[HN Gopher] Games can fix remote team building
       ___________________________________________________________________
        
       Games can fix remote team building
        
       Author : masonhipp
       Score  : 52 points
       Date   : 2021-02-01 15:16 UTC (7 hours ago)
        
 (HTM) web link (slideswith.com)
 (TXT) w3m dump (slideswith.com)
        
       | jefftk wrote:
       | A subset of my team (~8/20) plays One Night Ultimate Werewolf
       | (https://netgames.io/games/onu-werewolf/) each Thursday
       | afternoon. We've found that it's a very good fit for a video
       | call, and gives a good balance of cooperation and competition.
       | 
       | It's not mandatory, but it's fun for the people who attend and I
       | think it does bring us a bit closer together.
        
       | 6510 wrote:
       | I've always joked that company software lags behind game
       | development by 10-30 years. One time, in a rather silly mood, I
       | ponder this weird idea to add a game to the employee toolkit. I
       | imagined it to grow just like all in-house developed software and
       | ideally make a caricature of the business process. Then I
       | remember how many people I met and hung out with in online games
       | like Diablo 2. One would stand in town and chat about the game,
       | life the universe and everything. The silly idea didn't seem all
       | that silly anymore.
        
       | [deleted]
        
       | bsharitt wrote:
       | >remote work makes it dramatically harder to socialize with your
       | teammates
       | 
       | That's a key feature of remote work that I enjoy.
        
         | 6510 wrote:
         | No group hugs for you!
        
       | jypepin wrote:
       | I've built such strong relationships through games, with people
       | I've never met, that I can't agree more with that.
       | 
       | The limit is that games will have the same effects as other
       | "offsite" activities. Some people will be into it and it'll work
       | for them, but others will just not be interested (whatever their
       | reasons).
       | 
       | For example the first picture of the article shows basketball.
       | That could be seen as a great team building exercise (for non-
       | remote teams) but some people just don't like basketball or
       | sports.
       | 
       | Unfortunately there are no silver bullets.
        
         | violetgarden wrote:
         | I agree with you!
         | 
         | I also find that team building can be stressful depending on
         | how your work is fluctuating. If it's under a heavy load, then
         | it feels frustratingly like a waste of time when you could be
         | getting things done. While I think team building is important,
         | I think it's so hard to get right. Frankly, the best teams I've
         | worked in are ones where everyone had a similar work ethic.
        
           | Swizec wrote:
           | > If it's under a heavy load, then it feels frustratingly
           | like a waste of time when you could be getting things done.
           | 
           | On the other hand, companies/teams shouldn't force you into
           | such high workloads that being human with your coworkers
           | feels like a waste of time. You'd be surprised how many
           | wasteful discussions, long meetings, bike shedding debates,
           | and managerial overhead melts away when people talk the same
           | language and understand each other's quirks.
           | 
           | Was that snark or is the person just tired? Are they rude or
           | busy? Are they slacking or dealing with a newborn? So much
           | easier to understand nuance when you know the people you work
           | with.
        
         | dfxm12 wrote:
         | _Unfortunately there are no silver bullets._
         | 
         | Maybe this is a good use for the "shotgun approach", then.
         | Basketball for people who want it, games for people who want
         | it, etc. If you want people join team building events, I don't
         | think the right approach is to mandate one thing, but to give
         | people choices & let people own their team building experience.
         | 
         | I also think the flip side of this is that management also has
         | to understand that it's fine if not every single team member
         | contributes to every team building activity - my team had to
         | give our manager that feedback recently.
        
           | jypepin wrote:
           | definitely, but then you also miss the opportunity to build
           | relationships between someone who loves basketball and
           | someone who does not. So everything is a trade off :)
        
       | ok123456 wrote:
       | How about organizing a collective bargaining agreement for team
       | building instead?
        
       | slmjkdbtl wrote:
       | not surprised games bring bond happiness and laughter which can
       | cure cancer, but the problem is a lot of games have fragile net
       | code, you sometimes have to rely on the "big" online multiplayer
       | games cuz a lot of indie / small games prob won't work or can be
       | frustrating to work with. I was looking for a multiplayer game to
       | play with my little brother who's in China, I have a 1000+ steam
       | library and Portal 2 is the only one I found that's playable
       | through the wire.
        
