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Dismiss alert {{ message }} kevinbentley / Descent3 Public * Notifications * Fork 92 * Star 1.5k * Descent 3 by Outrage Entertainment License MIT license 1.5k stars 92 forks Branches Tags Activity Star Notifications * Code * Issues 5 * Pull requests 5 * Discussions * Actions * Projects 0 * Security * Insights Additional navigation options * Code * Issues * Pull requests * Discussions * Actions * Projects * Security * Insights kevinbentley/Descent3 This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. main BranchesTags Go to file Code Folders and files Name Name Last commit Last commit message date Latest commit History 39 Commits .github/workflows .github/ workflows 2dlib 2dlib AudioEncode AudioEncode Descent3 Descent3 acmlib acmlib bitmap bitmap cfile cfile czip czip d3music d3music dd_grwin32 dd_grwin32 dd_lnxsound dd_lnxsound dd_sndlib dd_sndlib dd_vidwin32 dd_vidwin32 ddgr_mac ddgr_mac ddio_common ddio_common ddio_lnx ddio_lnx ddio_mac ddio_mac ddio_win ddio_win ddvid_lnx ddvid_lnx fix fix grtext grtext lib lib libacm libacm libmve libmve linux linux lnxcontroller lnxcontroller lnxmvelib lnxmvelib mac mac mac_sndlib mac_sndlib manage manage md5 md5 mem mem misc misc model model module module movie movie music music netcon netcon netgames netgames networking networking physics physics renderer renderer rtperformance rtperformance scripts scripts sndlib sndlib stream_audio stream_audio tools tools ui ui unzip unzip vecmat vecmat win32 win32 #.clang-format# #.clang-format# .clang-format .clang-format .gitignore .gitignore CMakeLists.txt CMakeLists.txt Descent3.sln Descent3.sln LICENSE LICENSE README.md README.md View all files Repository files navigation * README * MIT license Descent 3 Update 04/16/2024 I'm so happy to see the amount of interest and participation here! Please join our brand new Discord server with this link https:// discord.gg/kyMRF958 You can expect some big commits coming soon. We'll be merging in some code that other developers did in parallel and/or after this code was archived. Direction and Decisions 1. We will support c++17 going forward 2. We are using clang in LLVM mode for code formatting. Please run clang-format before submitting a PR Original Release This is the latest version of the Descent 3 source code. This includes the '1.5' patch that Jeff Slutter and Kevin Bentley wrote several years ago. At the time, it worked for Windows, Linux, and Mac. Some proprietary sound and video libraries from Interplay have been stripped out (the ACM and MVE format). I have that code if someone wants to help make a converter so the old cutscenes work. It'll take some effort to stub out that code so it compiles. The first thing I want to do is get everything compiling again, and ideally some CI/CD actions. After that, the code needs to be cleaned up some, to remove old version control comments, etc. A lot of this code was written by a really great team, but keep in mind we were much younger and less experienced back then. If you're interested in helping maintain it, please send me a message. Otherwise, I'm happy to take pull requests. This is the last update I put out there showing different architectures playing along. Yikes, that was a long time ago, sorry we never released a 1.5 patch. Some logistics got in the way! Descent3 1.5 Patch Development update Thanks to Jeff Slutter, who did most of the work modernizing the code from the 90's. I'm looking forward to seeing what the community does with it! About Descent 3 by Outrage Entertainment Resources Readme License MIT license Activity Stars 1.5k stars Watchers 32 watching Forks 92 forks Report repository Releases No releases published Packages 0 No packages published Contributors 5 * @kevinbentley * @danra * @winterheart * @Arcnor * @jcoby Languages * C++ 85.5% * C 8.6% * Assembly 5.8% * CMake 0.1% * Objective-C 0.0% * Shell 0.0% Footer (c) 2024 GitHub, Inc. Footer navigation * Terms * Privacy * Security * Status * Docs * Contact * Manage cookies * Do not share my personal information You can't perform that action at this time.