[HN Gopher] Raymarching Distance Fields (2008-2020 compilation)
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Raymarching Distance Fields (2008-2020 compilation)
Author : itronitron
Score : 76 points
Date : 2021-01-09 18:08 UTC (4 hours ago)
(HTM) web link (iquilezles.org)
(TXT) w3m dump (iquilezles.org)
| andybak wrote:
| Great piece on iq's work on Pixar's brave that gives a sense of
| how unusual his approach was:
| https://www.cgw.com/Publications/CGW/2012/Volume-35-Issue-4-...
| xyproto wrote:
| Inigo Quilez is such an inspiration when it comes to math, the
| demoscene and graphics programming in general. Hope he lives to
| be 120 and keeps it up.
| andybak wrote:
| Raymarching stuff looks incredible in VR but most of the
| available examples are web-based and the overhead of WebGL for a
| technique that relies on raw GPU throughput often kills it.
|
| Someone really needs to update this to work with current headsets
| and controllers: https://github.com/jimbo00000/RiftRay
|
| (it works on the Rift last time I checked but uses the original
| 3DOF remove for interactions)
| HammadB wrote:
| I think it's interesting to explore how different data
| representations in computer graphics are taking advantage of ever
| improving GPUs to enable new applications/workflows. The two I
| know of most are SDFs and Image-based rendering techniques like
| light fields, primarily as Neural Radiance Fields. Are there any
| other interesting ones emerging?
| corysama wrote:
| PS4's _Dreams_ is pretty advanced voxel tech. Quite a bit has
| been written about how it works.
| cma wrote:
| It uses SDFs as well, in both the voxel representation and in
| the stored operations that generate it.
| rsp1984 wrote:
| I was actually looking for some resources on this but
| couldn't find much. Do you have any pointers? I saw Alex
| Evan's excellent talk from 5 years ago [1], which sparked my
| interest.
|
| [1] https://www.youtube.com/watch?v=u9KNtnCZDMI
| Cmortoc wrote:
| For anyone interested in computer graphics, I find Inigo Quilez's
| site (https://iquilezles.org/www/index.htm) more helpful than
| most of the textbooks on my shelf.
| tempnowreal wrote:
| Im very interested to learn about computer graphics but the
| more I look into it I kinda feel its a niche field and not much
| strutted resource or curriculum is available. Would you have
| any tips on where I should start?
| foo_barrio wrote:
| These types of sites are where I too learned most of the
| graphics programming I know. My favorite when I was young was
| "The good-looking textured light-sourced bouncy fun smart and
| stretchy page" still available here:
|
| *
| https://web.archive.org/web/20160519071801/http://freespace....
| riggsdk wrote:
| Oh my... I had been searching for that page for ages... I
| couldn't remember what it was called. Thanks! That old gem is
| gold!
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