[HN Gopher] Syngen: A library for audio game development
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       Syngen: A library for audio game development
        
       Author : ClawsOnPaws
       Score  : 47 points
       Date   : 2021-01-27 16:24 UTC (6 hours ago)
        
 (HTM) web link (shiftbacktick.io)
 (TXT) w3m dump (shiftbacktick.io)
        
       | germinalphrase wrote:
       | Can anyone share a favorite example of an audio game?
        
         | [deleted]
        
         | smoe wrote:
         | There are a number of ear training or general practice apps for
         | musicians that have been gamified
         | 
         | E.g. https://youtu.be/2QQ-VDlPpA4
         | 
         | Think would be cool to use such a library to make an audio
         | based puzzle game where you need to develop your hearing skills
         | as you proceed and don't expose any of the music theory behind
         | it to the player.
        
       | codezero wrote:
       | This is neat, when I was in college I was obsessed with making
       | audio only games with Allegro as a game library and basically
       | just used trigonometry for spatial audio.
       | 
       | One of my games was a techno song where each part of the track
       | was an NPC and you had to avoid one of the beats while chasing
       | down the others using WSAD with no visible references.
       | 
       | I always wanted to translate that into the real world with a
       | mobile device + gps and an open field to actually chase unseen
       | sounds :)
        
         | c3534l wrote:
         | You could certainly do it inside a single room with a camera.
         | I'm sure there are plenty of libraries tracking a person's
         | movement within a single area, since its used it VR and AR.
        
           | codezero wrote:
           | Oh for sure. Though I'll say if you had a ominous beating
           | sound chasing you in a small room you're going to leap into a
           | wall not to get hit :)
        
       | JKCalhoun wrote:
       | Were there any audio samples that I missed? I want to hear what
       | it sounds like (short of pulling sources, building, pulling down
       | examples ....).
        
         | smcnally wrote:
         | Syngen audio is synthesized via Web Audio API rather than
         | sample-based. You can play the author's example projects on
         | itch.io and view their videos on YT to hear in-game audio
         | examples.
         | 
         | https://shiftbacktick.itch.io/ https://youtu.be/WxExTdjoIMo
        
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       (page generated 2021-01-27 23:01 UTC)