[HN Gopher] Roblox raises $520M at $29.5B valuation
       ___________________________________________________________________
        
       Roblox raises $520M at $29.5B valuation
        
       Author : Impossible
       Score  : 118 points
       Date   : 2021-01-07 06:27 UTC (16 hours ago)
        
 (HTM) web link (venturebeat.com)
 (TXT) w3m dump (venturebeat.com)
        
       | ArtWomb wrote:
       | Congrats Roblox! Now start paying kids to make your games, set up
       | a USD/RBX free exchange, and watch that valuation skyrocket even
       | further ;)
        
         | HomeDeLaPot wrote:
         | They paid community game creators over $100 million last year:
         | https://corp.roblox.com/2019/08/roblox-developers-set-earn-1...
        
       | contingencies wrote:
       | https://www.crunchbase.com/organization/roblox/company_finan...
        
       | impulser_ wrote:
       | That's more than the value of Take-Two, and nearly the value of
       | EA.
       | 
       | Take-Two's Q revenue is nearly 4x Roblox.
        
         | adamnemecek wrote:
         | The big diff is that roblox is a platform and has more room to
         | grow.
        
       | tomatotomato37 wrote:
       | Wait I'm confused. When did roblox turn from a janky lego clone
       | from the neopets era into something worth 11 figures? Do they
       | have some sort of massive international userbase or hit mobile
       | app I'm not aware of? That's nearly half that of Blizzard of WoW
       | fame.
        
         | dharmab wrote:
         | Roblox is an extremely robust modding platform and they allow
         | modders to make money. There are entire commercial studios who
         | build games withn Roblox.
        
         | nolroz wrote:
         | Over half of us kids are playing it. There are millions of user
         | created games and worlds.
        
           | beckingz wrote:
           | But why?
           | 
           | It was a fine game when I last played it 10 years. What have
           | they added that make it so good?
        
             | specialist wrote:
             | My older nephew plays FortNite, the younger plays Roblox.
             | Best as I can tell, they're social hubs, serving the same
             | function as the MUDs my generation (dial-up BBS) played.
             | The actual gaming parts are just the backdrop, like
             | nightclub themes (jazz, EDM, rock).
             | 
             | A buddy of mine cofounded FlowPlay. Surprisingly popular,
             | but nothing like Roblox. Pretty much same idea. Users keep
             | going back to hang out with their friends.
             | 
             | I've read that Roblox also has a thriving eco system of
             | third party developers. Something that MineCraft,
             | SecondLife, and other 3D/VR MUDs/MMORPGs didn't quite
             | crack.
             | 
             | So Roblox gets that sweet flywheel effect. Like an in-game
             | Steam (app) store.
             | 
             | Since my nephews cannot and will not use lame adult phones
             | or chat apps, I installed both Roblox and FortNite, their
             | preferred chat clients. I've never actually played any of
             | the content.
        
             | nolroz wrote:
             | I think the other comments cover it well. It's a social hub
             | with a lot of freedom. You can find knockoffs of many
             | mainstream games and many more creative originals. You can
             | find places to build houses, run obstacle courses, role
             | play jobs, play hide and seek. Lots of creativity kicking
             | around. You and your friends can transverse the multiverse
             | together and explore, or go off on your own. It makes me
             | think of a low fi early version of the kind of world
             | described in ready player one and other sci-fi novels. Just
             | wish they had better support for their users getting
             | hacked. I know a young lady who lost everything recently to
             | a hack and can get no response from the company to help.
        
             | softwaredoug wrote:
             | It's a great question. I think probably:
             | 
             | - it's very social and online first, kids can play with
             | each other online seamlessly
             | 
             | - it's simple. Most games you join and do silly kid stuff.
             | 
             | - there's endless freedom to create new games and
             | experiences
             | 
             | - a strong YouTube presence with popular you tubers that
             | get kids excited to try different things.
        
         | uncledave wrote:
         | No they just had a shit load of marketing and the whole social
         | network effect of it caused it to escalate.
         | 
         | It's still a janky as fuck attention grabbing upsell platform.
         | Like an ultra-capitalist minecraft. My kids don't use it - they
         | got bored quickly.
        
         | softwaredoug wrote:
         | Every kid I know plays Roblox. It's probably more popular then
         | Minecraft in the 14 and under crowd.
        
       | Larrikin wrote:
       | Is there a good way to follow companies that have announced plans
       | to IPO so that you can buy initial shares besides a Google alert?
        
