https://marincomics.com/vallejo-pixelart.html
Marin Comics
* Home
* Writing
* Dev
* Videos
* Comics
* About
Boris Vallejo and the Pixel Art of the Demoscene
As an epic fantasy painter, Boris Vallejo had a great influence on
1980s and 90s fantasy book covers, computer game box art, and the
demoscene. Through the decades, his works have been replicated by
pixel artists. This article features fantasy art history, demoscene
drama, and a lot of pixel art fun creating a Boris Vallejo imitation
graphic using only four colors.
October 2024 Mildly NSFW
Left, the full painting by Boris Vallejo. Right, the line art version
with only four colors.
On the left, the original painting "Gillkarth's Odyssey" by Boris
Vallejo. On the right, is my line art recreation using only four
colors. I call it "Wrath of the Vallerian" (after Boris Vallejo).
Recently, I was going through the historical results of the Revision
demoparty, as you do. I was looking for a subject to draw for a new
pixel art piece. I had learned to appreciate the color limitations
during the old-school graphics competition at Evoke, where we could
only use a predefined color palette. The first time I submitted an
entry in 2022, I hated it. The second time, in 2023, I came to accept
the limited color palette as a problem to solve. And by 2024, I
actually started to enjoy the challenge.
I wanted to create a new piece outside of competition and was looking
for inspiration.
In the results.txt file of Revision 2013, I found an interesting
phrase. Right above the list of results for the graphics competition,
it said:
"GRAPHICS COMPETITIONS HAVEN'T BEEN
THE SAME EVER SINCE PEOPLE STOPPED
RIPPING BORIS VALLEJO AND SORAYAMA"
Whatever Happened to Boris Vallejo?
I hadn't thought of Peruvian artist Boris Vallejo in ages. I
remembered his slick fantasy artwork, featuring idealistically
rendered warriors and princesses, muscular and scantily clad (but not
indecent). If they weren't battling monsters, the figures wouldn't
look out of place in a romance novel. Vallejo's paintings were always
beautifully done, but they're a bit out of fashion these days.
A group of scantily clad young women on the backs of dragons flying
in the sky
Boris Vallejo, "Dragon Riders", 1982
Pixel artists copied his work in the late 1980s and 1990s. Vallejo's
visual aesthetic was one that many demoscene groups sought to
replicate or pay homage to on the new 16-bit platforms like the
Commodore Amiga, the Atari ST, and the PC with its wonderful VGA
graphics.
John Carter and the Princess of Mars confronting a four-armed giant
white ape
Boris Vallejo and Julie Bell, "John Carter of Mars", 2009
Vallejo's art was filled with heroic characters, often set in
mythical or alien worlds, similar to the themes explored in many
demoscene productions. Demos in the 1990s, especially on platforms
like the Amiga, frequently featured surreal landscapes, epic
narratives, and fantastical characters reminiscent of Vallejo's
paintings.
There was a time when I loved Vallejo's art. It was a fascinating
blend of imagination and breathtaking realism, with vivid portrayals
of fantasy worlds populated by powerful, heroic figures and
fantastical creatures. Vallejo's mastery of anatomy and attention to
detail brought his subjects to life. I used to feel a true sense of
awe and wonder when looking at his paintings. Back then, I felt that
his work struck a balance between strength and beauty, craftsmanship
and adventure.
Book cover of Tarnsman of Gor and a painting of the band Tenacious D
Left: One of Boris Vallejo's early works from 1977, the cover of
"Tarnsman of Gor". Right: A recent painting by Boris Vallejo and
Julie Bell from 2023: "Tenacious D".
These days, I'm not so sure. I've grown older, and my tastes have
changed. I still admire Vallejo's work, but now I find it a bit too
slick, idealized, and repetitive. I've come to appreciate rougher,
more abstract, and more experimental art styles.
