[HN Gopher] Introduction: User's Guide to Empire (1991)
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Introduction: User's Guide to Empire (1991)
Author : segfaultbuserr
Score : 13 points
Date : 2021-01-24 11:42 UTC (11 hours ago)
(HTM) web link (www.empire.cx)
(TXT) w3m dump (www.empire.cx)
| tra3 wrote:
| Main page has more info: https://www.empire.cx/
|
| > Empire is a real time, multiplayer, Internet-based game,
| featuring military, diplomatic, and economic goals.
|
| Why link to a wall of text? Am I missing something?
|
| Has anyone played it?
| john-tells-all wrote:
| I played Empire! I loved it! Or, I tried to love it, it was _way_
| too complex for me to understand. I poked around, tried to build
| some things, then left.
|
| Nowadays I watch Youtubers play Rimworld, a spiritual descendant
| of Empire. :)
| kjhughes wrote:
| If you enjoy playing Factorio, Age of Empires, 0 A.D, Clash of
| Clans, or other such modern RTS games, you probably would have
| loved Empire.
|
| Think Age of Empires via a command line over the Internet (pre-
| web) in open source.
|
| Empire was the context for one of my favorite, earliest
| programming hacks. Games went on for weeks, sometimes months, in
| real-time, 24/7. After meticulously expanding and building and
| tuning a country's economy, the stakes were high to run the
| country efficiently and be able to persevere when inevitable
| conflicts arise. Intense battles, driven by leaders via command
| line interfaces at any time of day or night, were common.
|
| Ve (Visual Empire) was an offline, visual map based on curses
| (https://en.wikipedia.org/wiki/Curses_(programming_library)) that
| was helpful strategically but of minimum use tactically in the
| heat of battle. To gain a tactical advantage, JustUs adapted it
| to be a command center. While opponent leaders were rushing to
| type individual military and economic commands, re-issue map
| display commands, re-issue status commands, etc to see the
| results of an attack or economic tweak, JustUs could coolly issue
| "super commands" that aggregated the basic commands to achieve
| higher level goals, immediately updating the state of the world
| in two dimensions rather than one. A single super command
| typically would expand to dozens of primitive commands, all
| issuing in fractions of a second rather than many minutes,
| yielding significant advantages in battle and economic
| management. One ally with whom I shared Veo (Visual Empire
| Online), Keith Graham, aka Dreamlands, contributed some
| pathfinding code that found least cost routing between two points
| on the map -- very useful in super commands that could resupply
| entire regions of the economy or battlefield rather than the
| sector-to-sector primitive commands that came with the game's
| stock client.
|
| Nowadays, many multiplayer games prohibit programmatic access for
| understandable fairness reasons -- not everyone can code.
| However, back then, it was a lot of fun, and I'm not sure whether
| I enjoyed the game or the hacking more.
|
| Broken links note: Some of the links that are broken on the
| empire.cx site, including the original Empire Hall of Fame
| posting
| (http://www.wolfpackempire.com/firstempirehalloffame.txt), are
| operational when viewed from http://www.wolfpackempire.com/
| instead.
| evgen wrote:
| Wow, what a blast from the past. Playing Empire was a favorite
| obsession in my undergrad years (Batak was my preferred country
| name back in the day.) I loved the explore and expand part of
| the game, building countries and setting up a productive
| economic engine. The fighting? Not so much. I was a tasty
| little hors d'oeuvre for someone better at conquest in the
| later stages of the game. The luckiest someone like that could
| get would be to have me on their border to set up a well run,
| but ineptly defended country.
|
| Good times.
| kjhughes wrote:
| Hey Batak! You're being way too modest, but agreed, good
| times!
|
| The opening @evgen mentioned would involve exploring out to
| unowned, undeveloped sectors known as "wilderness", which
| would have various natural resources that could be developed
| once occupied and populated. Wiring up a balanced economy
| that could support continued expansion quickly was a fun
| challenge.
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(page generated 2021-01-24 23:01 UTC)