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Log in or sign up in seconds.| * English [ ][] [ ]limit my search to r/OculusQuest use the following search parameters to narrow your results: subreddit:subreddit find submissions in "subreddit" author:username find submissions by "username" site:example.com find submissions from "example.com" url:text search for "text" in url selftext:text search for "text" in self post contents self:yes (or self:no) include (or exclude) self posts nsfw:yes (or nsfw:no) include (or exclude) results marked as NSFW e.g. subreddit:aww site:imgur.com dog see the search faq for details. advanced search: by author, subreddit... this post was submitted on 30 Jan 2024 902 points (94% upvoted) shortlink: [https://redd.it/1aet] [ ][ ] [ ]remember mereset password login Submit a new link Submit a new text post Get an ad-free experience with special benefits, and directly support Reddit. get reddit premium OculusQuest joinleave490,360 readers 3,094 users here now Welcome! Welcome to /r/OculusQuest, the place to discuss the Meta/Oculus Quest and Quest 2. /r/OculusQuest Rules 1. No personal attacks, disrespectful language, drama, or trolling. + Keep the discussion civil or your post/comment may be removed. Don't instigate drama or troll. Don't debate politics. 2. Posts must be about or related to the Oculus Quest and must not be low effort. + Posts must be on-topic and relevant to the Oculus Quest or r/ OculusQuest. Posts that are not allowed include: + Showing off posts - Purchases, tracking information screenshots & low effort unboxing photos. + Requests - including friend requests, looking-for-group requests, account sharing, etc. + Low effort Memes/Reaction images or gifs. 3. Common Questions + Please use the new user thread for quick questions, purchasing advice & other one-off questions. Alternatively, Alternatively, + Check our wiki + Search previous posts + Contact Oculus Support 4. 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No pornographic content + This includes videos and games Megathreads * New User Megathread --------------------------------------------------------------------- Upcoming AMAs What/who Date Details Contact Us To Host an AMA --------------------------------------------------------------------- Official Oculus Links * Oculus Website * Oculus Support * Oculus Community Forums * Developer Documentation * Oculus Quest 1 & 2 Uservoice Other Resources * r/OculusQuest Wiki * Virtual Reality Discord a community for 5 years MODERATORS * message the mods discussions in r/OculusQuest <> X 121 * 92 comments [jrotaWnp] 31% of Consumers Want VR to Recreate Brick-and-Mortar Shopping, would you shop in VR? * 5 comments [NWducGh5] 0:59 MELODIX*R - Quest3 - Fictional XR App 643 * 128 comments [aWt5bGRo] 0:29 Yeah I know, this is risky - I have this addiction to Quest 3 - love catching up on YouTube when the fish are not biting * 6 comments [LaDjdQw8] Botched sale or divine intervention? 749 * 403 comments [jF-c3WhH] Quest 3 Undeniable Value Validated Today [jJodRb1Z] Metro Awakening coming to Meta Quest 2/3 in 2024 31 * 32 comments [rhi-fpim] Cheap cable clips work well for the dangly M3 Pro cord 36 * 11 comments You guys, the latest Asgard's Wrath 2 patch on Quest 3 greatly improves audio fidelity! It's a noticeable difference! 10 * 5 comments [4KjnlhXn] In depth battery testing & review of the new BoboVR S3 Pro TLDW: smartest, comfiest Quest 3 strap I've tried yet, much more solid, over 3 additional hour battery 904 * 212 comments [Long post]Tried Vision Pro. Here's what I thought Welcome to Reddit, the front page of the internet. Become a Redditor and join one of thousands of communities. x 901 902 903 [Long post]Tried Vision Pro. Here's what I thoughtDiscussion ( self.OculusQuest) submitted 1 day ago by iloveoovx I tried Vision Pro a few days ago. All I can say is, congratulations, if you bought Quest 3, you would get 80% of what vision Pro can offer, if not more. This is not a review - but this would be a much closer experience than all the guided tour reports Apple carefully curated so far. After I walk into the room, the Vision Pro is already on the table. I picked up the device, it feels like Quest3, with Apple's signature glass and metal. It's heavy, and the shiny front plate is an obvious fingerprint magnet. It's not brand new, so the Rift CV1 style fabric on the eye side feels a little dirty and worn out - keeping it in pristine luxury condition might not be easy. The lenses are smaller than Quest 3 and more squarish, and I feel the field of view is also smaller than Quest 3. When put on the headset you see the real world, and I was immediately struck by the clarity compared to Quest 3 - but that's expected. Tutorial time - raise your hand and align to instructions, pinch to tap, eye tracking - look at 6 dots and tap to confirm, under 3 lighting conditions. Then log in. You see the Apple logo and then signature Hello, like their WWDC videos. But there's red fringing on the top and green fringing on the bottom of the apple logo against passthrough background, besides the chromatic aberration on the side of your FOV. Hmm, color fringing? I did not expect this - and this won't be the last. The "familiar home menu" pops up. The screen looks good - no screen door effect, crisp icons and animation activated when I looked at them one by one. Let me examine this acclaimed video passthrough against glowing reviews. I looked down at my hands. really great, I can see skin details clearly, no distortions, all as expected. But I glance 15 feet across the room and motion blur of people walking is obvious. Huh. didn't heard people talk about that. And noise - suddenly, it struck me as Quest 3 level, of course better, but not by a mile. Then I look at a display on the desk about 4,5 feet away, the side of display is obviously distorting. that's surprising, since all I heard about was "Perfect passthrough". I move my head around, the wobble continued. I looked at my hand again, everything seems fine. I took out my phone and look at it, while clear, some distortion also arised in the middle of the phone. And after the initial impressiveness of the VST clarity wears off, the discrepancy of scale was showing up too - it's bigger than real life. I even pulled off the lightseal from the device, so I can see real world above and below with VST in the center of my view. The cut off between virtual and real is jarring, the scale made alignment not possible - unlike even in Quest1, although it had very bad resolution, its passthrough scale is mostly align with the real. This is not what I expected - I planned to marvel at the seamlessness of my hands went from real to virtual, just like 8 years ago with Touch controller of Rift CV1 - but not the case here. Would this affect me using the device or damaging any confidence when walking around? I don't think so. But it's there. I try to come up with an explaination for this scale artifact. Maybe their automatic IPD recognition is not that precise. Maybe the 4 years old optometry data for the lens I gave them is a little off for me(but I wear that glass all day). But when I asked somebody else afterwards, the conclusion is the same: Quest has better perspective ratio. So maybe, according to Reality Labs Director of Engineering for XR Tech Ricardo Silveira Cabral - "The biggest lesson we've learned from Passthrough is that mathematically optimum points don't necessarily mean perceptual optimums,", and experience matters. OK, now I understand why people give the passthrough experience of VP a 8.5 but give Quest 3 also a high 7. Last time I saw this rating I thought it's just not making any sense. Of course, VST is not easy. This is one of those classic technologies that, when done right, people assume you did nothing. "Huh? Why not just bump up some resolution? You cheap bastard" "Ah it's shit because it's not reality level yet," totally ignorant of the technological marvel it is to synthesis a completely new frame for your eye from different camera perspectives, in just a few milliseconds. By the way when I saw the 12 millisecond claim in the keynote, I gasped. Not because of how Apple achieved this, but because of how cleverly they advertised it - people with only a skin-deep understanding of VR would surely remember the 20ms motion-to-photon latency claim, but what Apple did here is photon-to-photon latency, with a fixed algorithm and always on so they can easily accelerate it with a dedicated chip R1. People would definitely conflate those two and news all over claimed Apple reinvented VR - and that's exactly what happened. But if we follow Apple's logic then any optical see-through AR headset could claim 0ms photon-to-photon latency of the real world. Again, Apple is not lying, but dare I say intentionally misleading. Their VR content latency is definitely not 12ms since that would be rendered by the M2 rather than R1 chip - if it were, they would advertise the hell out of that without any asterisk. The overall feeling of VST is at Quest3 level, stereoscopic 4 million pixels vs 6.5 million for Apple. But Apple's VST seems has higher dynamic range - since there was no additional temporal budget for smart HDR under 12ms constraint, while Quest only uses 1 for each eye, I think AVP uses more cameras, not only capture more information to make up for near field distortion but also at different ISO level to reconstruct the scene at a higher dynamic range. I turn the dial on my head to enter a VR environment, then look down. My hands are culled out with rough edges, as you may have seen in videos online. My arm with black clothes is also culled out. I take out a phone and put it in my hand, and it becomes part of the VR scene, occluding part of my hand as if I'm holding a cloaking device - but the fingertips are still recognized, impressively. Now let me