WebGPU not supported in this environment.
This produces the following output:
Output of the WebGPU shader
Here, the shaderCode variable is a string containing the WGSL shader
code. For simplicity, this is stored as a string, but it would
typically be stored in a separate myShader.wgsl file. When loading
the shader from a file, it might be useful to know that the code
property accepts both a string and a Promise