         | hiccuphippo wrote:
         | That's more China's great firewall's fault than the indie
         | game's fault. Also try more strategy/turnbased games than fps
         | if the lag is an issue.
        
           | slmjkdbtl wrote:
           | It's not, China's great firewall don't block all foreigh
           | servers they only block a few, it's more of a distance and
           | internet infra problem. Not saying it's indie game's fault
           | but it's true very few indie games have online multiplayer
           | and very few really made it awesome, most of the time
           | networking is not worth it for smaller games, a lot of
           | awesome local multiplayer games won't even consider online.
           | And yeah strategy/turnbased games definitely will be better.
        
       | dboshardy wrote:
       | I'm firmly of the belief that if there is genuine social
       | interaction to be had, it will be had for the most part.
       | 
       | Forcing social interaction (corporate mandated fun) is just
       | another tool to tie employees to an employer to make it more
       | difficult/less desirable for them to leave for better
       | opportunities.
        
         | nickthemagicman wrote:
         | I agree. If companies just treat employees well and provide a
         | good working environment the employees will be happy and work
         | hard and feel good about their co-workers.
         | 
         | I think there's an emphasis on forcing the employees to do
         | things rather than creating the evironment where employees do
         | it naturally.
        
         | mc32 wrote:
         | To me the issue is blurring the lines between work and not
         | work.
         | 
         | Companies are not your buddies. They are not your friends. We
         | make a deal. You pay me. I return value. That's it. It doesn't
         | have to be more complicated than that.
         | 
         | You're not family. You won't be there when things go south. You
         | will not hesitate to fire, if it's in your interest.
         | 
         | Don't sugarcoat the relationship.
        
           | [deleted]
        
           | frakt0x90 wrote:
           | I'm sure a lot of companies are like this but not all. The
           | one I work for is huge (50k+ emps) and is very much like a
           | family. One of our engineers got a really rare, debilitating
           | disease and they kept him on even though he couldn't work for
           | 2 years and they helped raise thousands of dollars for his
           | medical bills. My manager even helped me find external jobs
           | when things weren't improving here. Probably rare but it
           | happens. My coworkers here are easily my best friends.
        
           | dudul wrote:
           | Totally agree with that. You know what I like to do with my
           | friends? Bitch about my work. Vent about how idiotic our
           | sales people are, mock how delusional our roadmap for the
           | year is. That's for my friends, not my coworkers, not my
           | manager who's trying to be my buddy.
           | 
           | Yes, I will occasionally have true friends at work with whom
           | I can talk about that on a private channel, but that's the
           | exception.
        
             | goldcd wrote:
             | You need better co-workers. Your friends and family will
             | listen and politely nod along to your complaints, but only
             | a co-worker will truly appreciate your wrath, deeply
             | sympathize, and then one-up you with some scandalous piece
             | of gossip they heard about the target of your rage.
        
             | baud147258 wrote:
             | > Vent about how idiotic our sales people are, mock how
             | delusional our roadmap for the year is
             | 
             | that's like half of my conversations with colleagues.
             | Personally I don't see that many downsides with getting
             | along with my colleagues, though it doesn't usually happen
             | via mandated team building
        
               | mc32 wrote:
               | The thing is you don't want HR catching wind of things.
               | It's not that people rat on each other. But people are
               | known to blurt things out when prompted (someone divulges
               | a "secret" and often the other person divulges a "secret"
               | in return. It's just conversation.)
        
               | baud147258 wrote:
               | I don't think anything that we said was a fireable
               | offense (or HR would need to fire the whole group). We
               | might get an official reprimand for some of the dissing,
               | though.
        
               | mc32 wrote:
               | There was a guy hanging out with his work buddies. Other
               | people within hearing distance. A recent graduate and
               | uncultured, he referred to someone as a chick. So long!
               | 
               | Was it professional to say chick? No. Is it a fireable
               | offense? I've heard much worse, but on the other side so
               | it doesn't even register with people.
        
