https://github.com/lydiahallie/javascript-questions
Skip to content
Navigation Menu
Toggle navigation
Sign in
* Product
+
Actions
Automate any workflow
+
Packages
Host and manage packages
+
Security
Find and fix vulnerabilities
+
Codespaces
Instant dev environments
+
Copilot
Write better code with AI
+
Code review
Manage code changes
+
Issues
Plan and track work
+
Discussions
Collaborate outside of code
Explore
+ All features
+ Documentation
+ GitHub Skills
+ Blog
* Solutions
For
+ Enterprise
+ Teams
+ Startups
+ Education
By Solution
+ CI/CD & Automation
+ DevOps
+ DevSecOps
Resources
+ Learning Pathways
+ White papers, Ebooks, Webinars
+ Customer Stories
+ Partners
* Open Source
+
GitHub Sponsors
Fund open source developers
+
The ReadME Project
GitHub community articles
Repositories
+ Topics
+ Trending
+ Collections
* Pricing
Search or jump to...
Search code, repositories, users, issues, pull requests...
Search
[ ]
Clear
Search syntax tips
Provide feedback
We read every piece of feedback, and take your input very seriously.
[ ] [ ] Include my email address so I can be
contacted
Cancel Submit feedback
Saved searches
Use saved searches to filter your results more quickly
Name [ ]
Query [ ]
To see all available qualifiers, see our documentation.
Cancel Create saved search
Sign in
Sign up
You signed in with another tab or window. Reload to refresh your
session. You signed out in another tab or window. Reload to refresh
your session. You switched accounts on another tab or window. Reload
to refresh your session. Dismiss alert
{{ message }}
lydiahallie / javascript-questions Public
* Notifications
* Fork 8.6k
* Star 60k
*
A long list of (advanced) JavaScript questions, and their
explanations
License
MIT license
60k stars 8.6k forks Branches Tags Activity
Star
Notifications
* Code
* Issues 4
* Pull requests 4
* Actions
* Projects 0
* Security
* Insights
Additional navigation options
* Code
* Issues
* Pull requests
* Actions
* Projects
* Security
* Insights
lydiahallie/javascript-questions
This commit does not belong to any branch on this repository, and may
belong to a fork outside of the repository.
master
BranchesTags
Go to file
Code
Folders and files
Name Name Last commit message Last commit date
Latest commit
History
1,374 Commits
ar-AR ar-AR
ar-EG ar-EG
bs-BS bs-BS
de-DE de-DE
es-ES es-ES
fr-FR fr-FR
id-ID id-ID
it-IT it-IT
ja-JA ja-JA
ko-KR ko-KR
nl-NL nl-NL
pl-PL pl-PL
pt-BR pt-BR
ro-RO ro-RO
ru-RU ru-RU
sq-KS sq-KS
th-TH th-TH
tr-TR tr-TR
uk-UA uk-UA
vi-VI vi-VI
zh-CN zh-CN
zh-TW zh-TW
LICENSE LICENSE
README.md README.md
View all files
Repository files navigation
* README
* MIT license
[6874747073]
JavaScript Questions
Note
This repo was created in 2019 and the questions provided here are
therefore based on the JavaScript syntax and behavior at that time.
Since JavaScript is a constantly evolving language, there are newer
language features that are not covered by the questions here.
---------------------------------------------------------------------
From basic to advanced: test how well you know JavaScript, refresh
your knowledge a bit or prepare for your coding interview! I
update this repo regularly with new questions. I added the answers in
the **collapsed sections** below the questions, simply click on them
to expand it. It's just for fun, good luck! [?]
Feel free to reach out to me!
Instagram || Twitter || LinkedIn || Blog
Feel free to use them in a project! I would really appreciate a
reference to this repo, I create the questions and explanations (yes
I'm sad lol) and the community helps me so much to maintain and
improve it! Thank you and have fun!
See 20 Available Translations
* l`rby@
* llG@ l`my@
* Bosanski
* Deutsch
* Espanol
* Francais
* Indonesia
* Italiano
* Ri Ben Yu
* hangugeo
* Nederlands
* Polski
* Portugues Brasil
* o Romana
* Russkii
* Shqip
* aithy
* Turkce
* Ukrayins'ka mova
* Tieng Viet
* Jian Ti Zhong Wen
* Fan Ti Zhong Wen
---------------------------------------------------------------------
1. What's the output?
function sayHi() {
console.log(name);
console.log(age);
var name = 'Lydia';
let age = 21;
}
sayHi();
* A: Lydia and undefined
* B: Lydia and ReferenceError
* C: ReferenceError and 21
* D: undefined and ReferenceError
Answer
Answer: D
Within the function, we first declare the name variable with the var
keyword. This means that the variable gets hoisted (memory space is
set up during the creation phase) with the default value of
undefined, until we actually get to the line where we define the
variable. We haven't defined the variable yet on the line where we
try to log the name variable, so it still holds the value of
undefined.
Variables with the let keyword (and const) are hoisted, but unlike
var, don't get initialized. They are not accessible before the line
we declare (initialize) them. This is called the "temporal dead
zone". When we try to access the variables before they are declared,
JavaScript throws a ReferenceError.
---------------------------------------------------------------------
2. What's the output?
for (var i = 0; i < 3; i++) {
setTimeout(() => console.log(i), 1);
}
for (let i = 0; i < 3; i++) {
setTimeout(() => console.log(i), 1);
}
* A: 0 1 2 and 0 1 2
* B: 0 1 2 and 3 3 3
* C: 3 3 3 and 0 1 2
Answer
Answer: C
Because of the event queue in JavaScript, the setTimeout callback
function is called after the loop has been executed. Since the
variable i in the first loop was declared using the var keyword, this
value was global. During the loop, we incremented the value of i by 1
each time, using the unary operator ++. By the time the setTimeout
callback function was invoked, i was equal to 3 in the first example.
In the second loop, the variable i was declared using the let
keyword: variables declared with the let (and const) keyword are
block-scoped (a block is anything between { }). During each
iteration, i will have a new value, and each value is scoped inside
the loop.
---------------------------------------------------------------------
3. What's the output?
const shape = {
radius: 10,
diameter() {
return this.radius * 2;
},
perimeter: () => 2 * Math.PI * this.radius,
};
console.log(shape.diameter());
console.log(shape.perimeter());
* A: 20 and 62.83185307179586
* B: 20 and NaN
* C: 20 and 63
* D: NaN and 63
Answer
Answer: B
Note that the value of diameter is a regular function, whereas the
value of perimeter is an arrow function.
With arrow functions, the this keyword refers to its current
surrounding scope, unlike regular functions! This means that when we
call perimeter, it doesn't refer to the shape object, but to its
surrounding scope (window for example).
Since there is no value radius in the scope of the arrow function,
this.radius returns undefined which, when multiplied by 2 * Math.PI,
results in NaN.
---------------------------------------------------------------------
4. What's the output?
+true;
!'Lydia';
* A: 1 and false
* B: false and NaN
* C: false and false
Answer
Answer: A
The unary plus tries to convert an operand to a number. true is 1,
and false is 0.
The string 'Lydia' is a truthy value. What we're actually asking, is
"Is this truthy value falsy?". This returns false.
---------------------------------------------------------------------
5. Which one is true?
const bird = {
size: 'small',
};
const mouse = {
name: 'Mickey',
small: true,
};
* A: mouse.bird.size is not valid
* B: mouse[bird.size] is not valid
* C: mouse[bird["size"]] is not valid
* D: All of them are valid
Answer
Answer: A
In JavaScript, all object keys are strings (unless it's a Symbol).
Even though we might not type them as strings, they are always
converted into strings under the hood.
JavaScript interprets (or unboxes) statements. When we use bracket
notation, it sees the first opening bracket [ and keeps going until
it finds the closing bracket ]. Only then, it will evaluate the
statement.
mouse[bird.size]: First it evaluates bird.size, which is "small".
mouse["small"] returns true
However, with dot notation, this doesn't happen. mouse does not have
a key called bird, which means that mouse.bird is undefined. Then, we
ask for the size using dot notation: mouse.bird.size. Since
mouse.bird is undefined, we're actually asking undefined.size. This
isn't valid, and will throw an error similar to Cannot read property
"size" of undefined.
---------------------------------------------------------------------
6. What's the output?
let c = { greeting: 'Hey!' };
let d;
d = c;
c.greeting = 'Hello';
console.log(d.greeting);
* A: Hello
* B: Hey!
* C: undefined
* D: ReferenceError
* E: TypeError
Answer
Answer: A
In JavaScript, all objects interact by reference when setting them
equal to each other.
First, variable c holds a value to an object. Later, we assign d with
the same reference that c has to the object.
[68747470733a2f2f692e696d677]
When you change one object, you change all of them.
---------------------------------------------------------------------
7. What's the output?
let a = 3;
let b = new Number(3);
let c = 3;
console.log(a == b);
console.log(a === b);
console.log(b === c);
* A: true false true
* B: false false true
* C: true false false
* D: false true true
Answer
Answer: C
new Number() is a built-in function constructor. Although it looks
like a number, it's not really a number: it has a bunch of extra
features and is an object.
When we use the == operator (Equality operator), it only checks
whether it has the same value. They both have the value of 3, so it
returns true.
However, when we use the === operator (Strict equality operator),
both value and type should be the same. It's not: new Number() is not
a number, it's an object. Both return false.
---------------------------------------------------------------------
8. What's the output?
class Chameleon {
static colorChange(newColor) {
this.newColor = newColor;
return this.newColor;
}
constructor({ newColor = 'green' } = {}) {
this.newColor = newColor;
}
}
const freddie = new Chameleon({ newColor: 'purple' });
console.log(freddie.colorChange('orange'));
* A: orange
* B: purple
* C: green
* D: TypeError
Answer
Answer: D
The colorChange function is static. Static methods are designed to
live only on the constructor in which they are created, and cannot be
passed down to any children or called upon class instances. Since
freddie is an instance of class Chameleon, the function cannot be
called upon it. A TypeError is thrown.
---------------------------------------------------------------------
9. What's the output?
let greeting;
greetign = {}; // Typo!
console.log(greetign);
* A: {}
* B: ReferenceError: greetign is not defined
* C: undefined
Answer
Answer: A
It logs the object, because we just created an empty object on the
global object! When we mistyped greeting as greetign, the JS
interpreter actually saw this as:
1. global.greetign = {} in Node.js
2. window.greetign = {}, frames.greetign = {} and self.greetign in
browsers.
3. self.greetign in web workers.
4. globalThis.greetign in all environments.
In order to avoid this, we can use "use strict". This makes sure that
you have declared a variable before setting it equal to anything.
---------------------------------------------------------------------
10. What happens when we do this?
function bark() {
console.log('Woof!');
}
bark.animal = 'dog';
* A: Nothing, this is totally fine!
* B: SyntaxError. You cannot add properties to a function this way.
* C: "Woof" gets logged.
* D: ReferenceError
Answer
Answer: A
This is possible in JavaScript, because functions are objects!
(Everything besides primitive types are objects)
A function is a special type of object. The code you write yourself
isn't the actual function. The function is an object with properties.
This property is invocable.
---------------------------------------------------------------------
11. What's the output?
function Person(firstName, lastName) {
this.firstName = firstName;
this.lastName = lastName;
}
const member = new Person('Lydia', 'Hallie');
Person.getFullName = function() {
return `${this.firstName} ${this.lastName}`;
};
console.log(member.getFullName());
* A: TypeError
* B: SyntaxError
* C: Lydia Hallie
* D: undefined undefined
Answer
Answer: A
In JavaScript, functions are objects, and therefore, the method
getFullName gets added to the constructor function object itself. For
that reason, we can call Person.getFullName(), but member.getFullName
throws a TypeError.
If you want a method to be available to all object instances, you
have to add it to the prototype property:
Person.prototype.getFullName = function() {
return `${this.firstName} ${this.lastName}`;
};
---------------------------------------------------------------------
12. What's the output?
function Person(firstName, lastName) {
this.firstName = firstName;
this.lastName = lastName;
}
const lydia = new Person('Lydia', 'Hallie');
const sarah = Person('Sarah', 'Smith');
console.log(lydia);
console.log(sarah);
* A: Person {firstName: "Lydia", lastName: "Hallie"} and undefined
* B: Person {firstName: "Lydia", lastName: "Hallie"} and Person
{firstName: "Sarah", lastName: "Smith"}
* C: Person {firstName: "Lydia", lastName: "Hallie"} and {}
* D: Person {firstName: "Lydia", lastName: "Hallie"} and
ReferenceError
Answer
Answer: A
For sarah, we didn't use the new keyword. When using new, this refers
to the new empty object we create. However, if you don't add new,
this refers to the global object!
We said that this.firstName equals "Sarah" and this.lastName equals
"Smith". What we actually did, is defining global.firstName = 'Sarah'
and global.lastName = 'Smith'. sarah itself is left undefined, since
we don't return a value from the Person function.
---------------------------------------------------------------------
13. What are the three phases of event propagation?
* A: Target > Capturing > Bubbling
* B: Bubbling > Target > Capturing
* C: Target > Bubbling > Capturing
* D: Capturing > Target > Bubbling
Answer
Answer: D
During the capturing phase, the event goes through the ancestor
elements down to the target element. It then reaches the target
element, and bubbling begins.
[68747470733a2f2f692e696d677]
---------------------------------------------------------------------
14. All object have prototypes.
* A: true
* B: false
Answer
Answer: B
All objects have prototypes, except for the base object. The base
object is the object created by the user, or an object that is
created using the new keyword. The base object has access to some
methods and properties, such as .toString. This is the reason why you
can use built-in JavaScript methods! All of such methods are
available on the prototype. Although JavaScript can't find it
directly on your object, it goes down the prototype chain and finds
it there, which makes it accessible for you.
---------------------------------------------------------------------
15. What's the output?
function sum(a, b) {
return a + b;
}
sum(1, '2');
* A: NaN
* B: TypeError
* C: "12"
* D: 3
Answer
Answer: C
JavaScript is a dynamically typed language: we don't specify what
types certain variables are. Values can automatically be converted
into another type without you knowing, which is called implicit type
coercion. Coercion is converting from one type into another.
In this example, JavaScript converts the number 1 into a string, in
order for the function to make sense and return a value. During the
addition of a numeric type (1) and a string type ('2'), the number is
treated as a string. We can concatenate strings like "Hello" +
"World", so what's happening here is "1" + "2" which returns "12".
---------------------------------------------------------------------
16. What's the output?
let number = 0;
console.log(number++);
console.log(++number);
console.log(number);
* A: 1 1 2
* B: 1 2 2
* C: 0 2 2
* D: 0 1 2
Answer
Answer: C
The postfix unary operator ++:
1. Returns the value (this returns 0)
2. Increments the value (number is now 1)
The prefix unary operator ++:
1. Increments the value (number is now 2)
2. Returns the value (this returns 2)
This returns 0 2 2.
