https://www.blender.org/download/releases/4-5/ Toggle navigation * Features * Download * Support * Get Involved * About * Jobs * Store * Donate * Download * * LTS * Releases * Previous Versions * Requirements * Daily Builds * Demo Files * Benchmark * Extensions * Releases * * 4.5 LTS * 4.4 * 4.3 * 4.2 LTS * 4.1 * 4.0 * 3.6 LTS * 3.5 * 3.4 * 3.3 LTS * 3.2 * 3.1 * 3.0 * 2.93 LTS * 2.83 LTS * Features * Download * Support * Get Involved * About * Jobs * Store * Donate * Download * * LTS * Releases * Previous Versions * Requirements * Daily Builds * Demo Files * Benchmark * Extensions * Releases * * 4.5 LTS * 4.4 * 4.3 * 4.2 LTS * 4.1 * 4.0 * 3.6 LTS * 3.5 * 3.4 * 3.3 LTS * 3.2 * 3.1 * 3.0 * 2.93 LTS * 2.83 LTS Your Best Companion With 2 years of updates, full Vulkan support, and quality-of-life improvements, Blender 4.5 LTS is every Blenderhead's best friend. Download Blender 4.5 LTS Watch Recap Video Blender 4.5 LTS splash artwork "DOGWALK" by Blender Studio Blender 4.5 LTS splash artwork "DOGWALK" by Blender Studio What's New Recap Round-up of what's new in Blender 4.5 LTS, in detail. New features overview by Jonathan Lampel from CGCookie, Harry Blends, Paul Caggegi, Wayne Dixon, Gleb Alexandrov, Aidy Burrows, and Karoly Zsolnai-Feher. VULKAN BLEND ME UP The Vulkan backend is now fully supported in Blender 4.5 LTS The final frontier. After years of work, support for the popular backend in Blender is now on par with OpenGL. It's not enabled by default yet; make it so in the Preferences. Make sure to keep your drivers up to date! Blender works closely with hardware manufacturers to ensure Vulkan performs as good as possible. See the supported platforms and drivers, and the current limitations. Read More Blender 4.5 LTS Vulkan Preferences Enable the Vulkan backend (Windows and Linux) under Preferences - System. GEOMETRY NODES BRING'EM ON Got OBJ, CSV, STL, VDB, PLY, or a custom text file? Bring them all together with Geometry Nodes. Mix & Match Assemble your scenes by importing all kinds of files. * CSV (.csv) * Stanford PLY (.ply) * OpenVDB (.vdb) * STL (.stl) * Wavefront (.obj) * Text (.txt) Geometry Nodes Import Nodes Simple UI. Infinite potential. Drag & Drop Import files by dragging and dropping them onto the Geometry Node Editor. Smart Sequencing When combined with the new Format String node, importing sequences is as flexible as it gets. Geometry Nodes Import Sequence Supports float, integer, and string inputs. Both unnamed and named. See Manual THE NEW NORMAL Custom mesh normals are now editable in Geometry Nodes with the new Set Mesh Normal node! Modify both "Tangent Space" normals and a new, faster "Free" format. Grease Nodes Grease Pencil creation with Geometry Nodes just got better, including added support for custom Node Tools. Plus these new nodes: * Set Grease Pencil Color: Writes stroke/fill color and opacity. * Set Grease Pencil Depth: Controls the depth (rendering) option. * Set Grease Pencil Softness: Controls the "Softness" attribute. Additionally, the Named Layer Selection node now supports search. All these nodes are now organized inside a dedicated Grease Pencil sub-menu. Grease Pencil nodes Blender 4.5 LTS Grease Pencil Geometry Nodes in Blender 4.5 LTS. New nodes are highlighted. Geometry Nodes tools panelsNode Tools now support panels. Node Tools Custom node tools are now easier to organize thanks to support for collapsible panels, including the use of boolean sockets as checkboxes in their headers, just like native built-in operators! This is part of a refactor that allows the Adjust Last Operation panel to share the same code as modifiers, so future improvements will benefit both systems. For example, you can now search for attributes within the Adjust Last Operation panel. Geometry Node tools attribute search All New Nodes Blender 4.5 LTS brings a solid set of new Geometry Nodes focused on data access and string handling. Meet these new nodes: * Camera Info * Instance Bounds * Match String * Bit Math * Field Average, Field Variance, and Field Min & Max * Plus the already mentioned Format String and Grease Pencil nodes. All new Geometry Nodes in Blender 4.5 LTS All new Geometry Nodes in Blender 4.5 LTS What the community is creating with Geometry Nodes #geometrynodes fake liquid. Only shader + simple simulation. I saw @cgcookie bring the good old