examine the screen quality. What better place than the Environments as seen in Apple's trailer? The Environment tab is on the left under Applications and People. There are 13 "Environments" with dark/light variants - 8 scenes: Haleakala, Yosemite, Mount Hood, Joshua Tree, White Sands, the Moon, plus two coming soon; Also 5 color filter "lights" - Spring, Summer, Fall Winter, plus Morning - essentially color temperature filters over real life with some sound effects like bird chirps. The main VR environments resemble the photogrammetry Post Cards in Valve's The Lab, both in art style and scene selection. Anyway, they are gorgeous, but with some artificial plastic look up close (like underfoot rocks) typical of photogrammetry. Distant trees can look very 2D. After downloading all available environments, they occupy 1.33GB, on top of the 11.97GB VisionOS. I opened YouTube in Safari and get into some HDR videos. It's very clear, but I don't feel it's that far above Quest 3 given the higher pixel count implies, there's a bit softness, and I see little difference between choosing 1080p and 1440p in Youtube. Blacks are of course very black, but it's not very bright - contrary to reports of lifelike fire and eye-searing light. This is expected - 5000 nits hitting pancake lenses yields 500 nits if lucky. I also tried finding VR YouTube clips, but there's no forced VR viewing button in Safari like the Meta browser offers. I also tested eye tracking typing like MKBHD suggested here on the virtual keyboard, looking at each letter before tapping as fast as I can - it works, but proves harder than expected. I'm used to glancing, not deliberately focusing. This was unexpected regarding this interface mechanism, and become a pain in the ass as I will explain later. I tried holding a pinch on the timeline to slide left and right, and then looking at specific point on the timeline then tap. All work well as intended, until I finally finished fidgeting around and tried tapping the full-screen button below - I just tapped at the end of the timeline. I tried again, nope. Nearly impossible until I centered my view on that button like early Gear VR with only head aim - finally got it. Forget nonchalantly glancing at the periphery, you have to focus deliberately, defeating eye tracking's purpose here. Of course, I have to consider if the issue is on my end first, as Apple fans often point out. Maybe the eye registration wasn't quite right causing some mismatch there. And of course if YouTube had a native app, it would follow Apple guidelines like putting small visible buttons inside larger invisible eye tracking zones, as opposed to putting buttons so close that Apple has to determine user intention...and fails. Eye tracking is a bottomless tech pit once you dig deeper, unlike entitled gamers in the VR community thinking it's just a simple checkbox feature. Wearables are hard given human variability; your eyes change throughout the day and over time. Double the eye tracking cameras didn't ease use or increase tracking volume compared to Quest Pro from the limited time I used - it still notified me when your eyes were too close or far (something to keep in mind if you plan to get your eyes as close to the lenses as possible to maximize FOV), just like Quest Pro. Even after adjustment I'd have to fidget again sometimes - so here goes the advantage of using pancake lenses, or trying to play some fast-motion games. Bottom line - don't expect a magic end-all solution yet - there's still huge room for improvement. I heard some people even struggled to aim for a button after taking off and putting on the headset again. I happened to notice one time graphics get very pixelated outside foveated regions. Now I will explain the "pain in the ass" part: You know with popups like permission request, "Yes" is on the bottom left, and "No" on the bottom right. Normally I'd glance through from the top left to the bottom right, then simultaneously click Yes on the bottom left without focusing. Of course that fails here - I mistakenly hit No a few times, which is very annoying. I thought maybe it's just my habit - read casually and decide on the button without a second thought. But afterward talking to another developer porting an app into the device, and when he got the permission pop-up he accidentally denied hand tracking access and had to find the feature and re-enable it in settings, said "Sigh, there goes at least 10% of consumers." In my mind before trying this UX scheme, I thought this would be intuitive and learnable fast. Yet I didn't realize adaptation takes time. You have to know the eye tracking reaction limits and change your information consumption pace and rhythm, and things become more deliberate rather than casual. No wonder Apple is hesitant to add more complex control schemes. Let's go through the home UI, though I'm sure you've seen plenty of videos/emulator footages already, and this is long enough. Notably there is an Airplane Mode in settings - I didn't try but suppose you have to toggle it manually rather than the system detecting flights. My main Quest UI complaint is the 3 app limit Multi-window flexibility - sometimes that's just not enough when juggling between apps and settings. Accidentally replacing a window state brings subtle frustration. Within my VisionOS testing time, supporting more freely placeable windows helped, but issues remained - often when pressing the digital crown to back home, I'd forget my prior home menu browsing state and have to reselect. Probably my habits to blame here and also I haven't gotten familiar enough with the system, but this showed 3D UI design difficulty nonetheless. I remember the touted Multi-App 3D Engine - the only thing Apple said it's "first of its kind" in the whole VisionOS system stack introduction, and it's all about how multiple apps or windows should interact with each other. The transparency seemed beautiful if battery intensive, and from early days alpha testing and blending are a big no no. So I assumed Apple would limit real transparency layers, using UX design tricks like merging non-focused layers into one or only showing near-opaque subtle coloring of the background when multiple layers are view-aligned. Most of the time it's like that, but intentional testing showed 4 transparent content layers plus background impressively, and I can make out the words on each layer, albeit with some frame drops. Shadows are obviously pre-baked so it can only projected onto either desk or floor but not simultaneously. I assume all these default effects including transparency and shadow are handled by R1, since the chip have to reconstruct the scene at all times. As I pixel-peeping at the content in half-transparent windows and moved my head around, I noticed another thing - motion blur! It's another shock to me, to the point of even a little confusion - chromatic aberration, motion blur - all these "fixed" problems from early days, all of sudden reappeared in this flagship VR product from Apple. What happened? This is definitely not within my expectations. But Why didn't I notice it at first? Oh I focused on the VST quality which already has some motion blur artifacts. Also, the high resolution of the screen definitely helped counter these artifacts, and when in VR scenes I didn't notice them at all, but I'm not sure in a fast moving VR game situation it won't be a distraction, which I have no way to test now. My mind was racing with explanations - PSVR2 from Sony also suffers from the same problems, since this micro-oled was also by Sony - an HDR issue? 5000 nits to pancake lenses yields 500 nits if lucky; if adding low persistence that would bring the display to sub 200 nits range. Again, trade offs. Filming spatial video was easy with the dedicated button on the headset - the depth seems much better than iPhone's camera narrow separation could ever produce, on par with average VR180. The lighting condition here is optimal so I cannot assess other situations but at least the overall quality here is better than I anticipated. The UI also helps a lot - a layer of haze around the content make it felt more like a memory, tapping into cultural sci-fi connections. Besides viewing the video in a window, pressing full screen can make it almost VR180 which do not seem to enlarge the video a lot since the window was already very close to you, but the quality drop is immediate obvious, I can see some color blocks here and there. The panorama is great, and since most panoramas capture distant scenes, sometimes you would get illusory depth. By the way, I saw people already complain about why Apple cannot just let set panorama as a desktop wallpaper themselves - and I anticipate lots of similar complaints from people that know nothing about the tech and just assume something would work as they imagined. Though I haven't seen Eyesight on the external display, aiming at people in real life while in VR environment, they would slowly and smoothly fades into VR like showed in promos - nice to have but not that technologically impressive considering what we have today, since it's not about whether other people is looking at you or not, clearly its just analyzing passthrough feed, and fade in people if your aiming happened to locate any human in that direction, nothing about face let alone eye contact recognition as somebody assumed. The meditation app is simple and relaxing, as an avid practitioner I often prefer no digital help when sitting in a chair for hours straight, but I can see myself using this one. Battery life matches Quest 3 despite I mostly just did some menu browsing, the most intensive use was the VR environment with a few minutes of Youtube HDR video watching in Safari (Or maybe multi-window interaction in MR?). I intentionally did not charge the device, and there's 30 30-second countdown before it shuts