[HN Gopher] Startup Studios
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       Startup Studios
        
       Author : vitabenes
       Score  : 114 points
       Date   : 2021-01-06 10:09 UTC (12 hours ago)
        
 (HTM) web link (latecheckout.substack.com)
 (TXT) w3m dump (latecheckout.substack.com)
        
       | [deleted]
        
       | nickelcitymario wrote:
       | When I think of "studio", I think of a movie studio. Each product
       | would be the equivalent of a film.
       | 
       | The studio brings together the necessary talent and sets them
       | loose on a well-defined project (with a deadline, a scope, and a
       | budget).
       | 
       | The best studios, under this model, know that the most important
       | thing for their success is finding the right top talent. (In
       | films, that would be your writer, director, and starring cast. In
       | tech, the typical hacker+designer+marketer trio of project leads
       | would probably be the closest equivalent.)
       | 
       | When viewed in this light, I think the studio approach makes an
       | awful lot of sense. It's similar to VCs and incubators, yet
       | different in a crucial way.
       | 
       | A studio looks primarily for talent, and trusts that when they
       | have the right people, the right ideas and execution will follow.
       | 
       | The VC model, as best as I can tell as a distant observer, is
       | focused first on identifying the winning ideas, and then securing
       | the right team as a secondary item.
       | 
       | Both approaches care about both the idea and the talent. It's an
       | order of priority thing. Are you banking on your ability to spot
       | winning ideas or winning talent? Studios spot talent and then
       | evaluate ideas. VCs spot ideas and then evaluate the talent.
        
         | amadeuspagel wrote:
         | That's a good argument. I find it striking for example how much
         | better youtube music looks compared to spotify, given that
         | spotify started so much earlier. But google can afford to hire
         | the best designers in the world.
        
         | marcinzm wrote:
         | >The VC model, as best as I can tell as a distant observer, is
         | focused first on identifying the winning ideas, and then
         | securing the right team as a secondary item.
         | 
         | I see the exact opposite.
         | 
         | I keep hearing that (early stage) VCs care about the team a lot
         | more than the idea. The idea is necessary as a way of knowing
         | that the team can come up with a concrete idea but not more
         | than that. Later stage VCs focus on other things but those
         | aren't close to a film studio.
        
           | nickelcitymario wrote:
           | But do you know of any examples of VCs investing in a team
           | before knowing what the product will be? Maybe those examples
           | exist and I'm ignorant of them.
           | 
           | By contrast, movie studios keep lots of people on staff or on
           | rotating contracts, often with no idea of what the film will
           | be. They hire people on the assumption that those people will
           | figure out the idea.
        
             | taylorwc wrote:
             | Early stage (preseed and seed) investor here. I think the
             | easier way to conceive of this is that if I have conviction
             | around the team but not necessarily the product, I will
             | likely invest. The inverse is almost never true for me.
             | 
             | I have invested in founders where I thought their initial
             | conception of the product wasn't likely to find PMF but I
             | believed that the team had good instincts and the necessary
             | skills to iterate to a different product.
        
               | enos_feedler wrote:
               | If you didn't believe the idea could find PMF why did you
               | believe in the teams instincts?
        
               | taylorwc wrote:
               | Same reason an NBA team will draft someone who isn't
               | ready be a starter averaging a double double. If I
               | believe the team is elite and that the potential is
               | there, there's potential for such an asymmetric outcome
               | that it's a worthwhile bet.
        
               | enos_feedler wrote:
               | I don't know the NBA that well but in NHL you would draft
               | someone with high stats in the minor leagues, knowing
               | they will develop (physically and mentally) into someone
               | who can achieve the same stats at a higher level. The
               | game is the same but the parameters are larger. It takes
               | time to work out at the gym, make quicker decisions,
               | cleanup some weakness. There are many other factors like
               | how their strengths will play into the teams structure,
               | etc.
               | 
               | Is this the model you would apply? What are the
               | parameters that are key to founders beneath the idea
               | itself?
        