I looked up Boris Vallejo, and by all accounts, he is in his 80s,
alive and well. He collaborates with his artist wife Julie Bell,
continues to produce and successfully sell their artwork online at
borisjulie.com.
Yet, while reminiscing about Vallejo's paintings, I realized I might
have found a topic for a drawing.
The Appropriation of Popular Art by Sceners
As of September 2024, around 35 images submitted by sceners on
Demozoo are tagged with "boris-vallejo" though the tagging is
probably not comprehensive. Given his significant influence on the
demoscene, Boris Vallejo even has entries on both demozoo.org and
janeway.exotica.org.
Boris Vallejo's cover of the book Edge of Tomorrow was used in the
demo Hardwired by The Silents and Kefrens
Left: Boris Vallejo's art as found in the Hardwired demo by The
Silents and Kefrens Right: Vallejo's orignal cover of the book "Edge
of Tomorrow" by Isaac Asimov
The other artist mentioned in the results.txt was the Japanese artist
Hajime Sorayama. He is best known for his hyper-realistic erotic
robots and cyborgs. His work explores the fusion of man and machine,
often focusing on eroticism, fetishism, and the beauty of artificial
forms. Sorayama rose to international fame in the 1980s and has
influenced various fields, from fine art to commercial design,
including contributions to film, music, and fashion. For the young
men in the demoscene, this was a perfect combination.
A sexy robot woman by Sorayama, copied by a pixel artist on the Amiga
On the Left: the pixel art copy on the Amiga of the original painting
by Sorayama on the right.
Over the years, Boris Vallejo and his long-time collaborator Julie
Bell had other intersections with computers in the 1990s. They
painted box art for computer and video games such as the fantasy
role-playing game Dragon Wars, the platform shooter Turrican, the
side-scrolling fantasy beat-'em-up Golden Axe, and the delightful
underwater adventure Ecco the Dolphin. Here is a list of computer and
video game box art credits by Boris Vallejo.
Vallejo's influence on sceners was unquestionable. Below are more
examples of Vallejo's artwork used in demoscene productions. Many of
these artworks were digitized or scanned, which doesn't require any
artistry. It's a cheap and easy way to get good graphics for a demo.
An obvious scan of a Vallejo painting in a demo slideshow
The Fantasy Slideshow by Turtletronic has a number of obvious scans
(left) of paintings, e.g. Vallejo's Antecorn (right). Turtletronic
could pull off this scan or capture because their slideshow uses
Amiga's HAM mode that allows the nearly unrestricted use of all of
the Amiga's 4,096 color.
A copy of Vallejo's art by Peachy
I feel that Peachy's recreation (on the left) of a painting by Boris
Vallejo (on the right) looks to be hand-pixelled and not a scan. The
slightly different angle of the front leg and the bark on the tree
trunk look different.
A copy of Vallejo's art by Archmage
I also believe that Archmage (left) recreated the painting by Boris
Vallejo (right) by hand-pixelling it in a painting program. The face
of the woman in the center is angled differently and trees in the
background look differnt.
Scanned paintings are quite controversial in the scene. In a blog
post by a scener called Danny, who used to work for the computer game
company Eidos Interactive, he does not like the practice of using
scanned images of paintings and then declaring them as your own work.
But he also does not find critics great who condemn sceners who copy
paintings but openly admit that they are copies. He even wrote that
it is the main reason he left the scene and would no longer submit
any graphics for competitions. His post, Disintegration Of The Old
Graphics Scene, is worth reading. He wrote it in 1998, making it a
reflection of that time period in the demoscene.
Some of Danny's arguments sound distressingly familiar nowadays in
the context of AI-generated art. In his post, he wrote:
"There are quite a number of artists (even some famous ones that get
much respect) that have practiced so long on making a scanned image
look hand drawn, that their lame efforts have become almost
undetectable. There is almost no way of telling if the image is
created through blood, sweat, and tears, or the powers of modern-day
technology.