---------------------------------------------------------------------
17. What's the output?
function getPersonInfo(one, two, three) {
console.log(one);
console.log(two);
console.log(three);
}
const person = 'Lydia';
const age = 21;
getPersonInfo`${person} is ${age} years old`;
* A: "Lydia" 21 ["", " is ", " years old"]
* B: ["", " is ", " years old"] "Lydia" 21
* C: "Lydia" ["", " is ", " years old"] 21
Answer
Answer: B
If you use tagged template literals, the value of the first argument
is always an array of the string values. The remaining arguments get
the values of the passed expressions!
---------------------------------------------------------------------
18. What's the output?
function checkAge(data) {
if (data === { age: 18 }) {
console.log('You are an adult!');
} else if (data == { age: 18 }) {
console.log('You are still an adult.');
} else {
console.log(`Hmm.. You don't have an age I guess`);
}
}
checkAge({ age: 18 });
* A: You are an adult!
* B: You are still an adult.
* C: Hmm.. You don't have an age I guess
Answer
Answer: C
When testing equality, primitives are compared by their value, while
objects are compared by their reference. JavaScript checks if the
objects have a reference to the same location in memory.
The two objects that we are comparing don't have that: the object we
passed as a parameter refers to a different location in memory than
the object we used in order to check equality.
This is why both { age: 18 } === { age: 18 } and { age: 18 } == {
age: 18 } return false.
---------------------------------------------------------------------
19. What's the output?
function getAge(...args) {
console.log(typeof args);
}
getAge(21);
* A: "number"
* B: "array"
* C: "object"
* D: "NaN"
Answer
Answer: C
The rest parameter (...args) lets us "collect" all remaining
arguments into an array. An array is an object, so typeof args
returns "object"
---------------------------------------------------------------------
20. What's the output?
function getAge() {
'use strict';
age = 21;
console.log(age);
}
getAge();
* A: 21
* B: undefined
* C: ReferenceError
* D: TypeError
Answer
Answer: C
With "use strict", you can make sure that you don't accidentally
declare global variables. We never declared the variable age, and
since we use "use strict", it will throw a reference error. If we
didn't use "use strict", it would have worked, since the property age
would have gotten added to the global object.
---------------------------------------------------------------------
21. What's the value of sum?
const sum = eval('10*10+5');
* A: 105
* B: "105"
* C: TypeError
* D: "10*10+5"
Answer
Answer: A
eval evaluates code that's passed as a string. If it's an expression,
like in this case, it evaluates the expression. The expression is 10
* 10 + 5. This returns the number 105.
---------------------------------------------------------------------
22. How long is cool_secret accessible?
sessionStorage.setItem('cool_secret', 123);
* A: Forever, the data doesn't get lost.
* B: When the user closes the tab.
* C: When the user closes the entire browser, not only the tab.
* D: When the user shuts off their computer.
Answer
Answer: B
The data stored in sessionStorage is removed after closing the tab.
If you used localStorage, the data would've been there forever,
unless for example localStorage.clear() is invoked.
---------------------------------------------------------------------
23. What's the output?
var num = 8;
var num = 10;
console.log(num);
* A: 8
* B: 10
* C: SyntaxError
* D: ReferenceError
Answer
Answer: B
With the var keyword, you can declare multiple variables with the
same name. The variable will then hold the latest value.
You cannot do this with let or const since they're block-scoped and
therefore can't be redeclared.
---------------------------------------------------------------------
24. What's the output?
const obj = { 1: 'a', 2: 'b', 3: 'c' };
const set = new Set([1, 2, 3, 4, 5]);
obj.hasOwnProperty('1');
obj.hasOwnProperty(1);
set.has('1');
set.has(1);
* A: false true false true
* B: false true true true
* C: true true false true
* D: true true true true
Answer
Answer: C
All object keys (excluding Symbols) are strings under the hood, even
if you don't type it yourself as a string. This is why
obj.hasOwnProperty('1') also returns true.
It doesn't work that way for a set. There is no '1' in our set:
set.has('1') returns false. It has the numeric type 1, set.has(1)
returns true.
---------------------------------------------------------------------
25. What's the output?
const obj = { a: 'one', b: 'two', a: 'three' };
console.log(obj);
* A: { a: "one", b: "two" }
* B: { b: "two", a: "three" }
* C: { a: "three", b: "two" }
* D: SyntaxError
Answer
Answer: C
If you have two keys with the same name, the key will be replaced. It
will still be in its first position, but with the last specified
value.
---------------------------------------------------------------------
26. The JavaScript global execution context creates two things for
you: the global object, and the "this" keyword.
* A: true
* B: false
* C: it depends
Answer
Answer: A
The base execution context is the global execution context: it's
what's accessible everywhere in your code.
---------------------------------------------------------------------
27. What's the output?
for (let i = 1; i < 5; i++) {
if (i === 3) continue;
console.log(i);
}
* A: 1 2
* B: 1 2 3
* C: 1 2 4
* D: 1 3 4
Answer
Answer: C
The continue statement skips an iteration if a certain condition
returns true.
---------------------------------------------------------------------
28. What's the output?
String.prototype.giveLydiaPizza = () => {
return 'Just give Lydia pizza already!';
};
const name = 'Lydia';
console.log(name.giveLydiaPizza())
* A: "Just give Lydia pizza already!"
* B: TypeError: not a function
* C: SyntaxError
* D: undefined
Answer
Answer: A
String is a built-in constructor, that we can add properties to. I
just added a method to its prototype. Primitive strings are
automatically converted into a string object, generated by the string
prototype function. So, all strings (string objects) have access to
that method!
---------------------------------------------------------------------
29. What's the output?
const a = {};
const b = { key: 'b' };
const c = { key: 'c' };
a[b] = 123;
a[c] = 456;
console.log(a[b]);
* A: 123
* B: 456
* C: undefined
* D: ReferenceError
Answer
Answer: B
Object keys are automatically converted into strings. We are trying
to set an object as a key to object a, with the value of 123.
However, when we stringify an object, it becomes "[object Object]".
So what we are saying here, is that a["[object Object]"] = 123. Then,
we can try to do the same again. c is another object that we are
implicitly stringifying. So then, a["[object Object]"] = 456.
Then, we log a[b], which is actually a["[object Object]"]. We just
set that to 456, so it returns 456.
---------------------------------------------------------------------
30. What's the output?
const foo = () => console.log('First');
const bar = () => setTimeout(() => console.log('Second'));
const baz = () => console.log('Third');
bar();
foo();
baz();
* A: First Second Third
* B: First Third Second
* C: Second First Third
* D: Second Third First
Answer
Answer: B
We have a setTimeout function and invoked it first. Yet, it was
logged last.
This is because in browsers, we don't just have the runtime engine,
we also have something called a WebAPI. The WebAPI gives us the
setTimeout function to start with, and for example the DOM.
After the callback is pushed to the WebAPI, the setTimeout function
itself (but not the callback!) is popped off the stack.
[68747470733a2f2f692e696d677]
Now, foo gets invoked, and "First" is being logged.
[68747470733a2f2f692e696d677]
foo is popped off the stack, and baz gets invoked. "Third" gets
logged.
[68747470733a2f2f692e696d677]
The WebAPI can't just add stuff to the stack whenever it's ready.
Instead, it pushes the callback function to something called the
queue.
[68747470733a2f2f692e696d677]
This is where an event loop starts to work. An event loop looks at
the stack and task queue. If the stack is empty, it takes the first
thing on the queue and pushes it onto the stack.
[68747470733a2f2f692e696d677]
bar gets invoked, "Second" gets logged, and it's popped off the
stack.
---------------------------------------------------------------------
31. What is the event.target when clicking the button?
* A: Outer div
* B: Inner div
* C: button
* D: An array of all nested elements.
Answer
Answer: C
The deepest nested element that caused the event is the target of the
event. You can stop bubbling by event.stopPropagation
---------------------------------------------------------------------
32. When you click the paragraph, what's the logged output?
* A: p div
* B: div p
* C: p
* D: div
Answer
Answer: A
If we click p, we see two logs: p and div. During event propagation,
there are 3 phases: capturing, targeting, and bubbling. By default,
event handlers are executed in the bubbling phase (unless you set
useCapture to true). It goes from the deepest nested element
outwards.
---------------------------------------------------------------------
33. What's the output?
const person = { name: 'Lydia' };
function sayHi(age) {
return `${this.name} is ${age}`;
}
console.log(sayHi.call(person, 21));
console.log(sayHi.bind(person, 21));
* A: undefined is 21 Lydia is 21
* B: function function
* C: Lydia is 21 Lydia is 21
* D: Lydia is 21 function
Answer
Answer: D
With both, we can pass the object to which we want the this keyword
to refer to. However, .call is also executed immediately!
.bind. returns a copy of the function, but with a bound context! It
is not executed immediately.
---------------------------------------------------------------------
34. What's the output?
function sayHi() {
return (() => 0)();
}
console.log(typeof sayHi());
* A: "object"
* B: "number"
* C: "function"
* D: "undefined"
Answer
Answer: B
The sayHi function returns the returned value of the immediately
invoked function expression (IIFE). This function returned 0, which
is type "number".
FYI: typeof can return the following list of values: undefined,
boolean, number, bigint, string, symbol, function and object. Note
that typeof null returns "object".
---------------------------------------------------------------------
35. Which of these values are falsy?
0;
new Number(0);
('');
(' ');
new Boolean(false);
undefined;
* A: 0, '', undefined
* B: 0, new Number(0), '', new Boolean(false), undefined
* C: 0, '', new Boolean(false), undefined
* D: All of them are falsy
Answer
Answer: A
There are 8 falsy values:
* undefined
* null
* NaN
* false
* '' (empty string)
* 0
* -0
* 0n (BigInt(0))
Function constructors, like new Number and new Boolean are truthy.
---------------------------------------------------------------------
36. What's the output?
console.log(typeof typeof 1);
* A: "number"
* B: "string"
* C: "object"
* D: "undefined"
Answer
Answer: B
typeof 1 returns "number". typeof "number" returns "string"
---------------------------------------------------------------------
37. What's the output?
const numbers = [1, 2, 3];
numbers[10] = 11;
console.log(numbers);
* A: [1, 2, 3, null x 7, 11]
* B: [1, 2, 3, 11]
* C: [1, 2, 3, empty x 7, 11]
* D: SyntaxError
Answer
Answer: C
When you set a value to an element in an array that exceeds the
length of the array, JavaScript creates something called "empty
slots". These actually have the value of undefined, but you will see
something like:
[1, 2, 3, empty x 7, 11]
depending on where you run it (it's different for every browser,
node, etc.)
---------------------------------------------------------------------
38. What's the output?
(() => {
let x, y;
try {
throw new Error();
} catch (x) {
(x = 1), (y = 2);
console.log(x);
}
console.log(x);
console.log(y);
})();
* A: 1 undefined 2
* B: undefined undefined undefined
* C: 1 1 2
* D: 1 undefined undefined
Answer
Answer: A
The catch block receives the argument x. This is not the same x as
the variable when we pass arguments. This variable x is block-scoped.
Later, we set this block-scoped variable equal to 1, and set the
value of the variable y. Now, we log the block-scoped variable x,
which is equal to 1.
Outside of the catch block, x is still undefined, and y is 2. When we
want to console.log(x) outside of the catch block, it returns
undefined, and y returns 2.
---------------------------------------------------------------------
39. Everything in JavaScript is either a...
* A: primitive or object
* B: function or object
* C: trick question! only objects
* D: number or object
Answer
Answer: A
JavaScript only has primitive types and objects.
Primitive types are boolean, null, undefined, bigint, number, string,
and symbol.
What differentiates a primitive from an object is that primitives do
not have any properties or methods; however, you'll note that
'foo'.toUpperCase() evaluates to 'FOO' and does not result in a
TypeError. This is because when you try to access a property or
method on a primitive like a string, JavaScript will implicitly wrap
the primitive type using one of the wrapper classes, i.e. String, and
then immediately discard the wrapper after the expression evaluates.
All primitives except for null and undefined exhibit this behavior.
---------------------------------------------------------------------
40. What's the output?
[[0, 1], [2, 3]].reduce(
(acc, cur) => {
return acc.concat(cur);
},
[1, 2],
);
* A: [0, 1, 2, 3, 1, 2]
* B: [6, 1, 2]
* C: [1, 2, 0, 1, 2, 3]
* D: [1, 2, 6]
Answer
Answer: C
[1, 2] is our initial value. This is the value we start with, and the
value of the very first acc. During the first round, acc is [1,2],
and cur is [0, 1]. We concatenate them, which results in [1, 2, 0,
1].
Then, [1, 2, 0, 1] is acc and [2, 3] is cur. We concatenate them, and
get [1, 2, 0, 1, 2, 3]
---------------------------------------------------------------------
41. What's the output?
!!null;
!!'';
!!1;
* A: false true false
* B: false false true
* C: false true true
* D: true true false
Answer
Answer: B
null is falsy. !null returns true. !true returns false.
"" is falsy. !"" returns true. !true returns false.
1 is truthy. !1 returns false. !false returns true.
---------------------------------------------------------------------
42. What does the setInterval method return in the browser?
setInterval(() => console.log('Hi'), 1000);
* A: a unique id
* B: the amount of milliseconds specified
* C: the passed function
* D: undefined
Answer
Answer: A
It returns a unique id. This id can be used to clear that interval
with the clearInterval() function.
---------------------------------------------------------------------
43. What does this return?
[...'Lydia'];
* A: ["L", "y", "d", "i", "a"]
* B: ["Lydia"]
* C: [[], "Lydia"]
* D: [["L", "y", "d", "i", "a"]]
Answer
Answer: A
A string is an iterable. The spread operator maps every character of
an iterable to one element.
---------------------------------------------------------------------
44. What's the output?
function* generator(i) {
yield i;
yield i * 2;
}
const gen = generator(10);
console.log(gen.next().value);
console.log(gen.next().value);
* A: [0, 10], [10, 20]
* B: 20, 20
* C: 10, 20
* D: 0, 10 and 10, 20
Answer
Answer: C
Regular functions cannot be stopped mid-way after invocation.
However, a generator function can be "stopped" midway, and later
continue from where it stopped. Every time a generator function
encounters a yield keyword, the function yields the value specified
after it. Note that the generator function in that case doesn't
return the value, it yields the value.
First, we initialize the generator function with i equal to 10. We
invoke the generator function using the next() method. The first time
we invoke the generator function, i is equal to 10. It encounters the
first yield keyword: it yields the value of i. The generator is now
"paused", and 10 gets logged.
Then, we invoke the function again with the next() method. It starts
to continue where it stopped previously, still with i equal to 10.
Now, it encounters the next yield keyword, and yields i * 2. i is
equal to 10, so it returns 10 * 2, which is 20. This results in 10,
20.
