for it?
           | 
           | Stadia is in a bunch of countries and rolling out to more.
           | It's almost as though it's a new product and didn't
           | immediately launch at global scale.
        
         | anonymousab wrote:
         | I can't imagine anyone seeing it as a good sign of confidence
         | if Sony or Microsoft abandoned all first party game development
         | for their platforms. Not even just exclusives development. Not
         | just selling off or divesting their studios, but shuttering
         | them altogether.
         | 
         | Stadia being good tech is just another sign that Stadia
         | deserved better than Google.
        
           | rco8786 wrote:
           | > I can't imagine anyone seeing it as a good sign of
           | confidence if Sony or Microsoft abandoned all first party
           | game development for their platforms.
           | 
           | Apples to Oranges IMO. Stadia is a PC game streaming service,
           | not a physical game console. Google doesn't own the PC game
           | platform, they're just facilitating it.
           | 
           | If Google had never attempted a game studio and launched
           | Stadia as a standalone platform (as it will now be), _no one_
           | would have said  "ok but it's a bad sign that Google isn't
           | getting into the game development business"
           | 
           | > Stadia being good tech is just another sign that Stadia
           | deserved better than Google.
           | 
           | Probably true. I wish it were a standalone company also, but
           | it's not.
        
         | speby wrote:
         | I am with you. I think the actual use case for a casual gamer
         | is absolutely there, running and playing decent games from many
         | different devices, without having to invest in and own a more
         | expensive PC equipped with higher end internals (graphics,
         | etc.).
         | 
         | I am worried about Google's ability to actually execute and
         | make this successful, however (And that does give me hesitancy
         | to buying some of the games that are on there, because they
         | aren't transferrable to somewhere else if Stadia is shut down).
         | 
         | For one, with this in-house studio model, they haven't even
         | _shipped_ a single game yet and they 're pulling the plug on
         | the approach. That just seems like giving up before they've
         | even tried. But Ok...
         | 
         | As others have said, the single biggest issue with Stadia is
         | not that it doesn't work wonderfully (it does), it is the
         | extremely limited catalog of games available that needs to be
         | addressed. If they can successfully address that, then they
         | really do have a pretty sweet offering that will be tough to
         | beat.
        
         | mdoms wrote:
         | It's not in my country so as far as I'm concerned it doesn't
         | exist. I expect Google will kill the product entirely before it
         | ever gets here.
        
       | cryptoquick wrote:
       | Imagine it being a banner year for PC gaming during a pandemic,
       | and then shutting down your cloud gaming service. It's almost
       | like Google can easily make their money elsewhere, so they don't
       | have to make their money any other way, or even put in the work
       | to make it work.
        
       | czhiddy wrote:
       | I was looking forward to seeing some of the games that would have
       | only been possible on Stadia's architecture. Imagine a
       | Battlefield-style game with a larger map and over 500+
       | simultaneous players.
       | 
       | Hopefully the games that SG&E do finish showcase what's possible
       | when a developer targets Stadia's strengths.
        
         | WhatIsDukkha wrote:
         | Planetside 2 (2012) has 1200 players per continent ie one giant
         | map with zero loading screens.
         | 
         | Very active subscriber base and developer even in 2021.
        
         | jayd16 wrote:
         | Why is that sort of game only possible with cloud rendering vs
         | some dedicated server architecture?
         | 
         | I think you'd need to go much higher in terms of how many
         | unpredictable, latency dependent objects are needed on screen
         | before you'd start hitting issues with client side rendering.
        
         | nightowl_games wrote:
         | I just got into Planetside 2 and it's everything I wanted it to
         | be.
        
       | dleslie wrote:
       | As a game developer, Stadia does not in any way excite me because
       | of my prior experiences with the Android App Store.
       | 
       | That is to say, if somehow Stadia is successful then I expect a
       | long term outcome where games are nearly all freemium adware or
       | grind-to-win, with a few poorly-performing notable exceptions;
       | mashing out the same three or four proven-successful concepts
       | with new skins ad nauseum. The margins will be so razor-thin that
       | there won't be any room to risk on innovation.
       | 
       | This is because they don't care to improve discovery on their
       | store front. It's always been awful, it will continue to be
       | awful. There will be virtually no quality control to speak of,
       | with sudden and opaque decisions to remove products, and so on...
       | 
       | Recall that in the very early days of the Android app store it
       | was flush with $20 games, and effectively absent of stolen
       | content, adware and spyware. Look at it now.
       | 
       | The two major improvements that it might have over the App Store
       | experience would be an absence of asset-ripped "clones" (read:
       | your APK is ripped, minorly re-branded, and re-uploaded with a
       | similar name), and perhaps far less malicious software, because
       | access to the local device will be limited.
        
         | andrewclunn wrote:
         | How dare you express a personal opinion that doesn't suck off
         | the trend setting tech industry leaders! Down vote! Ban!
         | Mwahahaha...
        
       | olivermarks wrote:
       | I feel bad for Phil Harrison. He worked v hard at Sony
       | PlayStation to get a Facebook style platform off the ground way
       | before FB ever existed, got shafted in the 1st party game dev
       | worldwide studios politics wars, joined MSFT to try and resurrect
       | Xbox and is now presumably not doing well with Stadia at Google
       | which has broken a lot of very hard ground to enable cloud
       | gaming. The games always come before the platform (People bought
       | Sonic The Hedgehog, not the enabling Sega hardware). Assuming
       | Stadia doesn't disappear someone else will probably profit from
       | all this.
        
       | timwaagh wrote:
       | Stadia is a good idea that did not reach its potential. But the
       | same can be said about just about anything Google launches these
       | days. I'm starting to get worried about waymo in particular.
       | Perhaps it will not see any of the necessary investments either.
        
       | liaukovv wrote:
       | That was quick
        
         | throwaway29303 wrote:
         | The article says                   Google will continue to
         | operate the Stadia gaming service and its $10 monthly Stadia
         | Pro service. It's unclear how many, if any, exclusive games
         | will still come to the service, though the company has
         | indicated that it can still sign new games and will bring more
         | third-party releases to the platform. It nevertheless will look
         | to many like a draw down of the plan to have Stadia run as a
         | bona fide competitor to console platforms.
         | 
         | So it's not dead yet. The race is still on.
        
           | liaukovv wrote:
           | I would agree if their service was a way you could play games
           | you own on google's computers, but stadia is more of an
           | another player in console wars, with its upsides and
           | downsides. And we know that consoles without exclusives lose,
           | I bet product managers at google know that too.
        
       | Animats wrote:
       | Google had a game studio? Did it make anything?
        
         | bhaile wrote:
         | They brought over an exec to build the studio. [1]
         | 
         | [1] https://www.polygon.com/2019/3/19/18272965/google-stadia-
         | stu...
        
         | dharmab wrote:
         | As far as I can tell they never released a game.
        
         | [deleted]
        
         | hexadec wrote:
         | Nothing of real note it seems: https://www.nme.com/news/gaming-
         | news/google-stadia-announces...
        
         | josefresco wrote:
         | Journey to the Savage Planet
         | https://en.wikipedia.org/wiki/Journey_to_the_Savage_Planet
         | 
         | *through acquisition
        
       | macspoofing wrote:
       | Typical Google half-assery. If they wanted Stadia to succeed,
       | they should have been investing in game studios years before so
       | at launch they would some games to demonstrate the concept of
       | cloud gaming and actually drive sales. After all, it's really all
       | about the games. And third-parties are never going to do it.
       | 
       | But there was no plan. They just did it and hoped success would
       | just happen.
        
         | danbolt wrote:
         | Yeah, I feel like they should have looked how Microsoft more or
         | less lucked out with Bungie producing a killer app for them.
         | [1] Successfully creating a game service requires content,
         | content, and more content.
         | 
         | That said, there's still space for Stadia's infrastructure to
         | compete with Xbox/Azure.
         | 
         | [1] https://www.vice.com/en/article/xwqjg3/the-complete-
         | untold-h...
        
           | jlawer wrote:
           | Yeah luck was involved, but Microsoft was at least smart
           | enough to buy a company with a good looking game which had
           | been in development for a while. This brought down the
           | timeline. Bungie had showed off halo at MacWorld and was
           | initially targeted at Mac (with an expected port to PC).
           | 
           | Google could do this, or pay even bigger $ for a timed
           | exclusive from a AAA publisher. Instead google started their
           | own studios, which would likely pay off in the long run, but
           | google doesn't have the attention span to operate like that.
        
       | paxys wrote:
       | Some of the industry's largest players have been in the game
       | development space for 30+ years and even then are only marginally
       | successful. Xbox itself was on the brink of being shut down/sold
       | off a few years ago. What exactly did Google (and
       | Amazon/Apple/Facebook) expect would happen?
       | 
       | Focusing on Stadia's strength as a platform seems to be a good
       | move forward. It is a technically sound service. I'm sure the
       | massive bump it got from Cyberpunk showed execs that a
       | partnership-only gaming model could be successful. They do need
       | to expand licensing, improve their subscription catalog and get
       | more indie studios involved. Relying on users to consistently pay
       | $60+ for games on top of the monthly fees is a losing business
       | model.
        
         | gman83 wrote:
         | Yeah I agree this is the right move. They should use the
         | YouTube model of just providing the best service for everyone
         | else to provide their content on. Google has never been any
         | good at creating original content.
        
       | echelon wrote:
       | $10,000 long bet that Google kills Stadia by 2025.
        
       | ntsplnkv2 wrote:
       | I just don't see the value add of stadia. Can someone explain?
       | Why would a gamer choose it over a PS5 or Xbox?
        
