[HN Gopher] Getting Started in Robotics
       ___________________________________________________________________
        
       Getting Started in Robotics
        
       Author : networdtwo
       Score  : 253 points
       Date   : 2021-01-02 00:33 UTC (22 hours ago)
        
 (HTM) web link (allshire.org)
 (TXT) w3m dump (allshire.org)
        
       | [deleted]
        
       | hvasilev wrote:
       | I've been trying to understand why robotics doesn't work for
       | quite a while. It seems to me like the next logical field of
       | radical innovation. I understand there are funding issues for
       | startups, the expertise issues, the utility issues of the current
       | robots themselves and the vast number of theoretical issues of
       | the sub-fields themselves.
       | 
       | What I don't understand is why not every single hobbyist is not
       | focusing on robotics. It seems to me to be the pinnacle of
       | generalism and technical entertainment.
       | 
       | What I'm trying to ask semi-jokingly is: It is winter, where is
       | your miniature, autonomous snow plow that you built yourself from
       | scratch and why aren't you working on one?
        
         | ofrzeta wrote:
         | What do you mean by miniature? I guess you need to have a
         | certain physical size to make a snow plow work. Maybe the size
         | of a lawn mower. Instead of starting from scratch you could get
         | one of the robotic lawn mowers and try to modify it to plow
         | snow on your street.
         | 
         | I think it will be hard enough to get it to navigate freely
         | instead of relying on cables in the ground, which is what the
         | lawn mowers use as boundaries of their world, as far as I know.
         | 
         | Here are some formulas to get started calculating the snow
         | resistance force and the required vehicle weight :)
         | 
         | http://onlinepubs.trb.org/Onlinepubs/sr/sr185/185-038.pdf
        
         | PeterisP wrote:
         | Because it requires either a team or an experienced
         | multidisciplionary person - you need to do mechanic design
         | _and_ part fabrication _and_ electronics _and_ software.
         | 
         | Focusing on just one of these areas would be suitable for a
         | hobbyist, but that's not really a practical option until/if you
         | get a solid ecosystem of cheap and interchangeable components,
         | which really isn't there; sensors and mechanical parts and
         | tools cost a lot, and complete platforms even more, so if you
         | want to work with anything interesting you generally have to do
         | it as part of a lab or team, not as a lone hobbyist.
         | 
         | Also, there is a very long path to any gratification - it takes
         | a lot of work on all the segments until anything starts working
         | and you get some positive feedback; e.g. on the autonomous
         | snowplow example, it would be a loooong road until the 'hello
         | world' autonomous snowplow that's e.g. able to drive forward
         | while the camera is showing all white, as that requires all
         | your engine work and driving parts and electronic driving
         | controls and camera integration to be in place, and if any of
         | these things fails because you're not skilled enough, it just
         | won't work at all. Contrast that with many hobbies where you
         | can get some visible (even if sloppy) stuff done relatively
         | early when starting out; robotics has a very high barrier of
         | entry compared to other hobbies.
        
         | hrktb wrote:
         | I wonder how far you tried robotics yourself, as in what is
         | your frame of reference.
         | 
         | Here's my framing: Setting aside sheer knowledge, building
         | anything will require power, motors and parts.
         | 
         | Power is doable up to some point, buying batteries and plugin
         | them is a low barrier with low risks (still need to care about
         | them not burning though)
         | 
         | Motors are a matter of costs and learning what's available and
         | how to use them.
         | 
         | Then come the parts. Will you machine them ? That would be a
         | CNC machine and it's a rabbit hole needing space, money, time,
         | material, learning and safety measures. The mild version is a
         | 3D printer, but it's still a significant cost, a learning
         | curve, a dedicated place available for long hours with
         | effective ventilation.
         | 
         | We're pretty far away from a simple hobby anyone could try,
         | compared to fishing or papercraft, or guitare, or even wood
         | working. Basically that seems miles away from anything you
         | would start out of boredom.
        