         | gamblor956 wrote:
         | If you don't have a relationship with the IPO's underwriter,
         | you're not buying IPO shares. You're buying shares from the
         | people who bought IPO shares.
        
           | qeternity wrote:
           | This is absolutely untrue. Most legacy brokerages (Fidelity
           | et al) will allow you to place orders for IPO shares. It's
           | highly likely you won't get much and possibly none as the hot
           | ones are often very oversubscribed, but it's very possible.
           | 
           | Call your rep and ask.
        
         | fossuser wrote:
         | They switched to a direct listing so you can just buy on the
         | opening market.
        
         | mypalmike wrote:
         | The google search term here is "IPO calendar". Each exchange
         | maintains lists, so it can help to add "nasdaq" or "nyse", etc.
        
         | pembrook wrote:
         | My gut feeling after seeing this question on HN and watching
         | how crazy robinhood users are getting over IPOs, makes me very
         | scared for future returns.
         | 
         | It seems we're sufficiently far enough into the future that the
         | the largest cohort of investors is too young to remember the
         | late 90s.
         | 
         | And this doesn't have to end in a crash. Could just be a decade
         | of lost returns going forward as we've pulled all the gains
         | from the future into the present.
        
           | [deleted]
        
         | vasco wrote:
         | Here you go: https://sec.report/Form/S-1
        
       | shmerl wrote:
       | And they still can't make it work on Linux, even in Wine.
        
         | stretchcat wrote:
         | Incidentally, minecraft runs fine on Linux.
        
           | [deleted]
        
           | Triv888 wrote:
           | but aren't they trying to retire the java version?
        
             | jjice wrote:
             | I'm not a very regular player, but from what I understand,
             | the Java version is the most popular by the "enthusiast"
             | community. At least the people I know that are very into
             | the game still use Java for modding purposes and more
             | extensive server options (also because of mods).
        
               | robotnikman wrote:
               | Yep, if you run a Minecraft server you are most likely
               | using the Java version with a wrapper such as Spigot (or
               | one of its forks)
        
         | homarp wrote:
         | progress is being made though: https://github.com/roblox-linux-
         | wrapper/roblox-linux-wrapper...
         | 
         | Thanks to Proton work, VMProtect hurdle has been passed and the
         | new issue is in regards to the challenge packets that the game
         | sends at start.
        
           | shmerl wrote:
           | Nice. But with that kind of money they can make a proper
           | Linux client already.
        
       | [deleted]
        
       | ausbah wrote:
       | are they not profitable after 10+ years? why are they still
       | raising money?
        
       | kevindeasis wrote:
       | People everywhere on the internet are going crazy about Roblox
       | IPO. I initially thought about gambling a small amount of money
       | with Roblox when they go public. But I start to question if it
       | would be even wise for me to put money in Roblox. It just feels
       | its too good to be true as everyone mentions that they're gonna
       | buy the stock. What do you folks' think?
        
         | baby wrote:
         | What's the long term game here? I don't see it. On the other
         | hand Minecraft keeps on giving, they're shipping on more
         | platforms, they're creating swag, Other games, series, etc. I'm
         | pretty sure we'll see some theme park based on Minecraft at
         | some point. So here's that. Maybe roblox is on the same path.
        
           | bemmu wrote:
           | I was into Minecraft before, and now launched a somewhat
           | successful game on Roblox. I don't think the games are really
           | comparable at all, about the only similarity is the blocky
           | look of the characters, and even that is changing soon, as
           | skeletal animation was just launched.
           | 
           | If I had to compare to something, I'd say it's like Unity,
           | except with their own app store from which you can instantly
           | launch games/experiences, and with cross-platform multiplayer
           | taken for granted.
           | 
           | What I love most about Roblox is how the community is leaving
           | behind a lot of the old game tropes and coming up with
           | completely new things, as a lot of the game makers are kids.
           | Turns out most games don't have to involve shooting anything.
        
             | sjg007 wrote:
             | What's your game?
        
           | sjg007 wrote:
           | Roblox is definitely on the same path.
        