         | dharmab wrote:
         | For one, it's been very difficult to buy a PS5/Xbox/high end PC
         | for quite a while now. Stadia and other similar services are
         | one of the few platforms that can run the newest AAA titles
         | well and does so without physical supply problems.
        
         | Eridrus wrote:
         | It's a lot cheaper. You can imagine the cost getting down to
         | basically the cost of the controller if users already have a
         | streaming device (eg Chromecast) capable of running the
         | streaming client.
         | 
         | Putting aside Cyberpunk's overall problems, it performed a lot
         | better on Stadia than last gen hardware
         | https://www.theverge.com/2020/12/10/22167303/cyberpunk-2077-...
        
           | Nullabillity wrote:
           | You're still paying for the hardware somehow, even if it's
           | not in your home.
           | 
           | Theoretically nobody's going to play 24/7 so you could share
           | the hardware between multiple customers, but in practice
           | latency means that your DCs need to be close to them anyway.
           | 
           | The only way Stadia (or some other bullshit like it) could
           | possibly be cheaper would be:
           | 
           | 1. Price dumping
           | 
           | 2. Preferential game pricing from publishers (to instead hide
           | the hardware costs there)
           | 
           | 3. Gym model (tricking casual users into signing long and
           | expensive contracts)
        
         | wccrawford wrote:
         | PC Games with the power of an always-upgraded PC. Maybe not
         | 100% top of the line, but above average, always, with no
         | upgrade cost.
         | 
         | Plus you can play on your TV, mobile device, computer, etc,
         | with the same game saves seamlessly moving between all of them.
         | 
         | No initial $400+ cost.
         | 
         | It offers a lot of the same benefits as consoles, including a
         | monthly subscription that provides good, free games.
         | 
         | The downsides are latency and having to have an internet
         | connection, and the latency is actually pretty decent. Oh, and
         | having to buy the games from Stadia, even if you already own it
         | on Steam, but that's no different than other "consoles".
         | 
         | It's a very compelling platform that they've completely failed
         | to market correctly. With them giving up on first-party games,
         | it seems pretty inevitable that they'll give up on the whole
         | thing now, too. A lot of people never thought it'd last in the
         | first place, and that's partly from their history and partly
         | because Google didn't show enough commitment to it. Those
         | studios that they just shut down were the best proof of their
         | commitment.
        
           | dharmab wrote:
           | > but that's no different than other "consoles"
           | 
           | Worth pointing out that Microsoft has opened up their
           | platforms so you can buy a single copy of a game and play on
           | any supported Xbox or Windows PC: https://www.xbox.com/en-
           | US/games/xbox-play-anywhere
        
         | devonkim wrote:
         | At the moment when PC GPU prices are going through the roof
         | into insanity territory, Stadia and its hardware requirements
         | seems like a great idea in comparison to paying $2k for a GPU
         | to play almost any title fairly smoothly at 4k on a shiny TV.
         | This calculus isn't what was predicted for the value statement
         | to consumers though
        
         | psanford wrote:
         | You don't have to buy any hardware to start using stadia from
         | your browser. If you want to play on your TV the hardware is a
         | lot cheaper than a PS5 or Xbox.
         | 
         | Its also nice to not have a large box hooked up to your TV.
        
         | smabie wrote:
         | it's way more portable so that's a major value proposition in
         | my book. I would never use it for multi-player games, but for
         | single player it's probably okay if you're an average gamer.
         | 
         | I personally wouldn't use it because I'm anal about refresh
         | rates/max settings/latency/etc but for other people (especially
         | younger gamers with less disposable income) I think it's pretty
         | compelling.
        
         | gman83 wrote:
         | You don't have to wait an hour to download/install a game. You
         | can start playing instantly.
        
       | hexadec wrote:
       | _Insert surprised Pikachu face_
       | 
       | That aside, I do not think this is a bad move at all. None of the
       | titles they were working on were that appealing, hopefully it
       | will mean they pivot to integrate more into a shared licensing
       | model. I would pay $5 a month to be able to import my current
       | Steam games and play remotely, but this fractured model is
       | incredibly reminiscent of video streaming.
       | 
       | We had a first mover (Steam/ Netflix) come in and now all the
       | stragglers are saturating the market with similar but slightly
       | differentiated products (Stadia/ Peacock). I am curious what the
       | next evolution of this model will look like.
        
         | echelon wrote:
         | > I am curious what the next evolution of this model will look
         | like.
         | 
         | Marketplace.
        
       | 2OEH8eoCRo0 wrote:
       | What an embarrassment. They showed off so many groundbreaking
       | features that are only possible playing via the cloud then turned
       | it into just another game streaming service.
        
       | jtchang wrote:
       | This is a fantastic move by Google. The war for gaming as a
       | service will be on the platform level and something that Google
       | is well positioned to win in. Not saying that Steam, Nintendo,
       | Nvidia won't be some serious contenders as well but the outlook
       | for gamers is quite positive.
       | 
       | I expect to see what the web went through in the early 90s as far
       | as turmoil goes. Lots of platforms with all their quirks and
       | developers getting behind various ones. Eventually (hopefully?)
       | some standards enabling cross platform development of stream
       | gaming. Bandwidth/latency still needs to play catch up but 5G is
       | getting there. Cellular connections are getting more and more
       | stable while landline methods are lagging.
       | 
       | I expect to see each platform playing to their strengths with
       | Google pushing their expertise in infrastructure and Nvidia with
       | their hardware. Also expect to see the space get even more
       | crowded as traditional players join the market.
        
         | dleslie wrote:
         | Considering how poorly Google's external developer support has
         | historically been, I think it's safe to say that without Google
         | dog-fooding Stadia it's going to sputter and die.
        
         | sorenjan wrote:
         | Cross platform is old school. You can send email between
         | providers, call people on different phones, and access websites
         | without knowing what kind of server they're on, but can you
         | place a video call from Skype to Google Duo? Send messages from
         | Slack to Discord? Tweet something using your Microsoft account?
         | The open web is dead, it's all big companies' silos now.
        
       | tmpz22 wrote:
       | For context, Amazon is also struggling to make first party games
       | [1]. I think it was hubris that these large companies didn't
       | start with smaller scoped games and instead jumped head first
       | into building their own engines and ips.
       | 
       | [1]: https://www.bloomberg.com/news/features/2021-01-29/amazon-
       | ga...
        
         | eulers_secret wrote:
         | Here's an article I read the other day on this:
         | https://finance.yahoo.com/news/amazon-just-anything-except-g...
         | 
         | My favorite quotation: (context: Frazzini is director-lvl)
         | "[...]the team cringed as Frazzini struggled to differentiate
         | between hyper-polished conceptual footage and live
         | gameplay[...]". I am awe-struck, my only response is: LOL
         | 
         | My second favorite tidbit was about their game "New World", in
         | which players "colonize a mythical land and murder inhabitants
         | who bear a striking resemblance to Native Americans". Then
         | refused to believe their employees who said this was racist and
         | offensive. Until they hired a tribal consultant who, indeed,
         | found it offensive.
         | 
         | There's other good things in there as well - not listening to
         | other employees, hiring and then wasting talent, chasing
         | trends, not understanding the industry, not scoping correctly
         | (lumberjack). Even AMZN's culture was restrictive and harmful
         | (IMO especially "leaders are right a lot" lmao, not at all in
         | this case!).
         | 
         | Could you imagine working in an industry for a decade, and then
         | being in this position? Where your boss literally cannot
         | differentiate between a rendered video and a pre-release video
         | game - but the culture has an in-built "you're probably wrong,
         | peon" attitude? I'd leave so fast I'd probably forget my desk
         | plants!
        
           | danbolt wrote:
           | I think a lot about Treasure, a quirky game developer that
           | tended to make a bunch of strange games in the past. I think
           | their studio director and founder, Masato Maegawa, understood
           | the value in being more hands-off in a leadership role. [1]
           | [2] Part of me feels like Amazon and Google thought their
           | super-direct top-down style would be successful in a creative
           | project involving larger team, unaware of the lessons
           | previous game developers had learned.
           | 
           | Hardspace: Shipbreaker, on the other hand had a unqiue idea
           | and was a critical success, and in a retrospective the
           | developers were very explicit not to impose a top-down
           | attitude to development. [3] (disclaimer: I work at Blackbird
           | Interactive, but not on Hardspace: Shipbreaker)
           | 
           | [1] http://iwataasks.nintendo.com/interviews/#/wii/sinandpuni
           | shm...
           | 
           | [2] http://shmuplations.com/aliensoldier/
           | 
           | [3] https://www.gdcvault.com/play/1026825/Forging-Hardspace-
           | Ship...
        
           | mywittyname wrote:
           | > Could you imagine working in an industry for a decade, and
           | then being in this position?
           | 
           | Negotiate for fat RSUs because they need your industry
           | experience. Placate the dumb boss long enough for stock to
           | vest. Use stock gainz to finance a studio with former
           | competent team mates. Sell successful IP back to AMZN. Retire
           | to building goofy kids games.
        
             | whymauri wrote:
             | I... know about someone who did exactly this (minus selling
             | IP back to AMZN).
        
         | Noos wrote:
         | It's probably more that PC gaming is just saturated anyways,
         | and even throwing money at it won't work unless there is a
         | clear and compelling advantage or hook. There are way too many
         | market killers that just suck up time and attention now, with
         | the rise of games as service.
        