               | goldcd wrote:
               | I guess it depends what's being said.
               | 
               | To take the "Delusional Roadmap" example above, the only
               | thing that is every going to resolve this, is the quiet
               | gossipy whispers.
               | 
               | e.g. Possible answers 1) No it's not - you're fired. 2)
               | Is it? I was told it wasn't. Could you jot down some
               | notes I could raise? 3) Yes, sorry - we all know what,
               | but we have to go along with it to get budget, so we're
               | not all fired 4) I know it looks a stretch, but
               | somebody's been working on x, and y's about to be signed.
               | 
               | Any conversation or response, gives you some context - to
               | better understand/accept that slide that just left you
               | spluttering, speechless and outraged.
        
           | herodoturtle wrote:
           | I think the exception to this rule is Partnerships and even
           | LLPs. But otherwise I generally agree with this sentiment.
           | Let's not sugarcoat the exchange of monetary remuneration for
           | value added.
        
           | ebiester wrote:
           | Companies aren't, but this is a relatively small community,
           | especially in some niche languages. That conversation with a
           | coworker might lead to a job years down the line. As a
           | manager, I may not always be a manager. The next job, I may
           | be a manager or engineer and knowing someone on another team
           | that might be the right person for the job - and that
           | conversation might start at a happy hour.
        
           | senko wrote:
           | Family is a straw man, nobody's saying you have to marry the
           | company.
           | 
           | However, note that you're spending 8 hours most of your days
           | with these people. It is undoubtedly easier if the
           | relationship is cordial, friendly, and if you can banter with
           | them during the off moments.
           | 
           | There is a human element to every interaction and people are
           | not robots.
           | 
           | "You pay me, I return value, that's it" reduces you to a
           | nameless, faceless, replacable, fungible resource.
           | 
           | I would not like to work in a place where that's it.
        
             | mc32 wrote:
             | I'd restrain from banter with colleagues. You never know
             | who's listening or who will catch wind.
             | 
             | Don't mix biz and pleasure.
             | 
             | All workplaces are this place; some disguise it better.
        
               | CubsFan1060 wrote:
               | This is an extremely cynical take.
               | 
               | There's a middle ground between "we're family, I'll
               | sacrifice everything for you" and "I'll stab you in the
               | back as soon as I possibly can".
               | 
               | I think it's perfectly reasonable for the vast majority
               | of people to enjoy work more if they have a friendly
               | relationship with their coworkers. Does it benefit the
               | company to have happy employees? Sure. Does it benefit
               | the employees to be happy? Sure!
        
               | mc32 wrote:
               | It's okay to form superficial relationships at work. Some
               | may become real friendships, but that should be outside
               | company influence.
               | 
               | I don't want the company serving as intermediary. It
               | becomes friendly "-ism".
        
           | throwaway894345 wrote:
           | At the same time, I want to do good work while I'm on the
           | clock, and that requires collaborating with people. In my
           | experience, that collaboration goes better when I have some
           | "casual rapport" (not sure if there is a better term) with my
           | colleagues--people are more willing to work with me, exchange
           | favors, etc. In a physical environment, the requisite social
           | interactions happen more naturally, but in my new remote role
           | it seems like it requires a certain amount of intentionality.
           | And provided that social time is "on the clock" or otherwise
           | compensated, I don't see how I'm being exploited.
           | 
           | In other words, I agree with everything you're saying, but I
           | don't see how it rebuts team building.
        
         | dj_mc_merlin wrote:
         | > I'm firmly of the belief that if there is genuine social
         | interaction to be had, it will be had for the most part.
         | 
         | I'd agree with you any day except the current ones. Given
         | recent events, do you not Counter Strike Fridays might bring
         | some much needed social interaction? Yes, making them mandatory
         | would be stupid, but what company makes socializing events
         | mandatory?
        
           | [deleted]
        
         | goldcd wrote:
         | I agree.
         | 
         | I think the ideal would be that it just happens organically -
         | your employees get along, groups want to spend time together
         | outside of their employment, you reap the benefit when they're
         | working in it. It's invaluable to know what makes people tick
         | and how best to work with them.
         | 
         | If the groups don't form naturally, maybe try to 'seed' some.
         | Stick some cash behind a local bar, ask if anybody wants to go
         | karting after work, pop along for an informal 5-a-side on
         | Sunday morning etc. Never force it, though.
         | 
         | I was made aware of a 'fun event' that didn't get enough uptake
         | to hit it's KPI. Therefore people were encouraged to press-gang
         | their people - and you end up with a bunch of miserable people
         | all resenting the intrusion into their personal time and
         | everybody involved.
        