off. Taking off the headset, pros are mostly within my expectations, except for cons. The overall sentiments from developers I talked to largely felt the execution was not as high as they imagined - it's essentially a higher-spec Quest 3. Zuckerberg said there's no kind of magical solution that Apple has to any of the constraints on laws and physics that our teams haven't already explored and thought of, and that's truer than ever after I used AVP for half of the day. By the standard of this device, if Apple produced a headset that is exactly like Quest3, they would sell it at least $2000, which is actually fair if you compare Quest to any other consumer electronics on the market, in terms of hardware spec, R&D tech, and cost packed in. That's not counting any contents in the library that Meta has accumulated all these years. I remember when I watched the WWDC keynote last year, I had certain fuzzy anticipations since I discarded all the rumors about the dual M2 chips or 8k displays, which based on my understanding of the industry, are ultra bullshit. But indeed, Apple did come out with another approach - using R1 to process all the sensor data and SLAM, scene reconstruction, even pre-baked all the spatial effects for apps, and leaving M2 for all the general tasks. Still, using a GPU at most 1.7x XR2Gen2 but having to render more than 2.5x pixel count compared to Quest3 is not ideal, so they also packed in foveated rendering, and urged developers to mostly work for AR instead of "full screen" VR, thus easing the rendering pressure for M2, emphasizing on the CPU side of things, which is the strong suit right now for Apple's chips. From this computing structure perspective, it's really an AR device, but unfortunately it did not get rid of any pitfalls of the VR devices today. It's still very heavy, in fact heavier than Quest 3 even without battery, and its battery lasts on par with Quest 3, despite having at least double the raw capacity. So the question is: what advantages do you get for Vision Pro? Can it stand as a first gen product? I have my doubts. Looking back at iPhone1, you can actually see some parallel: for that product in 2007, they mostly focused on the multi-touch interface, and maybe "wasted" a lot of computing power and battery on a 1300mAh device solely for that feature. Similarly, Vision Pro has so many sensors to make sure your eyes and hands are captured to the point of some people might think is overkill. But from the perspective of UX design, the basic input mechanism should leave no room for frustration. It's just this time, against the much variability and volatility of the human body and real world situations, the end result leaves me wondering if it's worth it. Granted, for average people it won't be much of a problem, it's just you can easily get frustrated by the limitations of what current tech is capable of providing. They used much higher specs to compensate for the lack today, but even discounting the price, the weight, thermal, and battery life are all trade-offs compared to Quest 3, which I'm not sure a well-informed and non-biased person would pay. And for the battery itself - if you have to put this battery in your pocket all the time since Gen1, what kind of battery should you use following its trend? History told us it can only go up, like we have 5000mAh smartphones today. Or maybe AVP Is really just a laptop and we have to attach to a power cord all day. Of course, one of the biggest arguments is display. Can these devices replace your monitor? I think the line is very blurry here since both Q3 and AVP surpassed the usable line and it would finally comes down to people's preference: the Vision Pro's screen doesn't have screen-door effect, but also don't expect 4K HDR as the overall quality is closer to a cheap 1440p HDR display when simulating a screen, some subtle motion blur, more vivid color, very nice close-up passthrough, narrower FOV, while Quest 3 has a slight screen-door effect, lower resolution, worse color, more true-to-life scale of the passthrough, and is lighter. Overall obviously VP's display is a net win, but If you take weight into consideration, I would rather use my laptop or 4K projector when doing long work session or media viewing, and that's the whole point of VP's existence. Everyone has a different answer, but everything considered, I found myself leaning towards Quest 3 more - even though I think my digital lifestyle may fit more toward what Apple suggested here - I can just lie down and watch YouTube all day long for months straight and I've used Oculus Go to watch YouTube until 5AM, but it's not something enticing to wear a headset. Viewing webpages while scrolling with my hand on my leg without moving much is nice, but my head would also suffers more weight. And I can do most of the 3D things in Quest 3 with controllers better. I love VR and put a lot of time thinking about it, so I know the pattern after novelty wears off. For Quest 3, I think Meta has the right power distribution among all the necessary features, constantly iterates on the minimal usable experimental features without stepping up too much - it's like yeah better mixed reality is nice, but is that 1 hour less battery and 100 grams more nice?. You can always add in a battery pack later for Q3, on your head for balancing or in your pocket just like Vision Pro. Right now Meta could accelerate on bringing more productivity apps (translation: 2D apps) into their ecosystem now, as the resolution is finally caught up to make it useful. Palmer Luckey said you have to make a headset everybody wants before everybody can buy, which I agree partially, because ultimately you are not just building a headset, you are also building the entire ecosystem, which consists of developers, supply chain, and consumers. Unlike Apple, Meta does not have the luxury of any existing platform, so they had to bootstrap the whole ecosystem one by one and do not skip any intermediate steps. If they sell expensive, they won't sell many and fewer devs would buy in to develop for the device, and even fewer people would buy and fewer quantity means components become more expensive, so the price would go up...few people understand this and just whiny for certain better specs. Fortunately, this tipping point is coming, and right now Meta could be even more aggressive; Apple certainly could bring more mainstream attention into this field that we all love. Anyway, I'm excited for the future, for anyone out there, manage your expectations, be patient, on this road of realizing the dream of "being anyone, go anywhere, do anything". See you in the metaverse! * 212 comments * share * save * hide * report top 200 commentsshow all 212 sorted by: best topnewcontroversialoldrandomq&alive (beta) [ ] Want to add to the discussion? Post a comment! Create an account [-]Ima_Rainbow 255 points256 points257 points 1 day ago (1 child) I really appreciate the detail and balance you brought to this review. Thanks for taking the time and sharing. * permalink * embed * save * report * reply [-]atg284 66 points67 points68 points 1 day ago (0 children) Yes I can tell this person knows their VR hardware and has been dabbling in VR for a long while. Refreshing to read. Thanks OP for the details! * permalink * embed * save * parent * report * reply [-]StickyMcdoodle 186 points187 points188 points 1 day ago (49 children) I would expect the Vision Pro to be pretty good for $3500, maybe even better in a lot of ways than the Quest 3. The real question is, "is it $3,000 better?". It sure as hell doesn't sound like that. My biggest hope is that the Vision Pro gets the apple fan boys interested in VR just because it's Apple. Even better if they become interested, see the price tag, and opt for the less expensive sets. * permalink * embed * save * report * reply [-]BulljiveBots 86 points87 points88 points 1 day ago (37 children) I'm a bit of an Apple fanboy (typing this on an iMac Pro with an iPhone in my pocket, AppleTV in the living room, and an iPad in the bedroom). But $3500 for a headset that's barely better (arguably) than a Quest 3 which I already have? Not happening. * permalink * embed * save * parent * report * reply [-]honestbleeps 26 points27 points28 points 1 day ago (20 children) I also just can't sort out who the audience is for this. It can't really use the existing library of games anywhere, even if they're ported over, unless the ports also implement hand tracking support - Vision Pro doesn't have controllers. I can't see anyone preferring having a heavy headset on their head 8 hours a day to having a monitor on their desk - so I don't see how the audience here is "the work from home crowd". So who is this for? Whose life is better, on an extended basis, for having bought one of these? It's not really for gamers. It's maybe geared toward productivity type stuff, but I'm not really sure it successfully fills a niche? I've been wrong about plenty of tech before, but this just seems like an incredibly expensive tech demo that's probably mind blowing for people who've never used VR/AR/XR before, but I don't see how 8, 12, 20 weeks later people are using this on a daily basis. Even the Quest has that challenge. I love my Quest, but a LOT of people go ham on a game or three they love, and then the headset just collects dust for a good long while. Vision Pro seems even more likely to fit that category at least until some amazing software is made for it that we consider "must have". The question is whether it'll get its few killer apps it needs, or if it'll just be a prototype/flop. * permalink * embed * save * parent * report * reply [-]MaxTA00 14 points15 points16 points 1 day ago (9 children) It's their first gen unit, so targeted for early adaptors. They already (pre)sold over 200k units so that is $700 million of sales. They of course could have not