         | hombre_fatal wrote:
         | Perhaps hubris. But it could also be the same thing that
         | plagues every developer that tries to build games:
         | procrastinating the impossible part (building games, especially
         | games worth a damn) by the doing the easy part (building
         | tools). And the delusion that you're doing anything of value
         | because it feels productive. And the allure of generalization.
        
           | narrator wrote:
           | What's funny is a friend of mine who is a talented developer
           | and started a game studio surprised me when he started
           | blogging about his experience and he was solely focused on
           | the characters, story development, animation, etc. Instead of
           | technology. Reading about the problems Amazon has been
           | having, this seems like the only way to go.
        
         | jjoonathan wrote:
         | Did amazon build their own engine? I thought they licensed
         | cryengine and slapped their brand on it?
        
         | wlesieutre wrote:
         | They didn't really build their own engine, they bought a re-
         | licensable license to CryEngine, rebranded it to Lumberyard,
         | and started their engine work from that.
         | 
         | https://www.businesswire.com/news/home/20160209005740/en/Ama...
         | 
         | This sale is speculated to have saved Crytek from bankruptcy,
         | as they were failing to pay their employees at the time. Lucky
         | for Crytek, and Amazon was probably thinking "man, we got a
         | great deal on this!"
         | 
         | http://www.kitguru.net/gaming/matthew-wilson/source-crytek-i...
         | 
         | Unfortunately the engine they got a great deal on was
         | CryEngine, which has made some cool games, but by a lot of
         | accounts is not great to work in. Much like the issues reported
         | at EA's studios (with Frostbite), if you're working on a game
         | in it you want to be working closely with the engine devs.
         | They're the ones who know how to make it work, or can fix it
         | when it doesn't work.
         | 
         | A number of CryEngine developers left to join Cloud Imperium's
         | Frankfurt office working on Star Citizen. That office basically
         | exists to pick up the ex-Crytek people who wanted a job where
         | they'd get paid. I don't know if Amazon snagged any of them, it
         | would've been a harder sell to relocate to the US, but with the
         | amount of money they were pouring into this, not impossible.
        
           | Arelius wrote:
           | > They didn't really build their own engine, they bought a
           | re-licensable license to CryEngine, rebranded it to
           | Lumberyard, and started their engine work from that.
           | 
           | If you start to dig in (source-code is one available source)
           | What actually is clearly the story is they started building a
           | game engine, some higher-up bought a license to CryEngine and
           | told them "Here! Use this!" Then they packaged that up as a
           | module in the Engine they started building initially, and
           | spent the next 5 years slowly deleting bits of CryEngine and
           | replacing it with the engine they wanted to build in the
           | first place.
           | 
           | Not that that's much better, but I think it clearly speaks to
           | the politics at play in the environment.
           | 
           | edit:
           | 
           | To add links to the code:
           | 
           | ly framework, clearly core engine systems unrelated to
           | cryengine: https://github.com/aws/lumberyard/tree/6b8dd98ad0e
           | 59b1817a79...
           | 
           | Gems, the non crytek plugin system: https://github.com/aws/lu
           | mberyard/tree/6b8dd98ad0e59b1817a79...
           | 
           | A big dump of cryengine: https://github.com/aws/lumberyard/tr
           | ee/6b8dd98ad0e59b1817a79...
           | 
           | Which we can see has been dramatically shrunken in the time
           | since the initial commit: https://github.com/aws/lumberyard/t
           | ree/master/dev/Code/CryEn...
        
           | offtop5 wrote:
           | I never understood why Amazon rolled another engine.
           | 
           | Unreal and Unity are both fantastic. Let your dev teams pick
           | from one of those two and be done with it.
           | 
           | Unless your doing something really special theirs no reason
           | to build an engine( if your goal is shipping games )
        
             | LegitShady wrote:
             | > I never understood why Amazon rolled another engine.
             | 
             | For the same synergistic effects as Epic and their game
             | store + their engine. If you use epic's engine, they charge
             | you less to sell your games. It's basically trying to
             | incentivize selling on their platform and using their
             | platform tools at the same time.
        
               | Lammy wrote:
               | > If you use epic's engine, they charge you less to sell
               | your games.
               | 
               | Unless you have a contract dispute with them, in which
               | case they bankrupt you? https://en.wikipedia.org/wiki/Too
               | _Human#Unreal_Engine_disput...
        
               | wlesieutre wrote:
               | In Lumberyard's case, the engine is free but you're
               | locked in to AWS for any cloud services
        
               | LegitShady wrote:
               | and I'm sure there would be an incentive (financial) to
               | using all amazon services/storefront etc.
               | 
               | The reason they started with lumberyard was because
               | amazon does platform thinking. Unlike open source they
               | can't just take it, so they bought cryengine to start
               | with.
        
               | alasdair_ wrote:
               | Can you imagine spending tens of millions on a game then
               | getting blocked from AWS on a policy violation and not
               | being able to move it to another provider?
               | 
               | I can't imagine any sane AAA game dev agreeing to those
               | demands.
        
             | senkora wrote:
             | I saw a talk about Lumberyard once. The really special
             | things they wanted to do were integrate it tightly with AWS
             | and Twitch, which enabled some neat features like letting
             | people spectate games and move their own camera around the
             | field to do so.
        
               | franknine wrote:
               | You cannot use service from any other cloud provider as
               | your game backend if you use Lumberyard.
               | 
               | https://aws.amazon.com/lumberyard/faq
               | 
               | Q. Can my game use an alternate web service instead of
               | AWS?
               | 
               | No. By "alternate web service" we mean any non-AWS web
               | service that is similar to or can act as a replacement
               | for Amazon EC2, Amazon Lambda, Amazon DynamoDB, Amazon
               | RDS, Amazon S3, Amazon EBS, Amazon EC2 Container Service,
               | or Amazon GameLift. You can use hardware you own and
               | operate for your game servers.
        
               | brnt wrote:
               | AWS. Alternate Web Service. Heh.
        
               | williamdclt wrote:
               | I know absolutely nothing of game dev, but adding cameras
               | to the scene doesn't sound like it would be the most
               | complex aspect of developping a video game?
        
               | senkora wrote:
               | Imagine a Twitch livestream with tens of thousands of
               | viewers, and each one is able to independently move a
               | live camera to get the view they want. The complexity
               | comes from scale.
        
               | arduinomancer wrote:
               | Yeah that sounds like a really expensive feature.
               | 
               | Seems like you'd need an instance of the game with its
               | own GPU for every viewer.
        
               | hobofan wrote:
               | You could very well tie that to a high-tier subscription
               | to any Twitch channel. Depending on the game (e.g.
               | Fortnite) you could easily server a bunch of viewers from
               | the same GPU.
        
               | hobofan wrote:
               | Enabling that for in-browser/mobile spectators without
               | needing to install the game wouldn't be exactly trivial,
               | though.
        
               | offtop5 wrote:
               | Why.
               | 
               | Twitch plays Pokemon worked fine .
        
               | hobofan wrote:
               | What does that have to do with anything? TPP was a bog
               | standard Twitch stream, with no ability for custom per-
               | viewer spectator cameras.
        
               | offtop5 wrote:
               | I mean, I could probably figure out how to do that in
               | Unity in about a week.
               | 
               | You would basically just need to stream the cameras
               | output texture to a web app, and then read inputs from
               | from said web app. Regardless there's no reason to try
               | and create a whole new engine for this, CryTek has always
               | been known as one of the worst engines to work in, just
               | because it's not supported very well.
        
               | hobofan wrote:
               | Yes, that would be the low-tech way to achieve this, but
               | if you want to scale that up to Twitch subscriber level
               | of users, you would certainly want engine support for
               | such a feature. That CryEngine was a bad choice is a
               | valid point, though I guess there weren't that many
               | public engines to choose from at the time that were that
               | desperate for money.
        
               | offtop5 wrote:
               | Yes and no, if Amazon really wanted to do this they could
               | have bought a source license from Unity and made whatever
               | modifications they needed. It feels like an absurdly
               | niche feature to focus on though.
               | 
               | The way I would personally do it I would maybe create a
               | multiplayer game and for each ten cameras spin up a game
               | client instance.
               | 
               | According to the other comments here it looks like Amazon
               | wanted to create some type of bizarro system where if you
               | use their engine you had to use AWS as your cloud back
               | end. Which does sound pretty horrible, like I can't even
               | do a HTTP request to get weather data unless it goes
               | through AWS ?
        
             | Thaxll wrote:
             | UE is a generic engine, it's not good at specialized games
             | like open words.
             | 
             | Unity is pretty much none existent in AAA, it's mostly a
             | mobile engine.
        
               | offtop5 wrote:
               | HDRP begs to differ
               | 
               | https://youtu.be/cQvW0SdprQE
               | 
               | I'm currently building a game in HDRP and it's easily
               | looks just as good as anything I could do in Unreal. I'm
               | only limited by my own time at this point .
        
               | Thaxll wrote:
               | Name a single AAA game in Unity? Everyone can do a shiny
               | scene with good lighting, making a $50M game with it is
               | another story.
        
       | nexthash wrote:
       | For context: given Google's reputation with shutting down
       | products and the struggles that Stadia and cloud gaming have been
       | for Google in general, there exists a countdown to when Stadia is
       | predicted to be axed: http://stadiacountdown.com/
        
       | qzx_pierri wrote:
       | We all knew this was going to happen. All Google products outside
       | of Gmail/Drive/Youtube are monetized side projects.
        