             | dia80 wrote:
             | I think Color Labs was close. While I'm sure they shared a
             | plan with VCs I remember a lot or surprise that they had
             | raised so much cash pre-launch.
             | 
             | https://en.wikipedia.org/wiki/Color_Labs
        
             | Jommi wrote:
             | Yes this is exactly what early stage and seed investors are
             | doing. They know the idea will still live, but they trust
             | the team to figure out what to do.
             | 
             | I know several people on both sides of this equation.
        
       | simonebrunozzi wrote:
       | The topic of "startup studio" is really interesting for me, and
       | I've been thinking about it for a few years now.
       | 
       | The biggest unknown for me is having enough data to understand
       | what's really going on there. Are startup studios successful? If
       | so, how much? How much funding is going there? etc.
       | 
       | Finding that data is way harder than finding data about either
       | startups or VCs.
        
       | lazyjeff wrote:
       | Aren't university research labs a type of a studio?
       | 
       | 1) Generates and tests ideas but within the scope of the
       | professor's expertise and vision (what the article calls the
       | "focus"). An automatic moat if the idea is something the research
       | lab has been working on for years and knows all the research on
       | it.
       | 
       | 2) Despite the challenges of grant funding, university research
       | labs generally fail from lack of funding at a low rate over 20
       | years. Especially compared to the runway of a typical angel/VC
       | funded startup.
       | 
       | 3) Has the ability to commercialize at the right time and
       | immediate access to an amazing employee pool (like Qualcomm,
       | Google, Tableau, Duolingo, VMWare, Coursera), trading off some of
       | the financial upside for reputation.
       | 
       | Of course, many research labs opt to run like paper publishing
       | factories instead, but it's up to the professor.
        
       | [deleted]
        
       | JumpCrisscross wrote:
       | Wouldn't Fairchild Semiconductor and Xerox PARC be early examples
       | of studios?
       | 
       | Aside from enforcing draconian non-compete, non-solicit and IP
       | ownership rules, I don't see why that pattern wouldn't reassert
       | itself. Great teams budding off when they find a rhythm.
       | Outsiders picking off your best using the increased compensation
       | focussed attention can afford.
       | 
       | Are there examples of unambiguously successful studio-launched
       | start-ups?
        
         | jefftk wrote:
         | It's a minor one, but CogoLabs (former employer) operates as a
         | studio, and spun off AutoTegrity which sold for ~$100M.
         | 
         | On the other hand, Cogo hasn't had any exits since 2011:
         | https://www.cogolabs.com/incubation
        
       | paulbjensen wrote:
       | Pusher is an early example of this model. It came out of a hack
       | day at a Ruby on Rails consultancy called New Bamboo, got spun
       | out into its own business, raised VC, and then sold to
       | MessageBird.
       | 
       | New Bamboo got acquired by ThoughtBot some years ago.
        
       | klangdon wrote:
       | Great article. I have personally have been working this way for
       | years. The author mentions that this has been successful in the
       | last decade, but I think the best example of this approach is
       | much older with Edison and General Electric.
        
       | inferense wrote:
       | Having the firsthand experience with a studio, I have to
       | disagree. While the idea of a studio producing ton of ideas and
       | scaling teams sounds promising it hinges upon hidden variables
       | which are intrinsic to the studio model and are often detrimental
       | in the long run.
       | 
       | Most of the successful startups are based on a pure, authentic
       | vision of a founder who is absolutely convinced about their
       | vision for the future. Unfortunately, this element doesn't exist
       | in a studio environment, and the artificial placement of a "CEO"
       | won't do this magic especially in the early stages. More often
       | than not, this is an essential organic process because all of the
       | other subcomponents such as product, hiring, culture etc. are
       | determined by the CEO who is motivated by something other than
       | metrics.
       | 
       | Secondly, if a studio plans to work on something more complex
       | than a tiktok for dogs kind of app, a certain level of domain
       | expertise needs to be present. This goes back to the founder-CEO
       | problem where the founding team has already established some
       | curiosity and knowledge in the domain.
       | 
       | Nonetheless, the article misses to pinpoint some very imperative
       | limitations of the studio concept, I have outlined just few from
       | my own experience.
        