           | albertzeyer wrote:
           | Instead of CNC or 3D printing, couldn't you just use
           | something simple as Lego or Fischertechnik? Or other kits?
           | (Maybe depends on how big it is supposed to be, and what it
           | is supposed to do.)
           | 
           | But also, I thought that you can get some pretty cheap 3D
           | printers nowadays?
           | 
           | Instead of batteries, couldn't you just use a cable? (Depends
           | how freely the robot is supposed to move around.)
           | 
           | I have seen some robotic kits you can buy, varying widely in
           | what they contain, and the target audience (ranging from kids
           | to semi professionalists), and the price (starting at 100EUR
           | or so, up to 10kEUR or so).
        
             | hrktb wrote:
             | Lego bricks are fine, but you'll still need to make custom
             | parts to build anything mildly complex. In particular to
             | make your motorization system hook to them (the native Lego
             | system is pretty limited)
             | 
             | It depends on where you live, but the main cost of a 3D
             | printer for me would be less the machine itself than the
             | space and ventilation needed.
             | 
             | Friends who made the jump basically dedicated a room to
             | making stuff so they can run prints overnight while
             | ventilating (setting up a fume extractor is another option,
             | it's just a bit more investment in the "hobby")
             | 
             | I see all of it as totally doable, but needs a serious
             | level of dedication, time, space and money.
        
         | throwaway316943 wrote:
         | It's hard and cross disciplinary. A snow plow needs real horse
         | power, a snow blower might be better but still has a whole
         | kettle of problems. Those problems exist in the real world
         | where you can break things that you need to pay for. There's
         | lots of cool projects that would be fun to do but without a
         | source of free money or parts they aren't going to get done.
         | Software is easy because all you need to do to get started it
         | type mkdir and open a text editor. The solution for robotics is
         | physical simulation with accurate modeling of real parts and
         | chips. Make it as easy as opening an integrated game engine
         | like Unity, drag and drop parts that you can either download or
         | model yourself. Write some code and run. Print a part list when
         | you're done.
        
           | TeMPOraL wrote:
           | Also, laws and rules you have to follow, and generally _other
           | people_. I 'm pretty sure if I started clearing snow in my
           | neighbourhood with a DIY snowplow, I'd get in trouble with
           | the housing cooperative, as they're already paying someone
           | else to do that (however shitty job they do). Police may
           | eventually get involved too, as I'm pretty sure that
           | operating a car-sized robot on a road is illegal in more than
           | one way.
           | 
           | Now if I _really cared_ about doing this, I could probably
           | follow some legal procedures to get my snowplow registered,
           | and I could probably convince the neighbours /co-op to let me
           | play with it. But it would all fare better if I formed a
           | company around it and enter the discussion as a legal entity.
           | At which point I may as well start a real snowplow business -
           | which is way beyond my hobby interests.
           | 
           | And this applies to a lot of meatspace innovation - unless
           | you own (and not rent) a home with a large backyard, and
           | confine the scope of your experiments to just your backyard,
           | pretty much all interesting ideas I can come up with require
           | enough red tape that it's not even worth it, unless you're
           | doing it for money.
        
         | thewarrior wrote:
         | There is a place in the world where this is a lot easier. And
         | that is Shenzhen China. You need to be in a place with hundreds
         | of manufacturers of every little component who can then
         | customize your order within days.
         | 
         | For this reason this place is likely to become a sort of
         | Silicon Valley of robotics.
        
         | bserge wrote:
         | It is very time consuming, and requires a lot of materials that
         | need to be purchased and shipped, a workshop or at least a
         | decent sized room with good tools (and good neighbours, I
         | guess), and ideally a good location because getting all that
         | stuff when you live in a less developed and less populated city
         | is a major pain.
         | 
         | Basically, it's a serious time and money investment.
        