Danny does not outright condemn or defend copying. He just does not
fully discount its value in a hobbyist community like the demoscene
as long as it is clear that a work is a reproduction of another work.
This is for me the culmination of his text:
"My point is that everybody copies. Some do it to learn, others
do it to grasp a bit of fame in a very challenging environment.
It's not just the artists that copy, it's the whole bloody scene.
And everyone that makes any form of art. Artists just get all the
crap for it because it's easiest to spot."
Works inspired by Vallejo in the Amiga demoscene book by Editions64K
The history of the Amiga demoscene is paved with Vallejo immitations.
Some graphics based on Vallejo paintings were actually pixel painted
by the sceners, as can be seen in this article in Demoscene: the
Amiga Years. Volume 1 1984-1993 by Editions64k. This requires
artistry and dedication.
Suny's Vallejo
The Editions64K book features three pages about the process that Suny
used to hand-pixel a recreation of a Vallejo painting on the
Commodore Amiga.
It is amazing how many demoscene pixel artists in the 1990s got their
inspiration or motives from Boris Vallejo. Suny wrote in the
Editions64K book about the Amiga demoscene:
"My main influence was Boris Vallejo who seems to have inspired a
lot of artists at the time. I then got interested in design,
photography, painting and animation."
Then Suny went on to close out his section of the Editions64K book
with the following:
"With time, I realized I was not a real artist. I had reached a
very good technical level and could reproduce an existing image
perfectly. However, this is not the definition of an artist, and
I am not super creative. This is why I became a Technical Artist
in the video game industry, and now I am working at Apple."
This started out somewhat discouraging, but then we see that his
meticulous reproductions of Vallejo's work and other pixel art helped
him find his strengths and discover new professional roles.
Another copy of Vallejo's art, this time by Facet
Some sceners only use parts of a Vallejo painting, like in this
example by Facet from the Hardcore demo.
In a post on pouet.net, user friol asked what the point of re-drawing
paintings by others actually is. He even specifically referred to
sceners who copy Boris Vallejo's work:
"Oh well... I knew the demoscene was ripping Boris Vallejo, but
not that much (we are talking of at least of one hundred
pictures). But while some pictures are... I would call them
"re-elaborations", others are 1-1 copies.
What's the point of that?"
Another user, gaspode, replied to friol's post:
"That's the dark side of the scene, I think. I can not understand
why obviously talented people copy pictures nearly 1:1. Even if
they were re-drawn or re-pixeled or whatever, they are still
copys for me (because the idea, colors and structure was stolen).
Other people apparently don't have problems with that but for me
everytime I discover such a thing my respect for the copying
artist decreases and first of all I cannot enjoy their future
artworks anymore, cause I always think they could have been
copied."
This opinion is well-supported by many sceners. User ok3anos pointed
out that there is another side to copying artwork as long as the
original artist gets credited:
"Well, consider this: In painting, masters have always been
copied by the apprentices to let them learn the basis techniques.
It does not disturb me at all to see pixel artists copying Boris
Vallejo or others to increase their pixel technique as long as
the original artist is credited in a way or another.
Would be more annoying if some of the works were just simple
scans reworked a bit (which I suspect some...)
ok3anos reply can be interpreted as a defense of copying artwork as
long as the scener remains honest. A link can be found in this thread
on pouet that points to the No-Copy site. You can find a gallery of
images created by sceners but copied from other artists. There are a
lot of examples of swiped Vallejo art.
A screenshot of the No Copy website showing how a scener copied
Vallejo's painting of a merman and a mermaid copulating
The No-Copy website. If we disregard for a moment that there are so
many examples of swipes of Vallejo's merman and mermaid image, and
look closely at this particular copy, then we can see that it looks
like an actual painstaking recreation and not a scan (though this is
only my personal feeling).