           | djaychela wrote:
           | Roblox is incredible in some ways. I have 4 step-kids, and
           | during the first UK lockdown, 3 of them played regularly in
           | roblox with me (I don't live with them, and didn't see them
           | for 3 months).
           | 
           | Some of the games are immense - full on theme parks, weird
           | physics games, movie tie-ins, "total wipeout" physical games,
           | all sorts. There was a really accurate Natural History museum
           | at one point. It's so incredibly diverse, that it's hard to
           | get a real handle on it unless you play it.
           | 
           | It seems to have got real traction with some of the kids in
           | terms of the effort they put into programming their games,
           | and hopefully it'll be a gateway to programming for some of
           | them.
           | 
           | I think kids spend too much time playing games, but Roblox is
           | pretty good, and they even make an effort to censor the chat
           | - which can never be 100% but it's better than a lot of
           | places.
           | 
           | FTR I've played minecraft with them a lot too, but the issue
           | is that ends up being a fighting game ones the boys' hormones
           | kick in (sadly!)
        
           | DonnyV wrote:
           | Minecraft has their own characters and stories. Like other
           | people have said here, Roblox is a platform to build
           | characters and stories to sell.
        
           | vidarh wrote:
           | Roblox is a _platform_ and an _exchange_.
           | 
           | While Minecraft has sort-of become a platform too, with
           | people doing custom servers etc., Roblox is explicitly built
           | to facilitate being a middleman skimming percentages of
           | people buying and selling digital assets and game passes.
           | 
           | The marketplace added to the Bedrock edition of Minecraft is
           | a baby step in that direction, but nowhere near as flexible.
        
       | isthisreality wrote:
       | At this point, Roblox has to be a money laundering operation.
        
       | sjg007 wrote:
       | Why can't they IPO... I want in.
        
       | navium wrote:
       | Just thought of downloading the game to understand what all this
       | valuation is about, but the reviews in the iOS App Store are so
       | so fake, it stopped me right there from installing it.
        
         | everybodyknows wrote:
         | Fake -- or merely the usual clueless fankids?
        
         | jackson1442 wrote:
         | Reviews for this app will definitely be kinda weird... it's all
         | UGC targeted at children so a lot of reviews will be written by
         | children, probably about the games on there (even though there
         | are technically infinitely many game possibilities- anyone can
         | make one).
         | 
         | Definitely an interesting platform, for sure.
        
       | bufferoverflow wrote:
       | And Boston Dynamics just sold for only $1B. Something is not
       | right.
        
         | Cthulhu_ wrote:
         | How so? How much revenue does Boston Dynamics generate?
        
         | keithnz wrote:
         | nearly every parent I know, including myself, has sunk a bunch
         | of money into "robux", none have sunk any money into boston
         | dynamics robots.
        
         | austhrow743 wrote:
         | Roblox has a product that people pay for.
         | 
         | Boston Dynamics has a handful of YouTube videos.
        
           | marktangotango wrote:
           | This is true in a very real sense, plus Boston dynamics has
           | been bought and sold with some regularity, indicating there
           | seems to some obstacles monetizing the tech.
        
           | cptnapalm wrote:
           | And, for me, the major impact of those YouTube videos has
           | been the adorable parody of a robot and its robodog:
           | https://youtu.be/y3RIHnK0_NE
        
         | wtf_is_up wrote:
         | What are BD's sales?
        
         | timdaub wrote:
         | So basically you're saying that a robotics company that
         | periodically ships impressive robot demos should be worth more
         | than a weird video game for kids?
         | 
         | IMO while I tend to agree that achieving what Boston Dynamics
         | did is surely the bigger engineering achievement, that doesn't
         | say much in the company's position in the market.
         | 
         | Also here's a more positive narrative: Why not celebrate that
         | online kids games are now evaluated more than military
         | technology!
        
           | newswasboring wrote:
           | >Why not celebrate that online kids games are now evaluated
           | more than military technology!
           | 
           | I am not sure I get your point here. First, boston dynamics
           | is not only for military technology, sure its initial and I
           | think a lot of current funding comes from defense stuff but
           | so did the Internet and early web technology's funding. So if
           | we ignore that spin, the narrative is that online kids game
           | is being valued more than advances in robotics. Now that does
           | not sound positive in many ways.
        
             | ike77 wrote:
             | Sometimes, when I look at my "smart" robot vacuum cleaner
             | repeatedly banging his head against my table, I think that
             | this poor creature would deserve some of the behavioral
             | innovations that video game characters got.
        
             | timdaub wrote:
             | I think what you're neglecting here is that narratives are
             | just subjective viewpoints. There's no _one_ true
             | narrative.
             | 
             | And my point with choosing a THAT narrative was to put the
             | headline into a positive light: More money towards kids
             | games than military tech! Hooray!
             | 
             | Apart from that, there's of course a very logical argument
             | too. Which is that a digital economy like Roblox is a
             | novelty. That means it's difficult to evaluate and often
             | it's evaluated by its potential.
             | 
             | The economics for robots on the other hand are drastically
             | different. They'll have to be researched, developed, built,
             | and maintained. Whereas for any software: You write it once
             | and copy it for "free" to as many customers as you want.
             | 
             | Anyways, anyone is free to pick and chose their narrative
             | according to their liking.
        