         | mikewarot wrote:
         | The problem with robotics, is the difference between a world of
         | atoms and a world of bits.
         | 
         | When the plague hit, I was sucked into an effort to build a
         | ventilator, I still have a pile of parts that were purchased
         | for it, but the chassis fabrication never happened, so I had
         | nothing to write code for, thankfully the need evaporated. I
         | learned that it takes MONTHS to get motors and gear trains
         | supplied if they don't happen to be in stock.
         | 
         | If you thought the 1960s world of waiting a day for your output
         | deck to see if your program compiled and ran was bad... it's
         | got nothing on the world of supply chains.
         | 
         | You can buy off the shelf components from Motion Industries,
         | but they are out of the price range of hobbyists.
        
       | bkarwoski wrote:
       | Thanks for sharing! I'd agree with your point that getting
       | started in robotics is challenging on your own, and that finding
       | a research group is a great place to start.
        
       | koonsolo wrote:
       | I once worked at a robotics company doing Automated Guided
       | Vehicles.
       | 
       | I was stunned that they handled _everything_ with a tiny team.
       | Mechanical design, welding, electricity, electronic design,
       | programming, etc. Crazy. That company started with 2 brothers,
       | and they did everything from top to bottom with only the both of
       | them.
       | 
       | It was really inspiring to see how some people can have knowledge
       | and skills (eg welding) in so many fields, and are able to pull
       | it off commercially.
        
         | keyle wrote:
         | What stunned me in 2020 is that it takes 20 people to program a
         | simple web app. Too much money in this industry now, people
         | became hyper-specialized plumbers, with no siloes and yet
         | everyone has their own little island. Very depressing.
         | 
         | In the world of the web in the late 90s, 5 guys designed, built
         | and shipped an entire product without any frameworks.
        
           | ChuckNorris89 wrote:
           | That's because every new hip protein drink and organic
           | chocolate brand that comes on the market wants its own
           | webshop and app for branding, marketing, sales and payment
           | which creates huge demand for web and app devs and the
           | barrier to entry is relatively low, just buy a Macbook and
           | sink a few months into following tutorials and building
           | projects.
           | 
           | Not that many people need robotics experts and the industries
           | that do, already buy from established players like Fanuc,
           | Kuka, ABB, Siemens and the barrier of entry is very high,
           | often a MSc being the lowest bar to clear with many workers
           | in that industry having PhDs or postdocs so it's a lot of
           | money and years of your life you have to dedicate before you
           | can even enter and once you do the work may not be as
           | exciting as one would expect, often times just updating
           | simulink or labview models or days of just shoveling through
           | ISO and regulatory specs.
           | 
           | I'm not saying there are no self taught robotics devs who
           | earn well and play with cool stuff for a living but that's
           | the exception in this industry, not the norm.
        
             | auxym wrote:
             | Yeah that's mostly on point. I have an MScA in mechanical
             | engineering and my thesis was in robotics. I worked in
             | industry (not robotics) for a few years but my current job
             | is as an RA in academia.
             | 
             | I play with the the cool stuff all day, but pay is below
             | industry average (for ME, don't even think about software
             | engineer type pay).
        
           | lukicdarkoo wrote:
           | This a great observation. Robotics requires a strong
           | foundation in mathematics, control, embedded and similar,
           | something that is unheard in typical software engineering
           | roles. Plus, there is a "real-world effect" - if something
           | works in simulation there is no guarantee it will work in the
           | real-world (especially if the simulation is not properly
           | designed). The software has to written in multiple
           | programming languages, often minimum is C, C++ and Python.
           | And everything stated here are software challenges, there are
           | also mechanics, electronics and expensive equipment.
           | 
           | In summary, it requires more than a few tutorials to get
           | started, it is multidisciplinary, and you have to deal with
           | the unpredictable real-world.
        