       | Negitivefrags wrote:
       | Fundamentally these big tech companies just don't understand game
       | development.
       | 
       | AAA games cost a lot of money, so these companies think that if
       | you come with a bunch of money, you will end up with a AAA game.
       | 
       | My company was pitched by both Google (for stadia) and Amazon to
       | create games for them and it was totally clear they had no idea
       | what they were doing, and no idea what they were even trying to
       | achieve.
       | 
       | The funny thing is that in both cases we felt that their attitude
       | was also "These guys have no idea what they are doing" about us
       | too.
       | 
       | It's just a total ideological mismatch.
        
       | ketzo wrote:
       | I think this might get the "oh, Google shuts down another area
       | after a few years, color me surprised" crowd going, but for me
       | this is totally the right move.
       | 
       | There are a LOT of videogame developers out there. Many of them
       | are quite good at what they do.
       | 
       | The cloud gaming space, while much better than it used to be, has
       | plenty of room for improvement -- it's not remotely mainstream
       | yet, and there's still time yet to mint the cloud gaming
       | household name.
        
         | shadowgovt wrote:
         | Game development is terribly fickle, and it's very much a space
         | where Google is better positioned to sell pickaxes to miners
         | than to try and seek the motherlode itself. TBH, I'd forgotten
         | that they'd started up an in-house game dev team in the first
         | place.
        
           | bootlooped wrote:
           | If for no other reason, having their own first-party studio
           | working on Stadia games demonstrates at least some commitment
           | to the platform.
           | 
           | There is a widespread and well founded suspicion that Google
           | will just get bored and shut it down one day. This
           | exacerbates that fear.
        
         | ndesaulniers wrote:
         | As a gamer, I'll buy a console for the exclusives that I can't
         | experience elsewhere. Having solid AAA content that's exclusive
         | seems to come from having solid first party development
         | studios.
        
           | mywittyname wrote:
           | PS Now is great. It has most (all?) Sony exclusives and they
           | run great on your desktop or laptop. The only issue is that I
           | don't think it is available for OSX/iOS.
        
           | [deleted]
        
         | hn8788 wrote:
         | I think the reason this is a big deal is that one of the
         | selling points of Stadia was that "cloud gaming" would enable
         | things that consoles and PCs didn't, like huge persistent
         | worlds with a ton a players in a single area. With no first
         | party support, Stadia is just going to be a way to stream ports
         | of games designed for consoles and PCs. Imagine if Valve
         | released the Index, then announced that they aren't making VR
         | games any more. That's basically what Google is doing by saying
         | it isn't worth it to develop games specifically for Stadia.
        
           | drusepth wrote:
           | I agree, but I do think they've been doing a good job lately
           | getting partners to dip their feet in the "cloud-only"
           | functionality Stadia enables. For example:
           | 
           | - GRID added a 40-car race mode that's "just not possible on
           | consoles". (Unfortunately there were rarely enough Stadia
           | players playing GRID for matchmaking 40-car races to work
           | well!)
           | 
           | - Orcs Must Die 3 added Stadia's "Stream Connect" feature,
           | which is basically like screensharing with people in your
           | party. They also apparently increased horde sizes on Stadia
           | compared to other platforms.
           | 
           | - The Hitman series added Stadia's "State Share" feature,
           | which lets players set up scenarios and create customized
           | game states that they can share with others to play.
           | 
           | - Dead by Daylight and Baldur's Gate 3 added "Crowd Choice",
           | which lets streamers create polls for in-game choices that
           | automatically selects an outcome based on viewer votes (e.g.
           | choosing whether the streamer is a killer or survivor in DbD)
           | 
           | - Outcasters uses Crowd Play which lets stream viewers
           | instantly jump into games with the streamer they're watching
           | 
           | - etc
           | 
           | There's a lot of cool stuff that can be enabled when the
           | hardware runs on beefy cloud servers. Although it would be
           | cool to see what novel functionality Google's internal studio
           | would have showcased, I also think it's pretty important to
           | focus on getting "real" games and encouraging devs to take
           | advantage of cloud-specific functionality.
           | 
           | There's probably something to be said for the Ubisoft+ model
           | (basically a separate, smaller streaming service on top of
           | Stadia/Luna/etc), but I don't think cable-like "channels"
           | bundles are the way to go for streaming of any kind.
        
           | ketzo wrote:
           | That's a pretty interesting thought, I hadn't at all
           | considered the "cloud native game" angle.
           | 
           | Based purely on my own experience with games, I tend to think
           | that for the best results, you'd need a really good game
           | studio to learn how to make a cloud game; I'm not sure you
           | want a really good cloud company to learn how to make a game.
           | 
           | But it's still a really good point. Was the Stadia studio
           | explicitly for these kind of cloud-gaming-enabled games?
        
             | meheleventyone wrote:
             | Cloud native is another concept that's grossly oversold.
             | It's just GaaS with an extra step.
        
           | alach11 wrote:
           | To me this pivot makes a lot more sense. They're sticking to
           | their core competency. Gaming as a service, without a
           | dedicated device or powerful machine, already has big appeal.
           | If they nail that, they can always try some first party
           | offerings to push the boundaries.
        
             | bentcorner wrote:
             | I don't know about that. Google has even less skin in the
             | game now, with a game studio you could be convinced they
             | were in it for the long haul, but now they can pull the
             | plug almost effortlessly.
             | 
             | IMO the single business decision that doomed it from the
             | start was the fact that you had to buy Stadia game to play
             | on Stadia. Nothing from Steam/Epic/Ubisoft, and no cross-
             | play.
             | 
             | I would not at all be surprised to hear within a year that
             | they stop taking new subscribers, with a sunset a year
             | after that.
        
         | A12-B wrote:
         | When google tries to make a product that is new and could go
         | either way, i forgive them for dropping it. You have to make
         | mistakes and some products just don't work. But stadia is
         | different. You could see it was never going to work, the
         | infrastructure is just too wonky. I don't respect them for
         | taking on a project they knew they couldn't do, or for deluding
         | themselves into thinking they could.
        
         | AlotOfReading wrote:
         | I agree that they didn't need this in the first place, but this
         | is the venture they started last March [1]. What changed for
         | them in those 10 months that wasn't an obvious trend before?
         | 
         | [1] https://www.theverge.com/2020/3/4/21164801/google-stadia-
         | sha...
        
           | ketzo wrote:
           | That... is very interesting. I didn't realize the timeline
           | was that short; I was assuming the game studio had started
           | around the same time Stadia had (multiple years ago).
           | 
           | First thought: it's probably pretty hard to start a new game
           | studio during COVID? That article is dated March 4, oof.
           | 
           | But yeah, that's weird.
        
           | JulianMorrison wrote:
           | I presume that they came out of the gate with the sensible
           | perspective that if you build it, and there aren't any games
           | on it, the players won't come. My guess is what changed is
           | that the infrastructure is now viable as infrastructure, they
           | don't need to prop it up with their own game releases.
        
             | Invictus0 wrote:
             | IMO, it would be better to take the Nintendo approach and
             | build out a couple generic games that highlight the best
             | features of the system. Wii tennis and wii bowling ended up
             | being my favorite Wii games.
        
               | throwaway98249 wrote:
               | It seems a generic game to demonstrate new hardware is
               | more difficult than we might assume... anyone for Kinect
               | Sports?
        
             | meheleventyone wrote:
             | Likely it's the other way around and Stadia isn't doing
             | well enough to think that first party titles released in a
             | few years time will pay development costs or necessarily
             | have a platform to launch on.
        
       | mattlondon wrote:
       | Until you can play your Steam game library (and perhaps Epic and
       | Unisoft and GOG) on Stadia, I think they'll struggle.
       | 
       | I have paid for Geforce Now which does let you play Steam et al
       | games (although not everything is available which is annoying) -
       | it is about PS4 a month currently (or free if you can spend time
       | waiting to play) and the experience feels largely the same to
       | Stadia to me in terms of latency and quality. Many happy hours
       | playing high-end PC games on a super cheap and lightweight
       | Chromebook that starts up instantly and runs silently compared to
       | my weighty, expensive, and noisy gaming laptop that needs to boot
       | into windows (although that only takes 5-10s these days to be
       | fair)
       | 
       | Feels like nVidia (...and Xbox? Not tried that) have eaten
       | Google's own lunch in the stream-to-chromebook context.
        
         | liaukovv wrote:
         | Imagine buying health insurance from someone for whom it's a
         | hobby.
        
           | breakfastduck wrote:
           | I get the point you're trying to make, but actually your
           | example is one where I wouldn't mind. I'd rather my bad
           | health not be the central profit driver for someone...
        
             | sagarm wrote:
             | Health insurance companies are allowed to make a certain
             | percentage of profit, so they actually don't have a strong
             | incentive to keep payouts down.
        
             | eecks wrote:
             | Aren't health insurance companies losing money by paying
             | out? It's in their interest that their paying customers
             | stay in good health.
        
               | agentdrtran wrote:
               | alternative, it's in their interest to make paying out as
               | difficult and byzantine as possible.
        
             | liaukovv wrote:
             | Perharps amateur stock broker then?
        
         | hobofan wrote:
         | Yeah, Google doesn't offer enough of an edge that would justify
         | ignoring Steam.
         | 
         | Similar to your experience with Geforce Now, I had a great
         | experience with shadow.tech, where you can bring your Steam
         | library, and I'm sure there are many more competitors.
        
       | castlecrasher2 wrote:
       | How long until an article title is simply the first four words of
       | this one's?
        
         | mkl wrote:
         | Well, this has been going since it launched:
         | http://stadiacountdown.com/
        
       | dartdartdart wrote:
       | Makes their controller promo video look like a joke now:
       | https://www.youtube.com/watch?v=xYDSZnjvSH0. Looks like they
       | spent $10 million to create a PS3 controller in 2020
        
       | jonas_kgomo wrote:
       | What technology is required to compete with this, mostly i notice
       | that it is based on open-source Linux and Vulcan graphics
       | rendering?
        