topic back so had to do my own again! Some good shader practise. #b3d pic.twitter.com/DGqT8AeFL9 -- Miettinen Jesse - Blenderesse (@JesseMiettinen) July 3, 2025 blender#b3d #geometrynodes pic.twitter.com/H3gkEmPgO4 -- shimu shimu (@machinima_jp) June 28, 2025 A nice update since the previous post. I can now get 5000 offset characters running in realtime with no bake node! I am using a radial falloff here to offset the obj sequence. Thanks to a new 4.5 alpha PR from @JacquesLucke #geometrynodes #b3d #mograph # blender3d #animation pic.twitter.com/cIccc7rl4I -- redjam9 (@redjam_9) May 5, 2025 Geometry Nodes is so fun! #blender #b3d #geometrynodes pic.twitter.com/d0yDHmU8hN -- nub (@nub_in_wip) July 7, 2025 Galaxy sim test #b3d #geometrynodes [image or embed] -- Cartesian Caramel (@cartesiancaramel.bsky.social) June 5, 2025 at 6:36 PM #GeometryNodes on Bluesky on mstdn.social on X ON PERFORMANCE * Vertex to Edge attribute domain interpolation 1.7x faster * Corner to Vertex attribute 1.4x faster * Face to Vertex domain interpolation up to 7x faster * Face Corner and Custom Normals twice as fast [declarative_systems_geometry_nodes] What's Next? Get a glimpse of what's to come to Geometry Nodes (spoiler alert: hair dynamics and physics!). Read Blog Post EVEN MORE GEOMETRY NODES * New Visual Geometry to Objects operator * Mesh to Curve new Face option * Named geometries in String to Curves * Bounding Box radius option * Better Image Node UI in modifiers * Curve to Mesh scale input * Viewer node shortcuts * Link-drag search supports adding zones * Better muted Switch nodes * Improved Menu Switch node * New Left/Right Handle defaults * Better default field inputs * Power and Sign support in Vector Math * Geometry Set Python API EEVEE & VIEWPORT Start Me Up, Fast Blender 4.5 LTS is noticeably faster thanks to performance improvements such as faster texture loading, quicker startup times, and multi-threaded shader compilation by default on supported platforms. A new user preference allows choosing between multi-threaded and subprocess compilation. Read More * Blender 4.5 LTS * Blender 4.4 * Startup Time * Texture Loading * 0 * 1 * 2 * 3 * 4 * 5 * 6 * 7 * 8 * Lower is better * Unit: seconds Without Bias Without Bias With Bias With Bias EEVEE Hasta La Vista A new shadow terminator bias has been introduced, helping eliminate self-shadowing artifacts on low-polygon geometry. This is a per-object setting to shift the shadowed position along the shading normal. Sound familiar? Cycles introduced this feature in Blender 3.0, and it has now become a global setting shared by both engines. See Manual MORE EEVEE & VIEWPORT * Reverse-Z: new algorithm to reduce depth buffer artifacts * Improved selection and navigation auto-depth * Shadow normal issues fixed * GPU based subdivision * Light leaking issues fixed * New profiling command line agrument Still from Agent 327: view of Amsterdam. INDUSTRY READY All libraries used in Blender 4.5 LTS are aligned with the VFX Reference Platform 2025, making studio pipeline integration and maintenance easier. VFX Platform See All Library Changes COMPOSITOR Go Procedural All the procedural texture nodes you know and love from Shaders and Geometry Nodes, are now available in the Compositor. Blender 4.5 LTS compositor meets procedural textures. The usual suspects: * Brick: Highly customizable texture producing bricks. * Checker: Simple checkerboard texture. * Gabor: Noise visually characterized by random interleaved bands. * Gradient: Color band gradient. * Magic: Classic Blender's magic sauce. * Noise: Fractal Perlin noise. * Voronoi: Worley noise. * Wave: Procedural bands or rings with noise distortion. * White Noise: Random number based noise. See Manual Compositing Harmony The Compositor is now more unified than ever. Common nodes have been added and can be easily copied across Shader and Geometry Nodes setups. The following common nodes are now available in the Compositor: * Vector Math * Vector Rotate * Mix Vector * Math * Clamp * Float Curve * Blackbody Common nodes in Blender 4.5 LTS Compositor Welcome these common nodes to the Compositor. New nodes in Blender 4.5 LTS Compositor New input and utility nodes. Plus these brand new nodes: * Image Info: provides resolution, dimensions, and image transformations. * Relative to Pixel: converts values that are relative