         | catchmilk wrote:
         | Reminded me of 'Stuff Made Here' on Youtube.
         | 
         | I always thought that companies in that industry had
         | specialized teams (software team, hardware team, mechanics team
         | etc etc.) and that it's impossible for a person to possess all
         | skills. But Stuff Made Here has shown me that I was wrong. It's
         | awe-inspiring to say the least.
        
           | hobofan wrote:
           | They have all those specialized teams, because in the
           | industry customers have very high expectations and low
           | tolerance for failure.
           | 
           | Stuff Made Here is a great channel and produces a lot of fun
           | projects, but that only works in a context of prototypes
           | where you need a wide range of skills (but not necessarily a
           | deep one for each of them). E.g. the hair-cutting robot is
           | fun to watch, but barely works (and needs human intervention)
           | and is years away from being a viable end-user product.
        
       | antegamisou wrote:
       | Although the article begins with a photo of a quadruped robot, it
       | focuses mostly on the software - path planning side of robotics.
       | While still a very active research field, BD and any other places
       | doing legs are much more concerned with mechanical - dynamics,
       | actuators, battery, locomotion problems.
       | 
       | If you want to do some real work on those, pursuing grad school
       | in Electrical (actuators, battery) / Mechanical Engineering
       | (legs, locomotion) is the best, and for the legged robots
       | industry probably the only way (same goes for biomimetics - robot
       | hands). The related research area encapsulating the above is
       | called passive dynamics and primarily is a control theory-based
       | field.
        
         | networdtwo wrote:
         | Yup, BD is doing amazing things in the hardware space, though
         | obviously still loads of planning & SW involved in their robot.
         | One of their engineers gave a talk at my campus last semester,
         | crazy what they are doing now with pushing the limits on
         | topological optimisation, printing components including metal
         | etc to push weight down and strength up.
         | 
         | In the article I focus mostly on the software aspects b/c it's
         | more accessible when getting started if you aren't in grad
         | school (+ what I have most experience with).
        
           | [deleted]
        
           | antegamisou wrote:
           | Hi, I didn't know you were the OP of the article. If you're
           | interested in adding a Books section in the future, you may
           | want to include Robotics: Modelling, Planning and Control by
           | Bruno Siciliano, an all-time classic reading in most
           | introductory robotics university courses.
        
             | networdtwo wrote:
             | Thanks for the tip, will check it.
        
       | shorts_theory wrote:
       | Thanks for sharing this. As a Masters' student currently studying
       | robotics, I felt pretty overwhelmed with all the sub-fields when
       | coming from a computer science degree in undergrad. I only got a
       | clear understanding of what I was interested in after a year of
       | courses. I think joining a lab and learning as you go is sound
       | advice, but if you really want to do some novel research, you
       | would need a semester or two of courses just to be able to
       | contribute (by which time you would have almost finished your
       | masters). It also seems like a lot of research directions
       | gravitate towards deep RL when classical approaches could work
       | just as well, if not better.
       | 
       | Also, unfortunately due to COVID, most of the work I've done with
       | robotics has only been in simulation and I've found myself
       | frustrated by the limitations of the simulator or the work
       | required to simulate a real world scenario. Working with real
       | world data might be slower, but it's a lot more satisfying when
       | it works.
        