       | lxe wrote:
       | > Google will close its two game studios, located in Montreal and
       | Los Angeles. Neither had released any games yet.
       | 
       | Were there any games currently in the works in these studios?
        
       | klipklop wrote:
       | I don't believe Google has the right culture to make compelling
       | video games anyways. Maybe at best a super safe mario clone for
       | children. Anything remotely controversial will have half the
       | staff protesting threatening to quit.
        
         | rodgerd wrote:
         | That is true. Google alt-righties would riot at anything that
         | was controversial in a gaming sense (like having women as
         | protagonists).
        
           | s3r3nity wrote:
           | More likely, people losing their minds over what the
           | protagonist in a Star Wars game looks like. [1]
           | 
           | https://etcanada.com/news/548672/star-wars-jedi-fallen-
           | order...
        
         | shmageggy wrote:
         | Why does a game need to be controversial to be compelling?
        
           | psyc wrote:
           | Compelling to a significant demographic maybe?
           | "Controversial" can include violent. Seems like those games
           | tend to be technically amazing, as well as particularly
           | entertaining / humorous if that's your thing.
        
             | klipklop wrote:
             | Exactly. Some of the best selling games are games like Call
             | of Duty, GTA or Mortal Kombat.
             | 
             | Any game like that would have a full on employee revolt as
             | people demanded the team involved to be fired.
        
               | evanextreme wrote:
               | Google sells all of these games on Google Play without
               | any form of "revolt" from their developers. So im not
               | sure where you're getting this idea, other than baseless
               | conjecture
        
           | malwarebytess wrote:
           | It's not a novel idea that all great art is in some way
           | disruptive or transgressive. If you're aiming for art with
           | cultural relevancy you've got to push some kind of boundary,
           | mechanical, technical, or social.
           | 
           | If you have an culturally oppressive environment, whatever
           | flavor, you're going to struggle to make great art.
        
       | Jyaif wrote:
       | Yeah, it's simpler to just take a percentage of all purchases
       | that happen on their platform than to actually create the
       | content.
        
       | nikolay wrote:
       | Microsoft shutdown Invoke - I got a $50 voucher and I still can
       | use the device as a bluetooth speaker. What happens with my
       | Stadio investment in hardware when they shut it down soon?! How
       | many times we need to say: "Not again!" investing any time with a
       | new product/service from Google?! My daughter got a Pixel 3a - it
       | has so many issues and Google won't fix saying it has to do with
       | my carrier. Their forums are flooded with people from different
       | carriers having the same issues, but, not, they blame Bluetooth
       | problems to T-Mobile! Same with Google Home Max - I bought one
       | wanted to buy another until it's gone (when it was $179) just to
       | be brought back at full price ($299) and then be gone again! Same
       | with Google OnHub - I bought it, then it became unsupported and
       | gone!
       | 
       | Google cannot run a business, they really don't know how to
       | protect their brand, and never fail to piss off everybody and
       | especially their early adopters!
        
         | ocdtrekkie wrote:
         | > What happens with my Stadio investment in hardware when they
         | shut it down soon?!
         | 
         | My guess: Hardware, they say "it's still a Bluetooth game
         | controller and a Chromecast, they can be used as those things".
         | Software: They give you some Steam codes for the games you
         | bought on Stadia.
        
           | dragonwriter wrote:
           | > Hardware, they say "it's still a Bluetooth game controller
           | and a Chromecast, they can be used as those things".
           | 
           | IIRC, it only works as a bluetooth controller with Stadia
           | (either supported Chromecast or Chrome web app); otherwise,
           | it is only a wired USB controller.
        
             | ocdtrekkie wrote:
             | ...lol.
             | 
             | Well, I guess it's a USB controller at least. I would hope
             | standard Bluetooth game controller compatibility could be
             | pushed as an update though.
        
       | sneak wrote:
       | Is there anywhere one can gamble on the month and year that
       | Google shuts down services?
        
         | dharmab wrote:
         | The service isn't shutting down; they're closing their internal
         | game dev studio that never released a game.
         | 
         | You might get a kick out of https://killedbygoogle.com/
        
           | liaukovv wrote:
           | So they are cancelling the part that actually costs money and
           | creates draw to the platform? Sounds like tey are putting
           | service on life support with no plans of expansion
        
           | sneak wrote:
           | I read the article. I'll bet real money that Stadia is
           | cancelled within five years.
        
             | josefresco wrote:
             | It depends on how much they want to compete with Sony &
             | Microsoft in this space. So far so good, IMHO, as an early
             | Stadia adopter.
        
             | anxman wrote:
             | Same here and I worked on Stadia
        
               | xeromal wrote:
               | Did you have any fun working on it?
        
               | neillyons wrote:
               | What are your thoughts on market fit for Stadia? It seems
               | like Nintendo made something that people really want with
               | the Switch [1]. Do you know if Stadia is being used much?
               | 
               | [1] https://www.theverge.com/2021/2/1/22259836/nintendo-3
               | q-2020-...
        
         | tjalfi wrote:
         | You could register a prediction on Long Bets[0]. If someone
         | disagrees with your prediction you can turn it into a bet.
         | 
         | [0] https://longbets.org/
        
       | theshrike79 wrote:
       | Phil Harrison's (VP of Stadia) blog about the subject:
       | https://blog.google/products/stadia/focusing-on-stadias-futu...
        
         | [deleted]
        
       | hnburnsy wrote:
       | GraceFromGoogle at r/stadia...
       | 
       | "Hi everyone, I completely understand your emotions surrounding
       | the news, so I wanted to chime in with a couple more thoughts.
       | Please note that Stadia.com, Stadia Pro, and your games aren't
       | going anywhere. In fact, we'll keep bringing more games to the
       | platform and Stadia Pro. We had an exciting launch with Cyberpunk
       | 2077 back in December, and the Stadia team is dedicated to
       | bringing even more titles to the platform this year."
        
       | m4rtink wrote:
       | http://stadiacountdown.com/
       | 
       | (Maybe that's actually a bit too optimistic. ;-) )
        
       | [deleted]
        
       | Jabbles wrote:
       | Maybe it's best that Google only owns the platform, not the
       | content.
       | 
       | The EU seems to be tired of tech companies owning both:
       | https://ec.europa.eu/digital-single-market/en/platform-busin...
        
         | deadmutex wrote:
         | There are a lot of examples of companies owning both though:
         | 
         | 1. Microsoft: https://kotaku.com/microsoft-now-has-23-first-
         | party-studios-...
         | 
         | 2. Nintendo owns many successful games on their platforms:
         | Zelda, Mario based titles, etc.
         | 
         | 3. Sony:
         | https://en.wikipedia.org/wiki/List_of_Sony_Interactive_Enter...
        
           | Jabbles wrote:
           | True, but, in other areas this has been abused:
           | 
           | https://www.wsj.com/articles/amazon-scooped-up-data-from-
           | its...
           | 
           | https://www.computerworld.com/article/2468760/apple--
           | steals-...
        
             | deadmutex wrote:
             | Yeah, I think it is a bit tricky to draw the line. Consider
             | brick and motor pharmacy stores putting generic brand
             | white-labeled items next to name brand items. This has
             | helped the consumer (IMO). But, at the same time I can see
             | how it can be abused. The tricky part is coming up with a
             | way to get best of both worlds. Unfortunately, I have
             | personally seen the pendulum swing from one extreme to the
             | other (based on rushed outrage driven legislation) too many
             | times.
        
         | vineyardmike wrote:
         | The EU? That tax machine... its a wonder these companies still
         | sell there at all. Seems like they should double down on Asian
         | markets instead of bothering.
        
       | readyoubestbook wrote:
       | Google seems to be best in creating - or buying and scaling - a
       | platform to let "creatives" make "things". They simply time after
       | time seem to confirm that they just can not be "creative"
       | themselves but they do build great technologies.
       | 
       | And from a technical perspective Stadia does makes sense, you
       | just seem to be making an interactive YouTube?
        
       | ilamont wrote:
       | Anyone have insights into how Apple Arcade is doing? It seems to
       | have a lot more games than Stadia, but the variety is limited and
       | it's hard to see the compelling reason is to use it as opposed to
       | simply getting games in the app store.
        
       | mlex wrote:
       | @dang I think that while this is the exact title from Kotaku, it
       | misses the context (given by what site it's on) that they're
       | shutting down specifically their _gaming_ studios.
       | 
       | I feel like it would be clearer if this said "Google Stadia shuts
       | down internal game studios, changing business focus".
       | 
       | Quote from the article: Google will close its two game studios,
       | located in Montreal and Los Angeles. Neither had released any
       | games yet.
        
       | [deleted]
        
       | minimaxir wrote:
       | > Said one source familiar with Stadia's first-party operations,
       | citing another tech giant's widely publicized failure to create
       | video games: "Google was a terrible place to make games. Imagine
       | Amazon, but under-resourced."
       | 
       | "Google" and "under-resourced" in the same blurb is very funny.
        
         | riku_iki wrote:
         | By looking at how many projects/products they run, some
         | individual niche team can be under-resourced.
        
           | ngold wrote:
           | I would like to know which projects are not under sourced?
           | That's not adsense.
        