released this product and tried to make it better and cheaper but it seems to have sold well enough. Expect the next version to be improved and cheaper. * permalink * embed * save * parent * report * reply [-]StoneyCalzoney 6 points7 points8 points 1 day ago (0 children) Ngl the pre-order numbers seem a little inflated since we're already seeing articles about scalpers bypassing the pre-order steps for face scanning and all * permalink * embed * save * parent * report * reply [-]BulljiveBots 9 points10 points11 points 1 day ago (5 children) I don't think "cheaper" is happening. Apple products don't get cheaper, really. They get incrementally better for basically the same price. I'm surprised by the 200k number though. It's good for VR in general in the end. * permalink * embed * save * parent * report * reply [-]AmericanFromAsia 17 points18 points19 points 1 day ago (3 children) I don't think "cheaper" is happening. Apple products don't get cheaper, really. They also don't usually launch new product lines with only a Pro offering. I would expect to see a cheaper, non-pro Apple Vision headset in a few years. * permalink * embed * save * parent * report * reply [-]BulljiveBots 3 points4 points5 points 1 day ago (0 children) Good point.. * permalink * embed * save * parent * report * reply [-]ribsies 1 point2 points3 points 23 hours ago (1 child) Scared at what the non pro would be like...what are they gonna cut? * permalink * embed * save * parent * report * reply [-]DynamicMangos 0 points1 point2 points 16 hours ago (0 children) Apple Vision Non-Pro would be quality of the Quest 2 for ONLY $1500. * permalink * embed * save * parent * report * reply [-]QuinrodDQuest 2 + PCVR 2 points3 points4 points 1 day ago (0 children) Probably a lot of scalpers, they did figure out how to get around the limitations that Apple implemented * permalink * embed * save * parent * report * reply load more comments (2 replies) [-]culpritkid22 1 point2 points3 points 13 hours ago (0 children) Im putting my money on them trying to get businesses to latch on to this.. telemarketing companies, the way schools did with the imacs. Basically trying to get corporate offices to buy in bulk with some sort of write off * permalink * embed * save * parent * report * reply [-]Ghost-of-Bill-Cosby 1 point2 points3 points 5 hours ago (0 children) This is a bit a shitty opinion, but I think Apple learned from the iPad that 90% of us don't need our devices for ANYTHING really. Most iPads just play Netflix and YouTube and that's it. I think they are banking on people who will buy this and actually use it, but it will just be to consume media, and not do anything productive and game. They just like having expensive shit that looks cool. Like basically the new "Rolex" but instead of telling time. We just watch YouTube now. I'm a developer and a gamer but I admit, most of my time in Quest until very recently was just watching movies in bed. * permalink * embed * save * parent * report * reply [-]burgertanker 1 point2 points3 points 22 hours ago (0 children) It's 100% a tech demo. It's doing what Oculus did a decade ago but with better tech and a more popular brand. I expect that if Apple continues to develop headsets then we will see much better utility out of them, but for now it's simply "check out what our engineers can do!" * permalink * embed * save * parent * report * reply [+][deleted] 1 day ago (1 child) [deleted] [-]glocks4interns -1 points0 points1 point 1 day ago (0 children) lol no, you can just put a privacy shield on your laptop and be 10x more productive with 5x the battery life and a smaller form factor. the carrying case for this thing is huge and you need a keyboard to be productive, typing on flat surfaces will never match that, people have been trying for years and AR doesn't change any of the fundamental problems there. * permalink * embed * save * report * reply [-]vankorgan 0 points1 point2 points 1 day ago (3 children) Wait, vision Pro doesn't even have the option of controllers?! For some reason I guess I just assumed they had some you shouldy add on. * permalink * embed * save * parent * report * reply load more comments (3 replies) [-]corecrash 0 points1 point2 points 6 hours ago (0 children) I use immersed with a quest 2, and it's perfectly fine. I would never spend $3500 just for WFH. For games, I use a pimax which is more than 1/2 the price. * permalink * embed * save * parent * report * reply [-]SaltyDrPepper 5 points6 points7 points 1 day ago (4 children) True. Especially for guys like me (also an Apple fanboy btw) who use VR mainly for gaming. The Meta Quest store combined with PCVR is far more established at the moment with so many games to play. * permalink * embed * save * parent * report * reply [-]corecrash 0 points1 point2 points 6 hours ago (3 children) And my guess, VP won't play well with PCs if at all. * permalink * embed * save * parent * report * reply load more comments (3 replies) [-]_FireWithin_ 3 points4 points5 points 1 day ago (0 children) Not only that, its tech, in 1-2 years time the values will have diminished by at least 40%. And yeah 3500$ does not justify over the Q3 for 500$, nothing in the world would. * permalink * embed * save * parent * report * reply [-]HelpRespawnedAsDee 2 points3 points4 points 1 day ago (3 children) I wouldn't call myself a fanboy, but I am full time iOS dev so right now almost everything in front of me is from Apple. I just really need someone to tell me how much better virtual remote desktop looks, and how much better passthrough looks. This is literally worth the price for me lol. * permalink * embed * save * parent * report * reply [-]BulljiveBots 6 points7 points8 points 1 day ago (0 children) It's just wild to me that for 3500 they couldn't figure out how to not put all the weight on your face. Especially for a device they want you to wear all goddamn day. This is one of the main complaints about Quest and Apple didn't solve the problem either. You'll spend 3500 and still need a third party solution to alleviate the weight crushing your face bones. * permalink * embed * save * parent * report * reply load more comments (2 replies) [-]bokotv 0 points1 point2 points 21 hours ago (3 children) I used to be like you then 5 years ago went Samsung and built a Windows machine. Best decision ever. My $900 MacBook pro from 2008 was a great machine. My $2500 MacBook pro from 2015 is the the worst piece of tech I've ever owned, in regards to both hardware and software. * permalink * embed * save * parent * report * reply [-]BulljiveBots -1 points0 points1 point 20 hours ago (0 children) I was a PC guy for decades. But since working from home, the software I use for work only works on either Mac or Linux. And since my last job gave me the iMac Pro as a severance when the company closed, here I am. * permalink * embed * save * parent * report * reply load more comments (2 replies) [-]tuskre 0 points1 point2 points 40 minutes ago (1 child) If it's really "barely better than a Quest 3", then of course nobody is going to buy it. But do you seriously believe that is true? * permalink * embed * save * parent * report * reply load more comments (1 reply) [-]elheberQuest Pro 14 points15 points16 points 1 day ago (3 children) I would expect the Vision Pro to be pretty good for $3500, maybe even better in a lot of ways than the Quest 3. The real question is, "is it $3,000 better?". It sure as hell doesn't sound like that. Meta could grab the Quest 3, add eye tracking, strap the battery to the back, sell it as the Quest 3 Pro for a third of the cost of the AVP or less, and call it a day. They'd enjoy a vast array of hand-me-down apps from the AVP if the AVP takes off. * permalink * embed * save * parent * report * reply [-]chacin_jose23 6 points7 points8 points 1 day ago (1 child) This is what I'm waiting for, I have decided to not upgrade to the quest 3 yet, and wait another year for a posible 3 Pro version. * permalink * embed * save * parent * report * reply [-]Cyclonis123 0 points1 point2 points 6 hours ago (0 children) I'm waiting (hoping) for valve to release a headset. Valve has something planned. They wouldn't update steamvr, release steamlink, incorporate eye tracking for quest pro (a dead headset) just to get steamvr out there for those headsets. Well maybe they would but I suspect they have bigger plans. I doubt they'll release a standalone headset as they'll want to leverage their existing catalog. My guess would be a pcvr headset. But my thought is making a steamlink 2 that is VR capable. There are other avenues to use VR, social apps, productivity, but for me the big draw is still gaming. I've had downright amazing VR gaming experiences but the reality for me is most have been pcvr. Now I know, pcvr has been on life support. Great titles from the past but very few new titles. Well uevr changes that. Been having amazing VR experiences the last few weeks and lots more still to come. The reality for me is standalone isn't enough and will be behind pcvr for a long time. It's similar to me to playing games on a phone. I think the trend of uber expensive headsets is a mistake. I only need a headset to decode a steam and track hands/controllers. Latest mobile soc? Don't need it. 512 gigs of ram? Don't need it. Take those savings and put it into displays, lenses and eye tracking. Maybe I'm wrong and it will be a meta/apple VR world but that future to me doesn't look bright at all. * permalink * embed * save * parent * report * reply [-]PostHumanous 1 point2 points3 points 1 day ago (0 children) Quest Pro 2 is gonna (better) be nuts. * permalink * embed * save * parent * report * reply [-]Caffeine_Monster 6 points7 points8 points 23 hours ago (2 children) $3500 and no controllers is the thing that always bugs me. It's not just for gaming either - app power users will want controller and / or keyboard