         | tylermauthe wrote:
         | I think you've hit the nail on the head with the founder vision
         | and passion being a key element which cannot be developed in a
         | shop.
         | 
         | Perhaps, rather than a studio, this is why we see incubators
         | like YC; helping a ton of startups grow and finding funding for
         | the best ideas.
         | 
         | Maybe we will see a movement further down the chain: finding
         | entrepreneurs or "proto-founders" - founders before they become
         | founders - and coaching them on idea generation and developing
         | their passions. I suppose an example of this was Thiel's
         | scholarships and the various "founder schools" that we see.
         | 
         | Innovation is hard to teach, but it's not impossible. Perhaps
         | these trends will continue, and I wonder what we will call the
         | organization format that this leads to.
         | 
         | edit: formatting
        
         | naravara wrote:
         | > Most of the successful startups are based on a pure,
         | authentic vision of a founder who is absolutely convinced about
         | their vision for the future.
         | 
         | Is this that different from how film studios work? Many
         | successful films are based on a pure, authentic vision of an
         | auteur after all?
         | 
         | I also don't know if your assertion is necessarily true either.
         | I've been at a modestly successful startup and I have to say
         | most of our early successes came from all the people around our
         | Founder who pushed back against, and checked his more impetuous
         | and self-destructive tendencies. I think the Founder story is,
         | as often as not, an act of self-aggrandizing myth-making. In my
         | company's case, our Founder's best skill was having a nose for
         | talent, but his notions of how to build good software were
         | wildly off-base.
         | 
         | It is akin to the "Great Man" theory of history or even the
         | auteurship theory around filmmaking that erases all the
         | surrounding actors and the interplay of forces that drive the
         | eventual outcome.
        
         | rtx wrote:
         | They might be able to beat lifestyle startups.
        
         | kahuna_splicer wrote:
         | I'd have to agree with this. It's difficult to imagine an Apple
         | or Google coming out of a lab.
         | 
         | At the end of the day, the vision needs to be held by one or
         | two people who are capable of building a powerful product.
        
         | meddlepal wrote:
         | Define successful in your second paragraph? Are you only
         | considering traditional VC unicorn-type startups successful or
         | something else?
        
           | inferense wrote:
           | Good question, I believe this would fit any innovative /
           | product driven startup in general as opposed to a startup
           | replicating an existing service / product (i.e web agency)
           | 
           | Read this a while ago, before I observed the dichotomy
           | myself. [1](https://a16z.com/2010/04/28/why-we-prefer-
           | founding-ceos/)
        
         | wslh wrote:
         | > Most of the successful startups are based on a pure,
         | authentic vision of a founder who is absolutely convinced about
         | their vision for the future.
         | 
         | This is true for the unicorn startup type: you don't create a
         | Google, Facebook or Microsoft with a startup studio but there
         | are many opportunities in other startup types. I would add the
         | deep tech[1] concept that complements some of the weakness of
         | the general startup studio.
         | 
         | [1] https://en.wikipedia.org/wiki/Deep_tech
        
