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immersive linear algebra
by J. Strom, K. Astrom, and T. Akenine-Moller
v1.1. ISBN: 978-91-637-9354-7
$u$
The world's first linear algebra book with fully interactive figures.
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Table of Contents
Preface
A few words about this book.
Chapter 1: Introduction
How to navigate, notation, and a recap of some math that we think you
already know.
Chapter 2: Vectors
The concept of a vector is introduced, and we learn how to add and
subtract vectors, and more.
Chapter 3: The Dot Product
A powerful tool that takes two vectors and produces a scalar.
Chapter 4: The Vector Product
In three-dimensional spaces you can produce a vector from two other
vectors using this tool.
Chapter 5: Gaussian Elimination
A way to solve systems of linear equations.
Chapter 6: The Matrix
Enter the matrix.
Chapter 7: Determinants
A fundamental property of square matrices.
Chapter 8: Rank
Discover the behaviour of matrices.
Chapter 9: Linear Mappings
Learn to harness the power of linearity...
Chapter 10: Eigenvalues and Eigenvectors
This chapter has a value in itself.
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