integration. * permalink * embed * save * parent * report * reply [-]Andur 2 points3 points4 points 22 hours ago (1 child) You can pair Bluetooth controllers, keyboards and mice. * permalink * embed * save * parent * report * reply load more comments (1 reply) [-]ZapsMojo 1 point2 points3 points 22 hours ago (0 children) No technology scales like that in terms of price. * permalink * embed * save * parent * report * reply [+]arcalumis comment score below threshold-10 points-9 points-8 points 1 day ago (2 children) It's 3000 dollars more expensive because Apple doesn't lose money on products, and because of the build quality and more expensive materials. Remember that Meta is a data company, not a product company. * permalink * embed * save * parent * report * reply [-]Radwick_reddit 3 points4 points5 points 19 hours ago (1 child) It's 3000 dollars more expensive because Apple doesn't lose money on products, and because of the build quality and more expensive materials. Remember that Meta is a data company, not a product company. It cost Apple more than $20 billion to make the Vision Pro, they definitely have lost money...for now. At $3500 starting price, they have a long way to go to make a profit on this but I believe they will eventually get their money back just like their other products. https://humanprogress.org/ apple-vision-pro-is-half-the-price-of-the-apple-ii/#:~:text= What%20did%20it%20cost%20Apple,related%20to%20the%20Vision%20Pro. * permalink * embed * save * parent * report * reply [-]arcalumis 0 points1 point2 points 12 hours ago (0 children) Why would you put development costs as cost of the product? That development is an investment for all future Vision headsets. If you count your way no product is ever profitable because all companies have running costs. Every VP headset carries its own costs in manufacturing and materials, development costs is not unit cost. Apple makes money for every unit sold. Like all their other products, * permalink * embed * save * parent * report * reply [-]Gloomy_Narwhal_719 27 points28 points29 points 1 day ago (3 children) Regarding "real world scale" - I'm surprised how exact Q3 is. For fun I put together legos while watching a movie (headset on) and .. it was perfect. Each piece was EXACTLY where I reached. As I moved the Q3 up and down the picture in the headset matched real life EXACTLY. Q3 is pretty incredible tech, esp for the money. * permalink * embed * save * report * reply [-]WWGHIAFTC 0 points1 point2 points 2 hours ago (0 children) Ooohhh.... Crazy Idea Time... LEGO needs to publish AR / AI instructions that can find and highlight the piece you're looking for, and then find and highlight where to snap it in place, move on to the next. * permalink * embed * save * parent * report * reply [-]TheJustAverageGatsby 0 points1 point2 points 2 hours ago (1 child) I've heard the exact opposite of pass through-- what was your environment/lighting like? * permalink * embed * save * parent * report * reply [-]Gloomy_Narwhal_719 0 points1 point2 points 1 hour ago (0 children) living room, 1 light on a few feet to my left. * permalink * embed * save * parent * report * reply [-]niclasj 25 points26 points27 points 1 day ago (0 children) Much appreciated! * permalink * embed * save * report * reply [-]RugbyRaggs[] 40 points41 points42 points 1 day ago (0 children) I read, thank you. * permalink * embed * save * report * reply [-]Beutelsack 33 points34 points35 points 1 day ago (0 children) Great read, thanks a lot :) * permalink * embed * save * report * reply [-]tallguy901 25 points26 points27 points 1 day ago (11 children) Who is the vision pro for? Other than a clearer passthrough and slightly clearer screen, the Quest 3 can do pretty much everything the apple pro can and much, much more (games, pc etc.). I guess this is gen 1 and they will improve it from here but in terms of an almost AR only device they should be closer to a glasses like device. * permalink * embed * save * report * reply [-]CRINGE-Y 13 points14 points15 points 1 day ago (5 children) I think the most exciting part of the vision pro is the software and operating system. The Quest can do all the things AVP does sure, but the operating system and productivity apps are... janky at best, at least when I have tried to use it for anything other than gaming. I think Apple is focusing on making an environment that people would want to put on for the things we use our computers and phones for, where quest is focused on getting you in the store and in games. If the Quest 3 home environment was more pleasant to use, with more than 3 open apps and perhaps a more reliable Meta Remote Desktop, i would definitely be more questioning of AVP's place in the market. They're just focusing on two different areas software wise IMO * permalink * embed * save * parent * report * reply [-]Garrette63 7 points8 points9 points 1 day ago (3 children) I think people excited about using phone and office apps on a heavy headset are the minority. No one is going to want to sit around in a heavy, constricting headset for hours at a time to work on excel spreadsheets. * permalink * embed * save * parent * report * reply [-]CRINGE-Y 0 points1 point2 points 1 day ago (0 children) Today, sure. But in some significant number of years I believe this will be how all work is done, on lighter and more comfortable headsets. What I was trying to say (and probably didn't construct clearly) is that the productivity and regular-computing centered software has to start somewhere, and Apple looks like it's starting stronger in that regard than Quest currently is, even if the AVP hardware isn't much better than Quest 3. Saying this as someone who has only used the Quest and SteamVR headsets, the AVP OS just looks like it functions much better and has more utility than either Quest or SteamVR and that will be important for the future. I could be wrong about how well it works though, since I haven't tried it. Clearly OP had some issues * permalink * embed * save * parent * report * reply load more comments (2 replies) [-]corecrash 0 points1 point2 points 6 hours ago (0 children) I have no issues at all with immersed, meta workrooms, etc. in my experience, I wouldn't call them janky. * permalink * embed * save * parent * report * reply [-]BlueBackground 1 point2 points3 points 1 day ago (3 children) it's for apple fans, otherwise no one. Apple seemingly doesn't know their target audience for it considering they've not really shown any unique apps. With how disappointing this thing is to me I just hope it doesn't leave a poor taste in people's mouth for VR/AR as a whole. * permalink * embed * save * parent * report * reply [-]corecrash 0 points1 point2 points 6 hours ago (2 children) Their target audience are people that love to throw money away for no real reason. Lol * permalink * embed * save * parent * report * reply load more comments (2 replies) [-]corecrash 0 points1 point2 points 6 hours ago (0 children) I dunno. I'm an iPhone user and every year I think, besides size and cpu, has the iPhone really changed all that much in the past 10 years? * permalink * embed * save * parent * report * reply [-]redditrasberry 10 points11 points12 points 1 day ago (1 child) Thank you for the awesome write up from someone outside the "bubble" and knowledgeble enough to assess things realistically. It definitely reinforces my respect for Meta's accomplishment and reminds me of Zuckerberg saying how much of their innovation was going into how to make the device cheaply enough so that it could be accessible to everyone. The fact that there is even a conversation where you are comparing a $500 with a $3500 device in the same sentences is a testament to the incredible achievement of that. I do mostly worry about the software ecosystem for Meta. If they could magic the equivalent of Vision OS and ship a Quest 3 with micro OLED and eye tracking tomorrow for $1500 they would have a runaway success I think. But even if they solve the hardware it seems like an insurmountable barrier to get from where they are now on the OS side to a full fledged OS. I hold out a razor thin ray of hope that they are actually much further along in building out a major platform update than we know, but it's getting thinner and thinner over time. * permalink * embed * save * report * reply [-]AmphibianOrganic9228 2 points3 points4 points 12 hours ago (0 children) Why insurmountable? Vision pro is a VR version of ios, meta is a VR version of android, which is a fully fledged OS. They could very easily have an app store on a quest to allow 2d versions of android apps, improve multitasking, window management and so on. It won't be as good as vision but it should be comparable, and have some advantages (e.g. less locked down maybe). I think the challenge will be get devs on board to do more than just have 2d android apps. Its going to be the case for a long while that there will lots of cool apps on vision which we don't have on a quest, just like devs embraced the ipad whereas tablet android apps were/are worse. But both on quest and apple security/privacy concerns will mean that a lot of cools apps won't be allowed (i.e. making the most of pass through). * permalink * embed * save * parent * report * reply [-]kanbak 3 points4 points5 points 1 day ago (0 children) My hope with the VP is that as they start releasing media streaming apps that they will then get start adding them to the quest also. The quest has the gaming thing figured out but lots of the big name streaming services might come to the quest because of the VP. Also 3d movies I think could be cool on the quest but I would just like an app that just has a collection of them available live Vudu or Netflix or something. Yes I obtain copies of them myself and stream them from my computer but I want to do it as easily you can watch Netflix or Amazon prime