       | CaptArmchair wrote:
       | The article describes something akin to what a "spin-off" is.
       | 
       | Reading the article, the author seems to assume that you already
       | are in a capacity to set up your own studio. Either by having an
       | existing business or being able to acquire an existing business
       | and redirecting revenue streams, or by raising external capital
       | (VC).
       | 
       | But those aren't the only ways to acquire the funds to set up a
       | "studio" that separates the operational aspect of product
       | development from the financial rigours that come with founding a
       | business.
       | 
       | Such "studio's" can be found in research environments (academic,
       | military, pharmaceutical, telecommunications, technology,...)
       | Bell Labs, Fairchild, Intel,... come to mind as examples that
       | started out as studio's before spinning off as independent
       | businesses. Other examples would be public funding e.g. via
       | programs managed by departments such as DARPA, NASA, SBIR
       | (https://www.sbir.gov/), or via licensing, procurement, research
       | grants and so on.
       | 
       | Those examples are far from inclusive. The author already asserts
       | that the idea isn't new either.
       | 
       | The bigger problem I have with the article is that it's unclear
       | who it's intended audience is. I don't think it's founders since
       | the very essence of bootstrapping assumes spinning up a new
       | business as fast as possible.
       | 
       | Investors then? The author claims how studio's "de-risk" by being
       | able to diversify and rapidly pivot between ideas compared to
       | independent start-ups. For instance:
       | 
       | > Because studios become experts at rapidly generating and
       | testing ideas, the cost of each attempt is much less than it
       | would be for a normal startup.
       | 
       | The author doesn't back up this claim. And what about other risks
       | which are innate to studio's? Setting up a studio is still a
       | sizeable investment in time and resources. And creating spin-off
       | companies is never a goal in itself, it's only something that
       | happens if there's a clear strategic advantage or incentive in
       | doing so, depending on the relationship between the different
       | stakeholders.
        
       | amadeuspagel wrote:
       | Startups are different from things like movies and games where
       | the studio model has been successful:
       | 
       | - You only want to watch a movie or play through a game once.
       | Even if you watch a movie several times, you'd prefer watching
       | another movie that's just as good. As for multiplayer games, I
       | actually wonder whether startups focused on one game will become
       | more successful, though see the next point.
       | 
       | - A movie or game competes with every other movie or game, which
       | requires a huge upfront investment.
       | 
       | - A startup can expand to cover entire categories. I find it hard
       | to understand how a studio focused on creating communities makes
       | more sense then something like reddit, which lets users create
       | their own communities.
        
       | motohagiography wrote:
       | Every enterprise customer basically tries to turn you into their
       | own studio, so it's always been kind of an anti-pattern to me.
       | 
       | There is a class of business that has capital to be a customer
       | for this, but it's pretty rare. I'm thinking a small/medium
       | business that has generated reliable cash flow for a decade+ that
       | gets inherited by a family member without expertise, so they go
       | to market for a growth strategy. Tool and die makers, auto parts,
       | law firms, residential real estate development, etc.
       | 
       | It reminds me of "interactive agencies," "creative design firms,"
       | and other hybrid marketing+dev services shops we have today.
        
       | sokoloff wrote:
       | On the sources of funding, #3 (Acquire a Profitable Business)
       | seems like an outlier. 1 and 2 are plausibly related to the
       | studio business. #3 is just an alternate source of funds,
       | presumably unrelated to the studio, and if that were so easy to
       | acquire profitable businesses and run them so hands-off that you
       | can focus on the studio business, why not just keep acquiring
       | profitable companies and skip the whole studio as it's an
       | unnecessary extra step? Maybe we should all just go do that.
        
       | duxup wrote:
       | I'm certainly not well versed in startups or studios but this all
       | sounds like terminology wordplay and deck chair moving.
       | 
       | Isn't this just describing an R&D type department inside
       | something larger?
       | 
       | When we get to "How do you fund a studio?". Things start to
       | sounds bit 'job canon' or 'be radio head' like.
       | 
       | Acquire another business and Run a service business sound just
       | like ... doing what you're trying to do anyway, run a business...
       | and just getting to the point of just doing that seems like a
       | hell of a lot to 'just do', let alone now start up this studio on
       | top of all that.
       | 
       | As for VC money, aren't we talking about a startup again?
        