---------------------------------------------------------------------
45. What does this return?
const firstPromise = new Promise((res, rej) => {
setTimeout(res, 500, 'one');
});
const secondPromise = new Promise((res, rej) => {
setTimeout(res, 100, 'two');
});
Promise.race([firstPromise, secondPromise]).then(res => console.log(res));
* A: "one"
* B: "two"
* C: "two" "one"
* D: "one" "two"
Answer
Answer: B
When we pass multiple promises to the Promise.race method, it
resolves/rejects the first promise that resolves/rejects. To the
setTimeout method, we pass a timer: 500ms for the first promise
(firstPromise), and 100ms for the second promise (secondPromise).
This means that the secondPromise resolves first with the value of
'two'. res now holds the value of 'two', which gets logged.
---------------------------------------------------------------------
46. What's the output?
let person = { name: 'Lydia' };
const members = [person];
person = null;
console.log(members);
* A: null
* B: [null]
* C: [{}]
* D: [{ name: "Lydia" }]
Answer
Answer: D
First, we declare a variable person with the value of an object that
has a name property.
[68747470733a2f2f692e696d677]
Then, we declare a variable called members. We set the first element
of that array equal to the value of the person variable. Objects
interact by reference when setting them equal to each other. When you
assign a reference from one variable to another, you make a copy of
that reference. (note that they don't have the same reference!)
[68747470733a2f2f692e696d6775722e636f6d2f4]
Then, we set the variable person equal to null.
[68747470733a2f2f692e696d6775722e636f6d2f7]
We are only modifying the value of the person variable, and not the
first element in the array, since that element has a different
(copied) reference to the object. The first element in members still
holds its reference to the original object. When we log the members
array, the first element still holds the value of the object, which
gets logged.
---------------------------------------------------------------------
47. What's the output?
const person = {
name: 'Lydia',
age: 21,
};
for (const item in person) {
console.log(item);
}
* A: { name: "Lydia" }, { age: 21 }
* B: "name", "age"
* C: "Lydia", 21
* D: ["name", "Lydia"], ["age", 21]
Answer
Answer: B
With a for-in loop, we can iterate through object keys, in this case
name and age. Under the hood, object keys are strings (if they're not
a Symbol). On every loop, we set the value of item equal to the
current key it's iterating over. First, item is equal to name, and
gets logged. Then, item is equal to age, which gets logged.
---------------------------------------------------------------------
48. What's the output?
console.log(3 + 4 + '5');
* A: "345"
* B: "75"
* C: 12
* D: "12"
Answer
Answer: B
Operator associativity is the order in which the compiler evaluates
the expressions, either left-to-right or right-to-left. This only
happens if all operators have the same precedence. We only have one
type of operator: +. For addition, the associativity is
left-to-right.
3 + 4 gets evaluated first. This results in the number 7.
7 + '5' results in "75" because of coercion. JavaScript converts the
number 7 into a string, see question 15. We can concatenate two
strings using the +operator. "7" + "5" results in "75".
---------------------------------------------------------------------
49. What's the value of num?
const num = parseInt('7*6', 10);
* A: 42
* B: "42"
* C: 7
* D: NaN
Answer
Answer: C
Only the first number in the string is returned. Based on the radix
(the second argument in order to specify what type of number we want
to parse it to: base 10, hexadecimal, octal, binary, etc.), the
parseInt checks whether the characters in the string are valid. Once
it encounters a character that isn't a valid number in the radix, it
stops parsing and ignores the following characters.
* is not a valid number. It only parses "7" into the decimal 7. num
now holds the value of 7.
---------------------------------------------------------------------
50. What's the output?
[1, 2, 3].map(num => {
if (typeof num === 'number') return;
return num * 2;
});
* A: []
* B: [null, null, null]
* C: [undefined, undefined, undefined]
* D: [ 3 x empty ]
Answer
Answer: C
When mapping over the array, the value of num is equal to the element
it's currently looping over. In this case, the elements are numbers,
so the condition of the if statement typeof num === "number" returns
true. The map function creates a new array and inserts the values
returned from the function.
However, we don't return a value. When we don't return a value from
the function, the function returns undefined. For every element in
the array, the function block gets called, so for each element we
return undefined.
---------------------------------------------------------------------
51. What's the output?
function getInfo(member, year) {
member.name = 'Lydia';
year = '1998';
}
const person = { name: 'Sarah' };
const birthYear = '1997';
getInfo(person, birthYear);
console.log(person, birthYear);
* A: { name: "Lydia" }, "1997"
* B: { name: "Sarah" }, "1998"
* C: { name: "Lydia" }, "1998"
* D: { name: "Sarah" }, "1997"
Answer
Answer: A
Arguments are passed by value, unless their value is an object, then
they're passed by reference. birthYear is passed by value, since it's
a string, not an object. When we pass arguments by value, a copy of
that value is created (see question 46).
The variable birthYear has a reference to the value "1997". The
argument year also has a reference to the value "1997", but it's not
the same value as birthYear has a reference to. When we update the
value of year by setting year equal to "1998", we are only updating
the value of year. birthYear is still equal to "1997".
The value of person is an object. The argument member has a (copied)
reference to the same object. When we modify a property of the object
member has a reference to, the value of person will also be modified,
since they both have a reference to the same object. person's name
property is now equal to the value "Lydia"
---------------------------------------------------------------------
52. What's the output?
function greeting() {
throw 'Hello world!';
}
function sayHi() {
try {
const data = greeting();
console.log('It worked!', data);
} catch (e) {
console.log('Oh no an error:', e);
}
}
sayHi();
* A: It worked! Hello world!
* B: Oh no an error: undefined
* C: SyntaxError: can only throw Error objects
* D: Oh no an error: Hello world!
Answer
Answer: D
With the throw statement, we can create custom errors. With this
statement, you can throw exceptions. An exception can be a string, a
number, a boolean or an object. In this case, our exception is the
string 'Hello world!'.
With the catch statement, we can specify what to do if an exception
is thrown in the try block. An exception is thrown: the string 'Hello
world!'. e is now equal to that string, which we log. This results in
'Oh an error: Hello world!'.
---------------------------------------------------------------------
53. What's the output?
function Car() {
this.make = 'Lamborghini';
return { make: 'Maserati' };
}
const myCar = new Car();
console.log(myCar.make);
* A: "Lamborghini"
* B: "Maserati"
* C: ReferenceError
* D: TypeError
Answer
Answer: B
When a constructor function is called with the new keyword, it
creates an object and sets the this keyword to refer to that object.
By default, if the constructor function doesn't explicitly return
anything, it will return the newly created object.
In this case, the constructor function Car explicitly returns a new
object with make set to "Maserati", which overrides the default
behavior. Therefore, when new Car() is called, the returned object is
assigned to myCar, resulting in the output being "Maserati" when
myCar.make is accessed.
---------------------------------------------------------------------
54. What's the output?
(() => {
let x = (y = 10);
})();
console.log(typeof x);
console.log(typeof y);
* A: "undefined", "number"
* B: "number", "number"
* C: "object", "number"
* D: "number", "undefined"
Answer
Answer: A
let x = (y = 10); is actually shorthand for:
y = 10;
let x = y;
When we set y equal to 10, we actually add a property y to the global
object (window in the browser, global in Node). In a browser,
window.y is now equal to 10.
Then, we declare a variable x with the value of y, which is 10.
Variables declared with the let keyword are block scoped, they are
only defined within the block they're declared in; the immediately
invoked function expression (IIFE) in this case. When we use the
typeof operator, the operand x is not defined: we are trying to
access x outside of the block it's declared in. This means that x is
not defined. Values who haven't been assigned a value or declared are
of type "undefined". console.log(typeof x) returns "undefined".
However, we created a global variable y when setting y equal to 10.
This value is accessible anywhere in our code. y is defined, and
holds a value of type "number". console.log(typeof y) returns
"number".
---------------------------------------------------------------------
55. What's the output?
class Dog {
constructor(name) {
this.name = name;
}
}
Dog.prototype.bark = function() {
console.log(`Woof I am ${this.name}`);
};
const pet = new Dog('Mara');
pet.bark();
delete Dog.prototype.bark;
pet.bark();
* A: "Woof I am Mara", TypeError
* B: "Woof I am Mara", "Woof I am Mara"
* C: "Woof I am Mara", undefined
* D: TypeError, TypeError
Answer
Answer: A
We can delete properties from objects using the delete keyword, also
on the prototype. By deleting a property on the prototype, it is not
available anymore in the prototype chain. In this case, the bark
function is not available anymore on the prototype after delete
Dog.prototype.bark, yet we still try to access it.
When we try to invoke something that is not a function, a TypeError
is thrown. In this case TypeError: pet.bark is not a function, since
pet.bark is undefined.
---------------------------------------------------------------------
56. What's the output?
const set = new Set([1, 1, 2, 3, 4]);
console.log(set);
* A: [1, 1, 2, 3, 4]
* B: [1, 2, 3, 4]
* C: {1, 1, 2, 3, 4}
* D: {1, 2, 3, 4}
Answer
Answer: D
The Set object is a collection of unique values: a value can only
occur once in a set.
We passed the iterable [1, 1, 2, 3, 4] with a duplicate value 1.
Since we cannot have two of the same values in a set, one of them is
removed. This results in {1, 2, 3, 4}.
---------------------------------------------------------------------
57. What's the output?
// counter.js
let counter = 10;
export default counter;
// index.js
import myCounter from './counter';
myCounter += 1;
console.log(myCounter);
* A: 10
* B: 11
* C: Error
* D: NaN
Answer
Answer: C
An imported module is read-only: you cannot modify the imported
module. Only the module that exports them can change its value.
When we try to increment the value of myCounter, it throws an error:
myCounter is read-only and cannot be modified.
---------------------------------------------------------------------
58. What's the output?
const name = 'Lydia';
age = 21;
console.log(delete name);
console.log(delete age);
* A: false, true
* B: "Lydia", 21
* C: true, true
* D: undefined, undefined
Answer
Answer: A
The delete operator returns a boolean value: true on a successful
deletion, else it'll return false. However, variables declared with
the var, const, or let keywords cannot be deleted using the delete
operator.
The name variable was declared with a const keyword, so its deletion
is not successful: false is returned. When we set age equal to 21, we
actually added a property called age to the global object. You can
successfully delete properties from objects this way, also the global
object, so delete age returns true.
---------------------------------------------------------------------
59. What's the output?
const numbers = [1, 2, 3, 4, 5];
const [y] = numbers;
console.log(y);
* A: [[1, 2, 3, 4, 5]]
* B: [1, 2, 3, 4, 5]
* C: 1
* D: [1]
Answer
Answer: C
We can unpack values from arrays or properties from objects through
destructuring. For example:
[a, b] = [1, 2];
[68747470733a2f2f692e696d677]
The value of a is now 1, and the value of b is now 2. What we
actually did in the question, is:
[y] = [1, 2, 3, 4, 5];
[68747470733a2f2f692e696d677]
This means that the value of y is equal to the first value in the
array, which is the number 1. When we log y, 1 is returned.
---------------------------------------------------------------------
60. What's the output?
const user = { name: 'Lydia', age: 21 };
const admin = { admin: true, ...user };
console.log(admin);
* A: { admin: true, user: { name: "Lydia", age: 21 } }
* B: { admin: true, name: "Lydia", age: 21 }
* C: { admin: true, user: ["Lydia", 21] }
* D: { admin: true }
Answer
Answer: B
It's possible to combine objects using the spread operator .... It
lets you create copies of the key/value pairs of one object, and add
them to another object. In this case, we create copies of the user
object, and add them to the admin object. The admin object now
contains the copied key/value pairs, which results in { admin: true,
name: "Lydia", age: 21 }.
---------------------------------------------------------------------
61. What's the output?
const person = { name: 'Lydia' };
Object.defineProperty(person, 'age', { value: 21 });
console.log(person);
console.log(Object.keys(person));
* A: { name: "Lydia", age: 21 }, ["name", "age"]
* B: { name: "Lydia", age: 21 }, ["name"]
* C: { name: "Lydia"}, ["name", "age"]
* D: { name: "Lydia"}, ["age"]
Answer
Answer: B
With the defineProperty method, we can add new properties to an
object, or modify existing ones. When we add a property to an object
using the defineProperty method, they are by default not enumerable.
The Object.keys method returns all enumerable property names from an
object, in this case only "name".
Properties added using the defineProperty method are immutable by
default. You can override this behavior using the writable,
configurable and enumerable properties. This way, the defineProperty
method gives you a lot more control over the properties you're adding
to an object.
---------------------------------------------------------------------
62. What's the output?
const settings = {
username: 'lydiahallie',
level: 19,
health: 90,
};
const data = JSON.stringify(settings, ['level', 'health']);
console.log(data);
* A: "{"level":19, "health":90}"
* B: "{"username": "lydiahallie"}"
* C: "["level", "health"]"
* D: "{"username": "lydiahallie", "level":19, "health":90}"
Answer
Answer: A
The second argument of JSON.stringify is the replacer. The replacer
can either be a function or an array, and lets you control what and
how the values should be stringified.
If the replacer is an array, only the property names included in the
array will be added to the JSON string. In this case, only the
properties with the names "level" and "health" are included,
"username" is excluded. data is now equal to "{"level":19,
"health":90}".
If the replacer is a function, this function gets called on every
property in the object you're stringifying. The value returned from
this function will be the value of the property when it's added to
the JSON string. If the value is undefined, this property is excluded
from the JSON string.
---------------------------------------------------------------------
63. What's the output?
let num = 10;
const increaseNumber = () => num++;
const increasePassedNumber = number => number++;
const num1 = increaseNumber();
const num2 = increasePassedNumber(num1);
console.log(num1);
console.log(num2);
* A: 10, 10
* B: 10, 11
* C: 11, 11
* D: 11, 12
Answer
Answer: A
The unary operator ++ first returns the value of the operand, then
increments the value of the operand. The value of num1 is 10, since
the increaseNumber function first returns the value of num, which is
10, and only increments the value of num afterward.
num2 is 10, since we passed num1 to the increasePassedNumber. number
is equal to 10(the value of num1). Again, the unary operator ++ first
returns the value of the operand, then increments the value of the
operand. The value of number is 10, so num2 is equal to 10.
---------------------------------------------------------------------
64. What's the output?
const value = { number: 10 };
const multiply = (x = { ...value }) => {
console.log((x.number *= 2));
};
multiply();
multiply();
multiply(value);
multiply(value);
* A: 20, 40, 80, 160
* B: 20, 40, 20, 40
* C: 20, 20, 20, 40
* D: NaN, NaN, 20, 40
Answer
Answer: C
In ES6, we can initialize parameters with a default value. The value
of the parameter will be the default value, if no other value has
been passed to the function, or if the value of the parameter is
"undefined". In this case, we spread the properties of the value
object into a new object, so x has the default value of { number: 10
}.
The default argument is evaluated at call time! Every time we call
the function, a new object is created. We invoke the multiply
function the first two times without passing a value: x has the
default value of { number: 10 }. We then log the multiplied value of
that number, which is 20.
The third time we invoke multiply, we do pass an argument: the object
called value. The *= operator is actually shorthand for x.number =
x.number * 2: we modify the value of x.number, and log the multiplied
value 20.
