[HN Gopher] Show HN: Sokyokuban, a puzzle game in a non-Euclidia...
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Show HN: Sokyokuban, a puzzle game in a non-Euclidian world
Author : jaspervdj
Score : 80 points
Date : 2021-01-24 15:42 UTC (7 hours ago)
(HTM) web link (sokyokuban.com)
(TXT) w3m dump (sokyokuban.com)
| rob_sully wrote:
| interesting. I struggled to understand how to orientate the moon
| shapes but got it near the end.
| tartoran wrote:
| Cool and spicy. I used to play sokoban as a kid and quickly
| figured out how to play it. I just wish the gameboard was larger,
| it is quite crammed but still playable on the phone.
| donaldihunter wrote:
| It doesn't advance past the first level for me, on mobile (ios)
|
| Edit: after exiting Chrome, now it's rendering the controls at
| bottom of the screen.
|
| Edit: and it's really fun.
| parisianka wrote:
| Cool and vaporwavely, can I add it to my StumbleUpon-like
| website, here:
|
| https://sharkle.com
| Agentlien wrote:
| Wow, I haven't seen anyone reference Stumble Upon in a very
| long time.
|
| I'm going to check this out.
| jaspervdj wrote:
| Of course!
| parisianka wrote:
| Thanks, please add a vaporwave-like soundtrack, and I will
| gladly put it on another one, dedicated to audio experiments
| (it will bring you some nice traffic).
| ArtWomb wrote:
| Very cool. There are tons of non-Euclidean video game
| experiments. But this one is actually fun and definitely has
| potential ;)
|
| One possible improvement is to add another degree of freedom for
| player movement. Being ability to rotate the sphere and see where
| you are located in relation to the goals would help. And make
| touch screen play really immersive.
| wodenokoto wrote:
| Code Parade on Youtube has some nice tech demo for non-euclidean
| 3D game engine.
|
| "Non-Euclidean Worlds Engine" -
| https://www.youtube.com/watch?v=kEB11PQ9Eo8
|
| "Spherical Geometry Is Stranger Than Hyperbolic" -
| https://www.youtube.com/watch?v=yY9GAyJtuJ0
| zenorogue wrote:
| The first one of these videos is not about non-Euclidean
| geometry, though.
|
| There are many cool 2D and 3D non-Euclidean games already
| existing and several cool new projects in development, see:
| https://medium.com/@ZenoRogue/non-euclidean-geometry-and-gam...
| xvedejas wrote:
| How does one define a coordinate system on such a grid? I
| considered making a game with the same kind of grid (five squares
| meet at each corner) but I just couldn't figure out how to
| individually address each cell in a way which allows easily
| finding which other cell IDs must be neighbors.
| zenorogue wrote:
| I have written a quite detailed explanation of this here:
| http://roguetemple.com/z/hyper/dev.php
| jaspervdj wrote:
| I second this as a great resource! Your game HyperRogue was
| also a big inspiration for this game.
| elitepleb wrote:
| https://www.redblobgames.com/grids/hexagons/ is the goto
| resource for this, at least for hexagons
| zenorogue wrote:
| It is a great resource for Euclidean hexagons, but non-
| Euclidean tilings are a different thing. (He does a bit of
| spherical geometry in his other articles.)
| 2mol wrote:
| There is a teensy explanation on the about page:
| https://sokyokuban.com/#about
|
| I'm sure the authors would also be more than happy to answer
| that question.
| cs702 wrote:
| Please add game instructions!
| makach wrote:
| Coool! I love sokoban! Finally new levels! Woohoo! Just gotta
| say, this is a great game,
|
| some quality of life changes could be
|
| - click to move automatically to cell if unobstructed
|
| - scoreboard
|
| - what is the lowest amount of moves for the levels?
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(page generated 2021-01-24 23:01 UTC)