               | newswasboring wrote:
               | I think that is a very weird way to look at it. I think
               | we are using the word narrative differently. I used it as
               | the "story" which fits all known facts. Cherry picking
               | facts can lead to false narratives. Now my read that
               | boston dynamics is a signal to indicate robotics advances
               | may be wrong, after all I know very little about the
               | industry, but then my narrative is also wrong. There are
               | true and false narratives.
        
             | emteycz wrote:
             | Boston Dynamics is not a proxy for advances in robotics.
             | It's a company on the market, and it doesn't have much
             | business. Academic research continues to be valued and thus
             | funded.
        
               | newswasboring wrote:
               | >Academic research continues to be valued and thus
               | funded.
               | 
               | Is it though? Do you have a source for that? Now I
               | understand its hard to actually calculate how much
               | funding is going to which field, after all Robotics is an
               | interdisciplinary field if there ever was one. Last year
               | the AI budget in US was around 1Billion and another half
               | billion or so for quantum computing. Those numbers are so
               | small its astounding considering a kids game is valued at
               | 29.5 billion american dollars.
               | 
               | edit: Source for numbers
               | 
               | https://syncedreview.com/2020/08/22/trump-slashes-
               | research-f...
        
             | bkanber wrote:
             | Yes, valued... on the market... as a company... whose goal
             | is to make money.
             | 
             | Ask any IT pro if they've heard of Boston Dynamics: yes! Do
             | you own any Boston Dynamics products? No.
             | 
             | Ask a normal person if they've heard of Boston Dynamics:
             | no.
             | 
             | Ask a normal person if they've heard of Roblox: yes! Do you
             | own any Roblox products? Yes! My kids love it!
             | 
             | You can't take some highfalutin notion of 'potential
             | progress in engineering' and directly translate it to
             | market value. Market value comes from performance in the
             | market.
        
         | Taylor_OD wrote:
         | Come up with a clear path to $ within X years and you could be
         | the next buyer of Boston Dynamics too. I want the cool robot
         | company to be worth more than the online game company too but
         | revenue is what drives these things.
         | 
         | I'm sure BD could make more money if they exclusively signed
         | military contracts. But I'm sure that's not what a lot of
         | people here would want either.
        
         | jsnell wrote:
         | The crazier comparison is to other gaming companies. $30G is
         | more than the market cap of Take Two (think GTA V). It's about
         | Ubisoft + Capcom + Square Enix + Sega combined.
         | 
         | And presumably the people who just invested half a billion at
         | $30G expect it to go significantly up from that after the
         | company goes public.
        
           | candiodari wrote:
           | But it's pretty clear that Ubisoft + Capcom + Square Enix +
           | Sega are the dinosaurs. They haven't had reasonable growth in
           | sometimes decades. They have never even approached 150
           | million players, never mind on a sustained monthly basis.
           | 
           | Man that statement makes me feel old, but Sega is the
           | biggest, their growth happened in the previous century,
           | decades ago.
           | 
           | Sega genesis, which I'm randomly assuming was the best
           | selling product of this group of companies, got to about 30
           | million players. Nowhere near 700 million revenue. To put it
           | mildly, this was not something they could sustain.
           | 
           | So I have little doubt that Roblox is indeed worth more than
           | the sum of these companies. I don't like the games either,
           | sort of a second life but for kindergarten, but clearly they
           | are commanding more success in the market than those
           | companies.
        
             | eterm wrote:
             | Do you know who Ubisoft are?
             | 
             | They are huge, own many studios and their sales are orders
             | of magnitude higher than the Genesis, which is an odd
             | assumption to make.
        
               | Aeronwen wrote:
               | An Ubisoft badge is a warning label that says you should
               | avoid buying this new game.
               | 
               | They may have made decent stuff 15 years ago, but now
               | they make pretty garbage.
        
             | marcinzm wrote:
             | >Nowhere near 700 million revenue.
             | 
             | Ubisoft alone makes more than $2 billion in revenue per
             | year.
             | 
             | edit: Square-Enix is another $2.3 billion in revenue.
             | Capcom is around $700 million per year. And Sega is even
             | more at $3.4 billion per year.
        