to the image size to be in pixels. * Image Coordinates: provides various types of pixel coordinates, including normalized and integer pixel coordinates. MORE COMPOSITOR * Denoise node now supports GPU devices * Added support for boolean sockets * Box & Ellipse mask nodes gizmos * Viewer node added by default * New clamp input in Glare * Scale node interpolation * Corner Pin node interpolation * Split node gizmo * Image Editor render size overlay * Vector images consume less memory * Image node support vector outputs from EXR images * Mix Color clamp factor and result * Improved Map Range * Vector Curves new factor input * Removed or deprecated duplicate functionality EXPAND YOUR BLENDER The Blender Extensions platform keeps growing, with 600 free add-ons and themes to customize your workflows. You can also share your own add-ons and themes! Browse Extensions Share Your Extensions GREASE PENCIL GLOW UP This release is a big one for Grease Pencil. Featuring integration with the Compositor, introducing support for Geometry Nodes tools, missing features have been brought back, and strokes look better than ever. Blender 4.5 LTS is the perfect match for your next 2D/3D animation project. Pencil Perfect A new render pass outputs the visible Grease Pencil strokes and fills into a separate layer. This pass is useful for isolating, enhancing, or applying effects to Grease Pencil elements during compositing. Read Manual "Fix it in post" now applies to Grease Pencil too, for better or worse. Grease Pencil render pass and filter in Blender 4.5 LTSGrease Pencil pass and filter in Blender 4.5 LTS Full Control In addition to the render pass, Grease Pencil rendering can be completely disabled per View Layer using the Filter option, similar to Surfaces, Volumes, and other types. LOOKING SHARP A new supersampling anti-aliasing (SSAA) method improves line quality for smoother lines. * SMAA (current) * SSAA (new) * SMAA + SSAA SMAA (current) The current subpixel morphological anti-aliasing (SMAA) method is still used for the viewport and final render but now can be controlled independently under Render properties, Grease Pencil panel. This example uses threshold 1.0. SSAA (new) The SSAA sample count can be adjusted under Render properties, Grease Pencil. Note that the SSAA filter size is the same as the Film > Filter Size setting. This example uses 8 Samples. SMAA + SSAA Using both methods together is also possible (for final rendering), but might cause overblurring. Learn More MORE GREASE PENCIL * Support exporting animated SVGs * Support for Node Tools * No minimum thickness clamping * Filter modifiers by Layer Group * Geometry Nodes improvements * Improved Boundary Strokes, now Fill Guides * Show only active object onion skinning Projects to Look forward to in 2024 PUT IT TO THE TEST Share and compare your computer's score with openly accessible benchmarks provided by the Blender community. Download Blender Benchmark UV EDITING UVs Everywhere All At Once View UVs for the active or all selected objects, in any mode, at all times. Previously limited to Edit Mode, UVs are now visible across all object modes in the Image Editor's Mask and Paint views. UVs visibility and opacity can be controlled through the Overlays popover. See Manual GET THE ARTWORK Blender splash artwork source files are available for you to play with, not only for Blender 4.5 LTS but for previous versions as well. Download Splash File Blender 4.5 LTS splash artwork "DOGWALK" by Blender StudioBlender 4.5 LTS splash artwork "DOGWALK" by Blender Studio Make Your Point Meet Point Cloud, a new object type for representing large numbers of individual points in 3D space. Ideal for visualizing 3D scan data, particle simulations, or sparse datasets. chiyotsutoQian niDong Jing Du noWu Liao noDian Qun detaGong Kai saretetanoZhi ranakatsuta. toriaezuBlenderniRu retemita. horoguramuXi Biao Xian tokadenakanakaShi e souziyan pic.twitter.com/8ihpsxkVzL -- Hirokazu Yokohara (@Yokohara_h) December 18, 2024 Tokyo point cloud visualization by Hirokazu Yokohara. Checkpoint Point Cloud objects are much more performant than regular meshes. Each point in a point cloud can store data using Attributes that define properties such as radius, position, color, and more. Future updates may expand support to include simulation systems like particles. Editing