The fourth time, we pass the value object again. x.number was
previously modified to 20, so x.number *= 2 logs 40.
---------------------------------------------------------------------
65. What's the output?
[1, 2, 3, 4].reduce((x, y) => console.log(x, y));
* A: 1 2 and 3 3 and 6 4
* B: 1 2 and 2 3 and 3 4
* C: 1 undefined and 2 undefined and 3 undefined and 4 undefined
* D: 1 2 and undefined 3 and undefined 4
Answer
Answer: D
The first argument that the reduce method receives is the accumulator
, x in this case. The second argument is the current value, y. With
the reduce method, we execute a callback function on every element in
the array, which could ultimately result in one single value.
In this example, we are not returning any values, we are simply
logging the values of the accumulator and the current value.
The value of the accumulator is equal to the previously returned
value of the callback function. If you don't pass the optional
initialValue argument to the reduce method, the accumulator is equal
to the first element on the first call.
On the first call, the accumulator (x) is 1, and the current value
(y) is 2. We don't return from the callback function, we log the
accumulator, and the current values: 1 and 2 get logged.
If you don't return a value from a function, it returns undefined. On
the next call, the accumulator is undefined, and the current value is
3. undefined and 3 get logged.
On the fourth call, we again don't return from the callback function.
The accumulator is again undefined, and the current value is 4.
undefined and 4 get logged.
---------------------------------------------------------------------
66. With which constructor can we successfully extend the Dog class?
class Dog {
constructor(name) {
this.name = name;
}
};
class Labrador extends Dog {
// 1
constructor(name, size) {
this.size = size;
}
// 2
constructor(name, size) {
super(name);
this.size = size;
}
// 3
constructor(size) {
super(name);
this.size = size;
}
// 4
constructor(name, size) {
this.name = name;
this.size = size;
}
};
* A: 1
* B: 2
* C: 3
* D: 4
Answer
Answer: B
In a derived class, you cannot access the this keyword before calling
super. If you try to do that, it will throw a ReferenceError: 1 and 4
would throw a reference error.
With the super keyword, we call that parent class's constructor with
the given arguments. The parent's constructor receives the name
argument, so we need to pass name to super.
The Labrador class receives two arguments, name since it extends Dog,
and size as an extra property on the Labrador class. They both need
to be passed to the constructor function on Labrador, which is done
correctly using constructor 2.
---------------------------------------------------------------------
67. What's the output?
// index.js
console.log('running index.js');
import { sum } from './sum.js';
console.log(sum(1, 2));
// sum.js
console.log('running sum.js');
export const sum = (a, b) => a + b;
* A: running index.js, running sum.js, 3
* B: running sum.js, running index.js, 3
* C: running sum.js, 3, running index.js
* D: running index.js, undefined, running sum.js
Answer
Answer: B
With the import keyword, all imported modules are pre-parsed. This
means that the imported modules get run first, and the code in the
file that imports the module gets executed after.
This is a difference between require() in CommonJS and import! With
require(), you can load dependencies on demand while the code is
being run. If we had used require instead of import, running
index.js, running sum.js, 3 would have been logged to the console.
---------------------------------------------------------------------
68. What's the output?
console.log(Number(2) === Number(2));
console.log(Boolean(false) === Boolean(false));
console.log(Symbol('foo') === Symbol('foo'));
* A: true, true, false
* B: false, true, false
* C: true, false, true
* D: true, true, true
Answer
Answer: A
Every Symbol is entirely unique. The purpose of the argument passed
to the Symbol is to give the Symbol a description. The value of the
Symbol is not dependent on the passed argument. As we test equality,
we are creating two entirely new symbols: the first Symbol('foo'),
and the second Symbol('foo'). These two values are unique and not
equal to each other, Symbol('foo') === Symbol('foo') returns false.
---------------------------------------------------------------------
69. What's the output?
const name = 'Lydia Hallie';
console.log(name.padStart(13));
console.log(name.padStart(2));
* A: "Lydia Hallie", "Lydia Hallie"
* B: " Lydia Hallie", " Lydia Hallie" ("[13x whitespace]Lydia
Hallie", "[2x whitespace]Lydia Hallie")
* C: " Lydia Hallie", "Lydia Hallie" ("[1x whitespace]Lydia
Hallie", "Lydia Hallie")
* D: "Lydia Hallie", "Lyd",
Answer
Answer: C
With the padStart method, we can add padding to the beginning of a
string. The value passed to this method is the total length of the
string together with the padding. The string "Lydia Hallie" has a
length of 12. name.padStart(13) inserts 1 space at the start of the
string, because 12 + 1 is 13.
If the argument passed to the padStart method is smaller than the
length of the array, no padding will be added.
---------------------------------------------------------------------
70. What's the output?
console.log('' + '');
* A: ""
* B: 257548
* C: A string containing their code points
* D: Error
Answer
Answer: A
With the + operator, you can concatenate strings. In this case, we
are concatenating the string "" with the string "", resulting in
"".
---------------------------------------------------------------------
71. How can we log the values that are commented out after the
console.log statement?
function* startGame() {
const answer = yield 'Do you love JavaScript?';
if (answer !== 'Yes') {
return "Oh wow... Guess we're done here";
}
return 'JavaScript loves you back [?]';
}
const game = startGame();
console.log(/* 1 */); // Do you love JavaScript?
console.log(/* 2 */); // JavaScript loves you back [?]
* A: game.next("Yes").value and game.next().value
* B: game.next.value("Yes") and game.next.value()
* C: game.next().value and game.next("Yes").value
* D: game.next.value() and game.next.value("Yes")
Answer
Answer: C
A generator function "pauses" its execution when it sees the yield
keyword. First, we have to let the function yield the string "Do you
love JavaScript?", which can be done by calling game.next().value.
Every line is executed, until it finds the first yield keyword. There
is a yield keyword on the first line within the function: the
execution stops with the first yield! This means that the variable
answer is not defined yet!
When we call game.next("Yes").value, the previous yield is replaced
with the value of the parameters passed to the next() function, "Yes"
in this case. The value of the variable answer is now equal to "Yes".
The condition of the if-statement returns false, and JavaScript loves
you back [?] gets logged.
---------------------------------------------------------------------
72. What's the output?
console.log(String.raw`Hello\nworld`);
* A: Hello world!
* B: Hello
world
* C: Hello\nworld
* D: Hello\n
world
Answer
Answer: C
String.raw returns a string where the escapes (\n, \v, \t etc.) are
ignored! Backslashes can be an issue since you could end up with
something like:
const path = `C:\Documents\Projects\table.html`
Which would result in:
"C:DocumentsProjects able.html"
With String.raw, it would simply ignore the escape and print:
C:\Documents\Projects\table.html
In this case, the string is Hello\nworld, which gets logged.
---------------------------------------------------------------------
73. What's the output?
async function getData() {
return await Promise.resolve('I made it!');
}
const data = getData();
console.log(data);
* A: "I made it!"
* B: Promise {: "I made it!"}
* C: Promise {}
* D: undefined
Answer
Answer: C
An async function always returns a promise. The await still has to
wait for the promise to resolve: a pending promise gets returned when
we call getData() in order to set data equal to it.
If we wanted to get access to the resolved value "I made it", we
could have used the .then() method on data:
data.then(res => console.log(res))
This would've logged "I made it!"
---------------------------------------------------------------------
74. What's the output?
function addToList(item, list) {
return list.push(item);
}
const result = addToList('apple', ['banana']);
console.log(result);
* A: ['apple', 'banana']
* B: 2
* C: true
* D: undefined
Answer
Answer: B
The .push() method returns the length of the new array! Previously,
the array contained one element (the string "banana") and had a
length of 1. After adding the string "apple" to the array, the array
contains two elements, and has a length of 2. This gets returned from
the addToList function.
The push method modifies the original array. If you wanted to return
the array from the function rather than the length of the array, you
should have returned list after pushing item to it.
---------------------------------------------------------------------
75. What's the output?
const box = { x: 10, y: 20 };
Object.freeze(box);
const shape = box;
shape.x = 100;
console.log(shape);
* A: { x: 100, y: 20 }
* B: { x: 10, y: 20 }
* C: { x: 100 }
* D: ReferenceError
Answer
Answer: B
Object.freeze makes it impossible to add, remove, or modify
properties of an object (unless the property's value is another
object).
When we create the variable shape and set it equal to the frozen
object box, shape also refers to a frozen object. You can check
whether an object is frozen by using Object.isFrozen. In this case,
Object.isFrozen(shape) would return true, since the variable shape
has a reference to a frozen object.
Since shape is frozen, and since the value of x is not an object, we
cannot modify the property x. x is still equal to 10, and { x: 10, y:
20 } gets logged.
---------------------------------------------------------------------
76. What's the output?
const { firstName: myName } = { firstName: 'Lydia' };
console.log(firstName);
* A: "Lydia"
* B: "myName"
* C: undefined
* D: ReferenceError
Answer
Answer: D
By using destructuring assignment syntax we can unpack values from
arrays, or properties from objects, into distinct variables:
const { firstName } = { firstName: 'Lydia' };
// ES5 version:
// var firstName = { firstName: 'Lydia' }.firstName;
console.log(firstName); // "Lydia"
Also, a property can be unpacked from an object and assigned to a
variable with a different name than the object property:
const { firstName: myName } = { firstName: 'Lydia' };
// ES5 version:
// var myName = { firstName: 'Lydia' }.firstName;
console.log(myName); // "Lydia"
console.log(firstName); // Uncaught ReferenceError: firstName is not defined
Therefore, firstName does not exist as a variable, thus attempting to
access its value will raise a ReferenceError.
Note: Be aware of the global scope properties:
const { name: myName } = { name: 'Lydia' };
console.log(myName); // "lydia"
console.log(name); // "" ----- Browser e.g. Chrome
console.log(name); // ReferenceError: name is not defined ----- NodeJS
Whenever Javascript is unable to find a variable within the current
scope, it climbs up the Scope chain and searches for it and if it
reaches the top-level scope, aka Global scope, and still doesn't find
it, it will throw a ReferenceError.
* In Browsers such as Chrome, name is a deprecated global scope
property. In this example, the code is running inside global
scope and there is no user-defined local variable for name,
therefore it searches the predefined variables/properties in the
global scope which is in the case of browsers, it searches
through window object and it will extract the window.name value
which is equal to an empty string.
* In NodeJS, there is no such property on the global object, thus
attempting to access a non-existent variable will raise a
ReferenceError.
---------------------------------------------------------------------
77. Is this a pure function?
function sum(a, b) {
return a + b;
}
* A: Yes
* B: No
Answer
Answer: A
A pure function is a function that always returns the same result, if
the same arguments are passed.
The sum function always returns the same result. If we pass 1 and 2,
it will always return 3 without side effects. If we pass 5 and 10, it
will always return 15, and so on. This is the definition of a pure
function.
---------------------------------------------------------------------
78. What is the output?
const add = () => {
const cache = {};
return num => {
if (num in cache) {
return `From cache! ${cache[num]}`;
} else {
const result = num + 10;
cache[num] = result;
return `Calculated! ${result}`;
}
};
};
const addFunction = add();
console.log(addFunction(10));
console.log(addFunction(10));
console.log(addFunction(5 * 2));
* A: Calculated! 20 Calculated! 20 Calculated! 20
* B: Calculated! 20 From cache! 20 Calculated! 20
* C: Calculated! 20 From cache! 20 From cache! 20
* D: Calculated! 20 From cache! 20 Error
Answer
Answer: C
The add function is a memoized function. With memoization, we can
cache the results of a function in order to speed up its execution.
In this case, we create a cache object that stores the previously
returned values.
If we call the addFunction function again with the same argument, it
first checks whether it has already gotten that value in its cache.
If that's the case, the cache value will be returned, which saves
execution time. Otherwise, if it's not cached, it will calculate the
value and store it afterward.
We call the addFunction function three times with the same value: on
the first invocation, the value of the function when num is equal to
10 isn't cached yet. The condition of the if-statement num in cache
returns false, and the else block gets executed: Calculated! 20 gets
logged, and the value of the result gets added to the cache object.
cache now looks like { 10: 20 }.
The second time, the cache object contains the value that gets
returned for 10. The condition of the if-statement num in cache
returns true, and 'From cache! 20' gets logged.
The third time, we pass 5 * 2 to the function which gets evaluated to
10. The cache object contains the value that gets returned for 10.
The condition of the if-statement num in cache returns true, and
'From cache! 20' gets logged.
---------------------------------------------------------------------
79. What is the output?
const myLifeSummedUp = ['[?]', '', '', ''];
for (let item in myLifeSummedUp) {
console.log(item);
}
for (let item of myLifeSummedUp) {
console.log(item);
}
* A: 0 1 2 3 and "[?]" "" "" ""
* B: "[?]" "" "" "" and "[?]" "" "" ""
* C: "[?]" "" "" "" and 0 1 2 3
* D: 0 1 2 3 and {0: "[?]", 1: "", 2: "", 3: ""}
Answer
Answer: A
With a for-in loop, we can iterate over enumerable properties. In an
array, the enumerable properties are the "keys" of array elements,
which are actually their indexes. You could see an array as:
{0: "[?]", 1: "", 2: "", 3: ""}
Where the keys are the enumerable properties. 0 1 2 3 get logged.
With a for-of loop, we can iterate over iterables. An array is an
iterable. When we iterate over the array, the variable "item" is
equal to the element it's currently iterating over, "[?]" "" "" ""
get logged.
---------------------------------------------------------------------
80. What is the output?
const list = [1 + 2, 1 * 2, 1 / 2];
console.log(list);
* A: ["1 + 2", "1 * 2", "1 / 2"]
* B: ["12", 2, 0.5]
* C: [3, 2, 0.5]
* D: [1, 1, 1]
Answer
Answer: C
Array elements can hold any value. Numbers, strings, objects, other
arrays, null, boolean values, undefined, and other expressions such
as dates, functions, and calculations.
The element will be equal to the returned value. 1 + 2 returns 3, 1 *
2 returns 2, and 1 / 2 returns 0.5.
---------------------------------------------------------------------
81. What is the output?
function sayHi(name) {
return `Hi there, ${name}`;
}
console.log(sayHi());
* A: Hi there,
* B: Hi there, undefined
* C: Hi there, null
* D: ReferenceError
Answer
Answer: B
By default, arguments have the value of undefined, unless a value has
been passed to the function. In this case, we didn't pass a value for
the name argument. name is equal to undefined which gets logged.
In ES6, we can overwrite this default undefined value with default
parameters. For example:
function sayHi(name = "Lydia") { ... }
In this case, if we didn't pass a value or if we passed undefined,
name would always be equal to the string Lydia
---------------------------------------------------------------------
82. What is the output?
var status = '';
setTimeout(() => {
const status = '';
const data = {
status: '',
getStatus() {
return this.status;
},
};
console.log(data.getStatus());
console.log(data.getStatus.call(this));
}, 0);
* A: "" and ""
* B: "" and ""
* C: "" and ""
* D: "" and ""
Answer
Answer: B
The value of the this keyword is dependent on where you use it. In a
method, like the getStatus method, the this keyword refers to the
object that the method belongs to. The method belongs to the data
object, so this refers to the data object. When we log this.status,
the status property on the data object gets logged, which is "".