       | gman83 wrote:
       | This will probably be an unpopular opinion here, but I love
       | Stadia. I have a gaming pc, but my GPU is getting old so the
       | newer games don't run well. So I gave Stadia a go. My internet is
       | good enough and the fact of not having to download a game before
       | playing is just fantastic. Also I can play on my tablet in bed.
       | 
       | I definitely think this is the future, if it's not from Google,
       | then it'll be Amazon, Microsoft, or Epic/Tencent.
        
         | PurpleFoxy wrote:
         | I don't think many people have a problem with the concept of
         | game streaming or even google implementation. It's the fact
         | that you have to buy games specifically for stadia and that one
         | day google will shut down the service and a lot of people are
         | going to lose the games they paid for.
        
           | lapetitejort wrote:
           | I'm very confident Stadia will shut down, but I'm also
           | confident Google will give some offramp for people who bought
           | games, either by refunding the full price or offering a
           | digital key for some storefront.
        
         | krick wrote:
         | I don't know how HN feels about Stadia, so a honest question:
         | why is it unpopular? I personally find it absolutely astounding
         | that anyone can question that this _is_ the future.
         | 
         | I'm absolutely confident this is the future. Except, unlike
         | you, I don't mean it in a positive way: I find it to be a one
         | more face of the impending doom, anti-utopian authoritarian
         | future, where people will be forbidden to perform arbitrary
         | computations without a special permission. But that's that kind
         | of wild socio-philosophical predictions that nobody discusses
         | seriously, and nobody even thinks you are serious for
         | suggesting something as preposterous (but then it happen anyway
         | and nobody is really surprised).
         | 
         | On the technical matter, though, it is so much better than
         | owning your own hardware, that it's hard to imagine how that
         | could fail. I mean, obviously, Google will not succeed in
         | making their own games (never could have). And of course
         | current state of Stadia may not suit the "real gamer" (always a
         | minority), because you can have a better performance on your
         | own hardware.
         | 
         | But these problems will be solved, eventually. Better studios
         | will make better games for this kind of platform, eventually it
         | won't be games only, but the whole workspace. CAD running on
         | Stadia will perform better than it could have on your upper-
         | middle-range laptop you paid a shitload of money for, and that
         | still lags and overheats when running your 100-tab browser on
         | it. Your client device will be cheap, completely silent, low-
         | temperature and will run on a battery for several days (that
         | is, with no power-battery technology improvement). Light and
         | portable. It will be unbreakable, compared to your current PC.
         | Basically just a good display, a networking card, and some
         | input device. There is absolutely no way your software won't
         | run better on a shared hardware than you can buy for the same
         | amount of money it will cost Google (or whoever will succeed
         | with this).
         | 
         | I don't know if latency will ever be low enough for every
         | human-use application (which again makes me wonder why are they
         | starting with games: probably the most latency-sensitive thing
         | an average customer uses), but it is surprisingly good right
         | now, and there's still some room for improvement: computation
         | servers will be more evenly distributed (CDN-style), and last-
         | mile latency (the biggest problem, anyway) will improve in the
         | upcoming years, especially on mobile.
        
       | lallysingh wrote:
       | > With the increased focus on using our technology platform for
       | industry partners, Jade Raymond has decided to leave Google to
       | pursue other opportunities.
       | 
       | I'm glad she got out.
        
       | mindfreeze wrote:
       | Recently I came across this https://shadow.tech/
       | 
       | They do something promising and better (?)
        
         | cryptoquick wrote:
         | I also liked Shadow. I could play Windows games on Arch Linux
         | without booting into Windows, their latency wasn't terrible,
         | the wait wasn't too long (only about a month for me), it wasn't
         | terribly expensive, and best of all, their business model
         | actually required them to do their best to make the product a
         | success. A novel concept to some large tech companies, it would
         | seem.
        
         | hobofan wrote:
         | I've had a great experience with their service quite some time
         | ago, though I'm a bit worried about their ability to scale up.
         | IIRC they had suspended new sign ups for some time, and rollout
         | of their Ultra and Infinite offerings seems pretty slow
         | (possibly because of GPU shortages?).
        
         | ourcat wrote:
         | I was going to mention Shadow. I see quite a few people who
         | want to play PCVR games using it if they don't have a PC up to
         | the job.
         | 
         | Also with VR, many people use 'VirtualDesktop' to link between
         | a PC and the Oculus Quest wirelessly. I can see a future where
         | they offer remote PCs to connect via their software too.
         | 
         | And to add to that, in the future too, I can see
         | Facebook/Oculus adding 5G connectivity to a next-generation
         | headset alongside a future Snapdragon XR2(+).
        
       | bastawhiz wrote:
       | I'm dumbfounded at Google's lack of planning on this. I tried
       | Stadia, and they had (have?) so few games that they seem to have
       | neither search nor pagination on the list that you can play. None
       | of the games are ones that I care about.
       | 
       | It feels like they could have--at the cost of short-term profit
       | and pride--partnered with Valve and shipped something mind-
       | blowing. But instead we're left with a bunch of AAA games that
       | feel half-baked (Hitman crashes on first boot and complains about
       | a lack of a controller) and a bunch of indie games that feel like
       | a sad attempt to squeeze a few extra bucks out of a middling
       | title (the Hello Neighbor hide and seek game) and titles released
       | half a decade ago (superhot).
       | 
       | Minecraft is on every console imaginable--except Stadia. What
       | about Roblox? Fortnite? Factorio? Among Us? Any Sid Meier's game?
       | Any Paradox game? Every genre of game that I actually put time
       | into is completely absent on their platform. Every game from the
       | top 10 (perhaps 20 or more?) on Twitch right now is absent on
       | Stadia. I don't know what they're doing, but whatever it is, it's
       | wrong.
        
         | pid_0 wrote:
         | Google is REALLY bad at marketing. I have no idea who runs
         | their product teams, must be college interns, because they have
         | no clear goal.
         | 
         | Stadia still is missing basic features like pagination or
         | searching, but the EXPERIENCE is great. I don't know why you
         | are having issues, but Hitman 2+3 work amazing for me with the
         | stadia controller. 60fps, 4k, etc.
         | 
         | They also have Ubisoft+ integration and with this news they
         | seem to be pushing for more integrations like that which will
         | make the platform even better.
         | 
         | Twitch will never be on Stadia as they compete with Youtube
         | Gaming, which has direct integration with Stadia.
        
         | ocdtrekkie wrote:
         | Everyone knew this was a bad idea, and the truly curious thing
         | is, how does anyone who greenlit this on any level still have a
         | job?
         | 
         | Stadia had a narrow set of interesting use cases around
         | features deeply integrated with Google products: Zero of them
         | were ready for launch, and I think all but one are still
         | unavailable today.
         | 
         | The value for gamers is debateable at best, but exclusive
         | titles would be the only serious way to draw a bunch of people
         | to Stadia outside of that... and if Google is unable to make
         | the business justification to develop Stadia exclusives,
         | neither will anyone else.
        
           | bastawhiz wrote:
           | It's only been a failure because of the lack of games. The
           | tech (at least to me) feels fine. Which is honestly the worst
           | part--it _could_ be a success but the business side is
           | broken.
        
             | FalconSensei wrote:
             | > It's only been a failure because of the lack of games
             | 
             | Which, to be frank, is the one reason someone would use
             | Stadia - to play games.
        
               | serial_dev wrote:
               | I get what you are saying, games are essential if you are
               | building a _gaming_ platform
               | 
               | But a lot of people expected it would fail due to network
               | issues, lag/delay, etc. If the tech was terrible, the
               | good games wouldn't have been enough to save the project.
        
             | ethbr0 wrote:
             | > _tech (at least to me) feels fine [...] it _could_ be a
             | success but the business side is broken_
             | 
             | ... said no one about any Google side project before, ever.
        
             | Wowfunhappy wrote:
             | Right... I thought as an idea, it was perfectly sound. The
             | types of technology required to make cloud gaming work
             | seemed to play to Google's strengths.
             | 
             | They just really screwed up on the content side. And, well,
             | anecdotally I've heard the tech isn't so great either
             | compared to Google's peers--no idea how that happened,
             | really.
        
               | hmage wrote:
               | Google had to solve same problem any new traditional
               | gaming console has to solve -- get publishers interested
               | in creating for that console.
               | 
               | Good luck with that. The moat is so high that even if you
               | have tech from year 2222, the business side trumps
               | technology.
        
             | notyourday wrote:
             | > It's only been a failure because of the lack of games. T
             | 
             | ... which makes shutting down gaming studio part of it even
             | weirder.
        
           | hackcasual wrote:
           | Phil Harrison oversaw the PS3, XBox One, and Google Stadia.
           | He's like a reverse oracle
        
         | anonymousab wrote:
         | It seemed pretty obvious to everyone. Use a gamepass model so
         | that less content stretches further, or offer a compelling
         | variety of content - especially exclusive content - to make up
         | for users paying full price every time.
         | 
         | They did neither and it's utterly boggling. They were clearly
         | aware of their shortcomings when they dodged the more direct
         | questions in early interviews. I don't know if it was just
         | hubris, or an unwillingness at the top to understand. Or maybe
         | the project started out too big to steer well and they just
         | accepted it because, hey, high level paycheck.
         | 
         | There are probably a lot of now ex-googlers with a ton of
         | I-told-them-so stories.
        
         | cryptoquick wrote:
         | Why are people still so surprised when Google makes a thing and
         | then two years later cuts apart the thing into oblivion? How
         | many more times are they expecting their users to be Charlie
         | Brown to their Lucy?
        
           | adamc wrote:
           | I think this has pretty well cemented that perception.
        
             | ortusdux wrote:
             | I thought the same about reader.
        
