[HN Gopher] Picmunge: An Image-Processing Pipeline
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Picmunge: An Image-Processing Pipeline
Author : leephillips
Score : 10 points
Date : 2021-01-31 20:40 UTC (2 hours ago)
(HTM) web link (picmunge.cvservant.com)
(TXT) w3m dump (picmunge.cvservant.com)
| omershapira wrote:
| If someone were to take this seriously, a node-based image editor
| on the web is well-overdue, from a technology and UI perspective.
|
| Apple (nreal) Shake is exactly 25 years old today, and many other
| interactive framerate node-based image tools
| (nuke/smoke/fusion/touchdesigner/substance painter) run on
| machines with a fraction of the compute a web browser has
| nowadays.
|
| p.s - the backend makes you much slower, most of these image
| transformations are less than 10 lines of non-shader code :)
| leephillips wrote:
| Yeah, I guess it could be snappier if everything were computed
| in the browser. But doing the processing on the back end lets
| me use any technology I want. Some of the transformations are
| actually fairly involved.
| ur-whale wrote:
| Nothing Real's Shake [1] was a really amazing piece of tech,
| especially it's ability to go back and forth from a DAG of
| image processing nodes to a full blown C-style (yet actually
| functional) compiled programming language.
|
| It's kind of surprising nothing similar has cropped up in the
| OpenSource world in the last 20+ years.
|
| [1] https://en.wikipedia.org/wiki/Nothing_Real
| leephillips wrote:
| Mainly an amusement, but might be useful. I wanted to experiment
| with a user interface to a pipeline of transformations, where the
| order of transformations can be altered by direct manipulation,
| and each transformation can be tuned by changing a parameter.
|
| Could be monetized by charging a small amount for the high-
| resolution download.
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(page generated 2021-01-31 23:01 UTC)