Selecting Properties To the Point Add a Point Cloud object directly from the Add menu in the 3D Viewport, or generate it procedurally using Geometry Nodes. See Point Nodes Blender 4.5 LTS Point Cloud Add menu with the new Point Cloud entry, and its attributes in the Properties editor. Credit: SkoklosterCastle . EVEN MORE * Snap to Cursor now supports rotation * New Curves operators * New Manifold Boolean option in modifier and Geometry Node * Improved Vertex Parent UI * New default Retopology Overlay offset DOGWALK on Steam Deck Play the Splash! This release splash artwork features DOGWALK, the latest open game project by Blender Studio. The game is free and open source like every Blender Studio project, with a DLC available for those who wish to support the team. DOGWALK on Steam Project Website PAINT Jitter Creeper Painting in Sculpt, Vertex Paint, and Texture Paint modes supports randomization of hue, saturation, and value either throughout the entire stroke or on a per-stroke basis. Read Manual Combining the new Randomize Color and Jitter. Trimming in Sculpt mode is now orders of magnitude faster on manifold meshes. SCULPT Chop Chop Manifold is the new faster solver for Trim tools in Sculpt mode. Its name comes from the term "manifold" (also called 'water-tight' meshes), and refers to the limitation that it works best on this type of geometry. It uses the same Manifold library as the Boolean modifier and Geometry Node. It's much faster than the previous Fast mode, now called Float. Read Manual AND MORE * Improved Pen Tablet Tilt support * Mask by Color support redo * Improved undo for Vertex/Weight Paint modes * Brush assets now support toggle * Faster Clay Strips brush * Duplicate brush assets in the current file * Improved sculpt brush performance * Faster node tools changes USER INTERFACE LOOKING GOOOOD Blender's user interface continues to get more polished, more intuitive, and more accessible than ever. Simple: Press F to frame, drag and F to unframe. NODE EDITORS Easy Frames Adding nodes into frames is easier than ever: 1. Press F 2. Give it a name (optional) 3. Done! Detaching them is just as simple: press F while dragging the nodes. You can now create empty frames. Labels are better positioned, and nested frames now alternate in value for easier reading. Learn More PROPERTIES Clean Workspace Not using a tab in the Properties Editor? Hide it to reduce the clutter. This is especially useful for tailoring the editor to specific workflows. For example, in the Video Editing workspace, you might hide the Object and Shading tabs to reduce visual noise. Tabs can be brought back at any time through the top-right popover menu. Learn More Temporarily hide tabs you don't use. Long labels wrap into two lines, and the new Horizontal List view mode. ASSET & FILE BROWSER More at a Glance The Asset and File Browser now allows you to see more in two ways: Labels will now wrap to two lines, prioritizing the beginning and end to clearly show the file extension. A new Horizontal List mode lets you fit more content on screen, and adjust the preview and column sizes individually. ASSET BROWSER Quick Capture Making previews for your assets just got much easier! Simply capture what's on the screen, no need to render. Read Manual Asset previews made easy. Simply drag to capture a screenshot. MORE UI Spreadsheet * Columns can be manually re-ordered. * Columns width can be adjusted manually. * Fit column width on double-click. * Show column name on hover. * Greyout unavailable geometries in sidebar. * Show internal attributes. * See all changes Properties Editor * Context path now shows when material is on object's data or object. * Navigation Bar tabs region can't be hidden by dragging anymore. macOS * Improved multi-monitor window positioning * Support Option, Command + Arrow in text inputs. * Use "busy" cursor during long operations. Linux * Added large cursors for hi-DPI monitors. * Support the Hyper modifier key. Windows * Drag-drop text will now favor file paths. * Removed white flash during startup. Keymap * Keymap Editor: Show alert when keymap operator not found. * Horizontal scroll wheel to pan in 3D Viewport. * Press numpad period to show the active sidebar tab. Status Bar * Tighter spacing to fit more items. * Improved display during text and numerical entry. * Page