       | indymike wrote:
       | I'm probably going to do a studio after I drive my current
       | startup to an exit. I don't think it is a better business model:
       | I just think it will make the next 5-10 years interesting. That
       | said, here's the two sides of the studio story:
       | 
       | Cup half-full: our studio reduces risk by providing shared
       | services, resources and expertise to our startups. Our studio
       | makes our startups stronger. We're able to leverage the investor
       | and business relationships we have to accelerate our studio
       | companies. We've seen situation X before and are perfectly
       | equipped to guide our startups through it.
       | 
       | Cup half-empty: Risk is being aggregated into the studio. The
       | weaker studio companies are consuming resources that would best
       | be used to fuel the successful studio companies. On top of that,
       | distractions and non-essential requirements are being injected by
       | the studio. On top of that, if big investor gets pissed with
       | someone at the studio, future funding is in doubt for all.
       | 
       | Reality: Both views are true and accurate and at times, the
       | positives are in play, and in other times, the negatives.
        
       | mkl95 wrote:
       | My experience at a startup that tried this approach is that
       | engineers got frustrated and quit (yes that includes me). I don't
       | think a "project of the month" mindset is healthy even in the
       | short term. People are not built to handle massive amounts of
       | stress and failure constantly, our brains can only take it once
       | in a while.
       | 
       | I can only see this approach working at places that have raised a
       | lot of capital that allows them to outsource these projects.
       | Consultants will get paid with your investors money, deliver the
       | codebase, and you get to blame them in the next board meeting
       | after you fail to attract a single customer.
        
       | tomhoward wrote:
       | This is interesting to read, as it's pertinent to where I'm at
       | and what I'm contemplating for the next stage of my career.
       | 
       | I had a promising start with a consumer travel startup about 10
       | years ago, but stepped back from that about 6 years ago as it
       | wasn't taking off and I was experiencing severe burnout.
       | 
       | I've since worked on projects in ag-tech, travel, medical
       | services and commercial real-estate.. All of them are showing
       | some viability and could become very successful if properly
       | funded/staffed. I've also identified some new opportunities that
       | I'm keen to explore, particularly relating to health and personal
       | growth, after my own journey to overcome burnout. And, I still
       | haven't fully scratched the itch of the original travel startup.
       | 
       | I'm uncomfortable with the idea of committing exclusively to any
       | one of these concepts, as several of them are compelling, both as
       | commercial opportunities and the potential to havre a positive
       | impact for the people they serve. I'm also now a father and
       | mortgager, so I'm not in a position to bet everything on a single
       | idea the way I was 5+ years ago.
       | 
       | Whilst the industries/markets I listed might seem very disparate,
       | I'm confident there are common aspects of the way these companies
       | could be built and run, that could mean it could be beneficial to
       | build several of them out of the one studio.
       | 
       | I've been turning the idea over in my head for a while, with part
       | of me feeling like it makes sense and could work really well, but
       | the other part of me thinking "nobody has made this work before,
       | everyone will say you're unfocused and noncommittal..."
       | 
       | So, it's just nice to see others thinking along similar lines.
       | 
       | If anyone can point to any examples of this kind of thing working
       | really well, I'd love you to share them.
        
         | klangdon wrote:
         | I have been doing this for years. Currently doing it with
         | Sperry Labs (https://www.sperrylabs.com). I have found that
         | when an idea takes off into a successful product, the entire
         | studio ends up going that direction until exit, then you just
         | start over with a new studio. But I have seen successful exits
         | with Brightcove, oobgolf, and AirCare Labs. And successful
         | products with Dynasign, ServiceCapture, Callbot, and Play
         | Impossible Gameball.
        
