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[wikipe] Wikipedia The Free Encyclopedia Search [ ] Search * Create account * Log in [ ] Personal tools * Create account * Log in Pages for logged out editors learn more * Contributions * Talk Contents move to sidebar hide * (Top) * 1Gameplay * 2Background and development * 3Release and reception Toggle Release and reception subsection + 3.1Firing from the CRA * 4References [ ] Toggle the table of contents I Get This Call Every Day [ ] 1 language * Norsk bokmal Edit links * Article * Talk [ ] English * Read * Edit * View history [ ] Tools Tools move to sidebar hide Actions * Read * Edit * View history General * What links here * Related changes * Upload file * Special pages * Permanent link * Page information * Cite this page * Get shortened URL * Download QR code * Wikidata item Print/export * Download as PDF * Printable version From Wikipedia, the free encyclopedia 2012 video game I Get This Call Every Day [220px-IGetThisCallEveryDay_tit] Developer(s) David S Gallant Designer(s) David S Gallant Programmer(s) David S Gallant Artist(s) David S Gallant Composer(s) Pete Mascio Engine Flixel Platform(s) Microsoft Windows, OS X Release December 21, 2012 Genre(s) Point-and-click Mode(s) Single-player I Get This Call Every Day is a 2012 point-and-click video game developed and published by Toronto-based developer David S Gallant. It was released for Microsoft Windows and OS X on December 21, 2012. It focuses on a call received by an employee of a customer service call centre; the player must navigate through the call without irritating the caller or breaking confidentiality laws. Gallant was fired from his job at a call centre as a direct result of publishing the game.^[1] Gameplay[edit] [220px-I_Get_This_Call_Every_Da]I Get This Call Every Day makes use of a simplistic art style and uses only one viewpoint throughout the game In I Get This Call Every Day, players take the role of David, a call centre employee sitting at his desk. He answers a call from "Billy Swarth", a taxpayer who wants to change his address in the system. The caller is snippy and dense, and will answer security questions only partially. The player can select from a menu of responses to guide Swarth through the security process.^[2] The game features one route in which the player manages to keep their job. In all other routes the player will be fired, either by breaching client confidentiality by allowing Swarth's half-answers through, or by annoying Swarth enough to have him ask for their manager. An average play through of the game lasts a few minutes.^[1] Background and development[edit] Gallant had some experience with the process of flash game development, having developed various short games in his spare time.^ [1] He began developing these games around 2011, and regularly attended meetups in his home town of Toronto.^[3] Gallant developed I Get This Call Every Day during his part-time employment as a call centre employee at the Canada Revenue Agency (CRA) in Toronto, Ontario. While attending TOJam, a game jam, in 2013, Gallant got into a conversation about non-games, from which the concept was born.^[1] The art for the game was created entirely with open-source graphics program GIMP, and the majority of the script was written during his commutes to and from work. The two primary characters in the game, who share 250 lines of dialogue, are both voiced by Gallant.^[4] The game was developed in the open-source software package Flixel.^ [5] Release and reception[edit] I Get This Call Every Day was self-released on Gallant's personal website on December 21, 2012, as a pay what you want title with a $2 minimum.^[2]^[6] He sent emails to various gaming websites and blogs for publicity, some of which were successful.^[1] Gallant worked to get the game through Steam's "greenlight" process, but withdrew the game in May 2013. In a blog post written for Gamasutra, he said this was partially in protest at Paranautical Activity's high-profile rejection by Valve, but also because of the "negativity" he felt during the process.^[7] However, he later decided to relist the game in the system,^[8] and it was eventually approved on April 7, 2014.