Up/Down now shown as "Pg|" and "Pg|". * Improved proportional editing display. * See all changes Outliner * Show Grease Pencil Vertex Groups * Show Action Slots Theme * New options to customize colors for Errors, Warning, and Info messages. * Fixes to the Light theme. Widgets & UI * Several Pen Tablet usage improvements. * Improved Tree View lists. * Improved scrollbars with handles. * New and improved icons. [sprite_fright_motacilla_flavai-1280x411] Keep Blender alive. Releases are possible thanks to donations by the community. Donate Monthly Donate Once BUT WAIT, THERE'S MORE Cycles * Adaptive Subdivision improvements (experimental). * Support Custom Cameras using OSL. * Improved bump correction. * New Filter Width input on the Bump node. * NVIDIA: Minimum driver version for OptiX increased to 535. Rigging * Bone viewport display can be overriden per-bone. * Driver Editor: New snapping settings * Deprecated constraints (Python, Rigid Body) have been removed. Shape Keys * New operator: Duplicate Shape Key. * New operator: Update from Objects. Animation * Playhead Snapping. * Select Grouped in Pose Mode now features: Children, Immediate Children, Parents, Siblings. * Copy Global Transform add-on improvements. * Pose Assets: take screenshot as thumbnail. * Dope Sheet/Graph Editor Keyframe Jump operator unified. Video Sequencer * Improved Cache. * Faster video rotation and color space conversions. * HDR support in Sequencer Preview. * Mute/Unmute and Mirror now work in Preview. * Strip Pivot can be adjusted in Preview. * Snap by default and added Snap to Frame Range. * Better editor resizing. * Better reports on framerate/color space change. * Improved Slip operator with clamp. * Added cursor to Blade tool. * Improved handle selection. * See all changes Core * Some file paths can now contain variables. * Dependency Graph is now up to 18% faster when there are many data-blocks. * Crashes on Windows now show a popup with recovery options. * Big Endian support is now considered deprecated. Library Overrides * Individual linked IDs can now be relocated, instead of the entire library. Motion Tracking * Keyframe selection is up to 50% faster. * Added support for Preview Range visualization. Physics: Fluid Simulation * Liquid simulation up to 1.5x faster. * More stable viscosity. * Improved smoke dissolve. * Fixed hollow interiors when importing OpenVDB cache. * Improved user interface for volumetric settings. Python API * New GeometrySet API. * New light controls. * Several API additions. * Breaking changes. * See all changes Lights * New: Exposure control. * New: Temperature. * New: Normalize, to disable normalization of the light intensity by area. * Light unit (W) removed. Shading * New node: Volume Coefficients Rendering * Video rendering to FFV1 codec now supports 10, 12, and 16 bits output. * Added support for pixel density. Including PPI/PPM and base unit. * The BMP format now supports alpha channel. I/O: glTF * New option to import scenes as collections. * Export Vertex Color of a given name. * Export Viewport Material. * Several fixes. * See all changes I/O: USD * Import animated camera properties. * Import USD Skeleton rest pose. * Import primitives: Plane, Capsule_1, Cylinder_1. * Import DomeLight_1 schema. * Export: MaterialX now writes Principled BSDF as OpenPBR Surface. * Export: better support of point instancing * Export: support Blender Text objects. * I/O support for UsdPrimvarReader_TYPE for UsdPreviewSurface materials. I/O: FBX * New, much faster FBX importer. * Export: New smoothing option to write smoothgroups. I/O: OBJ * Export: Improved smoothgroup. I/O: SVG * Import multiple SVG files at once. I/O: Images & Movie Files * Add support for writing ProRes codec videos. * OpenEXR: Read and write ACES2065-1 colorspace metadata. * OpenEXR: Preserve compression and bit depth settings when re-saving files. * Color Management: Support OpenColorIO file rules to auto detect color space. Plus hundreds of bug fixes, code cleanups and refactors. See the full list of changes. CREDITS List of developers that contributed to Blender 4.5 LTS Blender is a community project. Learn more on how you can contribute to Blender. Splash artwork: DOGWALK - CC-BY-SA - studio.blender.org Huge thanks to everyone involved The Blender team. 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