         | mbg721 wrote:
         | There's something to be said for a little social lubrication
         | humanizing the people you work with and making actual work
         | interactions better.
        
         | legitster wrote:
         | Hard disagree.
         | 
         | Leaving people to their own devices, you will have a couple of
         | go-getters who hobnob with managers and everyone else cut out
         | of the cliques.
         | 
         | Liking your coworkers is a mutually beneficial relationship for
         | everyone and setting aside structured time to do it makes it
         | more egalitarian.
        
         | pletnes wrote:
         | What if the work event allows for the first social interaction?
         | If there's no opportunity to get to know people from work, you
         | may not discover common interests, etc. I've certainly been
         | surprised a few times about colleagues I realized I didn't know
         | much about.
        
           | apabepa wrote:
           | A more natural way would be to arrange for people to work
           | together in smaller groups on tasks as part of the normal
           | work. If you provide this then I agree with the parent poster
           | if there is a social interaction to be had it will come. If
           | not that's OK as long as we can work together in reasonable
           | harmony. I value professionalism, if I can make a friend
           | through work that is great but it should not be the norm that
           | we all have to be friends to get along.
        
       | Fifer82 wrote:
       | I absolutely refuse to take part in these kind of primitive
       | experiences. If life has gotten to this dire point, spare the
       | team members time and do a course on management as it is likely
       | you need it.
        
       | fassssst wrote:
       | Counter-point: I hear from a lot of women that I work with that
       | too much video game talk makes them feel excluded. And many of
       | the die hard gamers I work with don't want to play casual games.
       | Video games aren't appealing to everyone, so carefully choosing
       | the right games for your team would be very important.
       | 
       | I've been making time for more one-on-ones and mentoring, which
       | has been going well for my team.
        
         | dairylee wrote:
         | It doesn't have to be something complex like playing a game of
         | League of Legends. Just playing something more accessible and
         | simple like Codenames or the Jackbox games works too.
        
       | legitster wrote:
       | We work in a small, seven person company. And with a small
       | company, we assumed working remote would be fine for us.
       | 
       | We found that everyone has become quite a bit more miserable. The
       | outgoing people are spinning their wheels furiously, and the
       | introverted employees got in these really bad mental funks.
       | 
       | I think we often forget that for a LOT of people out there, work
       | is the primary source of friendships and human relationships.
       | 
       | We started setting aside time specifically to do something fun
       | once a month and even as corny as it is, it really helps.
        
       | rsweeney21 wrote:
       | We've made a bunch of new hires since transitioning to remote. We
       | tried many things to help new employees feel a part of the team.
       | 
       | A few months ago we started playing Among Us twice a week for 30
       | minutes in an optional happy hour. It has been a ton of fun, and
       | has made a huge difference. You can't force people to socialize,
       | but if you give them something fun to do, it happens organically.
        
       | dudul wrote:
       | Maybe a naive question but has it been proved that teams of
       | friends are more productive than teams of coworkers who simply
       | respect each other and enjoy working together?
        
       | UI_at_80x24 wrote:
       | Whenever I hear about 'Gamify-ing work' or anything similar I
       | think of the movie Brazil.
       | 
       | I like to imagine that those exercise bikes/puzzles are an
       | example of this morphed into something horrible.
        
       | mawise wrote:
       | I try to do this with my team at least once a month for a couple
       | hours. Some games we've enjoyed:
       | 
       | Among Us: https://innersloth.itch.io/among-us
       | 
       | Telephone Pictionary: https://rocketcrab.com/game/drawphone
       | 
       | Codenames: https://codenames.game/
        
         | littlecranky67 wrote:
         | +1 on codenames. I played the board game pre-covid and the
         | current online version is browser based, robust, free to play
         | with no ads whatsover (except for the phyical game itself) and
         | no required signup.
        
         | sneak wrote:
         | Is it mandatory? If you assume a staff member has x hours
         | available each week for work, is this coming out of x (at the
         | expense of company business) or is it coming out of 168-x (and
         | thus reducing the staff member's time for sleep, shower,
         | cooking, family, et c)?
        
