[HN Gopher] Show HN: Sokyokuban, a puzzle game in a non-Euclidia...
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       Show HN: Sokyokuban, a puzzle game in a non-Euclidian world
        
       Author : jaspervdj
       Score  : 80 points
       Date   : 2021-01-24 15:42 UTC (7 hours ago)
        
 (HTM) web link (sokyokuban.com)
 (TXT) w3m dump (sokyokuban.com)
        
       | rob_sully wrote:
       | interesting. I struggled to understand how to orientate the moon
       | shapes but got it near the end.
        
       | tartoran wrote:
       | Cool and spicy. I used to play sokoban as a kid and quickly
       | figured out how to play it. I just wish the gameboard was larger,
       | it is quite crammed but still playable on the phone.
        
       | donaldihunter wrote:
       | It doesn't advance past the first level for me, on mobile (ios)
       | 
       | Edit: after exiting Chrome, now it's rendering the controls at
       | bottom of the screen.
       | 
       | Edit: and it's really fun.
        
       | parisianka wrote:
       | Cool and vaporwavely, can I add it to my StumbleUpon-like
       | website, here:
       | 
       | https://sharkle.com
        
         | Agentlien wrote:
         | Wow, I haven't seen anyone reference Stumble Upon in a very
         | long time.
         | 
         | I'm going to check this out.
        
         | jaspervdj wrote:
         | Of course!
        
           | parisianka wrote:
           | Thanks, please add a vaporwave-like soundtrack, and I will
           | gladly put it on another one, dedicated to audio experiments
           | (it will bring you some nice traffic).
        
       | ArtWomb wrote:
       | Very cool. There are tons of non-Euclidean video game
       | experiments. But this one is actually fun and definitely has
       | potential ;)
       | 
       | One possible improvement is to add another degree of freedom for
       | player movement. Being ability to rotate the sphere and see where
       | you are located in relation to the goals would help. And make
       | touch screen play really immersive.
        
       | wodenokoto wrote:
       | Code Parade on Youtube has some nice tech demo for non-euclidean
       | 3D game engine.
       | 
       | "Non-Euclidean Worlds Engine" -
       | https://www.youtube.com/watch?v=kEB11PQ9Eo8
       | 
       | "Spherical Geometry Is Stranger Than Hyperbolic" -
       | https://www.youtube.com/watch?v=yY9GAyJtuJ0
        
         | zenorogue wrote:
         | The first one of these videos is not about non-Euclidean
         | geometry, though.
         | 
         | There are many cool 2D and 3D non-Euclidean games already
         | existing and several cool new projects in development, see:
         | https://medium.com/@ZenoRogue/non-euclidean-geometry-and-gam...
        
       | xvedejas wrote:
       | How does one define a coordinate system on such a grid? I
       | considered making a game with the same kind of grid (five squares
       | meet at each corner) but I just couldn't figure out how to
       | individually address each cell in a way which allows easily
       | finding which other cell IDs must be neighbors.
        
         | zenorogue wrote:
         | I have written a quite detailed explanation of this here:
         | http://roguetemple.com/z/hyper/dev.php
        
           | jaspervdj wrote:
           | I second this as a great resource! Your game HyperRogue was
           | also a big inspiration for this game.
        
         | elitepleb wrote:
         | https://www.redblobgames.com/grids/hexagons/ is the goto
         | resource for this, at least for hexagons
        
           | zenorogue wrote:
           | It is a great resource for Euclidean hexagons, but non-
           | Euclidean tilings are a different thing. (He does a bit of
           | spherical geometry in his other articles.)
        
         | 2mol wrote:
         | There is a teensy explanation on the about page:
         | https://sokyokuban.com/#about
         | 
         | I'm sure the authors would also be more than happy to answer
         | that question.
        
       | cs702 wrote:
       | Please add game instructions!
        
       | makach wrote:
       | Coool! I love sokoban! Finally new levels! Woohoo! Just gotta
       | say, this is a great game,
       | 
       | some quality of life changes could be
       | 
       | - click to move automatically to cell if unobstructed
       | 
       | - scoreboard
       | 
       | - what is the lowest amount of moves for the levels?
        
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       (page generated 2021-01-24 23:01 UTC)