With the call method, we can change the object to which the this
keyword refers. In functions, the this keyword refers to the the
object that the function belongs to. We declared the setTimeout
function on the global object, so within the setTimeout function, the
this keyword refers to the global object. On the global object, there
is a variable called status with the value of "". When logging
this.status, "" gets logged.
---------------------------------------------------------------------
83. What is the output?
const person = {
name: 'Lydia',
age: 21,
};
let city = person.city;
city = 'Amsterdam';
console.log(person);
* A: { name: "Lydia", age: 21 }
* B: { name: "Lydia", age: 21, city: "Amsterdam" }
* C: { name: "Lydia", age: 21, city: undefined }
* D: "Amsterdam"
Answer
Answer: A
We set the variable city equal to the value of the property called
city on the person object. There is no property on this object called
city, so the variable city has the value of undefined.
Note that we are not referencing the person object itself! We simply
set the variable city equal to the current value of the city property
on the person object.
Then, we set city equal to the string "Amsterdam". This doesn't
change the person object: there is no reference to that object.
When logging the person object, the unmodified object gets returned.
---------------------------------------------------------------------
84. What is the output?
function checkAge(age) {
if (age < 18) {
const message = "Sorry, you're too young.";
} else {
const message = "Yay! You're old enough!";
}
return message;
}
console.log(checkAge(21));
* A: "Sorry, you're too young."
* B: "Yay! You're old enough!"
* C: ReferenceError
* D: undefined
Answer
Answer: C
Variables with the const and let keywords are block-scoped. A block
is anything between curly brackets ({ }). In this case, the curly
brackets of the if/else statements. You cannot reference a variable
outside of the block it's declared in, a ReferenceError gets thrown.
---------------------------------------------------------------------
85. What kind of information would get logged?
fetch('https://www.website.com/api/user/1')
.then(res => res.json())
.then(res => console.log(res));
* A: The result of the fetch method.
* B: The result of the second invocation of the fetch method.
* C: The result of the callback in the previous .then().
* D: It would always be undefined.
Answer
Answer: C
The value of res in the second .then is equal to the returned value
of the previous .then. You can keep chaining .thens like this, where
the value is passed to the next handler.
---------------------------------------------------------------------
86. Which option is a way to set hasName equal to true, provided you
cannot pass true as an argument?
function getName(name) {
const hasName = //
}
* A: !!name
* B: name
* C: new Boolean(name)
* D: name.length
Answer
Answer: A
With !!name, we determine whether the value of name is truthy or
falsy. If the name is truthy, which we want to test for, !name
returns false. !false (which is what !!name practically is) returns
true.
By setting hasName equal to name, you set hasName equal to whatever
value you passed to the getName function, not the boolean value true.
new Boolean(true) returns an object wrapper, not the boolean value
itself.
name.length returns the length of the passed argument, not whether
it's true.
---------------------------------------------------------------------
87. What's the output?
console.log('I want pizza'[0]);
* A: """
* B: "I"
* C: SyntaxError
* D: undefined
Answer
Answer: B
In order to get a character at a specific index of a string, you can
use bracket notation. The first character in the string has index 0,
and so on. In this case, we want to get the element with index 0, the
character "I', which gets logged.
Note that this method is not supported in IE7 and below. In that
case, use .charAt().
---------------------------------------------------------------------
88. What's the output?
function sum(num1, num2 = num1) {
console.log(num1 + num2);
}
sum(10);
* A: NaN
* B: 20
* C: ReferenceError
* D: undefined
Answer
Answer: B
You can set a default parameter's value equal to another parameter of
the function, as long as they've been defined before the default
parameter. We pass the value 10 to the sum function. If the sum
function only receives 1 argument, it means that the value for num2
is not passed, and the value of num1 is equal to the passed value 10
in this case. The default value of num2 is the value of num1, which
is 10. num1 + num2 returns 20.
If you're trying to set a default parameter's value equal to a
parameter that is defined after (to the right), the parameter's value
hasn't been initialized yet, which will throw an error.
---------------------------------------------------------------------
89. What's the output?
// module.js
export default () => 'Hello world';
export const name = 'Lydia';
// index.js
import * as data from './module';
console.log(data);
* A: { default: function default(), name: "Lydia" }
* B: { default: function default() }
* C: { default: "Hello world", name: "Lydia" }
* D: Global object of module.js
Answer
Answer: A
With the import * as name syntax, we import all exports from the
module.js file into the index.js file as a new object called data is
created. In the module.js file, there are two exports: the default
export, and a named export. The default export is a function that
returns the string "Hello World", and the named export is a variable
called name which has the value of the string "Lydia".
The data object has a default property for the default export, other
properties have the names of the named exports and their
corresponding values.
---------------------------------------------------------------------
90. What's the output?
class Person {
constructor(name) {
this.name = name;
}
}
const member = new Person('John');
console.log(typeof member);
* A: "class"
* B: "function"
* C: "object"
* D: "string"
Answer
Answer: C
Classes are syntactical sugar for function constructors. The
equivalent of the Person class as a function constructor would be:
function Person(name) {
this.name = name;
}
Calling a function constructor with new results in the creation of an
instance of Person, typeof keyword returns "object" for an instance.
typeof member returns "object".
---------------------------------------------------------------------
91. What's the output?
let newList = [1, 2, 3].push(4);
console.log(newList.push(5));
* A: [1, 2, 3, 4, 5]
* B: [1, 2, 3, 5]
* C: [1, 2, 3, 4]
* D: Error
Answer
Answer: D
The .push method returns the new length of the array, not the array
itself! By setting newList equal to [1, 2, 3].push(4), we set newList
equal to the new length of the array: 4.
Then, we try to use the .push method on newList. Since newList is the
numerical value 4, we cannot use the .push method: a TypeError is
thrown.
---------------------------------------------------------------------
92. What's the output?
function giveLydiaPizza() {
return 'Here is pizza!';
}
const giveLydiaChocolate = () =>
"Here's chocolate... now go hit the gym already.";
console.log(giveLydiaPizza.prototype);
console.log(giveLydiaChocolate.prototype);
* A: { constructor: ...} { constructor: ...}
* B: {} { constructor: ...}
* C: { constructor: ...} {}
* D: { constructor: ...} undefined
Answer
Answer: D
Regular functions, such as the giveLydiaPizza function, have a
prototype property, which is an object (prototype object) with a
constructor property. Arrow functions however, such as the
giveLydiaChocolate function, do not have this prototype property.
undefined gets returned when trying to access the prototype property
using giveLydiaChocolate.prototype.
---------------------------------------------------------------------
93. What's the output?
const person = {
name: 'Lydia',
age: 21,
};
for (const [x, y] of Object.entries(person)) {
console.log(x, y);
}
* A: name Lydia and age 21
* B: ["name", "Lydia"] and ["age", 21]
* C: ["name", "age"] and undefined
* D: Error
Answer
Answer: A
Object.entries(person) returns an array of nested arrays, containing
the keys and objects:
[ [ 'name', 'Lydia' ], [ 'age', 21 ] ]
Using the for-of loop, we can iterate over each element in the array,
the subarrays in this case. We can destructure the subarrays
instantly in the for-of loop, using const [x, y]. x is equal to the
first element in the subarray, y is equal to the second element in
the subarray.
The first subarray is [ "name", "Lydia" ], with x equal to "name",
and y equal to "Lydia", which get logged. The second subarray is [
"age", 21 ], with x equal to "age", and y equal to 21, which get
logged.
---------------------------------------------------------------------
94. What's the output?
function getItems(fruitList, ...args, favoriteFruit) {
return [...fruitList, ...args, favoriteFruit]
}
getItems(["banana", "apple"], "pear", "orange")
* A: ["banana", "apple", "pear", "orange"]
* B: [["banana", "apple"], "pear", "orange"]
* C: ["banana", "apple", ["pear"], "orange"]
* D: SyntaxError
Answer
Answer: D
...args is a rest parameter. The rest parameter's value is an array
containing all remaining arguments, and can only be the last
parameter! In this example, the rest parameter was the second
parameter. This is not possible, and will throw a syntax error.
function getItems(fruitList, favoriteFruit, ...args) {
return [...fruitList, ...args, favoriteFruit];
}
getItems(['banana', 'apple'], 'pear', 'orange');
The above example works. This returns the array [ 'banana', 'apple',
'orange', 'pear' ]
---------------------------------------------------------------------
95. What's the output?
function nums(a, b) {
if (a > b) console.log('a is bigger');
else console.log('b is bigger');
return
a + b;
}
console.log(nums(4, 2));
console.log(nums(1, 2));
* A: a is bigger, 6 and b is bigger, 3
* B: a is bigger, undefined and b is bigger, undefined
* C: undefined and undefined
* D: SyntaxError
Answer
Answer: B
In JavaScript, we don't have to write the semicolon (;) explicitly,
however the JavaScript engine still adds them after statements. This
is called Automatic Semicolon Insertion. A statement can for example
be variables, or keywords like throw, return, break, etc.
Here, we wrote a return statement, and another value a + b on a new
line. However, since it's a new line, the engine doesn't know that
it's actually the value that we wanted to return. Instead, it
automatically added a semicolon after return. You could see this as:
return;
a + b;
This means that a + b is never reached, since a function stops
running after the return keyword. If no value gets returned, like
here, the function returns undefined. Note that there is no automatic
insertion after if/else statements!
---------------------------------------------------------------------
96. What's the output?
class Person {
constructor() {
this.name = 'Lydia';
}
}
Person = class AnotherPerson {
constructor() {
this.name = 'Sarah';
}
};
const member = new Person();
console.log(member.name);
* A: "Lydia"
* B: "Sarah"
* C: Error: cannot redeclare Person
* D: SyntaxError
Answer
Answer: B
We can set classes equal to other classes/function constructors. In
this case, we set Person equal to AnotherPerson. The name on this
constructor is Sarah, so the name property on the new Person instance
member is "Sarah".
---------------------------------------------------------------------
97. What's the output?
const info = {
[Symbol('a')]: 'b',
};
console.log(info);
console.log(Object.keys(info));
* A: {Symbol('a'): 'b'} and ["{Symbol('a')"]
* B: {} and []
* C: { a: "b" } and ["a"]
* D: {Symbol('a'): 'b'} and []
Answer
Answer: D
A Symbol is not enumerable. The Object.keys method returns all
enumerable key properties on an object. The Symbol won't be visible,
and an empty array is returned. When logging the entire object, all
properties will be visible, even non-enumerable ones.
This is one of the many qualities of a symbol: besides representing
an entirely unique value (which prevents accidental name collision on
objects, for example when working with 2 libraries that want to add
properties to the same object), you can also "hide" properties on
objects this way (although not entirely. You can still access symbols
using the Object.getOwnPropertySymbols() method).
---------------------------------------------------------------------
98. What's the output?
const getList = ([x, ...y]) => [x, y]
const getUser = user => { name: user.name, age: user.age }
const list = [1, 2, 3, 4]
const user = { name: "Lydia", age: 21 }
console.log(getList(list))
console.log(getUser(user))
* A: [1, [2, 3, 4]] and SyntaxError
* B: [1, [2, 3, 4]] and { name: "Lydia", age: 21 }
* C: [1, 2, 3, 4] and { name: "Lydia", age: 21 }
* D: Error and { name: "Lydia", age: 21 }
Answer
Answer: A
The getList function receives an array as its argument. Between the
parentheses of the getList function, we destructure this array right
away. You could see this as:
[x, ...y] = [1, 2, 3, 4]
With the rest parameter ...y, we put all "remaining" arguments in an
array. The remaining arguments are 2, 3 and 4 in this case. The value
of y is an array, containing all the rest parameters. The value of x
is equal to 1 in this case, so when we log [x, y], [1, [2, 3, 4]]
gets logged.
The getUser function receives an object. With arrow functions, we
don't have to write curly brackets if we just return one value.
However, if you want to instantly return an object from an arrow
function, you have to write it between parentheses, otherwise
everything between the two braces will be interpreted as a block
statement. In this case the code between the braces is not a valid
JavaScript code, so a SyntaxError gets thrown.
The following function would have returned an object:
const getUser = user => ({ name: user.name, age: user.age })
---------------------------------------------------------------------
99. What's the output?
const name = 'Lydia';
console.log(name());
* A: SyntaxError
* B: ReferenceError
* C: TypeError
* D: undefined
Answer
Answer: C
The variable name holds the value of a string, which is not a
function, and thus cannot be invoked.
TypeErrors get thrown when a value is not of the expected type.
JavaScript expected name to be a function since we're trying to
invoke it. It was a string however, so a TypeError gets thrown: name
is not a function!
SyntaxErrors get thrown when you've written something that isn't
valid JavaScript, for example when you've written the word return as
retrun. ReferenceErrors get thrown when JavaScript isn't able to find
a reference to a value that you're trying to access.
---------------------------------------------------------------------
100. What's the value of output?
// This is my 100th question!
const output = `${[] && 'Im'}possible!
You should${'' && `n't`} see a therapist after so much JavaScript lol`;
* A: possible! You should see a therapist after so much JavaScript
lol
* B: Impossible! You should see a therapist after so much
JavaScript lol
* C: possible! You shouldn't see a therapist after so much
JavaScript lol
* D: Impossible! You shouldn't see a therapist after so much
JavaScript lol
Answer
Answer: B
[] is a truthy value. With the && operator, the right-hand value will
be returned if the left-hand value is a truthy value. In this case,
the left-hand value [] is a truthy value, so "Im' gets returned.
"" is a falsy value. If the left-hand value is falsy, nothing gets
returned. n't doesn't get returned.
---------------------------------------------------------------------
101. What's the value of output?
const one = false || {} || null;
const two = null || false || '';
const three = [] || 0 || true;
console.log(one, two, three);
* A: false null []
* B: null "" true
* C: {} "" []
* D: null null true
Answer
Answer: C
With the || operator, we can return the first truthy operand. If all
values are falsy, the last operand gets returned.
(false || {} || null): the empty object {} is a truthy value. This is
the first (and only) truthy value, which gets returned. one is equal
to {}.
(null || false || ""): all operands are falsy values. This means that
the last operand, "" gets returned. two is equal to "".
([] || 0 || ""): the empty array[] is a truthy value. This is the
first truthy value, which gets returned. three is equal to [].
---------------------------------------------------------------------
102. What's the value of output?
const myPromise = () => Promise.resolve('I have resolved!');
function firstFunction() {
myPromise().then(res => console.log(res));
console.log('second');
}
async function secondFunction() {
console.log(await myPromise());
console.log('second');
}
firstFunction();
secondFunction();
* A: I have resolved!, second and I have resolved!, second
* B: second, I have resolved! and second, I have resolved!