video. * permalink * embed * save * report * reply [-]Yn01listens 3 points4 points5 points 1 day ago (0 children) Thanks for the thorough review. It's reality of the technology: a little bit better doesn't cost a little more, it cost 7x more. * permalink * embed * save * report * reply [-]SstfreekQuest 2 12 points13 points14 points 1 day ago (0 children) Pin this for a week lol * permalink * embed * save * report * reply [+]Ruddertail 12 points13 points14 points 1 day ago (1 child) Great review. I'm a little alarmed by the people who can't read in the comments, though. :( * permalink * embed * save * report * reply [-]ARandomNobod-Y 5 points6 points7 points 1 day ago (0 children) they need a subway surfers video on the side to be able to read it * permalink * embed * save * parent * report * reply [-]ShadowL9 5 points6 points7 points 1 day ago (0 children) TL;DR ? Just kidding, If you comment just to say TL;DR then don't comment lol. He's comparing it directly with Quest 3, and it's a hot new topic to discuss now that people are getting their first impressions. Thank you for the long write up! I really hope the general public skips this entirely, as the cons + the cost are going to turn off some unaware first time VR/AR users when the headset is hurting their face after 15-30 minutes. It is so easy to buy into the hype so I appreciate people who are actually interested in VR and know what they are talking about finally getting to try out the Apple headset. Sounds like most of the hype is just that, hype. They didn't change the game, and the only reason this is getting this attention is because of the brand behind it. I'm glad to see competition and I hope we get apps that are developed with both Meta and Apple headsets in mind. It is a lot like what you said about the iPhone, this thing will live or die by the apps and developers behind those apps. * permalink * embed * save * report * reply [-]AwesomePossum_1 17 points18 points19 points 1 day ago (14 children) To me the biggest issue with VP is lack of a killer app. Quest has clearly pivoted to gaming, but VP is set on browsing the web and watching 3d films. Will people want to spend that much on a head for that? We'll see. Or maybe like Apple Watch, the product will pivot in the future to something else. * permalink * embed * save * report * reply [-]Mister_Brevity 2 points3 points4 points 1 day ago (3 children) It's likely not going to be a single app, but the app store ecosystem. Plenty of other phones exist out there, but Apple's App store is a massive portion of the platforms popularity. It's a huge draw for developers. * permalink * embed * save * parent * report * reply [-]AwesomePossum_1 4 points5 points6 points 1 day ago (1 child) Exactly. quest is popular for developers for the same reason. But how many people will buy the $3500 headset over the $500 one? At least with psvr2 which also has low adoption numbers, their user base are hardcore gamers used to pay $50-70 per game. VP users want $5 apps. * permalink * embed * save * parent * report * reply [-]GemBax2010 1 point2 points3 points 1 day ago (0 children) And Apple devs want $20 a month for the basic ass app. * permalink * embed * save * parent * report * reply [+]PixogenQuest 2 + PCVR comment score below threshold-9 points-8 points-7 points 1 day ago (7 children) That's because it's made for developers to port apps and setup for a future eco system some 3-6 years from now. Meanwhile devs are porting apps, making stuff work that people are familiar with. They don't need a killer app. When they slowly build hype and then drop an actual decent device for the price of a iPhone max it will get actual adoption. Also Apple has so so so many business contracts with companies. They will be convincing them to buy them when the time comes too. They will easily have the easiest to use software suite when it drops for business/consumer. Thats all they need. The media side will handle consumers and apples fomo will finish it off. * permalink * embed * save * parent * report * reply [-]Krom2040 5 points6 points7 points 1 day ago* (1 child) You have to concede that it's pretty ballsy to charge developers $3,500 per unit for the great honor of letting said devs figure out how to make the apps that will sell the headset. * permalink * embed * save * parent * report * reply [-]lard-blaster 0 points1 point2 points 20 hours ago* (0 children) This is what studios typically do with pre release game consoles * permalink * embed * save * parent * report * reply [-]AwesomePossum_1 13 points14 points15 points 1 day ago (3 children) 1. No, apple actually has terrible presence with the enterprise market, which is dominated by Microsoft and others. WMR tried to get people in manufacturing to get their vr headsets, hospitals, tried to sell one to the army. Apple makes devices for consumers, period. 2. 2. AR glasses are not coming this decade. And there's no way this will get 2x cheaper in a few years either. Like Apple Watch, like iPad, it'll get better but essentially this is the device and this is the cost of it. What iPad 2023 does, is essentially same thing as the first gen iPad. Web browsing and watching content. Apple Watch 1 was best at fitness tracking, which is what the current Apple Watch does. Price stayed relatively the same too. * permalink * embed * save * parent * report * reply [-]PixogenQuest 2 + PCVR 0 points1 point2 points 1 day ago (0 children) 1: Not true at all. You must have left the industry in 2011. 2: You don't need glasses. Branding is 80% of any product. Remind me in a few years lol. Absolutely wrong if you think they will sit at a 4000 price point. They will absolutely have a consumer option and a ton of overpriced upgrades but this is legit only for developers. Sound like one of those people that said android would fail because of who controlled the current market at then time and some weird random stuff about tech you don't understand. * permalink * embed * save * parent * report * reply [-]Mister_Brevity -2 points-1 points0 points 1 day ago (0 children) Your first point isn't entirely accurate if you factor in mobile devices. Apple's presence in Enterprise is massive, partially due to the really long legs the products have, but mostly due to the DEP/MDM /VPP management framework and tools, as well as their strict privacy controls and data handling practices and clearly defined policies. Microsoft has been trying to use Intune to catch up to Apple's lead on DEP/MDM/VPP since 2011. Having to only deal with one vendor makes DEP an easy win over Intune, though Intune in 2024 is finally getting close. We have been promised for YEARS that meta was going to release some sort of worthwhile enterprise deployment and management, but that still hasn't materialized and even if it does you still have to come to terms with Meta's privacy policies and history. You want to see something funny? Try to set up a meeting with meta for business, but don't tell them you work in education until after the meeting starts and watch how fast they bail on that meeting. I have done it twice now, as soon as they found out it was for education with the privacy protections in place there they terminated the meeting and apologized that they couldn't work with us. * permalink * embed * save * parent * report * reply [-]arcalumis -1 points0 points1 point 1 day ago (0 children) Apple is not in "Enterprise" but they are in workplaces. You don't need to be MS and have "enterprise solutions" to be all over the workplace. Every office have macbooks and iphones up the wazoo without even caring about "enterprise". * permalink * embed * save * parent * report * reply [-]GemBax2010 2 points3 points4 points 1 day ago (0 children) I disagree with everything you've said here. * permalink * embed * save * parent * report * reply [-]Logical007 0 points1 point2 points 5 hours ago (0 children) Quest never pivoted to gaming, it was always gaming. * permalink * embed * save * parent * report * reply [-]uyghurman_anzer 0 points1 point2 points 2 hours ago (0 children) The killer app is the eco-system that apple has * permalink * embed * save * parent * report * reply [-]13617 2 points3 points4 points 1 day ago (0 children) Super detailed and interesting read. Huge thanks * permalink * embed * save * report * reply [-]strangebrain30 2 points3 points4 points 1 day ago (0 children) This review has everything, thanks! * permalink * embed * save * report * reply [-]spookyexoskele 6 points7 points8 points 1 day ago (0 children) Fantastic writeup! Feel like I learned more from this than any video review. * permalink * embed * save * report * reply [-]Objective-Cell226 29 points30 points31 points 1 day ago (8 children) GPT 4 summary The post you shared is a review of the Vision Pro, a virtual reality headset. The author describes their experience with the device and provides a detailed analysis of its features and performance. They note that the headset is comfortable to wear and has a high-quality display, but also mention some issues with the device's tracking and calibration. The author concludes that the Vision Pro is a solid choice for VR enthusiasts, but may not be the best option for those looking for a more polished and user-friendly experience. * permalink * embed * save * report * reply [-]PreciseParadox 21 points22 points23 points 1 day ago (0 children) That's...not a great summary at all. It doesn't really reflect the sentiments of the post IMO. * permalink * embed * save * parent * report * reply [-]Sweyn7 62 points63 points64 points 1 day ago (1 child) It's a little too TL;DR for me. Here's a more detailed longer version : Initial User Experience and Physical Overview: * The author acknowledges that Vision Pro shares similarities in design with Quest 3. * They note the device's weight and its tendency to attract fingerprints. * The tutorial process and initial