       | manuel_w wrote:
       | Can anyone give some examples how a "proper" robot control
       | application looks like? I once was working on an DIY delta robot
       | and the software layout is something I never understood how to do
       | right, I fear.
       | 
       | I had no idea how to go about it, and if I remember correctly, I
       | wrote the firmware to do the following every 10ms: (I was bare-
       | metal C/C++ on a Cortex-m3.)
       | 
       | * Calculate new desired position of effector.
       | 
       | * Calculate new desired angle of every stepper motor.
       | 
       | * For every stepper motor, calculate deviation between current
       | and desired angle.
       | 
       | * Program the timers to generate a PWM signal to make deviation
       | zero. (Note: This whole thing was open loop, so I fed the PWM
       | signal back into a counter to track the motor angles.)
       | 
       | Each of these bullet points was implemented as individual
       | function, taking input parameters as function parameters and
       | returning the result as return value.
       | 
       | For reference, this is how it looked like:
       | https://youtu.be/9NzlfX5X_W8?t=23
       | 
       | At one point, I was wondering if I shouldn't just call the last
       | function for the final value, and have it call the previous
       | functions (and thereby calculate the input values) on demand.
       | This would look a bit more functional-like, but I didn't see any
       | benefits besides stylistic ones. Is functional programming a
       | thing in embedded robot control software?
       | 
       | While building that demonstrator I realized that my attempt at
       | doing so was a very shabby one. It's not enough to have in mind
       | the acceleration/deceleration of the effector for smooth looks.
       | If you would do things right, you would have to watch the torque
       | and motion parameters of each individual joint. You would
       | probably have to calculate the whole motion profile in advance.
       | But I have no idea how I would go about doing that. Do you simply
       | run a loop and iterate over time? What if you realize you violate
       | some constraints at some point? Adjust some initial values by
       | some fixed offset and run anew? I suppose there are smarter
       | attempts.
       | 
       | edit: Not a HN heavy user, wow do I make lists right?
        
         | PoachedSausage wrote:
         | I think the usual way of handling stuff like that in the
         | embedded world is with an RTOS. Something like FreeRTOS or
         | RTEMS (both have ARM Cortex ports). Also, depending on
         | complexity of the system (more actuators) you might have the
         | individual steppers/servo motors etc run by their own
         | microcontroller and being fed commands centrally.
        
       | [deleted]
        
       | geomark wrote:
       | As the author says "... it's tough to hack together a demo in a
       | few weeks, get users, and bootstrap / apply to some accelerator
       | like in many software projects". So the financial rewards don't
       | seem to be there in robotics startups. And as a result it seems
       | that engineers in the field aren't paid that well compared to
       | software developers, despite it being highly technical and
       | requiring a rather vast skillset. Will that ever change (the
       | financial part)?
        
         | unishark wrote:
         | If you can hack something together easily that can earn a lot
         | of money, others can too. So that value will drop. Once upon a
         | time you could slap together websites with html and make six
         | figures. Now you'd probably be lucky to make 5. Same with phone
         | apps.
         | 
         | Also from the perspective of the same person over their career,
         | engineering skills definitely hold their value better than
         | software skills.
        
         | jcims wrote:
         | In 30-40 years when supply chain logistics, manufacturing and
         | distribution are fully automatable it will likely be possible
         | for a small team to quickly convert an idea to a prototype to a
         | product in the hands of the consumer.
         | 
         | By then the software/service delivery process is going to be so
         | encumbered by regulatory response to the likely hundreds of
         | thousands if not millions of deaths and hundreds of trillions
         | in economic losses due to bugs and hacks that the playing field
         | will be largely leveled (through convergence more than
         | anything, but still).
         | 
         | (That or the first company to ship a reasonable facsimile of
         | Ava from Ex Machina. Go the Tesla route and start off selling
         | them for $5-10M each and work your way down. People will be
         | mortgaging their homes to buy one.)
        
           | timgilbert wrote:
           | _People will be mortgaging their homes to buy one_
           | 
           | As long as they didn't watch the entire movie!
        
       | dimatura wrote:
       | Simulation is definitely an important and useful tool.
       | 
       | That said, to me the real beauty of robotics is seeing a physical
       | machine that you put together and wrote the code for move around
       | on its own accord.
       | 
       | It's definitely harder to get started this way than with
       | simulators, but it's now easier than ever. And you'll learn all
       | sorts of things that never come up in simulated environments.
       | Something like the nvidia jetbot (https://www.nvidia.com/en-
       | us/autonomous-machines/embedded-sy...) is easy enough to get
       | started without much fuss and thanks to the onboard camera and
       | GPU, can get you pretty far in implementing advanced deep
       | learning-based algorithms.
       | 
       | (That said, the default camera isn't that great, which you can
       | consider either part of the fun, or just making your life
       | unnecessarily harder. I would consider adding something like a
       | realsense D435i to get IMU+depth for state estimation).
        