* C: I have resolved!, second and second, I have resolved!
* D: second, I have resolved! and I have resolved!, second
Answer
Answer: D
With a promise, we basically say I want to execute this function, but
I'll put it aside for now while it's running since this might take a
while. Only when a certain value is resolved (or rejected), and when
the call stack is empty, I want to use this value.
We can get this value with both .then and the await keywords in an
async function. Although we can get a promise's value with both .then
and await, they work a bit differently.
In the firstFunction, we (sort of) put the myPromise function aside
while it was running, but continued running the other code, which is
console.log('second') in this case. Then, the function resolved with
the string I have resolved, which then got logged after it saw that
the callstack was empty.
With the await keyword in secondFunction, we literally pause the
execution of an async function until the value has been resolved
before moving to the next line.
This means that it waited for the myPromise to resolve with the value
I have resolved, and only once that happened, we moved to the next
line: second got logged.
---------------------------------------------------------------------
103. What's the value of output?
const set = new Set();
set.add(1);
set.add('Lydia');
set.add({ name: 'Lydia' });
for (let item of set) {
console.log(item + 2);
}
* A: 3, NaN, NaN
* B: 3, 7, NaN
* C: 3, Lydia2, [object Object]2
* D: "12", Lydia2, [object Object]2
Answer
Answer: C
The + operator is not only used for adding numerical values, but we
can also use it to concatenate strings. Whenever the JavaScript
engine sees that one or more values are not a number, it coerces the
number into a string.
The first one is 1, which is a numerical value. 1 + 2 returns the
number 3.
However, the second one is a string "Lydia". "Lydia" is a string and
2 is a number: 2 gets coerced into a string. "Lydia" and "2" get
concatenated, which results in the string "Lydia2".
{ name: "Lydia" } is an object. Neither a number nor an object is a
string, so it stringifies both. Whenever we stringify a regular
object, it becomes "[object Object]". "[object Object]" concatenated
with "2" becomes "[object Object]2".
---------------------------------------------------------------------
104. What's its value?
Promise.resolve(5);
* A: 5
* B: Promise {: 5}
* C: Promise {: 5}
* D: Error
Answer
Answer: C
We can pass any type of value we want to Promise.resolve, either a
promise or a non-promise. The method itself returns a promise with
the resolved value (). If you pass a regular function,
it'll be a resolved promise with a regular value. If you pass a
promise, it'll be a resolved promise with the resolved value of that
passed promise.
In this case, we just passed the numerical value 5. It returns a
resolved promise with the value 5.
---------------------------------------------------------------------
105. What's its value?
function compareMembers(person1, person2 = person) {
if (person1 !== person2) {
console.log('Not the same!');
} else {
console.log('They are the same!');
}
}
const person = { name: 'Lydia' };
compareMembers(person);
* A: Not the same!
* B: They are the same!
* C: ReferenceError
* D: SyntaxError
Answer
Answer: B
Objects are passed by reference. When we check objects for strict
equality (===), we're comparing their references.
We set the default value for person2 equal to the person object, and
passed the person object as the value for person1.
This means that both values have a reference to the same spot in
memory, thus they are equal.
The code block in the else statement gets run, and They are the same!
gets logged.
---------------------------------------------------------------------
106. What's its value?
const colorConfig = {
red: true,
blue: false,
green: true,
black: true,
yellow: false,
};
const colors = ['pink', 'red', 'blue'];
console.log(colorConfig.colors[1]);
* A: true
* B: false
* C: undefined
* D: TypeError
Answer
Answer: D
In JavaScript, we have two ways to access properties on an object:
bracket notation, or dot notation. In this example, we use dot
notation (colorConfig.colors) instead of bracket notation
(colorConfig["colors"]).
With dot notation, JavaScript tries to find the property on the
object with that exact name. In this example, JavaScript tries to
find a property called colors on the colorConfig object. There is no
property called colors, so this returns undefined. Then, we try to
access the value of the first element by using [1]. We cannot do this
on a value that's undefined, so it throws a TypeError: Cannot read
property '1' of undefined.
JavaScript interprets (or unboxes) statements. When we use bracket
notation, it sees the first opening bracket [ and keeps going until
it finds the closing bracket ]. Only then, it will evaluate the
statement. If we would've used colorConfig[colors[1]], it would have
returned the value of the red property on the colorConfig object.
---------------------------------------------------------------------
107. What's its value?
console.log('[?]' === '[?]');
* A: true
* B: false
Answer
Answer: A
Under the hood, emojis are unicodes. The unicodes for the heart emoji
is "U+2764 U+FE0F". These are always the same for the same emojis, so
we're comparing two equal strings to each other, which returns true.
---------------------------------------------------------------------
108. Which of these methods modifies the original array?
const emojis = ['', '', ''];
emojis.map(x => x + '');
emojis.filter(x => x !== '');
emojis.find(x => x !== '');
emojis.reduce((acc, cur) => acc + '');
emojis.slice(1, 2, '');
emojis.splice(1, 2, '');
* A: All of them
* B: map reduce slice splice
* C: map slice splice
* D: splice
Answer
Answer: D
With splice method, we modify the original array by deleting,
replacing or adding elements. In this case, we removed 2 items from
index 1 (we removed '' and '') and added the emoji instead.
map, filter and slice return a new array, find returns an element,
and reduce returns a reduced value.
---------------------------------------------------------------------
109. What's the output?
const food = ['', '', '', ''];
const info = { favoriteFood: food[0] };
info.favoriteFood = '';
console.log(food);
* A: ['', '', '', '']
* B: ['', '', '', '']
* C: ['', '', '', '', '']
* D: ReferenceError
Answer
Answer: A
We set the value of the favoriteFood property on the info object
equal to the string with the pizza emoji, ''. A string is a
primitive data type. In JavaScript, primitive data types don't
interact by reference.
In JavaScript, primitive data types (everything that's not an object)
interact by value. In this case, we set the value of the favoriteFood
property on the info object equal to the value of the first element
in the food array, the string with the pizza emoji in this case
(''). A string is a primitive data type, and interact by value (see
my blogpost if you're interested in learning more)
Then, we change the value of the favoriteFood property on the info
object. The food array hasn't changed, since the value of
favoriteFood was merely a copy of the value of the first element in
the array, and doesn't have a reference to the same spot in memory as
the element on food[0]. When we log food, it's still the original
array, ['', '', '', ''].
---------------------------------------------------------------------
110. What does this method do?
JSON.parse();
* A: Parses JSON to a JavaScript value
* B: Parses a JavaScript object to JSON
* C: Parses any JavaScript value to JSON
* D: Parses JSON to a JavaScript object only
Answer
Answer: A
With the JSON.parse() method, we can parse JSON string to a
JavaScript value.
// Stringifying a number into valid JSON, then parsing the JSON string to a JavaScript value:
const jsonNumber = JSON.stringify(4); // '4'
JSON.parse(jsonNumber); // 4
// Stringifying an array value into valid JSON, then parsing the JSON string to a JavaScript value:
const jsonArray = JSON.stringify([1, 2, 3]); // '[1, 2, 3]'
JSON.parse(jsonArray); // [1, 2, 3]
// Stringifying an object into valid JSON, then parsing the JSON string to a JavaScript value:
const jsonArray = JSON.stringify({ name: 'Lydia' }); // '{"name":"Lydia"}'
JSON.parse(jsonArray); // { name: 'Lydia' }
---------------------------------------------------------------------
111. What's the output?
let name = 'Lydia';
function getName() {
console.log(name);
let name = 'Sarah';
}
getName();
* A: Lydia
* B: Sarah
* C: undefined
* D: ReferenceError
Answer
Answer: D
Each function has its own execution context (or scope). The getName
function first looks within its own context (scope) to see if it
contains the variable name we're trying to access. In this case, the
getName function contains its own name variable: we declare the
variable name with the let keyword, and with the value of 'Sarah'.
Variables with the let keyword (and const) are hoisted, but unlike
var, don't get initialized. They are not accessible before the line
we declare (initialize) them. This is called the "temporal dead
zone". When we try to access the variables before they are declared,
JavaScript throws a ReferenceError.
If we wouldn't have declared the name variable within the getName
function, the javascript engine would've looked down the scope chain.
The outer scope has a variable called name with the value of Lydia.
In that case, it would've logged Lydia.
let name = 'Lydia';
function getName() {
console.log(name);
}
getName(); // Lydia
---------------------------------------------------------------------
112. What's the output?
function* generatorOne() {
yield ['a', 'b', 'c'];
}
function* generatorTwo() {
yield* ['a', 'b', 'c'];
}
const one = generatorOne();
const two = generatorTwo();
console.log(one.next().value);
console.log(two.next().value);
* A: a and a
* B: a and undefined
* C: ['a', 'b', 'c'] and a
* D: a and ['a', 'b', 'c']
Answer
Answer: C
With the yield keyword, we yield values in a generator function. With
the yield* keyword, we can yield values from another generator
function, or iterable object (for example an array).
In generatorOne, we yield the entire array ['a', 'b', 'c'] using the
yield keyword. The value of value property on the object returned by
the next method on one (one.next().value) is equal to the entire
array ['a', 'b', 'c'].
console.log(one.next().value); // ['a', 'b', 'c']
console.log(one.next().value); // undefined
In generatorTwo, we use the yield* keyword. This means that the first
yielded value of two, is equal to the first yielded value in the
iterator. The iterator is the array ['a', 'b', 'c']. The first
yielded value is a, so the first time we call two.next().value, a is
returned.
console.log(two.next().value); // 'a'
console.log(two.next().value); // 'b'
console.log(two.next().value); // 'c'
console.log(two.next().value); // undefined
---------------------------------------------------------------------
113. What's the output?
console.log(`${(x => x)('I love')} to program`);
* A: I love to program
* B: undefined to program
* C: ${(x => x)('I love') to program
* D: TypeError
Answer
Answer: A
Expressions within template literals are evaluated first. This means
that the string will contain the returned value of the expression,
the immediately invoked function (x => x)('I love') in this case. We
pass the value 'I love' as an argument to the x => x arrow function.
x is equal to 'I love', which gets returned. This results in I love
to program.
---------------------------------------------------------------------
114. What will happen?
let config = {
alert: setInterval(() => {
console.log('Alert!');
}, 1000),
};
config = null;
* A: The setInterval callback won't be invoked
* B: The setInterval callback gets invoked once
* C: The setInterval callback will still be called every second
* D: We never invoked config.alert(), config is null
Answer
Answer: C
Normally when we set objects equal to null, those objects get garbage
collected as there is no reference anymore to that object. However,
since the callback function within setInterval is an arrow function
(thus bound to the config object), the callback function still holds
a reference to the config object. As long as there is a reference,
the object won't get garbage collected. Since this is an interval,
setting config to null or delete-ing config.alert won't
garbage-collect the interval, so the interval will still be called.
It should be cleared with clearInterval(config.alert) to remove it
from memory. Since it was not cleared, the setInterval callback
function will still get invoked every 1000ms (1s).
---------------------------------------------------------------------
115. Which method(s) will return the value 'Hello world!'?
const myMap = new Map();
const myFunc = () => 'greeting';
myMap.set(myFunc, 'Hello world!');
//1
myMap.get('greeting');
//2
myMap.get(myFunc);
//3
myMap.get(() => 'greeting');
* A: 1
* B: 2
* C: 2 and 3
* D: All of them
Answer
Answer: B
When adding a key/value pair using the set method, the key will be
the value of the first argument passed to the set function, and the
value will be the second argument passed to the set function. The key
is the function () => 'greeting' in this case, and the value 'Hello
world'. myMap is now { () => 'greeting' => 'Hello world!' }.
1 is wrong, since the key is not 'greeting' but () => 'greeting'. 3
is wrong, since we're creating a new function by passing it as a
parameter to the get method. Object interacts by reference. Functions
are objects, which is why two functions are never strictly equal,
even if they are identical: they have a reference to a different spot
in memory.
---------------------------------------------------------------------
116. What's the output?
const person = {
name: 'Lydia',
age: 21,
};
const changeAge = (x = { ...person }) => (x.age += 1);
const changeAgeAndName = (x = { ...person }) => {
x.age += 1;
x.name = 'Sarah';
};
changeAge(person);
changeAgeAndName();
console.log(person);
* A: {name: "Sarah", age: 22}
* B: {name: "Sarah", age: 23}
* C: {name: "Lydia", age: 22}
* D: {name: "Lydia", age: 23}
Answer
Answer: C
Both the changeAge and changeAgeAndName functions have a default
parameter, namely a newly created object { ...person }. This object
has copies of all the key/values in the person object.
First, we invoke the changeAge function and pass the person object as
its argument. This function increases the value of the age property
by 1. person is now { name: "Lydia", age: 22 }.
Then, we invoke the changeAgeAndName function, however we don't pass
a parameter. Instead, the value of x is equal to a new object: {
...person }. Since it's a new object, it doesn't affect the values of
the properties on the person object. person is still equal to { name:
"Lydia", age: 22 }.
---------------------------------------------------------------------
117. Which of the following options will return 6?
function sumValues(x, y, z) {
return x + y + z;
}
* A: sumValues([...1, 2, 3])
* B: sumValues([...[1, 2, 3]])
* C: sumValues(...[1, 2, 3])
* D: sumValues([1, 2, 3])
Answer
Answer: C
With the spread operator ..., we can spread iterables to individual
elements. The sumValues function receives three arguments: x, y and
z. ...[1, 2, 3] will result in 1, 2, 3, which we pass to the
sumValues function.
---------------------------------------------------------------------
118. What's the output?
let num = 1;
const list = ['', '', '', ''];
console.log(list[(num += 1)]);
* A:
* B:
* C: SyntaxError
* D: ReferenceError
Answer
Answer: B
With the += operator, we're incrementing the value of num by 1. num
had the initial value 1, so 1 + 1 is 2. The item on the second index
in the list array is , console.log(list[2]) prints .
---------------------------------------------------------------------
119. What's the output?
const person = {
firstName: 'Lydia',
lastName: 'Hallie',
pet: {
name: 'Mara',
breed: 'Dutch Tulip Hound',
},
getFullName() {
return `${this.firstName} ${this.lastName}`;
},
};
console.log(person.pet?.name);
console.log(person.pet?.family?.name);
console.log(person.getFullName?.());
console.log(member.getLastName?.());
* A: undefined undefined undefined undefined
* B: Mara undefined Lydia Hallie ReferenceError
* C: Mara null Lydia Hallie null
* D: null ReferenceError null ReferenceError
Answer
Answer: B
With the optional chaining operator ?., we no longer have to
explicitly check whether the deeper nested values are valid or not.
If we're trying to access a property on an undefined or null value (
nullish), the expression short-circuits and returns undefined.
person.pet?.name: person has a property named pet: person.pet is not
nullish. It has a property called name, and returns Mara.
person.pet?.family?.name: person has a property named pet: person.pet
is not nullish. pet does not have a property called family,
person.pet.family is nullish. The expression returns undefined.
person.getFullName?.(): person has a property named getFullName:
person.getFullName() is not nullish and can get invoked, which
returns Lydia Hallie. member.getLastName?.(): variable member is
non-existent therefore a ReferenceError gets thrown!