       | jl2718 wrote:
       | What's the right legal equity agreement for studio founders?
       | 
       | I had a bunch of hacker houses that I wanted to turn into a
       | studio model, but I couldn't figure out how to assert equity
       | rights. The normal path for successful founders was for them to
       | come to the house, experiment, meet co-founders, move out, ...
       | funding. Any equity agreement made at the outset (SAFE) would be
       | worthless. New project. New people. Or maybe they could be
       | enforced, but not easily, not like Erlich. Those were the
       | successes. Most would just get discouraged and start full time
       | job hunting. So I couldn't find a way to make it sustainable even
       | when home runs graduated out of it.
        
       | _0o6v wrote:
       | Apart from the obvious bias having been written by a co-founder
       | of a product studio, there are plenty of examples of product
       | studios not working out. It's also a hugely saturated market now.
       | Success stories (e.g. UsTwo) are very rare.
        
         | ghaff wrote:
         | My other thought is that, while it's not _quite_ the same
         | thing, if you look at modern movie studios, it starts to look a
         | lot more like VCs than anything else. They hear pitches, they
         | help develop promising ideas, fund pilots in the case of
         | series, and green light a relative handful. So product studios
         | seem more a variant on VCs than anything else.
        
       | NotPavlovsDog wrote:
       | Nobody wakes up at night dreaming of making somebody else rich.
       | 
       | There is a place for studios, but there's also a reason many
       | founders want majority control. Instead of "I have a vision, let
       | the market see if it's viable", it turns into "take it to the
       | committee, and the committee is steered by the studio CEO and
       | then by the investors and whoever else".
       | 
       | Zuckerberg: "If I didn't have complete control of Facebook, I
       | would have been fired"
       | 
       | Say whatever you want about Zuck, but you don't want to get fired
       | from your own idea. Let it burn with you. A studio will probably
       | not enable that.
        
       | ChefboyOG wrote:
       | Big time anecdata incoming:
       | 
       | I've been around a relatively large number of studios (more
       | specifically, people who have founded studios), and from my
       | experience, this post doesn't match up to reality.
       | 
       | From what I've seen, there are categories (often deep technical,
       | bordering on academic niches) where studio-ish approaches work--
       | which is why research labs and similar models have existed for a
       | long time. The studio model, however, doesn't seem to confer any
       | automatic benefit to businesses in general. Most studios I've
       | seen have been full of sort of "meh" SaaS's and zombie startups.
       | 
       | At the same time, I've seen friends have a lot of fun running a
       | studio, even if it didn't lead to a slew of giant exits. One man
       | I worked with had successfully exited his business after 15 for a
       | very large sum, spent a long stretch doing angel investing and
       | some advising, and realized he just loved the early stage
       | environment and helping out founders, even if he didn't want to
       | personally build another startup. The studio he founded, which
       | has been mildly successful but not at the level that someone in
       | VC might aim for, has brought him an immense amount of joy and
       | continues to, and the community that has emerged from it is full
       | of some really amazing people.
       | 
       | So, yeah, I don't believe we're entering a golden age of studios
       | in which products developed within them will dominate every niche
       | --with the exception of niches where studio-like models have
       | always dominated--but I do think studios can still be fantastic
       | in a social/personal sense even if they aren't producing
       | Google's.
        
         | moralestapia wrote:
         | >[...] has brought him an immense amount of joy and continues
         | to, and the community that has emerged from it is full of some
         | really amazing people.
         | 
         | This is pretty much why I am pursuing the creation of something
         | like this in my hometown.
        
         | hashmal wrote:
         | 15 months or years?
        
           | fairity wrote:
           | Years, of course :).
        
       | claudiulodro wrote:
       | Rather than a studio, I think the "future" of startups is giant
       | conglomerates with many products, and we've seen this trend
       | already happening. Compared to studios, they have more capital
       | and can take better advantage of economies of scale.
       | 
       | It's not really a motivational thought, though.
        