impressions of the home menu and screen quality are discussed. Video Passthrough Examination and Scale Artifacts: * The author examines the video passthrough feature, highlighting skin detail clarity and motion blur in the passthrough view. * They express surprise at some distortion issues and scale discrepancies between real and virtual objects. * Speculation about the causes of these scale artifacts is provided. Virtual Spatial Transformation (VST) and Passthrough Quality: * The author provides an overview of VST technology and Apple's marketing claims about it. * Differences in dynamic range between Vision Pro and Quest 3 are mentioned. * The author questions the accuracy of Apple's advertising regarding VST latency. User Interaction Challenges and UI Artifacts: * Challenges related to user interaction with eye tracking are discussed, including typing difficulties and the need for deliberate focus. * The author mentions UI artifacts like motion blur and chromatic aberration, raising questions about their appearance in a flagship product. Multi-App 3D Engine and Transparency Layers: * Insights into Apple's Multi-App 3D Engine and its use of transparency layers are provided. * The author expresses surprise at the appearance of motion blur and chromatic aberration in the UI. * Speculation is made about the reasons behind these issues. Spatial Video, Panorama, and Battery Life: * The author discusses their experiences with filming spatial video using Vision Pro, highlighting the quality and features. * Observations about battery usage during various activities are shared. Overall Impressions and Conclusion: * The article concludes with the author's overall impressions of Vision Pro. * They compare Vision Pro to Quest 3 in terms of weight, battery life, and performance. * The author expresses doubts about whether Vision Pro offers significant advantages over existing devices and questions its price point. * permalink * embed * save * parent * report * reply [-]Wimtar 0 points1 point2 points 1 day ago (0 children) Thanks! I come to Reddit, because I am a terrible reader, and I get to read the summaries of articles and things like this * permalink * embed * save * parent * report * reply [-]GhostyGoblins 16 points17 points18 points 1 day ago (0 children) * permalink * embed * save * parent * report * reply [-]Niconreddit 3 points4 points5 points 19 hours ago (0 children) This AI needs some work. Besides being too short it just factually gets things wrong. * permalink * embed * save * parent * report * reply [-]QuinrodDQuest 2 + PCVR 3 points4 points5 points 1 day ago (0 children) Even Chat GPT thinks its a VR headset, not a spatial computer * permalink * embed * save * parent * report * reply [-]juliob45 1 point2 points3 points 10 hours ago (0 children) Not useful at all. Just read the original post * permalink * embed * save * parent * report * reply [-]sakenyi 0 points1 point2 points 8 hours ago (0 children) That's an incredibly bad summary of the review, dear lord. I'm significantly less worried about AI if that's the way it summarizes such a well worded and thought out review. * permalink * embed * save * parent * report * reply [-]JealousEntrepreneur 4 points5 points6 points 1 day ago (4 children) The only reason I would consider buying this device is multi-monitor replacement for my workstation. I tried it with the Quest 3, it works but the resolution, color and contrast are still not good enough that it makes sense. I've tried it for a couple of days 5-6 hours each day and reading darker text on a black screen is a pain. So I was hoping the VP would fix that with its OLED displays. Because other then that it helped me to really isolate myself and get stuff done. There are no Multi-monitor streaming Apps like Imersed on the VP right? * permalink * embed * save * report * reply [-]Sean_Tighe 4 points5 points6 points 1 day ago (1 child) I thought I read on the verge's review that it can only have 1 "virtual monitor" at a time. * permalink * embed * save * parent * report * reply [-]JealousEntrepreneur 2 points3 points4 points 1 day ago (0 children) Yeah, that's with the standard streaming software apple has provided for the VP and a mac. I want to use windows/Linux and something like Imersed. I will wait if this becomes possible and then look into it again. * permalink * embed * save * parent * report * reply [-]redditrasberry 1 point2 points3 points 1 day ago (0 children) The only reason I would consider buying this device is multi-monitor replacement for my workstation it can't do the only thing you would buy it for But apparently Immersed is going to ship an app for it. So we will see. They claim to have made an exclusive agreement with Apple from the early days that means they will be the only company allowed to do this. I don't know if I buy that but it will be interesting to see. If they do they will have a big exclusive and make a lot of sales. * permalink * embed * save * parent * report * reply [-]juliob45 0 points1 point2 points 10 hours ago (0 children) Why not buy a Visor from Immersed? * permalink * embed * save * parent * report * reply [-]imnotabotareyou 8 points9 points10 points 1 day ago (1 child) Quest 3 wins! * permalink * embed * save * report * reply [-]uyghurman_anzer -1 points0 points1 point 2 hours ago (0 children) Not be long * permalink * embed * save * parent * report * reply [-]jensen404 1 point2 points3 points 1 day ago (0 children) All work well as intended, until I finally finished fidgeting around and tried tapping the full-screen button below - I just tapped at the end of the timeline. I tried again, nope. Nearly impossible until I centered my view on that button like early Gear VR with only head aim - finally got it. Forget nonchalantly glancing at the periphery, you have to focus deliberately, defeating eye tracking's purpose here. Of course, I have to consider if the issue is on my end first, as Apple fans often point out. Maybe the eye registration wasn't quite right causing some mismatch there. And of course if YouTube had a native app, it would follow Apple guidelines like putting small visible buttons inside larger invisible eye tracking zones, as opposed to putting buttons so close that Apple has to determine user intention...and fails. To be fair, I often accidentally click on the timeline instead of the buttons below it, even in the native YouTube phone app or on desktop. * permalink * embed * save * report * reply [-]inseend1Quest 3 + PCVR 1 point2 points3 points 1 day ago (0 children) Thanks for your review. I was wondering what magic they pulled off, but nothing much. Just a better quality quest 3. Better build. * permalink * embed * save * report * reply [-]Kesopuffs 1 point2 points3 points 1 day ago (0 children) I highly recommend all those that have an Apple Store nearby to demo it and have your own experience and opinions this Feb 2nd. There's definitely many different opinions about AVP. I don't really agree with the "80% of what Vision Pro can offer, if not more". I see it more like 40% of what Vision Pro can offer. Thats just opinion and experience. * permalink * embed * save * report * reply [-]Ctrl2k20 1 point2 points3 points 19 hours ago (0 children) Fantastic article. I've used everything from the original Rift, all the way up and owned the oculus go, still own an oculus quest 1, 2, and 3. I find the Q3 incredibly impressive for $500. With a powerful PC you can really immerse yourself in some amazing environments and experiences. But even native apps like Red Matter 2 are incredibly impressive. What it (Q3) is not good at, and the quest 2 sucked at, was using it as a virtual monitor for work, or as a virtual cinema. This is what I'm hoping to get out of the Q3 - that vastly increased "close enough to 4K" resolution and vibrancy from OLED with zero SDE. Uhhh. But it's heavy. Real heavy. I can handle the Q3 with the elite strap for a few hours but that's a stretch. This is even heavier. I will know on Friday if I am blown away or not in that use case. And I'll keep it for a couple weeks during the return period to really give it a good go, using it primarily as a monitor and consumption device. Hoping someday they make VD somehow work with it, or that Steam link can show a high enough resolution for flat gaming on a huge virtual screen. (As an iPad app it will be quite limited at first) If this was $1500 I wouldn't think twice. But at $3500 - I mean. Yikes. It better offer some real legitimate use case for doing real work or I'll have to return it. And this review doesn't give me much hope - it sounds like for the majority of VR and even AR use cases the Q3 is better or good enough given the price. Which is impressive for Meta. * permalink * embed * save * report * reply [-]Axidic 1 point2 points3 points 16 hours ago (1 child) The big thing missing from everything I've seen to do with the Vision Pro is...what do you DO with it? I keep just seeing iPad apps, but they're floating. I refuse to believe so-called "spatial computing" means instead of traditional flat screens we get...flat screens, but they're floating. What can I do in the Vision Pro I can't do with a tablet or PC, or at least do BETTER than a traditional device? I get the Quest - games and 3D environments which surround you as an alternate reality. You're "in" the virtual reality, interacting with 3D objects for primarily entertainment purposes. No traditional device can do that without the separation of being an external "observer" looking through a window (a flat screen). The Vision Pro keeps just appearing like using a computer with multiple monitors. Flat experiences around you. Apple needs to sort out more than the technology, but what the actual experiential benefits are. * permalink * embed * save * report * reply [-]JorgTheElderQuest 3 0 points1 point2 points 7 hours ago (0 children) I think you being