---------------------------------------------------------------------
120. What's the output?
const groceries = ['banana', 'apple', 'peanuts'];
if (groceries.indexOf('banana')) {
console.log('We have to buy bananas!');
} else {
console.log(`We don't have to buy bananas!`);
}
* A: We have to buy bananas!
* B: We don't have to buy bananas
* C: undefined
* D: 1
Answer
Answer: B
We passed the condition groceries.indexOf("banana") to the
if-statement. groceries.indexOf("banana") returns 0, which is a falsy
value. Since the condition in the if-statement is falsy, the code in
the else block runs, and We don't have to buy bananas! gets logged.
---------------------------------------------------------------------
121. What's the output?
const config = {
languages: [],
set language(lang) {
return this.languages.push(lang);
},
};
console.log(config.language);
* A: function language(lang) { this.languages.push(lang }
* B: 0
* C: []
* D: undefined
Answer
Answer: D
The language method is a setter. Setters don't hold an actual value,
their purpose is to modify properties. When calling a setter method,
undefined gets returned.
---------------------------------------------------------------------
122. What's the output?
const name = 'Lydia Hallie';
console.log(!typeof name === 'object');
console.log(!typeof name === 'string');
* A: false true
* B: true false
* C: false false
* D: true true
Answer
Answer: C
typeof name returns "string". The string "string" is a truthy value,
so !typeof name returns the boolean value false. false === "object"
and false === "string" both returnfalse.
(If we wanted to check whether the type was (un)equal to a certain
type, we should've written !== instead of !typeof)
---------------------------------------------------------------------
123. What's the output?
const add = x => y => z => {
console.log(x, y, z);
return x + y + z;
};
add(4)(5)(6);
* A: 4 5 6
* B: 6 5 4
* C: 4 function function
* D: undefined undefined 6
Answer
Answer: A
The add function returns an arrow function, which returns an arrow
function, which returns an arrow function (still with me?). The first
function receives an argument x with the value of 4. We invoke the
second function, which receives an argument y with the value 5. Then
we invoke the third function, which receives an argument z with the
value 6. When we're trying to access the value x, y and z within the
last arrow function, the JS engine goes up the scope chain in order
to find the values for x and y accordingly. This returns 4 5 6.
---------------------------------------------------------------------
124. What's the output?
async function* range(start, end) {
for (let i = start; i <= end; i++) {
yield Promise.resolve(i);
}
}
(async () => {
const gen = range(1, 3);
for await (const item of gen) {
console.log(item);
}
})();
* A: Promise {1} Promise {2} Promise {3}
* B: Promise {} Promise {} Promise {}
* C: 1 2 3
* D: undefined undefined undefined
Answer
Answer: C
The generator function range returns an async object with promises
for each item in the range we pass: Promise{1}, Promise{2}, Promise
{3}. We set the variable gen equal to the async object, after which
we loop over it using a for await ... of loop. We set the variable
item equal to the returned Promise values: first Promise{1}, then
Promise{2}, then Promise{3}. Since we're awaiting the value of item,
the resolved promise, the resolved values of the promises get
returned: 1, 2, then 3.
---------------------------------------------------------------------
125. What's the output?
const myFunc = ({ x, y, z }) => {
console.log(x, y, z);
};
myFunc(1, 2, 3);
* A: 1 2 3
* B: {1: 1} {2: 2} {3: 3}
* C: { 1: undefined } undefined undefined
* D: undefined undefined undefined
Answer
Answer: D
myFunc expects an object with properties x, y and z as its argument.
Since we're only passing three separate numeric values (1, 2, 3)
instead of one object with properties x, y and z ({x: 1, y: 2, z:
3}), x, y and z have their default value of undefined.
---------------------------------------------------------------------
126. What's the output?
function getFine(speed, amount) {
const formattedSpeed = new Intl.NumberFormat('en-US', {
style: 'unit',
unit: 'mile-per-hour'
}).format(speed);
const formattedAmount = new Intl.NumberFormat('en-US', {
style: 'currency',
currency: 'USD'
}).format(amount);
return `The driver drove ${formattedSpeed} and has to pay ${formattedAmount}`;
}
console.log(getFine(130, 300))
* A: The driver drove 130 and has to pay 300
* B: The driver drove 130 mph and has to pay $300.00
* C: The driver drove undefined and has to pay undefined
* D: The driver drove 130.00 and has to pay 300.00
Answer
Answer: B
With the Intl.NumberFormat method, we can format numeric values to
any locale. We format the numeric value 130 to the en-US locale as a
unit in mile-per-hour, which results in 130 mph. The numeric value
300 to the en-US locale as a currency in USD results in $300.00.
---------------------------------------------------------------------
127. What's the output?
const spookyItems = ['', '', ''];
({ item: spookyItems[3] } = { item: '' });
console.log(spookyItems);
* A: ["", "", ""]
* B: ["", "", "", ""]
* C: ["", "", "", { item: "" }]
* D: ["", "", "", "[object Object]"]
Answer
Answer: B
By destructuring objects, we can unpack values from the right-hand
object, and assign the unpacked value to the value of the same
property name on the left-hand object. In this case, we're assigning
the value "" to spookyItems[3]. This means that we're modifying the
spookyItems array, we're adding the "" to it. When logging
spookyItems, ["", "", "", ""] gets logged.
---------------------------------------------------------------------
128. What's the output?
const name = 'Lydia Hallie';
const age = 21;
console.log(Number.isNaN(name));
console.log(Number.isNaN(age));
console.log(isNaN(name));
console.log(isNaN(age));
* A: true false true false
* B: true false false false
* C: false false true false
* D: false true false true
Answer
Answer: C
With the Number.isNaN method, you can check if the value you pass is
a numeric value and equal to NaN. name is not a numeric value, so
Number.isNaN(name) returns false. age is a numeric value, but is not
equal to NaN, so Number.isNaN(age) returns false.
With the isNaN method, you can check if the value you pass is not a
number. name is not a number, so isNaN(name) returns true. age is a
number, so isNaN(age) returns false.
---------------------------------------------------------------------
129. What's the output?
const randomValue = 21;
function getInfo() {
console.log(typeof randomValue);
const randomValue = 'Lydia Hallie';
}
getInfo();
* A: "number"
* B: "string"
* C: undefined
* D: ReferenceError
Answer
Answer: D
Variables declared with the const keyword are not referenceable
before their initialization: this is called the temporal dead zone.
In the getInfo function, the variable randomValue is scoped in the
functional scope of getInfo. On the line where we want to log the
value of typeof randomValue, the variable randomValue isn't
initialized yet: a ReferenceError gets thrown! The engine didn't go
down the scope chain since we declared the variable randomValue in
the getInfo function.
---------------------------------------------------------------------
130. What's the output?
const myPromise = Promise.resolve('Woah some cool data');
(async () => {
try {
console.log(await myPromise);
} catch {
throw new Error(`Oops didn't work`);
} finally {
console.log('Oh finally!');
}
})();
* A: Woah some cool data
* B: Oh finally!
* C: Woah some cool data Oh finally!
* D: Oops didn't work Oh finally!
Answer
Answer: C
In the try block, we're logging the awaited value of the myPromise
variable: "Woah some cool data". Since no errors were thrown in the
try block, the code in the catch block doesn't run. The code in the
finally block always runs, "Oh finally!" gets logged.
---------------------------------------------------------------------
131. What's the output?
const emojis = ['', ['', '', ['', '']]];
console.log(emojis.flat(1));
* A: ['', ['', '', ['', '']]]
* B: ['', '', '', ['', '']]
* C: ['', ['', '', '', '']]
* D: ['', '', '', '', '']
Answer
Answer: B
With the flat method, we can create a new, flattened array. The depth
of the flattened array depends on the value that we pass. In this
case, we passed the value 1 (which we didn't have to, that's the
default value), meaning that only the arrays on the first depth will
be concatenated. [''] and ['', '', ['', '']] in this case.
Concatenating these two arrays results in ['', '', '', ['',
'']].
---------------------------------------------------------------------
132. What's the output?
class Counter {
constructor() {
this.count = 0;
}
increment() {
this.count++;
}
}
const counterOne = new Counter();
counterOne.increment();
counterOne.increment();
const counterTwo = counterOne;
counterTwo.increment();
console.log(counterOne.count);
* A: 0
* B: 1
* C: 2
* D: 3
Answer
Answer: D
counterOne is an instance of the Counter class. The counter class
contains a count property on its constructor, and an increment
method. First, we invoked the increment method twice by calling
counterOne.increment(). Currently, counterOne.count is 2.
[68747470733a2f2f692e696d6775722e636f6d2f4b784c6c546d392e]
Then, we create a new variable counterTwo, and set it equal to
counterOne. Since objects interact by reference, we're just creating
a new reference to the same spot in memory that counterOne points to.
Since it has the same spot in memory, any changes made to the object
that counterTwo has a reference to, also apply to counterOne.
Currently, counterTwo.count is 2.
We invoke counterTwo.increment(), which sets count to 3. Then, we log
the count on counterOne, which logs 3.
[68747470733a2f2f692e696d6775722e636f6d2f424e4248586d632e]
---------------------------------------------------------------------
133. What's the output?
const myPromise = Promise.resolve(Promise.resolve('Promise'));
function funcOne() {
setTimeout(() => console.log('Timeout 1!'), 0);
myPromise.then(res => res).then(res => console.log(`${res} 1!`));
console.log('Last line 1!');
}
async function funcTwo() {
const res = await myPromise;
console.log(`${res} 2!`)
setTimeout(() => console.log('Timeout 2!'), 0);
console.log('Last line 2!');
}
funcOne();
funcTwo();
* A: Promise 1! Last line 1! Promise 2! Last line 2! Timeout 1!
Timeout 2!
* B: Last line 1! Timeout 1! Promise 1! Last line 2! Promise2!
Timeout 2!
* C: Last line 1! Promise 2! Last line 2! Promise 1! Timeout 1!
Timeout 2!
* D: Timeout 1! Promise 1! Last line 1! Promise 2! Timeout 2! Last
line 2!
Answer
Answer: C
First, we invoke funcOne. On the first line of funcOne, we call the
asynchronous setTimeout function, from which the callback is sent to
the Web API. (see my article on the event loop here.)
Then we call the myPromise promise, which is an asynchronous
operation. Pay attention, that now only the first then clause was
added to the microtask queue.
Both the promise and the timeout are asynchronous operations, the
function keeps on running while it's busy completing the promise and
handling the setTimeout callback. This means that Last line 1! gets
logged first, since this is not an asynchonous operation.
Since the callstack is not empty yet, the setTimeout function and
promise in funcOne cannot get added to the callstack yet.
In funcTwo, the variable res gets Promise because Promise.resolve
(Promise.resolve('Promise')) is equivalent to Promise.resolve
('Promise') since resolving a promise just resolves it's value. The
await in this line stops the execution of the function until it
receives the resolution of the promise and then keeps on running
synchronously until completion, so Promise 2! and then Last line 2!
are logged and the setTimeout is sent to the Web API. If the first
then clause in funcOne had its own log statement, it would be printed
before Promise 2!. Howewer, it executed silently and put the second
then clause in microtask queue. So, the second clause will be printed
after Promise 2!.
Then the call stack is empty. Promises are microtasks so they are
resolved first when the call stack is empty so Promise 1! gets to be
logged.
Now, since funcTwo popped off the call stack, the call stack is
empty. The callbacks waiting in the queue (() => console.log("Timeout
1!") from funcOne, and () => console.log("Timeout 2!") from funcTwo)
get added to the call stack one by one. The first callback logs
Timeout 1!, and gets popped off the stack. Then, the second callback
logs Timeout 2!, and gets popped off the stack.
---------------------------------------------------------------------
134. How can we invoke sum in sum.js from index.js?
// sum.js
export default function sum(x) {
return x + x;
}
// index.js
import * as sum from './sum';
* A: sum(4)
* B: sum.sum(4)
* C: sum.default(4)
* D: Default aren't imported with *, only named exports
Answer
Answer: C
With the asterisk *, we import all exported values from that file,
both default and named. If we had the following file:
// info.js
export const name = 'Lydia';
export const age = 21;
export default 'I love JavaScript';
// index.js
import * as info from './info';
console.log(info);
The following would get logged:
{
default: "I love JavaScript",
name: "Lydia",
age: 21
}
For the sum example, it means that the imported value sum looks like
this:
{ default: function sum(x) { return x + x } }
We can invoke this function, by calling sum.default
---------------------------------------------------------------------
135. What's the output?
const handler = {
set: () => console.log('Added a new property!'),
get: () => console.log('Accessed a property!'),
};
const person = new Proxy({}, handler);
person.name = 'Lydia';
person.name;
* A: Added a new property!
* B: Accessed a property!
* C: Added a new property! Accessed a property!
* D: Nothing gets logged
Answer
Answer: C
With a Proxy object, we can add custom behavior to an object that we
pass to it as the second argument. In this case, we pass the handler
object which contains two properties: set and get. set gets invoked
whenever we set property values, and get gets invoked whenever we get
(access) property values.
The first argument is an empty object {}, which is the value of
person. To this object, the custom behavior specified in the handler
object gets added. If we add a property to the person object, set
will get invoked. If we access a property on the person object, get
gets invoked.
First, we added a new property name to the proxy object (person.name
= "Lydia"). set gets invoked, and logs "Added a new property!".
Then, we access a property value on the proxy object, and the get
property on the handler object is invoked. "Accessed a property!"
gets logged.
---------------------------------------------------------------------
136. Which of the following will modify the person object?
const person = { name: 'Lydia Hallie' };
Object.seal(person);
* A: person.name = "Evan Bacon"
* B: person.age = 21
* C: delete person.name
* D: Object.assign(person, { age: 21 })
Answer
Answer: A
With Object.seal we can prevent new properties from being added, or
existing properties to be removed.
However, you can still modify the value of existing properties.
---------------------------------------------------------------------
137. Which of the following will modify the person object?
const person = {
name: 'Lydia Hallie',
address: {
street: '100 Main St',
},
};
Object.freeze(person);
* A: person.name = "Evan Bacon"
* B: delete person.address
* C: person.address.street = "101 Main St"
* D: person.pet = { name: "Mara" }
Answer
Answer: C
The Object.freeze method freezes an object. No properties can be
added, modified, or removed.
However, it only shallowly freezes the object, meaning that only
direct properties on the object are frozen. If the property is
another object, like address in this case, the properties on that
object aren't frozen, and can be modified.
---------------------------------------------------------------------
138. What's the output?
const add = x => x + x;
function myFunc(num = 2, value = add(num)) {
console.log(num, value);
}
myFunc();
myFunc(3);
* A: 2 4 and 3 6
* B: 2 NaN and 3 NaN
* C: 2 Error and 3 6
* D: 2 4 and 3 Error
Answer
Answer: A
First, we invoked myFunc() without passing any arguments. Since we
didn't pass arguments, num and value got their default values: num is
2, and value is the returned value of the function add. To the add
function, we pass num as an argument, which had the value of 2. add
returns 4, which is the value of value.
