https://arstechnica.com/gaming/2025/12/why-wont-steam-machine-support-hdmi-2-1-digging-in-on-the-display-standard-drama/ Skip to content Ars Technica home Sections Forum Subscribe Search * AI * Biz & IT * Cars * Culture * Gaming * Health * Policy * Science * Security * Space * Tech * Feature * Reviews * AI * Biz & IT * Cars * Culture * Gaming * Health * Policy * Science * Security * Space * Tech Forum Subscribe Story text Size [Standard] Width * [Standard] Links [Standard] * Subscribers only Learn more Pin to story Theme * HyperLight * Day & Night * Dark * System Search dialog... Sign In Sign in dialog... Sign in the H is for headache Why won't Steam Machine support HDMI 2.1? Digging in on the display standard drama. Valve tells Ars its "trying to unblock" limits caused by open source driver issues. Kyle Orland - Dec 4, 2025 2:53 pm | 63 [sm1-640x388] [sm1-1152x648] That HDMI port might not be all it's cracked up to be... Credit: Valve That HDMI port might not be all it's cracked up to be... Credit: Valve Text settings Story text Size [Standard] Width * [Standard] Links [Standard] * Subscribers only Learn more Minimize to nav When Valve announced its upcoming Steam Machine hardware last month, some eagle-eyed gamers may have been surprised to see that the official spec sheet lists support for HDMI 2.0 output, rather than the updated, higher-bandwidth HDMI 2.1 standard introduced in 2017. Now, Valve tells Ars that, while the hardware itself actually supports HDMI 2.1, the company is struggling to offer full support for that standard due to Linux drivers that are "still a work-in-progress on the software side." As we noted last year, the HDMI Forum (which manages the official specifications for HDMI standards) has officially blocked any open source implementation of HDMI 2.1. That means the open source AMD drivers used by SteamOS can't fully implement certain features that are specific to the updated output standard. "At this time an open source HDMI 2.1 implementation is not possible without running afoul of the HDMI Forum requirements," AMD engineer Alex Deucher said at the time. Doing what they can This situation has caused significant headaches for Valve, which tells Ars it has had to validate the Steam Machine's HDMI 2.1 hardware via Windows during testing. And when it comes to HDMI performance via SteamOS, a Valve representative tells Ars that "we've been working on trying to unblock things there." That includes unblocking HDMI 2.0's resolution and frame-rate limits, which max out at 60 Hz for a 4K output, according to the official standard. Valve tells Ars it has been able to increase that limit to the "4K @ 120Hz" listed on the Steam Machine spec sheet, though, thanks to a technique called chroma sub-sampling. At its base, this workaround compresses the luminance data that defines the color range of the video signal. That means SteamOS can maximize the resolution and frame rate it can squeeze through the more limited bandwidth allowed by Linux's HDMI 2.0 drivers. Chroma subsampling's reduced color information can noticeably affect the overall quality of video output, according to most accounts. Still, the display testers at RTINGS suggest that it shouldn't "significantly affect picture quality" and that only "some PC games that have a strong focus on text might suffer" from slightly blurrier on-screen words, in some cases. And players that want to avoid the issue can use the Steam Machine's DisplayPort 1.4 output, which supports even more bandwidth than HDMI 2.1 (and which can be converted to an HDMI signal with a simple dongle). [hdmivrr] An illustration of how HDMI-VRR works, from the HDMI Forum Credit: HDMI Forum An illustration of how HDMI-VRR works, from the HDMI Forum Credit: HDMI Forum The lack of full HDMI 2.1 support also limits how the Steam Machine will handle adaptive sync refresh rates. Valve says that it currently supports AMD's FreeSync standard over HDMI, but is unable to support the more generalized HDMI-VRR allowed by the 2.1 standard, due to the aforementioned driver issues. That could be a problem for some living rooms, as many TVs that support HDMI-VRR can't specifically handle AMD's FreeSync (consult a list like this to see which are which). These video standards issues aren't exactly make-or-break problems for the Steam Machine effort, and most players probably won't notice that these features are missing. Still, the whole situation highlights just some of the design points Valve has to address when building new Linux-based gaming hardware. Photo of Kyle Orland Kyle Orland Senior Gaming Editor Kyle Orland Senior Gaming Editor Kyle Orland has been the Senior Gaming Editor at Ars Technica since 2012, writing primarily about the business, tech, and culture behind video games. He has journalism and computer science degrees from University of Maryland. He once wrote a whole book about Minesweeper. 63 Comments Staff Picks r reallynotnick Not supporting HDMI-VRR is also an issue for running through an AVR, like my Denon X1700 doesn't support FreeSync (though my TV does). December 4, 2025 at 8:01 pm Comments Forum view Loading Loading comments... Prev story Next story Most Read 1. Listing image for first story in Most Read: After nearly 30 years, Crucial will stop selling RAM to consumers 1. After nearly 30 years, Crucial will stop selling RAM to consumers 2. 2. Admins and defenders gird themselves against maximum-severity server vuln 3. 3. Microsoft drops AI sales targets in half after salespeople miss their quotas 4. 4. 12 former FDA chiefs unite to say agency memo on vaccines is deeply stupid 5. 5. In 1995, a Netscape employee wrote a hack in 10 days that now runs the Internet Customize Ars Technica has been separating the signal from the noise for over 25 years. With our unique combination of technical savvy and wide-ranging interest in the technological arts and sciences, Ars is the trusted source in a sea of information. After all, you don't need to know everything, only what's important. More from Ars * About Us * Staff Directory * Ars Newsletters * General FAQ * Posting Guidelines * RSS Feeds Contact * Contact us * Advertise with us * Reprints Manage Preferences (c) 2025 Conde Nast. All rights reserved. Use of and/or registration on any portion of this site constitutes acceptance of our User Agreement and Privacy Policy and Cookie Statement and Ars Technica Addendum and Your California Privacy Rights. Ars Technica may earn compensation on sales from links on this site. Read our affiliate link policy. The material on this site may not be reproduced, distributed, transmitted, cached or otherwise used, except with the prior written permission of Conde Nast. Ad Choices