           | novok wrote:
           | In my experience these things are usually scheduled during
           | working hours as a meeting, and optional.
        
           | mawise wrote:
           | I do them as part of work hours, and while not mandatory I do
           | strongly encourage everyone to participate. I think the
           | increased team cohesion is well worth 2 hours a month of
           | "lost" productivity.
        
         | robotmay wrote:
         | Among Us is a great laugh, we did that as a team last week.
         | Getting your colleague thrown out an airlock for a murder you
         | committed yourself never gets old.
        
       | iso1631 wrote:
       | Great. During work hours.
        
       | goldcd wrote:
       | I always felt that most "enforced-fun-games" were excellent at
       | team building. Being "asked to cross an imaginary river" etc is a
       | great way to unite the humble employees in their universal
       | loathing of their woefully mis-guided management. Always had a
       | niggling feeling that the 'bad games' couldn't be that bad by
       | accident. ("Look, everybody hates everybody - could we push some
       | more hate towards us, so they at least talk to each other?")
       | 
       | Or there are the "split into small groups to do a task" tasks,
       | which are usually won by teams where one person 'just does it',
       | whilst the rest are bickering around how to break down the task
       | and assign r&r. Again, not sure if this is the point, but you
       | very rapidly notice which of your colleagues are both loud and
       | useless.
       | 
       | Oh and final whine, 'the prizes' There doesn't need to be one -
       | but if there is, could it please be something that's actually
       | wanted? Branded merch, $100 Apple voucher, ask the CEO a question
       | etc...
       | 
       | ..actually, I wouldn't mind asking if his bonus is an f'in polo
       | shirt.
        
         | aaron-santos wrote:
         | > the 'bad games' couldn't be that bad on purpose.
         | 
         | Is it the same reason that hazing create shared trauma which we
         | cope with by forming bonds?
        
           | goldcd wrote:
           | Exactly - wish I'd plucked that word.
           | 
           | Team-building is the only legal form of hazing allowed by
           | companies. Now that's not to say all Team-building is hazing
           | - but...
        
         | devlopr wrote:
         | Ask the CEO a question as a prize? Can I forefit my winnings?
         | 
         | Maybe it's me but I can't think of any question that would
         | produce an answer of information I didn't know and actually
         | want to know. From any CEO.
         | 
         | What would you ask Musk? Or your own CEO if you had the chance?
        
           | acntr_employee wrote:
           | I would ask, how he can sleep at night knowing that women
           | earn significantly less than their male counterparts. Or how
           | he would explain around 100% difference in salaries for the
           | exact same job depending on the person.
        
             | devlopr wrote:
             | Asking that question after winning an employee game
             | wouldn't give you much insight. He or she would say they
             | are working towards some goal and ask you to join the
             | committee on women's pay.
             | 
             | If you asked HR they will probably give you more of an
             | honest answer. We are trying to pay people as little as
             | possible.
        
       | crazygringo wrote:
       | There's a subset of employees who really like games. Many places
       | I've worked, those employees stay long after hours pulling out
       | board games, video games, etc.
       | 
       | But there's another (probably larger?) subset of employees who
       | like casual conversation, coffee, drinking, little 5 minute chats
       | in the kitchen, and who have little to no interest in games. I
       | don't think the proposal is going to do much for this subset.
        
         | dfxm12 wrote:
         | The game isn't the point, and to that end, picking the right
         | game is critical. I mean, if you don't like games, but are
         | interested in chit chat, you can make small talk over a game of
         | war or go fish. That might not be possible over a game of
         | league of legends.
        
       | tomaszs wrote:
       | I can confirm it is true. Often when meeting new teams i get
       | Summon The JSON decks with me. It is great to just hang out a
       | little bit, play and talk. It takes away the steam from official
       | team formulation.
       | 
       | I am strong believer that such creating human relationships
       | between teammates solves a lot of trouble down the road.
        
       | legitster wrote:
       | I want to strongly recommend the game Wavelength (there is an app
       | and several online knock offs: https://longwave.web.app/)
       | 
       | It's very casual and doubles as a wonderful conversation starter.
        
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       (page generated 2021-02-01 23:02 UTC)