[HN Gopher] YoYo Games Is Now Part of Opera
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YoYo Games Is Now Part of Opera
Author : doppp
Score : 28 points
Date : 2021-01-20 14:41 UTC (8 hours ago)
(HTM) web link (www.yoyogames.com)
(TXT) w3m dump (www.yoyogames.com)
| otar wrote:
| I still remember the days when as a child (age 11-12 or smth) I
| was asking my parent few more hours before bed to complete
| another chapter of my game in GameMaker. It was such a fun,
| probably it pushed me towards coding.
|
| Mark Overmars, thank you!
| yNeolh wrote:
| Wow, Game Maker 5.1 or something like that is how I started
| programming, Its drag & drop was super easy to use, and then you
| could add code blocks and program in a language near to C I
| think.
|
| I didn't like the YoyoGames look and prices, but GM and its
| author Marks Overmas, which I think left the project years ago,
| are part of my past so I really hope with this acquisition they
| can make it work.
| decko wrote:
| Same here! Mark was like a hero to me back then as I was
| learning Delphi (which Game Maker was written in at the time)
| as a teenager. I even asked him some questions about Delphi but
| I don't remember if he answered.
| iratewizard wrote:
| I'm in the same boat, having Game Maker as my first
| introduction to programming. When I was using it, though, drag
| & drop + scripting hit a wall pretty quickly and you have to
| figure out how to create a dll.
| anthk wrote:
| Otter Browser tries to be a libre rebirth of Opera 12, BTW.
| azhenley wrote:
| I hope they continue to support and improve GM!
| dgellow wrote:
| Opera has become such a weird company and product. Does anyone
| understand what they are trying to do?
| pjmlp wrote:
| Trying to survive I guess, hunting for the portfolio that will
| keep them afloat.
| jakub_g wrote:
| The takeover sounds weird at first, but
| https://www.opera.com/gx is actually probably a good idea.
|
| Mainstream browsers like Chrome are generic those days and
| believe they deserve 100% CPU, RAM and network. Innovation in
| UI/UX have been stagnant with little changes. Most development
| is about APIs and other internals. Anything that will have
| impact on less than 2B users is not prioritized / not worth the
| effort. And doing significant changes for 2B users is risky.
|
| Meanwhile Opera takes a market niche, bundles multiple things
| to target this market niche and improve their UX considerably.
|
| The browser is _user agent_ but the market leaders sometimes
| forget it. Then smaller players show up and often come with
| some really nice things.
| keeganpoppen wrote:
| the ability to run the browser throttled at < 25% CPU and
| 500MB of RAM is actually amazing if you like having the
| audacity to keep your browser open while playing any modern
| video game
| butz wrote:
| How GameMaker compares to Godot Engine?
| lightspot21 wrote:
| I've used both. Godot is so, so much more natural and flexible.
| TomGullen wrote:
| Interesting move, and looks like it was sold for $10MM, down
| $6.4mm from their initial sale to Playtech (although some of that
| price might be performance related bonuses). I would of thought
| given the Covid pandemic GameMaker should of benefited.
|
| Looks like a potential focus on the Opera GX browser which I'm
| still not entirely sure what the benefit of the product is
| exactly. I expect will be made clear in time!
|
| (Disclosure am a founder of a competing company in the space)
| einszwei wrote:
| > I would of thought given the Covid pandemic GameMaker should
| of benefited.
|
| I can confirm this. A few of my friends picked up game
| development as hobby. Although they went for Construct 3
| because it had better UI and was based on web technologies.
|
| EDIT: Was pleasantly surprised to know that you are working on
| construct.
| waynecrescent wrote:
| >based on web technologies
|
| how is that a plus?
| einszwei wrote:
| Primarily because it is easier compared to compiling
| binaries for different OSs. It is quicker to get something
| simple running and share it with others.
| TomGullen wrote:
| It's been a huge plus for a lot of distance learning during
| Covid where students have a wide variety of devices (eg
| Chromebooks) and can all run Construct 3.
| TomGullen wrote:
| Yes am one of the founders! Always a thrill to see comments
| like yours and hear how your friends went Construct 3!
| offtop5 wrote:
| Is it possible that dominance of engines like unity and unreal
| actually make it hard for these small engine to compete. I love
| unity and unity taught me how to program but I don't want to
| live in a world which is basically only Unity development.
|
| Like I see the bolt integration for Unity as being a direct
| shot at no code engines
| shiburizu wrote:
| Unity/Unreal visual scripting still carries all the baggage
| of understanding a bunch of concepts inherent to those
| engines that visual scripting will not handwave.
|
| This is not true of Construct, GDevelop, et al which have
| spent a ton of engineering time to abstract all of the
| engine's underpinnings to make it all very easy to understand
| for the newcomer to make working behaviors with visual
| scripting. There isn't any silver bullet to this for Unity
| and Unreal and for that reason there will always be at least
| a small market for editors that have significantly less
| learning curve.
|
| These visual scripting engines are probably eating
| GameMaker's lunch since GML predates a lot of modern
| alternatives such as aforementioned scripting and JavaScript
| support in modern engines with more power available to savvy
| users.
| offtop5 wrote:
| That's a good point.
|
| I'll probably stick with unity just because I really love
| programming in it, but I can imagine some of my non-
| technical friends enjoying the above engines.
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