         | vallas wrote:
         | Roblox is a platform, Boston Dynamics is not. Boston Dynamics
         | in Roblox can exist.
        
         | Barrin92 wrote:
         | to be fair I still have no real idea what the use case for all
         | of these Boston Dynamic robots is, primarily they seem to make
         | funny Youtube content with them to be honest.
         | 
         | Take the 'Spot' robot. It costs 75k and can carry 14kg of
         | weight. For that cash you can hire a human who is way smarter
         | and can carry much more for like, a fraction of that price.
        
           | dd_roger wrote:
           | The problem with Boston Dynamic's robots imo isn't the cost
           | versus a human but the cost versus a simpler and cheaper yet
           | just as capable (if not more capable) wheeled robot.
           | 
           | I have a very hard time coming up with applications where the
           | walking capability is useful. On the other hand the space
           | wasted to put all this technology could be used for more
           | batteries, a sturdier body to carry heaviers weights, etc.
        
             | jsmith45 wrote:
             | The advantage of legs is for use in environments set up for
             | humans with working legs. Things like a normal flight of
             | stairs, walking over a moderate sized gap in the floor,
             | etc.
             | 
             | Those sorts of things can be a real pain for wheeled robots
             | (things like stair climbing wheel assemblies, and just
             | larger wheels can overcome some of these, but have their
             | own downsides), while spot has no issues handling them.
             | 
             | If you can design the environment to fit the needs of the
             | robots, then sure wheeled or even on-rails will likely be a
             | better choice (less expensive, greater load, etc) But for
             | retrofitting robots into existing environments without
             | totally reconfiguring them legs can be rather useful.
             | 
             | The question is are there enough such circumstances that
             | Boston Dynamics can actually make reasonable amounts of
             | money? I'm not sure. It is possible there are some fields
             | with a lot of killer applications for such robots, but few
             | spring to mind.
        
           | gowld wrote:
           | The point of BD is to build robots that can move like humans
           | in conditions that would kill a human.
           | 
           | Humans usually charge quite a lot for suicide missions.
        
           | catmanjan wrote:
           | But that human has rights and can't work 24 hours a day...
        
             | Barrin92 wrote:
             | neither can the robot, I think it lasts 90 minutes or so.
             | And employers don't mind human rights if it's still cheaper
             | than the machine
        
           | candiodari wrote:
           | Hiring cheap human labor in the US costs (for minimum wage)
           | $36 to $40k per year.
           | 
           | So according to [1] spot costs 1 year of a decent-wage
           | employee or 2 years of a minimum wage employee. And of course
           | that's disregarding that spot will happily pull nighttime
           | duty, work on weekends, Christmas, and will happily walk into
           | a chemical plant risking his life for you ...
           | 
           | [1] https://beebole.com/blog/how-to-calculate-the-real-cost-
           | of-a...
        
           | throwmemoney wrote:
           | It is more to do with volumes of product, hardware is costly
           | and the margins are thin if targeting less than 1000 per
           | year. The problem is the product is not versatile to be
           | adopted in a more general sense. The Engineering
           | accomplishment of the company are great, but it does not have
           | a broad enough market and hence reflected in the cost of the
           | product. Similarly, you can compare that to technical books
           | and why they cost so much as the expected sales volumes are
           | not high enough unlike a fictional character book, prime
           | example Harry Potter, it also became a big screen hit with
           | fans.
        
         | alisiddiq wrote:
         | In a world where Tesla is worth over 700B, it makes sense
        
           | bufferoverflow wrote:
           | Tesla valuation makes sense to me.
           | 
           | They control the market of expensive electric cars that sell
           | like hot cakes. And they will for many years.
           | 
           | They build robotic factories at incredible rates.
           | 
           | They have a great solar roof business.
           | 
           | They have a great battery business. They innovate battery
           | tech.
           | 
           | They have a truck and a semi and a model Y coming out.
           | 
           | And they promised a cheap electric car.
        
         | Kiro wrote:
         | While $29.5B is a crazy valuation we should not underestimate
         | the powerhouse that Roblox is. It's not just some random
         | overhyped fad. It's dominating the younger demographics right
         | now with no signs of stopping.
        
           | catmanjan wrote:
           | I think younger demographics are an overhyped fad, tech
           | companies are just becoming long arms of the financial sector
        
             | [deleted]
        
             | newswasboring wrote:
             | > long arms of the financial sector
             | 
             | Not familiar with this phrasing. I tried to google it but
             | didn't turn up something I could understand. Care to
             | explain?
        
