[HN Gopher] My 3D maze game for the ZX Spectrum
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       My 3D maze game for the ZX Spectrum
        
       Author : todsacerdoti
       Score  : 72 points
       Date   : 2021-01-29 10:26 UTC (1 days ago)
        
 (HTM) web link (jamesmead.org)
 (TXT) w3m dump (jamesmead.org)
        
       | flohofwoe wrote:
       | I recently stumbled over a 3D maze game from 1982 on 8-bit Ataris
       | which pretty much blew my mind because of how advanced it looked
       | for the year 1982 running on an 8-bit home computer designed in
       | the late 70's:
       | 
       | https://www.youtube.com/watch?v=jmfNMo6kHpA
       | 
       | It might not be the first "3D" maze game, but I think it's the
       | first one with free movement and camera rotation?
        
         | tartoran wrote:
         | Not bad at all for 1982. I almost have a hard time believing it
        
           | bartread wrote:
           | Yeah, that's pretty amazing. Very Wolfenstein-esque. I don't
           | think I could deal with the sound effects for very long, but
           | you can always turn the volume down and put on some music
           | instead to enjoy the 3D graphics.
        
           | flohofwoe wrote:
           | Probably helped a lot by the Atari 400/800/XL/XE hardware
           | architecture [1], which was basically the Amiga's little
           | 8-bit brother (same design team). For instance there was a
           | display list coprocessor which worked much like the Amiga's
           | copper and could modify display attributes independent from
           | the CPU. Of course I don't know how much of this was actually
           | used in this Wayout game.
           | 
           | [1] https://en.wikipedia.org/wiki/Atari_8-bit_family
        
       | ionwake wrote:
       | So weirdly I have this book, its the one thing I kept from my
       | spectrum days. Does anyone want it?
        
         | pthreads wrote:
         | Yes, please and thank you (email in profile)! I have fond
         | memories of using my ZX Spectrum 48K. I still have it in
         | working condition, just need to find a PAL to NTSC converter.
        
         | incanus77 wrote:
         | I would absolutely put this to good use if it's not taken
         | already -- website in my profile.
        
         | mattl wrote:
         | Maybe send it to Jason Scott at the Internet Archive so it can
         | be seen by everyone?
        
       | djaychela wrote:
       | The zx81 game 3D monster maze was my first experience of actually
       | being frightened of the outcome of a computer game - despite the
       | graphics being almost non-existent, the way the text came up
       | about it just terrified my 10 year old self!
       | 
       | How times have changed - I wouldn't mention to my kids that this
       | used to scare me,they'd laugh themselves to death!
        
       | pjmlp wrote:
       | Funny the mention of the surviving copies being the Portuguese
       | translation.
       | 
       | I started computing around 1986, the books from Tempos Livres
       | were available in most libraries.
       | 
       | I only got a couple of them, occasional bought by my parents as
       | gifts, and nowadays when I happen to see one in a some book fair
       | where they are trying to get rid of them, I rescue them from
       | certain death.
        
       | bonkabonka wrote:
       | Interesting! I was exposed to a "3D" dungeon crawler
       | (Wizardry[0]) on the Apple II in September of the same year.
       | 
       | I do wonder if 3D Monster Maze truly qualifies as "the world's
       | first ever 3D game on a home computer" given that the lead
       | programmer didn't own one of the machines until April of '81 and
       | that the commercial release occurred the following year (at least
       | according to the article on Wikipedia - the sidebar says
       | published 1981 so it's contradictory).
       | 
       | The birthday anecdote seems plausible but if Wizardry was in
       | development for more than six months then it predates 3D Monster
       | Maze.
       | 
       | [0]: https://en.wikipedia.org/wiki/Wizardry
        
         | leoc wrote:
         | In any case the 8-bit-micro maze games are all handily predated
         | by https://en.wikipedia.org/wiki/Maze_War , which unlike all of
         | them (AFAIK) is also a head-to-head multiplayer shooter with
         | netplay, a much more direct precedent for the ID and post-ID
         | FPSes.
         | 
         | The thing that's underpraised about _3D Monster Maze_ is the
         | quality of the writing and art. It 's an (AFAICT) pretty
         | unusual early highpoint of comic storytelling in computer
         | games, which in some ways makes it as much the forerunner of
         | _Portal_ as anything else.
        
       | jansan wrote:
       | Sorry to misuse this for asking a slightly unrelated question.
       | There may be people with knowledge of the ZX81 reading now, so
       | here we go: I remember vaguely that on the ZX81 if you pressed a
       | key too hard, the computer would perform a hard reset. I am
       | pretty sure that this was how my friend's ZX81 behaved, but I
       | would like to know if this was only on his computer or if this
       | was a general problem with the ZX81. Does anybody know?
        
         | mpclark wrote:
         | If you had a ram expansion pack fitted an overly enthusiastic
         | key press could cause it to wobble - it was only held in place
         | by a connector which fitted onto the zx81's circuit board iirc,
         | and that could cause a power cycle
        
           | nickt wrote:
           | Can confirm, definitely RAM pack wobble. Still makes me
           | shudder!
           | 
           | Memotech solved this problem by having a lower-profile RAM
           | pack that included a piece of Velcro so the connector stayed
           | secure.
           | 
           | https://www.nightfallcrew.com/27/09/2013/memotech-
           | memopack-1...
        
           | darrenf wrote:
           | Can concur with all the other responders to this post. You
           | could buy official "wobble stoppers", but my dad made one
           | from corrugated cardboard and a LOT of gaffer tape.
           | 
           | I used to type programme listings+ in, blind, while my family
           | watched something on TV. When I thought I was done, I'd ask
           | them to switch the aerial cable over so we could play
           | whatever game I believed I'd transcribed. Having suffered
           | from unknown RAM pack wobble during the process was gutting,
           | but on the flipside it was amazing when I'd got it right, or
           | almost right - and whatever mistakes I'd made forced me to
           | learn how to debug software. A skill that pays the bills
           | almost 40 years on :)
           | 
           | + from ZX Computing, or some multi-platform books from the
           | library
        
             | jansan wrote:
             | Awesome story, especially that blind typing.
             | 
             | In Germany later (for the C64) we had a computer magazine
             | that listed programs in hex code. There was a special hex
             | editor to input these programs and each line had a check
             | sum, so we could easily see if there was a typo in our
             | program. But at one time there was a typo in the printed
             | hex code, oh dear...
        
           | djaychela wrote:
           | Yes, I remember my friend who had the ZX81 originally took
           | great pains to make sure the table was stable and you
           | shouldn't knock it - we didn't realise how serious it was
           | until it died when we were typing code in and it died.
           | 
           | I think his dad ended up taping it in place so that it was
           | less likely.
        
           | mgkimsal wrote:
           | IIRC there were ribbon cables for sale you could use to
           | attach the ram pack to the zx81, eliminating the wobble. I
           | seem to remember seeing ads for those in the back of some
           | magazines. I know it was all about cost, but had Sinclair
           | just bundled a ribbon cable connector, the entire
           | "wobblegate" would never have been a thing.
        
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       (page generated 2021-01-30 23:02 UTC)