^[7] Critics praised the concept, but noted the game was not designed to be "fun". Kotaku's Patricia Hernandez wrote that "It embodies the type of shift that I'd like the game industry at large to see... I'd rather play a game like this--admittedly not fun, and even kind of ugly-looking--than play most triple-A games out there."^[6] A Polygon feature in March 2014 estimated that Gallant had earned around $10,000 from sales of the game since its release.^[1] Firing from the CRA[edit] Shortly after the game's release, it picked up press traction in Gallant's hometown of Toronto. A January 29, 2013 front-page^[1] feature in the Toronto Star explicitly made the link between Gallant's part-time job with the Canada Revenue Agency and the narrative of the game, which has no obvious ties to any government agency. The CRA's communications director, Clarke Olsen, told the Star that National Revenue Minister, Gail Shea, "considers this type of conduct offensive and completely unacceptable".^[9] Gallant was fired from this role at the CRA following the Star's story.^[10] Jim McGinley, organizer of TOJam, kept a blog of Gallant's treatment following the publication of I Get This Call Every Day, arguing he was punished for his choice of medium: "If David had written a short story, directed a movie, or did some stand-up inspired by his boring job he'd still be employed. In fact, he'd be celebrated."^[11] Speaking to Polygon, he argued that Shea's outrage indicated she had not personally experienced the game,^[1] and Mathew Kumar of Torontoist wrote that "Playing the game itself makes it clear that it was no attempt to get fired".^[10] Following press around Gallant's firing, sales of the game increased. Popular Let's Play channels on YouTube, such as The Yogscast, released videos based on the game.^[12] References[edit] 1. ^ ^a ^b ^c ^d ^e ^f ^g ^h Campbell, Colin (March 7, 2013). "Fired for Making a Game: The Inside Story of I Get This Call Every Day" . Polygon. Retrieved May 9, 2016. 2. ^ ^a ^b Meer, Alec (May 3, 2013). "Wot I Think: I Get This Call Every Day". Rock Paper Shotgun. Retrieved May 10, 2016. 3. ^ "Gamasutra: David Gallant's Blog - We Can Do Better". www.gamasutra.com. Retrieved May 10, 2016. 4. ^ "IndieGames.com - The Weblog Release: I Get This Call Every Day (David Gallant)". indiegames.com. Retrieved May 10, 2016. 5. ^ "I Get These Sales Numbers Every Day". Gamasutra. Retrieved May 10, 2016. 6. ^ ^a ^b Hernandez, Patricia (December 21, 2012). "I'm Glad I Played This Depressing Game About Working In A Call Center". Kotaku. Retrieved May 9, 2016. 7. ^ ^a ^b "Gamasutra: David Gallant's Blog - Red Light, Parking Break, another bad car metaphor; why I took an off-ramp away from Steam Greenlight". www.gamasutra.com. Retrieved May 10, 2016. 8. ^ Kaszor, Daniel (March 7, 2014). "David S. Gallant on his long, long journey to getting his game greenlit on Steam". Financial Post. Retrieved May 10, 2016. 9. ^ Hauch, Valerie (January 29, 2013). "Tax department employee creates online game to vent his frustration with taxpayers". Toronto Star. Retrieved May 14, 2016. 10. ^ ^a ^b Kumar, Mathew (February 11, 2013). "Make a Game at Night, Get Fired in the Morning". Torontoist. Retrieved May 10, 2016. 11. ^ McGinley, Jim. "TOJammer David Gallant FIRED". www.tojam.ca. Retrieved May 10, 2016. 12. ^ "Why I Get This Call Every Day isn't on Steam Greenlight anymore". indiegames.com. August 12, 2013. Retrieved May 10, 2016 . * Retrieved from "https://en.wikipedia.org/w/index.php?title= I_Get_This_Call_Every_Day&oldid=1202295286" Categories: * 2012 video games * MacOS games * Video games developed in Canada * Point-and-click adventure games * Windows games Hidden categories: * Use mdy dates from May 2016 * Articles with short description * Short description is different from Wikidata * Articles using Infobox video game using locally defined parameters * Articles using Wikidata infoboxes with locally defined images * This page was last edited on 2 February 2024, at 12:24 (UTC). * Text is available under the Creative Commons Attribution-ShareAlike License 4.0 ; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. 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