[HN Gopher] Syngen: A library for audio game development
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Syngen: A library for audio game development
Author : ClawsOnPaws
Score : 47 points
Date : 2021-01-27 16:24 UTC (6 hours ago)
(HTM) web link (shiftbacktick.io)
(TXT) w3m dump (shiftbacktick.io)
| germinalphrase wrote:
| Can anyone share a favorite example of an audio game?
| [deleted]
| smoe wrote:
| There are a number of ear training or general practice apps for
| musicians that have been gamified
|
| E.g. https://youtu.be/2QQ-VDlPpA4
|
| Think would be cool to use such a library to make an audio
| based puzzle game where you need to develop your hearing skills
| as you proceed and don't expose any of the music theory behind
| it to the player.
| codezero wrote:
| This is neat, when I was in college I was obsessed with making
| audio only games with Allegro as a game library and basically
| just used trigonometry for spatial audio.
|
| One of my games was a techno song where each part of the track
| was an NPC and you had to avoid one of the beats while chasing
| down the others using WSAD with no visible references.
|
| I always wanted to translate that into the real world with a
| mobile device + gps and an open field to actually chase unseen
| sounds :)
| c3534l wrote:
| You could certainly do it inside a single room with a camera.
| I'm sure there are plenty of libraries tracking a person's
| movement within a single area, since its used it VR and AR.
| codezero wrote:
| Oh for sure. Though I'll say if you had a ominous beating
| sound chasing you in a small room you're going to leap into a
| wall not to get hit :)
| JKCalhoun wrote:
| Were there any audio samples that I missed? I want to hear what
| it sounds like (short of pulling sources, building, pulling down
| examples ....).
| smcnally wrote:
| Syngen audio is synthesized via Web Audio API rather than
| sample-based. You can play the author's example projects on
| itch.io and view their videos on YT to hear in-game audio
| examples.
|
| https://shiftbacktick.itch.io/ https://youtu.be/WxExTdjoIMo
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