       | person_of_color wrote:
       | What techniques do SpaceX use to control their reusable rocket,
       | and if they are classical (as opposed to ML), why wasn't it done
       | before?
        
         | ragebol wrote:
         | I guess the control is pretty wall tuned classical control
         | loops but I've seen a paper on the trajectory optimisation to
         | get down to earth while experiencing perturbation and land
         | using minimal fuel and achieving zero velocity in 6DoF etc.
         | Can't find the paper now unfortunately.
        
         | krisoft wrote:
         | They understandably don't publish much. The best clues I have
         | found are in their lead landing engineer's pre-spacex
         | publications. This one a good one for example:
         | http://www.larsblackmore.com/BlackmoreEtAlJGCD10.pdf
         | 
         | The tldr is that they find a convex approximation to the
         | problem and use standard convex solvers to find the right
         | inputs.
         | 
         | This paper[1] says that they use cvxgen[2] to generate the on-
         | board solver code.
         | 
         | 1: https://www.naefrontiers.org/55374/Paper 2:
         | https://cvxgen.com/docs/index.html
        
         | mdorazio wrote:
         | I don't have direct knowledge of how the SpaceX flight control
         | software works, but it's almost certainly classical. A
         | descending rocket is essentially an inverted pendulum [1] with
         | two-axis control via gimbals in the engines, which is a pretty
         | well-studied and solved problem in robotics (just search for
         | "inverted pendulum robot"). Hover-slam timing is probably
         | empirically derived and then computed based on velocity,
         | position, and mass (again classically). High-accuracy rocket
         | positioning systems date back to the cold war (or maybe
         | earlier) and are definitely not ML, either. As for why it
         | wasn't done before, the answer is mostly lack of
         | incentive/competition. There really wasn't any reason for the
         | launch companies to make reusable rockets when the government
         | and commercial customers were willing to pay for non-reusable
         | and no one else in the market showed any interest at all in
         | developing their own.
         | 
         | [1] https://en.wikipedia.org/wiki/Inverted_pendulum
        
           | fuoqi wrote:
           | >lack of incentive/competition
           | 
           | I wouldn't say that. There were many projects with reusable
           | stages, e.g. Space Shuttle boosters were partially reusable
           | and the Energia rocket had a variant in development with
           | first stage boosters landing like airplanes.
           | 
           | And there were number of practical problems at the time as
           | well:
           | 
           | - Computers were relatively big and heavy.
           | 
           | - Rocket development was mostly focused on improving
           | efficiency via higher chamber pressure, meaning that engines
           | worked on the edge of their capabilities, which is not a
           | great fit for reusability. It's one of a good reasons why
           | Falcon 9's Merlin engines have the simplest open-cycle design
           | with a relatively low chamber pressure.
           | 
           | - Number of launches was too small to make reusable designs
           | economically viable (i.e. your production line would be idle
           | for too long). Even today this number is not high enough,
           | this is why Musk focuses on projects like Starlink to create
           | an additional "artificial" demand for launches.
        
       | pvitz wrote:
       | I would be very interested in learning resources for the
       | mechanical side of robotics. Would anyone have suggestions?
        
         | contingencies wrote:
         | Read up on metal fabrication, general manufacturing and
         | assembly processes, and then build a bunch of stuff using a
         | minimum of custom components and a maximum of third party
         | modules with an eye on the true costs including BOM, design
         | iterations, and assembly. MIT2.008 ( _Fundamentals of
         | Manufacturing_ ) is not bad. Search Library Genesis for
         | manufacturing / mechanical and go for the textbooks/references.
         | If starting from scratch you can get a long way for personal
         | experience with a home-built wood/polymer router, a drill, low
         | end MCUs and scavenged parts. Even if you want to focus on
         | design, you can gain from either outsourcing all your parts
         | fabrication (this will also force you to learn how to
         | communicate designs effectively) or getting a membership of a
         | shared workshop/makerspace and learning the machines and
         | processes yourself, which will help you to do better designs.
        