               | Laforet wrote:
               | I sort of get it about reader. It had ways been a high
               | maintenance product with many liability issues and
               | ultimately proven difficult to monetise. Not to mention
               | feed aggregators as a whole has been in decline since so
               | the demand is probably not even there.
               | 
               | Stadia, on the other hand, has been a product designed to
               | be commercially self-standing. Yet somehow it was never
               | that attractive from the beginning. It makes one wonder
               | if it was simply a "me too" gesture to please
               | shareholders and they simply left it at that.
               | 
               | Now let us make a wager on when gmail and maps will be
               | cancelled...
        
         | _zamorano_ wrote:
         | I don't think they had the slightest chance of Valve partering
         | with them
        
           | Clewza313 wrote:
           | Why not? Valve is not in the hardware business.
        
             | chrisseaton wrote:
             | What's in it for Valve?
        
               | clavalle wrote:
               | Access to people that don't want to buy a gaming PC.
               | 
               | Or can't, these days, considering how strangled the GPU
               | market is.
        
               | chrisseaton wrote:
               | If Valve wanted to do that why wouldn't they build it
               | themselves instead? They have the server expertise.
        
             | FridgeSeal wrote:
             | Valve's customer base is almost entirely semi-serious to
             | hardcore gamers: then people with the most to lose and the
             | least incentive to adopt stadia.
             | 
             | Partnering with Google on stadia would generate a sizeable
             | backlash.
        
             | mdoms wrote:
             | Yes they are? Their latest flagship game literally only
             | works on their hardware.
        
               | oivey wrote:
               | Are you talking about Half Life: Alyx? It works on
               | basically any VR headset as far as I know. I think they
               | just need to be SteamVR compatible which basically
               | everything is.
        
               | mdoms wrote:
               | Maybe, as soon as I heard it was VR only I stopped paying
               | attention. But the point still stands - Valve is very
               | much a hardware business, has been for years.
        
               | filoleg wrote:
               | Just to confirm, you are correct, it works on almost any
               | mass-market headset (probably on all headsets period, but
               | I cannot verify that myself).
               | 
               | So far, I can confirm for a fact it works on HTC Vive,
               | Valve Index, Oculus Rift S, and Oculus Quest 1/2 (in
               | wired mode connected to PC, just like the other headsets,
               | or using VR Desktop for wireless; I tried both and stuck
               | to playing it with wireless).
        
             | _zamorano_ wrote:
             | A successfull private company, with the best video game
             | catalog, already king in PC gaming...
             | 
             | I don't see much for them to gain and plenty to lose if
             | they let google build a big customer base.
        
               | asddubs wrote:
               | yeah, valve has its own ecosystem it wants to lock people
               | into
        
               | bastawhiz wrote:
               | Valve has the games and tried to build their own console
               | and failed. Google has now effectively built their own
               | console and doesn't have the games.
        
             | kenhwang wrote:
             | Valve has the Stream Link and VIVE. Steam Link is pretty
             | much Stadia using your computer instead of the cloud.
             | They're very much in the hardware business.
        
               | hobofan wrote:
               | With Steam Link requiring you to own a beefy computer
               | it's not really a competitor to what Stadia offers (and I
               | don't know anybody who was able to get good performance
               | out of Steam Link).
               | 
               | VIVE is by HTC supporting SteamVR, but Valve has their
               | own first-pary VR headset + controllers with the Index.
        
               | Jochim wrote:
               | Valve have their own VR headset, the Valve Index. Steam
               | Link was previously a hardware dongle but has been
               | replaced by android/smart TV apps with the same name.
               | 
               | I'm surprised Nvidia didn't attempt to partner with them
               | rather than developing GeForce Now as a separate product,
               | they could have taken advantage of Valve's developer
               | relationship/client/store front and handled the actual
               | running of the hardware, which Valve seems much less
               | interested in.
               | 
               | Stadia on the other hand is just a demonstration of the
               | level of hubris Google is capable of engaging in. They
               | thought they could launch a brand new store with the
               | twist that people would need to pay a subscription to
               | continue playing the games they had bought and without
               | the option of using your own hardware should you end up
               | purchasing a capable machine.
        
               | easton wrote:
               | They are partnered, it's just not exclusive.
               | 
               | https://partner.steamgames.com/doc/features/cloudgaming
        
         | enos_feedler wrote:
         | I think Stadia makes more sense when you frame it against game
         | consoles.
         | 
         | The easiest users to steal from the console market are the ones
         | that buy only 1 or 2 console games which are traditionally
         | reserved for those consoles (NFL Madden is the latest promotion
         | and a good example). For these users, there is massive
         | experience shift going from buying a ps4, ps online, just to
         | play the same game all the time. I am one of these users. If
         | they can find these 1 or 2 games that activate each segment of
         | users, they will take cohorts from the console market. This
         | won't get the entire console gamer market, but it's a great
         | place to start.
        
           | m00x wrote:
           | It's actually way cheaper to buy the console if you're just
           | gonna play one game. You get a PS5 for $550 these days, so
           | that's $330 total for a AAA game ($630).
           | 
           | Then instead of $10/m, you have a console for 10 years
           | ($120*10 = $1200).
           | 
           | Even cheaper if you go for the PS4.
        
             | enos_feedler wrote:
             | You aren't including the network service to play games
             | online. Factor in another $60 * 10 years. That nearly
             | squares things up. Then you have to think about
             | intangibles. Stadia is a live platform that continuously
             | improves. The $630 you paid for that ps5 and AAA game is
             | frozen in time. You've bought no future value. You can also
             | play anywhere without having to carry around a 4.5kg box
             | that computes math.
        
         | ksec wrote:
         | > Google's lack of planning on this
         | 
         | Seriously, When did Google ever planned anything?
         | 
         | It is only in recent years, they fall out of the Media's
         | flavour did people start to look at them rationally.
        
         | adamc wrote:
         | To sell me on buying a stadia game -- at full price -- you have
         | to convince me that this is the platform of the future, that
         | Google is _committed_. Google starts with a handicap there
         | because of prior behavior.
         | 
         | This effectively kills Stadia as a service. If they were only
         | willing to try for a couple of years... let's just say people
         | were right to doubt that Google can be counted on for a
         | service.
        
         | 015a wrote:
         | > partnered with Valve and shipped something mind-blowing
         | 
         | I tend to agree. In these cloud game streaming wars, Steam is a
         | reservoir of totally untapped crude oil. Its the largest and
         | most active western game platform, period, its beloved by its
         | users, and Valve hasn't even remotely signaled an intention to
         | compete. Companies and products like Steam are one in a
         | million; Stadia, Luna, GeForce Now, xCloud, PSNow, are not.
         | There is no amount of money they could pay Valve to make that
         | partnership happen that would not pay dividends.
         | 
         | Valve/Steam is just "behind" in all of this modern gaming crap,
         | and the fact that they're still the most popular platform (and
         | its not close) speaks volumes about whether the
         | CloudStreamingGamePass-way things are going is actually the
         | right one. Its reasonable to believe that people who identify
         | as "gamers" right now are not interested in that stuff, and the
         | strategy Google/Amazon/etc have of "Netflix for gaming, no
         | console, convert non-gamers to gamers" won't work. Time will
         | tell, but maybe Valve's traditionalism is the right one long-
         | term.
         | 
         | You know where Valve is investing their money? VR and Linux.
         | God damn do I love that company.
        
           | chaostheory wrote:
           | > Valve/Steam is just "behind" in all of this modern gaming
           | crap
           | 
           | Valve is not behind in VR
        
           | FredFS456 wrote:
           | GeForce Now can be used with Steam quite seamlessly. In fact,
           | GeForce Now's value is to play the games you already own on
           | various platforms on their hardware. They're not trying to be
           | another games store.
        
           | dfgdghdf wrote:
           | Valve can do this stuff because they are a private company.
           | 
           | Gabe has publicly stated that he does not believe in game
           | streaming services, because he thinks computation is best
           | done at the edge.
        
           | ahelwer wrote:
           | The 2008-2017 period was great for PC gaming. Now graphics
           | cards alone cost as much or more than an entire console. The
           | prices only seem to go up. Game streaming has the opportunity
           | to dramatically decrease costs. I think it will work.
        
             | clankyclanker wrote:
             | I already have friends for whom it's cheaper to own a
             | computer and use streaming systems (Shadow?) than it is to
             | own a single Gaming PC.
        
           | anonymousab wrote:
           | Valve did build out a lot of features like Remote Play and
           | streaming on Steam, but just to a level of ok functionality.
           | It's just clearly not their main interest.
           | 
           | So I agree with your point, but it's not like Valve as a
           | company is totally unaware of the opportunities. They are
           | just... uninterested.
        
         | jeremyjh wrote:
         | I like NVidia's model. Basically its bring your own game to
         | their cloud hardware, but they integrate Steam, Epic store and
         | one or two other distributors really well so that it is easy
         | for someone to move to their platform rather than replace an
         | aging gaming PC. I'm not sure who Stadia is for or how it
         | competes with that and PS Now, which has a ton of popular games
         | as well as Playstation exclusives (more of a rental model like
         | Stadia's).
        