The first thing that strikes me, just looking at the swipes on the
No-Copy site, is how often Vallejo's painting of the merman and the
mermaid was copied. I never wanted to know what it looks like when
merpeople have sex. The second thing that strikes me is that many of
the graphics definitely look like full scans or collages of partial
scans.
Yet, I think some of them are not scans but incredible reproductions.
If my suspicion is true, I personally believe it takes a lot of craft
to reproduce a painting as pixel art with the comparatively low
resolution and limited color palette of a Commodore Amiga or a PC
with VGA graphics. The most commonly used graphics mode for a regular
Amiga was 320 x 256 with 32 colors (or 64 colors if extra halfbrite
mode was used). The later AGA chipset in the Amiga 1200 and 4000 had
a graphics mode comparable to the PC's VGA graphics. When the No-Copy
site was published in the second half of the 1990s, the most common
VGA mode used for pixel graphics was 320 x 200 with 256 colors,
though some people used the higher resolution of 640 x 480, also with
256 colors. It takes patience and a lot of precision to copy
Vallejo's art in a pixel paint program like Deluxe Paint or
Brilliance.
My journey through Vallejo's influence on the demoscene brought me to
the essay An Original Picture written in 2007 by Lars Ghandy Sobiraj,
the main editor of the longest running Amiga diskmag Jurassic Pack.
He is very critical of pixel artists and graphicians who copy art or
photos. He not only condemns scans but even folks who hand-pixel
their graphics based on someone else's paintings.
He mentions a traditional, analog technique in which a grid is
overlaid on both the original image and the drawing surface. This
allows the copying artist to focus on replicating one small part at a
time. This method ensured accurate proportions and alignment, helping
the artist recreate the image in precise detail. However, he does not
consider this technique to be high art.
Lars Sobiraj writes:
"The biggest shame with copied motives are the artists never
telling others if it was copied or not. They just secretly hope
not to be discovered by the scene police."
I actually support this statement. If you copy something, then make
it clear what you have done. This is the bile-filled finale of Lars
Sobiraj's essay, like a necromancer's curse thrown upon copying
artists (the spelling is unchanged from the original):
"Here is a last message from me: You took the express road for
your success. But you are worthless peace of junk. No own
fantasies, using grids, copying ideas. Damn lame. You will never
develop yourself, and even if you get place #1 in the charts or
by your scene friends, that is nothing compared to real life true
graphicians based on the bigger world outside the scene.
(b)lame yourself"
I understand the feeling of betrayal one might feel when confronted
with artists who so obviously cheat. Yet I feel that this is also a
bit too harsh.
All that being said, I don't think copying Vallejo's art is
reprehensible as long as you credit the original artist and learn
something from the recreation, perhaps by altering it enough to make
it distinct.
Criticizing other artists for copying the works of Boris Vallejo
becomes somewhat ironic when we consider Vallejo's own creative
process. Vallejo often uses models and bodybuilders as references,
photographing them in specific poses, and then using these images as
a foundation for his paintings. In this way, imitation plays a
significant role even in his artistic method.
However, what distinguishes Vallejo is his remarkable ability to
synthesize and transform these real-life references into something
new and beautiful through his extraordinary skill with paint and
brush. His artistry lies not just in copying but in elevating these
references into highly imaginative and dynamic works, blending
realism with fantasy. This process shows that while imitation may be
part of art, true creativity comes from how those references are
interpreted and reimagined.
How I Learned Not To Worry And Love Color Limitations
I wanted to copy a Vallejo painting in my own style, using a super
limited color palette. And, of course, I'd give credit to good ole
Boris! But first, I need to wax poetic about the beauty of limited
color palettes.
The four shades of ochre that I wanted to use for my recreation of a
Vallejo painting
I chose to use only these four colors for my recreation of a Vallejo
painting.
I used to paint pixel art on an Atari ST, which was limited to 16
colors on screen at the same time from a palette of 512 available
shades. I always found this limiting and frustrating, especially
considering that the Atari ST's main competitor, the Commodore Amiga,
could display 32 and even 64 colors from 4,096 available shades.