Then, we invoked myFunc(3) and passed the value 3 as the value for
the argument num. We didn't pass an argument for value. Since we
didn't pass a value for the value argument, it got the default value:
the returned value of the add function. To add, we pass num, which
has the value of 3. add returns 6, which is the value of value.
---------------------------------------------------------------------
139. What's the output?
class Counter {
#number = 10
increment() {
this.#number++
}
getNum() {
return this.#number
}
}
const counter = new Counter()
counter.increment()
console.log(counter.#number)
* A: 10
* B: 11
* C: undefined
* D: SyntaxError
Answer
Answer: D
In ES2020, we can add private variables in classes by using the #. We
cannot access these variables outside of the class. When we try to
log counter.#number, a SyntaxError gets thrown: we cannot access it
outside the Counter class!
---------------------------------------------------------------------
140. What's missing?
const teams = [
{ name: 'Team 1', members: ['Paul', 'Lisa'] },
{ name: 'Team 2', members: ['Laura', 'Tim'] },
];
function* getMembers(members) {
for (let i = 0; i < members.length; i++) {
yield members[i];
}
}
function* getTeams(teams) {
for (let i = 0; i < teams.length; i++) {
// SOMETHING IS MISSING HERE
}
}
const obj = getTeams(teams);
obj.next(); // { value: "Paul", done: false }
obj.next(); // { value: "Lisa", done: false }
* A: yield getMembers(teams[i].members)
* B: yield* getMembers(teams[i].members)
* C: return getMembers(teams[i].members)
* D: return yield getMembers(teams[i].members)
Answer
Answer: B
In order to iterate over the members in each element in the teams
array, we need to pass teams[i].members to the getMembers generator
function. The generator function returns a generator object. In order
to iterate over each element in this generator object, we need to use
yield*.
If we would've written yield, return yield, or return, the entire
generator function would've gotten returned the first time we called
the next method.
---------------------------------------------------------------------
141. What's the output?
const person = {
name: 'Lydia Hallie',
hobbies: ['coding'],
};
function addHobby(hobby, hobbies = person.hobbies) {
hobbies.push(hobby);
return hobbies;
}
addHobby('running', []);
addHobby('dancing');
addHobby('baking', person.hobbies);
console.log(person.hobbies);
* A: ["coding"]
* B: ["coding", "dancing"]
* C: ["coding", "dancing", "baking"]
* D: ["coding", "running", "dancing", "baking"]
Answer
Answer: C
The addHobby function receives two arguments, hobby and hobbies with
the default value of the hobbies array on the person object.
First, we invoke the addHobby function, and pass "running" as the
value for hobby and an empty array as the value for hobbies. Since we
pass an empty array as the value for hobbies, "running" gets added to
this empty array.
Then, we invoke the addHobby function, and pass "dancing" as the
value for hobby. We didn't pass a value for hobbies, so it gets the
default value, the hobbies property on the person object. We push the
hobby dancing to the person.hobbies array.
Last, we invoke the addHobby function, and pass "baking" as the value
for hobby, and the person.hobbies array as the value for hobbies. We
push the hobby baking to the person.hobbies array.
After pushing dancing and baking, the value of person.hobbies is
["coding", "dancing", "baking"]
---------------------------------------------------------------------
142. What's the output?
class Bird {
constructor() {
console.log("I'm a bird. ");
}
}
class Flamingo extends Bird {
constructor() {
console.log("I'm pink. ");
super();
}
}
const pet = new Flamingo();
* A: I'm pink.
* B: I'm pink. I'm a bird.
* C: I'm a bird. I'm pink.
* D: Nothing, we didn't call any method
Answer
Answer: B
We create the variable pet which is an instance of the Flamingo
class. When we instantiate this instance, the constructor on Flamingo
gets called. First, "I'm pink. " gets logged, after which we call
super(). super() calls the constructor of the parent class, Bird. The
constructor in Bird gets called, and logs "I'm a bird. ".
---------------------------------------------------------------------
143. Which of the options result(s) in an error?
const emojis = ['', '', '', ''];
/* 1 */ emojis.push('');
/* 2 */ emojis.splice(0, 2);
/* 3 */ emojis = [...emojis, ''];
/* 4 */ emojis.length = 0;
* A: 1
* B: 1 and 2
* C: 3 and 4
* D: 3
Answer
Answer: D
The const keyword simply means we cannot redeclare the value of that
variable, it's read-only. However, the value itself isn't immutable.
The properties on the emojis array can be modified, for example by
pushing new values, splicing them, or setting the length of the array
to 0.
---------------------------------------------------------------------
144. What do we need to add to the person object to get ["Lydia
Hallie", 21] as the output of [...person]?
const person = {
name: "Lydia Hallie",
age: 21
}
[...person] // ["Lydia Hallie", 21]
* A: Nothing, object are iterable by default
* B: *[Symbol.iterator]() { for (let x in this) yield* this[x] }
* C: *[Symbol.iterator]() { yield* Object.values(this) }
* D: *[Symbol.iterator]() { for (let x in this) yield this }
Answer
Answer: C
Objects aren't iterable by default. An iterable is an iterable if the
iterator protocol is present. We can add this manually by adding the
iterator symbol [Symbol.iterator], which has to return a generator
object, for example by making it a generator function *
[Symbol.iterator]() {}. This generator function has to yield the
Object.values of the person object if we want it to return the array
["Lydia Hallie", 21]: yield* Object.values(this).
---------------------------------------------------------------------
145. What's the output?
let count = 0;
const nums = [0, 1, 2, 3];
nums.forEach(num => {
if (num) count += 1
})
console.log(count)
* A: 1
* B: 2
* C: 3
* D: 4
Answer
Answer: C
The if condition within the forEach loop checks whether the value of
num is truthy or falsy. Since the first number in the nums array is
0, a falsy value, the if statement's code block won't be executed.
count only gets incremented for the other 3 numbers in the nums
array, 1, 2 and 3. Since count gets incremented by 1 3 times, the
value of count is 3.
---------------------------------------------------------------------
146. What's the output?
function getFruit(fruits) {
console.log(fruits?.[1]?.[1])
}
getFruit([['', ''], ['']])
getFruit()
getFruit([[''], ['', '']])
* A: null, undefined,
* B: [], null,
* C: [], [],
* D: undefined, undefined,
Answer
Answer: D
The ? allows us to optionally access deeper nested properties within
objects. We're trying to log the item on index 1 within the subarray
that's on index 1 of the fruits array. If the subarray on index 1 in
the fruits array doesn't exist, it'll simply return undefined. If the
subarray on index 1 in the fruits array exists, but this subarray
doesn't have an item on its 1 index, it'll also return undefined.
First, we're trying to log the second item in the [''] subarray of
[['', ''], ['']]. This subarray only contains one item, which
means there is no item on index 1, and returns undefined.
Then, we're invoking the getFruits function without passing a value
as an argument, which means that fruits has a value of undefined by
default. Since we're conditionally chaining the item on index 1
offruits, it returns undefined since this item on index 1 does not
exist.
Lastly, we're trying to log the second item in the ['', '']
subarray of [''], ['', '']. The item on index 1 within this
subarray is , which gets logged.
---------------------------------------------------------------------
147. What's the output?
class Calc {
constructor() {
this.count = 0
}
increase() {
this.count++
}
}
const calc = new Calc()
new Calc().increase()
console.log(calc.count)
* A: 0
* B: 1
* C: undefined
* D: ReferenceError
Answer
Answer: A
We set the variable calc equal to a new instance of the Calc class.
Then, we instantiate a new instance of Calc, and invoke the increase
method on this instance. Since the count property is within the
constructor of the Calc class, the count property is not shared on
the prototype of Calc. This means that the value of count has not
been updated for the instance calc points to, count is still 0.
---------------------------------------------------------------------
148. What's the output?
const user = {
email: "e@mail.com",
password: "12345"
}
const updateUser = ({ email, password }) => {
if (email) {
Object.assign(user, { email })
}
if (password) {
user.password = password
}
return user
}
const updatedUser = updateUser({ email: "new@email.com" })
console.log(updatedUser === user)
* A: false
* B: true
* C: TypeError
* D: ReferenceError
Answer
Answer: B
The updateUser function updates the values of the email and password
properties on user, if their values are passed to the function, after
which the function returns the user object. The returned value of the
updateUser function is the user object, which means that the value of
updatedUser is a reference to the same user object that user points
to. updatedUser === user equals true.
---------------------------------------------------------------------
149. What's the output?
const fruit = ['', '', '']
fruit.slice(0, 1)
fruit.splice(0, 1)
fruit.unshift('')
console.log(fruit)
* A: ['', '', '']
* B: ['', '']
* C: ['', '', '']
* D: ['', '', '', '']
Answer
Answer: C
First, we invoke the slice method on the fruit array. The slice
method does not modify the original array, but returns the value that
it sliced off the array: the banana emoji. Then, we invoke the splice
method on the fruit array. The splice method does modify the original
array, which means that the fruit array now consists of ['', ''].
At last, we invoke the unshift method on the fruit array, which
modifies the original array by adding the provided value, '' in this
case, as the first element in the array. The fruit array now consists
of ['', '', ''].
---------------------------------------------------------------------
150. What's the output?
const animals = {};
let dog = { emoji: '' }
let cat = { emoji: '' }
animals[dog] = { ...dog, name: "Mara" }
animals[cat] = { ...cat, name: "Sara" }
console.log(animals[dog])
* A: { emoji: "", name: "Mara" }
* B: { emoji: "", name: "Sara" }
* C: undefined
* D: ReferenceError
Answer
Answer: B
Object keys are converted to strings.
Since the value of dog is an object, animals[dog] actually means that
we're creating a new property called "[object Object]" equal to the
new object. animals["[object Object]"] is now equal to { emoji: "",
name: "Mara"}.
cat is also an object, which means that animals[cat] actually means
that we're overwriting the value of animals["[object Object]"] with
the new cat properties.
Logging animals[dog], or actually animals["[object Object]"] since
converting the dog object to a string results "[object Object]",
returns the { emoji: "", name: "Sara" }.
---------------------------------------------------------------------
151. What's the output?
const user = {
email: "my@email.com",
updateEmail: email => {
this.email = email
}
}
user.updateEmail("new@email.com")
console.log(user.email)
* A: my@email.com
* B: new@email.com
* C: undefined
* D: ReferenceError
Answer
Answer: A
The updateEmail function is an arrow function, and is not bound to
the user object. This means that the this keyword is not referring to
the user object, but refers to the global scope in this case. The
value of email within the user object does not get updated. When
logging the value of user.email, the original value of my@email.com
gets returned.
---------------------------------------------------------------------
152. What's the output?
const promise1 = Promise.resolve('First')
const promise2 = Promise.resolve('Second')
const promise3 = Promise.reject('Third')
const promise4 = Promise.resolve('Fourth')
const runPromises = async () => {
const res1 = await Promise.all([promise1, promise2])
const res2 = await Promise.all([promise3, promise4])
return [res1, res2]
}
runPromises()
.then(res => console.log(res))
.catch(err => console.log(err))
* A: [['First', 'Second'], ['Fourth']]
* B: [['First', 'Second'], ['Third', 'Fourth']]
* C: [['First', 'Second']]
* D: 'Third'
Answer
Answer: D
The Promise.all method runs the passed promises in parallel. If one
promise fails, the Promise.all method rejects with the value of the
rejected promise. In this case, promise3 is rejected with the value
"Third". We're catching the rejected value in the chained catch
method on the runPromises invocation to catch any errors within the
runPromises function. Only "Third" gets logged, since promise3 is
rejected with this value.
---------------------------------------------------------------------
153. What should the value of method be to log { name: "Lydia", age:
22 }?
const keys = ["name", "age"]
const values = ["Lydia", 22]
const method = /* ?? */
Object[method](keys.map((_, i) => {
return [keys[i], values[i]]
})) // { name: "Lydia", age: 22 }
* A: entries
* B: values
* C: fromEntries
* D: forEach
Answer
Answer: C
The fromEntries method turns a 2d array into an object. The first
element in each subarray will be the key, and the second element in
each subarray will be the value. In this case, we're mapping over the
keys array, which returns an array that the first element is the item
on the key array on the current index, and the second element is the
item of the values array on the current index.
This creates an array of subarrays containing the correct keys and
values, which results in { name: "Lydia", age: 22 }
---------------------------------------------------------------------
154. What's the output?
const createMember = ({ email, address = {}}) => {
const validEmail = /.+\@.+\..+/.test(email)
if (!validEmail) throw new Error("Valid email pls")
return {
email,
address: address ? address : null
}
}
const member = createMember({ email: "my@email.com" })
console.log(member)
* A: { email: "my@email.com", address: null }
* B: { email: "my@email.com" }
* C: { email: "my@email.com", address: {} }
* D: { email: "my@email.com", address: undefined }
Answer
Answer: C
The default value of address is an empty object {}. When we set the
variable member equal to the object returned by the createMember
function, we didn't pass a value for the address, which means that
the value of the address is the default empty object {}. An empty
object is a truthy value, which means that the condition of the
address ? address : null conditional returns true. The value of the
address is the empty object {}.
---------------------------------------------------------------------
155. What's the output?
let randomValue = { name: "Lydia" }
randomValue = 23
if (!typeof randomValue === "string") {
console.log("It's not a string!")
} else {
console.log("Yay it's a string!")
}
* A: It's not a string!
* B: Yay it's a string!
* C: TypeError
* D: undefined
Answer
Answer: B
The condition within the if statement checks whether the value of !
typeof randomValue is equal to "string". The ! operator converts the
value to a boolean value. If the value is truthy, the returned value
will be false, if the value is falsy, the returned value will be
true. In this case, the returned value of typeof randomValue is the
truthy value "number", meaning that the value of !typeof randomValue
is the boolean value false.
!typeof randomValue === "string" always returns false, since we're
actually checking false === "string". Since the condition returned
false, the code block of the else statement gets run, and Yay it's a
string! gets logged.
About
A long list of (advanced) JavaScript questions, and their
explanations
Resources
Readme
License
MIT license
Activity
Stars
60k stars
Watchers
1.3k watching
Forks
8.6k forks
Report repository
Releases
No releases published
Packages 0
No packages published
Contributors 206
* @lydiahallie
* @jakeherp
* @Tarabass
* @tcoppin
* @oshliaer
* @sexyoung
* @danah-kim
* @SaraAli26
* @mindsers
* @jonastg
* @qtomasicchio
* @nedimf
* @dotrungkien
* @KL13NT
+ 192 contributors
Footer
(c) 2024 GitHub, Inc.
Footer navigation
* Terms
* Privacy
* Security
* Status
* Docs
* Contact
* Manage cookies
* Do not share my personal information
You can't perform that action at this time.