           | pvitz wrote:
           | Thanks for your great reply! Would you also have suggestions
           | for textbooks on mechanical engineering specifically with a
           | connection to robotics?
        
             | contingencies wrote:
             | IMHO it's sort of a schizophrenic field. You could start by
             | dissecting the parts lists from factory automation supplier
             | catalogs, but then you'd likely miss custom mechanical
             | component design, be stuck with fat form factors and have
             | no idea about custom control systems. You could go
             | oldschool machinist like timepiece design and repair stuff,
             | but then you'd miss modern mechatronics entirely. You could
             | go kit/hobby projects but then you'd likely miss industrial
             | standard pneumatics, while you'd gain enough electronics
             | insights for custom mechatronic control. Each area's
             | boundaries have their commercial and historical reasons but
             | there's no clear map of the whole landscape that I've seen,
             | and I'm not an authority.
        
           | chegra wrote:
           | Can you list some books we should read about metal
           | fabrication, general manufacturing and assembly process?
        
       | krosaen wrote:
       | Agree linear algebra is key, but would recommend Gilbert Strang's
       | books and courses.
        
       | ilaksh wrote:
       | Anyone know of any resources for advanced computer vision? This
       | seems like a critical starting point.
       | 
       | And I don't mean using OpenCV or something to draw boxes around
       | objects. I mean understanding the 3d scene in detail. And ideally
       | even understanding the dynamics of the world.
       | 
       | Also, anyone have any experience with HASEL artificial muscles or
       | something similar? Anyone know a reason I shouldn't pursue that
       | over servos?
        
         | jrussino wrote:
         | > I mean understanding the 3d scene in detail
         | 
         | For "classical" (non-ML) computer vision/photogrammetry, you
         | may be interested in this text by Hartley & Zisserman:
         | 
         | https://www.cambridge.org/core/books/multiple-view-geometry-...
        
         | ilikerashers wrote:
         | There is a startup called slamcore doing this in London.
         | They've some interesting talks with the founder on their site.
        
         | bkarwoski wrote:
         | I took this graduate course, which I think did a good job
         | covering more advanced / modern CV approaches:
         | https://web.eecs.umich.edu/~ahowens/eecs504/w20/ The python
         | notebooks are locked, but the slides & recommended reading
         | materials are freely available.
        
         | WanderPanda wrote:
         | I never heard of HASEL artificial muscles and just looked them
         | up. Very interesting! But the main downside seems to be the
         | high voltage requirement. Hopefully there are more innovations
         | in the space of robotic actuators. I hate that servos usually
         | are not compliant and rather are controlled by position and not
         | by torque / force. I believe active compliance is not a real
         | replacement for passive compliance in most use cases
        
       | [deleted]
        
       | ssivark wrote:
       | I'm (only) half joking as I say this... if you're particularly
       | interested in robotics (be it the mechanical side, or the
       | algorithmic side), try not to get too caught up with "deep RL".
       | It's a minefield that generates a LOT of buzz for as yet dubious
       | performance, and IMHO there's much simpler low-hanging fruit to
       | get started with.
        
         | networdtwo wrote:
         | Don't get me started on this... graduate student descent [1] is
         | such a big problem in the field...
         | 
         | [1] https://twitter.com/hardmaru/status/876303574900264960?s=20
        
         | max_ wrote:
         | What "low-hanging fruit"?
        
       | thekhatribharat wrote:
       | _[Shameless Plug]_ : On Cloud Robotics: https://medium.com/open-
       | factory/cloud-robotics-a-10-000-foot...
        
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