Then, I started participating in graphics competitions at
demoparties, using ridiculously limited six- to eight-color palettes.
That's when I discovered an interesting challenge.
There's something exciting about working within a limited color
palette. I found that the constraints forced me to focus more on
composition, shapes, and contrast. I had to make the most of the few
colors I had.
It might be unfair to call the limited color palette required for the
Evoke graphics compo "old school" (or "old skool," if you're too cool
for "school"). There are no restrictions on resolution, meaning I can
use much higher resolutions than any retro "old school" machine was
capable of. The results can look quite modern, and the style can be
deliberately atmospheric due to the limited color palette.
Video Walkthrough of Line Art Drawing
A full walkthrough of the process of painting the picture.
Drawing A Vallejo in Line Art and Four Colors
So I decided to challenge myself by limiting a drawing to four
colors. As a callback to the old days of the demoscene, I used a
Boris Vallejo painting as my model. I chose Vallejo's "Gillkarth's
Odyssey (The Axe Man)" from 1998. I used Procreate on my iPad Pro
with the Apple Pencil. I absolutely adore Procreate. It is a
phenomenally frictionless and intuitive painting tool.
I ended up quite happy with my copy of it as line art. After a few
dead ends in coloring, I was also pleased with how it turned out
using only four colors.
First step in the process of drawing the line art version of
Vallejo's painting Step 1
Second step in the process of drawing the line art version of the
Vallejo's painting Step 2
Third step in the process of drawing the line art version of the
Vallejo's painting Step 3
Fourth step in the process of drawing the line art version of the
Vallejo's painting Step 4
There was one odd thing I only realized while making the drawing: I
have no idea what the barbarian fellow in the center is swinging his
axe at. It might be that he's trying to chop into the snake, which is
actually facing away from him and minding its own business. Or maybe
he's attacking the viewer of the image. It could even be that he's
being influenced by the two demon-like creatures behind him to
attack. In the original image, his eyes are red, as though he's
possessed. To this day, I don't know what this person is up to.
I actually only learned that he's not Conan after I had started the
drawing. I asked on the Conan Reddit, if anyone had more information
about the painting, and I was quickly corrected. Reddit user
mattmirth provided the painting's real name. And another user wrote
the following comment and got the most upvotes:
"Every Boris Vallejo painting is Conan, he just doesn't know it.
/s"."
I had a lot of fun drawing this piece. I learned a lot about working
within color limitations and how to make the most of them. It also
rekindled my appreciation for the art of Boris Vallejo. While I might
not be a super fan of his work anymore, I can see why he was so
popular and influential. I understand why so many pixel artists
copied his work.
The final line art version of the Vallejo painting with only four
colors
And here is my final line art version of Vallejo's Axe Man from
"Gillkarth's Odyssey" called Wrath of the Vallerian (after Boris
Vallejo).
Rights Disclaimer
The original image "Gillkarth's Odyssey" by Boris Vallejo is used as
a reference for the drawing. The original image is copyrighted by
Boris Vallejo and Julie Bell. No infringement is intended through
this reproduction and no claim of ownership is made by the creator of
this derivative work. The drawing is a fair-use work of fandom
created for fun and not for profit. It is not intended for commercial
use. The drawing itself is not endorsed by Boris Vallejo or Julie
Bell (and they might even think it totally sucks, which is fine by
me.)
Thumbnail for the article
| Home
---------------------------------------------------------------------
* Introduction
* Whatever Happened to Boris Vallejo?
* The Appropriation of Popular Art by Sceners
* How I Learned Not To Worry And Love Color Limitations
* Video Walkthrough of Line Art Drawing
* Drawing A Vallejo in Line Art and Four Colors
* Rights Disclaimer
Showcase of side projects, videos and writing about comics, computer
history and development.
Back to top
Privacy Policy