           | enos_feedler wrote:
           | The NVidia model sounds like more hassle than it's worth.
           | Might as well continue buying PCs. If you could afford them
           | before you can probably still afford them. Latency will be
           | lower and experience will be better (no waiting in a queue).
           | 
           | The benefit of Stadia is actually it's simplicity. It's about
           | bringing in new gamers who may have come from console world,
           | but don't have the Steam libraries, etc.
           | 
           | I wrote this in another post, but I think Stadia right now is
           | for the game console user who only play 1 or 2 games. This
           | makes for a lot of extra hardware and subscriptions just to
           | play a game you like. Why not just rent the game as a service
           | for as long as you want to play it? When hockey season starts
           | every year I buy the new NHL for $60. Thats $5/mo. Why should
           | i also buy PLaystation plus, and a hardware console just to
           | play the game? it takes 10 minutes from turining on the tv,
           | navigating the menus, getting into the game, finding someone
           | to play online, etc. Chatting with people is really bad UX.
           | Google can make all of this slicker. But the value prop needs
           | to focus on the job at hand: playing a _specific_ game which
           | happens to be your favorite game you play mostly. Thinking of
           | it as some kind of a gaming platform is not the way.
        
             | oivey wrote:
             | I'm unsure how Nvidia's approach is worse. On GeForce now
             | you can play games from Steam or Epic, right? Isn't Stadia
             | the same except you are locked into only Google's store?
             | That's pretty significantly worse.
        
               | enos_feedler wrote:
               | I'll repeat what I said: "the value prop needs to focus
               | on the job at hand: playing a _specific_ game which
               | happens to be your favorite game you play mostly.
               | Thinking of it as some kind of a gaming platform is not
               | the way."
               | 
               | By considering Steam and Epic, you are already looking at
               | this from the perspective of a platform. I am simply
               | saying Stadia is better if the game you love is already
               | there. NFL Madden is the latest Stadia promo right now.
               | If most of your gaming time is consumed playing Madden,
               | Stadia is probably the way to pay for it.
        
               | gsich wrote:
               | Xcloud or Geforcenow offer the best of both worlds. You
               | "own" (in whatever sense you can "own" the game) the game
               | and you have the choice where you want to play it. Not at
               | home/cheap notebook? No problem. With Stadia you can only
               | stream the game.
        
               | oivey wrote:
               | Madden isn't available on GeForce Now apparently, but
               | besides that I don't think you've explained why Stadia is
               | better. On Stadia and GeForce Now, you pay a subscription
               | fee and pay for the game. Is it something about the
               | Stadia hardware that makes it better?
        
               | enos_feedler wrote:
               | Yes. Stadia does not assume you know how to use a gaming
               | PC. Steam and Epic might be fine if you already know what
               | those things are. If you don't, it is far too complex.
               | Billions of people understand the simple app store model
               | that comes with their phone. It's the one stadia uses.
        
           | pkage wrote:
           | I signed up for GeForce Now, and truly the killer feature is
           | bringing the games you already own. On Stadia, you have to
           | buy the games separately on top of the streaming
           | subscription, and Luna (Amazon's offering) is similar in that
           | you can sign up for game "channels" (iirc). With GeForce Now,
           | you can just play the stuff you already own without sinking
           | money into games that play on a platform that might not even
           | exist in a few years. I bet in another year or so Stadia will
           | shut down and all those games that you paid for on the
           | platform will disappear.
        
             | enos_feedler wrote:
             | Stadia supports the UBISoft+ channel just as Luna does.
             | It's in beta now.
        
         | partiallypro wrote:
         | > I'm dumbfounded at Google's lack of planning on this.
         | 
         | Yes, but apply this to 90% of their new products. Google's
         | planning in the current age is about as bad as Microsoft's in
         | the 2004-2012 era.
        
           | User23 wrote:
           | This has been true for a decade. Gmail had nothing to do with
           | management for example. Google has some really smart
           | engineers but their management has never been better than
           | mediocre.
        
           | enos_feedler wrote:
           | At least they are winding things down faster. Google
           | announced the studio in mid 2019 and shutting it down in
           | early 2021. Microsoft decided retail stores were a good idea
           | in 2011, and only closed them off last year. My bet is that
           | Google is learning this mistake faster, no doubt with MSFT as
           | an example.
        
             | partiallypro wrote:
             | Yeah, but Microsoft also shutdown retail stores in part
             | because of the global pandemic, a few other companies
             | followed.
        
               | SkyPuncher wrote:
               | And, those retail stores gave people an opportunity to
               | play with and become comfortable with their surface form
               | factor.
        
               | enos_feedler wrote:
               | Expensive way to achieve that goal, IMO.
        
       | mongol wrote:
       | I am completely out of the loop on games. The only game-related
       | thing that is of the slightest interest to me is Microsoft's new
       | flight simulator. Is it in the cards that it will become
       | available on a streaming platform?
        
       | notadev wrote:
       | I bet they just acquire Crayta to have their own Roblox-like game
       | with more realism.
        
       | Thaxll wrote:
       | Amazon is next, I guaranty you FANG has no idea on how to makes
       | game. The smart move is to buy studios, don't start from scratch.
       | 
       | Also lot of people on this thread don't undertsand that it's the
       | gamestudio shuting down not Stadia the cloud platform.
        
       | nightowl_games wrote:
       | Jade Raymond needs to write a memoir.
        
       | joe_91 wrote:
       | Why doesn't good spin off these amazing projects into their own
       | companies and have 3,5,10 year goals associated with these
       | projects.
       | 
       | Like I get the need to shut something down if there's no product
       | market fit but at least when you've got pretty much unlimited
       | free money give it a good shot.
       | 
       | The way projects such as Stadia are structured now just shows how
       | only incentivising the launching of a new product/project is not
       | the right way to go about things. You also need, people with a
       | long term vision willing to see a project through and enough
       | resources given to a project.
       | 
       | If this was spun off into its own entity it could easily raise
       | money and become a proper competitor to Sony/Microsoft...
        
       | devin wrote:
       | My friend asked me if I'd tried Stadia.
       | 
       | "What's Google Stadia?" I replied.
        
       | astlouis44 wrote:
       | Had Google been willing to invest in some next gen "cloud only"
       | titles, we could have seen something truly magical. Imagine a WW2
       | game with thousands and thousands of concurrent players, or a
       | real time 3D life Sim where people could meet and socialize like
       | in real life.
       | 
       | I think it's being realized across the industry that there isn't
       | huge value prop in bringing existing games to the cloud and
       | targeting low-spec gamers, but rather architecting entirely new
       | experiences that simply are not possible without cloud compute.
       | 
       | Jeff Bezos seems to recognize this, his exact marching orders for
       | Amazon's game efforts was to make "computationally ridiculous
       | games". That to me is the bigger opportunity, because it opens
       | the doors to the next internet called the Metaverse.
        
       | Phlarp wrote:
       | Seems like Google is really streamlining the process between
       | optimistic launch of a new product and it's eventual demise.
       | 
       | Is anyone collecting objective data on the average lifespan of
       | google products that aren't search, ads or maps?
        
       | flipcoder wrote:
       | Well that didn't last long
        
       | f430 wrote:
       | You'd think after OnLive's failure Google might have learned a
       | few lessons.
       | 
       | It just doesn't work. Not until we have 6G everywhere at very low
       | cost and even then it won't be as good as running games off your
       | own machine.
        
       | andrewclunn wrote:
       | What's cheaper and more easily distributed:
       | 
       | reliable high speed connections
       | 
       | or
       | 
       | Computing devices with dedicated graphical processors
       | 
       | Survey says... nobody wants what you're selling Google, and
       | nobody with half a brain trusts you to maintain services long
       | term anyways. Stadia is doomed and riddance.
        
       | Traster wrote:
       | I think this just reinforces the fact that Google isn't a content
       | company. They aren't producing video games for the same reason
       | that Cobra Kai is now a Netflix production. Google doesn't have
       | what it takes to adapt to a new market and actually adapt. Can I
       | view the exact pixel your eye browses to whilst playing a video
       | game and use that to sell you incontinence pads? No. Well then
       | Google isn't interested. This is unfortunate, because this is
       | exactly what killed Intel. Funneling tonnes of cash into
       | businesses they didn't understand and then failed in because they
       | had no idea how they were going to capture any more value from
       | their core market that share holders had already accounted for.
        
       | Forbo wrote:
       | I'm having a hard time finding any info on what "SG&E" is despite
       | a lot of searching. Can anyone provide some context?
        
         | cjblomqvist wrote:
         | Their in house game development studio. It got started 10
         | months ago (if other comments are correct)
        
         | onion2k wrote:
         | "Stadia Games & Entertainment." It's Google's in-house content
         | dev studio. Shutting it down means Stadia will need external
         | support to work. If it's gets that then it'll be great. If it
         | doesn't then it'll get killed off.
        
           | yodon wrote:
           | And why would any 3rd party studio invest resources into a
           | platform the platform owner isn't willing to invest in?
           | 
           | With SG&E shutting down Stadia is dead whether they admit it
           | or not.
        
         | paxys wrote:
         | Yeah it's weird that they would put that in a public blog post
         | without any explanation. I'm guessing it's their game
         | development division.
        
       | gbolcer wrote:
       | Gamestonk should buy them & raise some Google Ventures funds to
       | see how far they can take it. Both Stadia and Geoforce Now, while
       | not for most of the games I play, do have their place.
        
       | f6v wrote:
       | Mark my words: there's going to be a "Stadia going forward"
       | obituary in the next year or two.
        
       | Keyframe wrote:
       | Eerie in accuracy http://stadiacountdown.com/
        
       | temp667 wrote:
       | Initially I thought some straightforward fun first party games
       | would be great. Make them cheap / free with platform, do some of
       | the standards (a runner, a platformer, etc etc). Keep them pretty
       | simple. That would have been nice - show off a bit what the
       | platform can do, but be a fast follower for some popular genres.
       | 
       | What engine was SGE using? When I heard AWS wasn't just going to
       | do something like license Epic I thought - uh oh... here we go!
        
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