       | enos_feedler wrote:
       | How to fund a studio (or any high risk startup for that matter)
       | is an interesting question. I've been thinking about alternatives
       | to VC/angel funding or taking on consulting projects as mentioned
       | in the article. The issue with consulting work is it takes away
       | the one precious resource you need to grow your high risk thing:
       | time.
       | 
       | I am thinking about funding my own startup using a model where I
       | lend my startup personal capital with no interest and the startup
       | uses that as an investment/trading vehicle to earn income and
       | trading profits. My theory is that if a person is a capable
       | visionary founder (sees the future, understands consumer trends,
       | whats missing, etc) and has a solid plan for how to enter the
       | market with a new product in the next 6-12 months, they probably
       | understand the product tech market in that time frame as well.
       | The "thinking time" could be shared between investing and
       | building product. The actual work time goes completely to the
       | startup, since buying and selling securities just takes clicks.
       | this could fund a payroll for a founder for years while they
       | build, without having to give time to an employer or consulting
       | client. Of course, this requires lots of upfront capital
       | (~100k-1M). But you could give that capital back in 2-3 years.
       | the startup just borrows it.
       | 
       | A scaled up version of this model could be an endowment fund at a
       | university. However this is a much more aggressive and smaller
       | version of that.
       | 
       | Curious what people think of this before I dive in :)
        
       | marcinzm wrote:
       | As I see it most startups already do this via pivots. They don't
       | go all in on an idea, they test ideas and then adjust ideas based
       | on feedback. When something starts to stick enough then they go
       | all in. Early funding is often about the team rather than the
       | idea as I understand it.
        
       | lawrenceg wrote:
       | I've been running a studio-style business for about 10 years in
       | Toronto. Funding it from services and working on product on the
       | side is absolutely brutal, as I'm sure many of you already know.
       | 
       | It doesn't really allow you to fully concentrate on your product
       | and put the 110% effort required into quickly iterating on
       | product/market fit.
       | 
       | Eventually what most of the time ends up happening is dropping
       | the ball on the client work and failing to launch a successful
       | product.
       | 
       | I'm now a bit more pragmatic about this whole thing and I'm
       | helping clients deliver on their vision of a product by providing
       | solid dev work and tips/consulting from my start-up experience.
        
       | fergie wrote:
       | The number one biggest risk to a product startup is that it turns
       | into a consultancy/Studio since every half-decent software
       | engineer, designer or project manager can be _fairly_ easily
       | rented out for ~$300K a year. Therefore a relatively insecure
       | startup can be turned into a pretty secure studio simply by
       | hiring out expertise to external customers rather than building
       | stuff themselves.
       | 
       | Pretty much the first thing you learn as a startup looking for
       | funding is too keep quiet about any consultancy that your company
       | does.
        
         | balfirevic wrote:
         | > since every half-decent software engineer, designer or
         | project manager can be _fairly_ easily rented out for ~$300K a
         | year.
         | 
         | Did you omit "provided they live in silicon valley"?
        
           | Mauricebranagh wrote:
           | 20 Years ago when I worked for BT the external day rate for a
           | journeyman consultant engineer (MPG2) in the UK was PS670 and
           | we where 25% cheaper than many others approx. PS900 for
           | someone from the Big4
        
             | ghaff wrote:
             | Yes, but that's not how much the engineer took home. The
             | reality is that $300K/year is still a very good salary for
             | most software engineers in the US today.
        
               | balfirevic wrote:
               | fergie did talk about external rate, not what the
               | engineer takes home. On the other hand, it wasn't in the
               | context of big-name consultancy but that of a little-know
               | small studio.
        
               | ghaff wrote:
               | Ah. OK. Though even for a small outfit I'd expect a
               | fairly good uplift over what the engineer is taking home,
               | especially if the engineer is earning a salary rather
               | than just getting paid hourly when they're working.
        
               | [deleted]
        
           | SuoDuanDao wrote:
           | I thought they meant on the supply side - I imagine most
           | half-decent software engineers would leave a startup for 300K
           | a year almost anywhere
        
             | marcinzm wrote:
             | Yet plenty of engineers leave FAANG for startups.
        
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