https://blog.gingerbeardman.com/2025/01/16/slugs-on-a-cube-interactive-animation/ [?]I Get Info * by Matt Sephton * Search blog: [ ] * About * RSS * Tags * Support Slugs on a Cube: interactive animation 2025-01-20 * edited * 1 min read #animation #love2d #lua Japhy Riddle makes art, music, films, and animations. He's also a retro technology enthusiast. Naturally, he combines all these skills and interests into wonderful creative output! I follow Japhy on social media and love his high quality videos and animations. Check him out on YouTube! Voxel slugs traversing an invisible cube's edges A few of days ago a new animation of his popped up: it shows three coloured slugs moving around the edge of an invisible cube, positioned and directed so that they never quite touch each other! Japhy created the animation by printing out each frame and combining them onto the final result, leaning into the print offset registration errors that are so lovely. Interactive version I thought it would be fun to create an interactive version of the animation, and I chose to do it in LOVE (aka Love2D, though I am doing 3D rendering in software). I stopped short of imitating the print errors, but that would be possible by drawing and compositing in the same way that Japhy did it. Here it is: Three's a crowd I spoke with Japhy and we discussed how possible it might be to maximise the number of slugs. If they're six cubes long there could be 4 of them on the cube rather than 3. So, with the aid of my interactive and controllable version of the animation, I figured that out and added it. If the slugs are shorter then more of them can wander around the cube, and similarly if the cube is larger. But those are challenges for another day! I might even make a screen saver of this at some point. IMG Download You can download it (as .love, macOS .app, or Windows .exe) and play around with the animation yourself. There are a bunch of hot keys that modify the cube in various ways. Have fun! gingerbeardman.itch.io/voxel-slugs -- Originally published: 2025-01-16 -- Help keep this blog running with a coffee donation! -- Comments: @gingerbeardman Previous Post Macintosh Magazine Media: search engine update --------------------------------------------------------------------- tag cloud: 1bit 1bitwoodblocks 3ds 60fps amiga animation apple appletv appstore arcade archaeology art artist atarist audio automation bandkun barbaranessim basiliskii becker best birthday cars controller credits critique dailydriver deneba design dreamcast dsiware electronics emoji emulation extension famicom faq finder fonts foretrack game gamedev gameplay gba golf google graphics guide hack hanafuda hardware history hypercard icarus internetarchive interview ios japanese keyquencer koei koikoi logo maboshi macintosh macos magazine mahjong manual maps marchintosh markdown medium megadrive midjourney mmm moai mod modes msx music nes nintendo nintendo64 nintendods nova openscad palmos patreon pc pc98 physics piece pixelart playdate playstation polarium popular poweruser preservation proxy recap recommendations rendering reverseengineering review roundrobin rss save scans script sega sfx shell snes soapbox software solitaire sonyreader sparrowsolitaire summary system7 tandesoft tetris thoruyamamoto tooling translation tshirt tv twitter ultrapaint ux videogame wii wiiware windows workaround workflow wwdc x68000 year yoyozo