               | [deleted]
        
               | the-dude wrote:
               | Maybe he is hinting at TINA ( There Is No Alternative ).
        
             | kelchqvjpnfasjl wrote:
             | Roblox was released like 15 years ago. I don't think it is
             | a fad. When users grow out of it there will be new young
             | users to take their place.
        
         | bluedino wrote:
         | Mincraft/Mojang only sold for $2.5B if that's any help
        
           | sjg007 wrote:
           | Roblox is beating Minecraft in MAUs. Roblox is also a
           | platform.
        
         | onion2k wrote:
         | Roblox has more than 150 million monthly active users, and many
         | of them actually spend money on the platform. Boston Dynamics
         | has some very impressive tech demos. I know which I think
         | should be worth more.
        
           | philliphaydon wrote:
           | If they have 150m active users of which many spend money...
           | why do they need to raise money?
        
             | pxue wrote:
             | S1 shows China ambitions. Need capital to break into a
             | complete new market.
        
             | blowfish721 wrote:
             | My thought exactly. If they can't make enough money on
             | their own with that many users then how can they be valued
             | so high.
        
             | casi wrote:
             | The universe isnt going to turn itself into paperclips.
        
             | scotty79 wrote:
             | Because you might prefer to do some things that cost more
             | money rather sooner than later?
        
             | scsilver wrote:
             | They are pushing to capture older users and create a market
             | place of grittier games to help monatize the mostly younger
             | player base.
             | 
             | They are also pushing to internationalize the product.
        
             | anonytrary wrote:
             | If you can do X, then you will imagine X + 1.
        
             | onion2k wrote:
             | Same reason as any other company needs to raise money - to
             | grow faster than their cashflow will allow. A business
             | having healthy revenue, or even healthy profit, doesn't
             | mean they can afford to achieve their ambitions right now.
             | Raising enables them to do more.
             | 
             | The fact a business is raising money is rarely a sign that
             | they actually need money; companies raise because they want
             | money to do something. Heck, if your company genuinely
             | _needs_ money raising is much harder because there 's a
             | real risk of the business failing.
        
               | jiveturkey wrote:
               | Companies at late stage also need to raise money to
               | establish valuation. That doesn't seem to be the case
               | here though.
        
               | MichaelZuo wrote:
               | If late stage implies that the founders have already been
               | diluted significantly, why would they would want to be
               | diluted even more? (Assuming they still believe in the
               | future of the company)
        
               | marcinzm wrote:
               | Because they believe the extra money will allow them to
               | increase the valuation more than it dilutes them.
        
               | MichaelZuo wrote:
               | I can't really think of one example really where that
               | actually ended up in favor of the founders. Even
               | Kalanick's Series D raise at Uber back in 2014 seemed a
               | bit weird, and in retrospective given what happened
               | since...
               | 
               | I imagine for it to be actually net beneficial there
               | would still need to be at least 5x or 10x growth
               | potential and assuming it's already a unicorn that
               | somehow can't finance otherwise on favorable terms...
               | would imply a quite unique situation.
        
               | martinald wrote:
               | I don't disagree, but for healthy cashflow companies,
               | surely debt is a better option?
        
               | simonebrunozzi wrote:
               | If you're in a tight race against other companies which
               | also raise large sums of money, and in markets where
               | "winner take all" effects happen; then, it might still
               | make sense to raise money.
               | 
               | Normally, though, you are probably right.
        
               | martinald wrote:
               | Yes I do agree, but surely you'd want to tap out all the
               | debt first before going to equity raises. Very rarely see
               | any debt raised in startups, so quite interesting
               | behaviour.
        
               | jannes wrote:
               | I think it has something to do with founders being able
               | to take money "off the table" when they raise a round.
        
         | loosetypes wrote:
         | On the other hand, Away luggage raised $100 million relatively
         | recently.
         | 
         | I have an Away carry-on and it's nice, but no technical wonder.
         | 
         | Surely Roblox' platform's sophistication, reach, and financial
         | potential are orders of magnitude higher than.. a suitcase.
        
           | bufferoverflow wrote:
           | Away luggage raised $100 million at $1.4B valuation. Which is
           | nuts.
        
         | mint2 wrote:
         | Hardware is hard. Margins and expansion is so different.
         | 
         | Building real things is hard and expensive. Building software,
         | sure it's hard, but it's nowhere near as hard.
        
         | lhorie wrote:
         | A counter way of looking at it: kids today are the Boston
         | Dynamics of tomorrow. Roblox is selling pickaxes.
        
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