limited by your own imagination. The VP like the Q3 can do tablet like things, while showing a movie or doing something else, all while making you feel like you are in just about any environment you can think of. And it can do it anywhere there is WiFi. * permalink * embed * save * parent * report * reply [-]exploretv 1 point2 points3 points 8 hours ago (0 children) Excellent detail and thoughtful analysis. Thanks. * permalink * embed * save * report * reply [-]haboku 4 points5 points6 points 1 day ago (1 child) What I don't like from Quest 3 is the UI, wish it was a more serious one instead of the childish style it uses. From ugly-as-hell avatars to scenarios etc. That is what I'm missing, the minimalistic and elegant design from Apple. Sometimes using the Quest 3 is like using a product targeted for children. Still love my Quest, even being an Apple products consumer. * permalink * embed * save * report * reply [-]positivfeedback 0 points1 point2 points 20 hours ago (0 children) Have no skins or mods been made to fix this? * permalink * embed * save * parent * report * reply [-]gouji 4 points5 points6 points 1 day ago (0 children) great write up mate * permalink * embed * save * report * reply [-]Naz_2019 3 points4 points5 points 1 day ago (0 children) So in other words it costs as much as a Varjo but is not as good gotcha * permalink * embed * save * report * reply [-]Lachryma_papaveris 2 points3 points4 points 1 day ago (0 children) You put quite a bit of effort into this. And it shows. Thank you! Super interesting read. * permalink * embed * save * report * reply [-]swirlymaple 2 points3 points4 points 22 hours ago (0 children) * The case is way too big and when the padded white exterior crinkles it looks like a diaper. * I was hoping the VP would bring a more practical, useful element to VR/AR. Instead, I think this will just reinforce people's perceptions of how niche it is. * Requiring an external battery and attached cable (Jobs voice: "Yuck!") is a big miss when the device is still heavier on your head than a Quest. * Even without considering price, I think the Quest 3 seems like the more practical option. Meta deserves credit for designing a device that competes so well for a lot less $. * permalink * embed * save * report * reply [-]PohP 1 point2 points3 points 1 day ago (0 children) Thanks for taking the time to write that out! * permalink * embed * save * report * reply [-]stevejobed 1 point2 points3 points 1 day ago (4 children) I don't think they are that direct of competitors. I use my Quest 3 almost exclusively for VR games and fitness, two things the AVP doesn't have right now. And I'm not convinced we are going to see a lot of either one on the AVP. Conversely, I'd never use the Quest 3 for work purposes or to watch 2D videos. * permalink * embed * save * report * reply [-]bigChungi69420 1 point2 points3 points 1 day ago (2 children) I use virtual desktop to have a big screen for 3D modeling and it's super helpful. Because I do a lot of gaming too it's a steal for me, and the positives of q3 outweigh all the negatives of the AVP (for me) * permalink * embed * save * parent * report * reply [-]panthereal 0 points1 point2 points 1 day ago (1 child) What makes you prefer 3d modeling in 2d on a large virtual display instead of 3d modeling in 3d? * permalink * embed * save * parent * report * reply [-]bigChungi69420 2 points3 points4 points 1 day ago (0 children) It's a university course so it's sort of strict which software I use- a large monitor on my quest is just easier than a regular computer. I do like gravity sketch too (what I'm assuming you mean by 3D, 3D modeling.) Solidworks is generally more precise and technical- it translates to engineering drawings much much much easier. * permalink * embed * save * parent * report * reply [-]One_Plantain_2158 1 point2 points3 points 1 day ago (0 children) Right now Meta could accelerate on bringing more productivity apps (translation: 2D apps) into their ecosystem now Maybe for Pro models (if there will be some continuation). Quests are and will stay gaming and entertainment VR headsets in the first place. I doubt more than 10% of Quest users are much interested in productivity apps. * permalink * embed * save * report * reply [-]Agitated_Ad6191 0 points1 point2 points 1 day ago (0 children) I've been saying it for months that this headset is a great opportunity for Meta to do a big marketing campaign comparing the two. Dont get me wrong I'm a big and exclusive Apple fan and user but this AVP isn't 7 or 8 times better than a $500 Quest3. All the credit to Meta that they've managed to make such an incredible product for such a low price that does around the same as Apple's headset. * permalink * embed * save * report * reply [+]xsc888 comment score below threshold-7 points-6 points-5 points 1 day ago (0 children) Today, I test drove a Ferrari, and I'm happy to report driving a Civic gets you 80% (if not more) the way there. Basically, the Ferrari is a car. It also has seats, but I felt kinda uncomfortable in the Ferrari seat, and wondered why people didn't talk about it more. The gas mileage sucks. Overall, I would recommend buying a Civic over a Ferrari, and I'm not sure why the Ferrari is even an option since cheaper cars are out there that can also drive (specs aren't important) * permalink * embed * save * report * reply [+]HD4kAI 0 points1 point2 points 22 hours ago (0 children) I am really exciting to get mine on Friday but it was interesting to read about the Quest 3 comparisons. I think the displays themselves are clear on Quest but the passthrough is horrible, like I was in shock it looked the way it did when I first put it on. Comfort is also extremely subjective so only time will tell * permalink * embed * save * report * reply [+]CasualGreg comment score below threshold-6 points-5 points-4 points 1 day ago (0 children) lol I stopped reading at congratulating quest owners in a quest Reddit * permalink * embed * save * report * reply [+]Mister_Brevity comment score below threshold-10 points-9 points-8 points 1 day ago (3 children) Having spent a decent amount of time with the AVP, and having owned every generation of oculus product (and a couple of WMR headsets) - the AVP felt like a quality tool and the quest 3 feels like a face mounted toy. This is Apple's first HMD, to be fair you need to compare it to the q1 generation in terms of how the interface works and little fine-tuning details of the user experience. I would say early use of the AVP is worlds better than early use of Meta's standalone HMD. * permalink * embed * save * report * reply [-]Garrette63 6 points7 points8 points 1 day ago (1 child) You don't have to compare it to a Quest 1 because the VR market is very mature now. Apple has a lot of pioneers to copy off of already. * permalink * embed * save * parent * report * reply [-]Mister_Brevity 0 points1 point2 points 20 hours ago (0 children) But in terms of the development of a new platform - meta's had their product in the hands of consumers for years now. Apples been testing for a couple years internally, but now they're going to get to actually aggregate "normal" usage data. * permalink * embed * save * parent * report * reply [-]vankorgan 4 points5 points6 points 1 day ago (0 children) the AVP felt like a quality tool and the quest 3 feels like a face mounted toy. Why? Just the weight and the glass? * permalink * embed * save * parent * report * reply [-]Hungol -2 points-1 points0 points 1 day ago (0 children) Tldr but upvoted for putting in the work, thanks! * permalink * embed * save * report * reply [+]Embarrassed-Ad7317 comment score below threshold-6 points-5 points -4 points 1 day ago (0 children) What else is new? Just like you can get 90% of an iPhone 15 with a 150$ Xiomi device. You have everything minus some niche features, but everything is just of lower quality. * permalink * embed * save * report * reply [+]nico_el_chico comment score below threshold-6 points-5 points-4 points 23 hours ago (5 children) What the hell is VST? Does it make you feel smart to use acronyms nobody knows instead of being clear in your post? Is it that much harder to type out or copy paste the full phrase? * permalink * embed * save * report * reply [-]angrytroll123 0 points1 point2 points 16 hours ago (4 children) It is a quick and easy google. You sound like you have self esteem issues. * permalink * embed * save * parent * report * reply [+]nico_el_chico -2 points-1 points0 points 12 hours ago (3 children) Obviously I already tried googling it, all that came up was an audio software from 1996. And nice read buddy, are you a psychologist? Lol I was just expressing frustration over the trend of smarmy redditors loving their jargon and acronyms. It's a real phenomenon among a very specific and annoying type of person * permalink * embed * save * parent * report * reply [-]juliob45 1 point2 points3 points 10 hours ago (0 children) Yeah it was hard to Google. Try VST vs OST. Video See-through vs Optical see-through * permalink * embed * save * parent * report * reply [+]angrytroll123 1 point2 points3 points 6 hours ago (0 children) Then you're horrible at google. I'm serious. You do realize that you have to search with context right? VST, Vision Pro maybe? Actually I found what VST stood for with that alone... There are two reasons people use tend to use abbreviations. Sure, sometimes people like to feel smart. The other reason is that they don't want people they are speaking with to feel like they are being spoken down to. While it's usually wise to spell out abbreviations on first use and indicate the abbreviation and then use the abbreviation the rest of the time, considering this is a VR sub, I think it's fair to say that many people know what the abbreviation is (everyone else here seems to) or they were able to easily look it up (using VR requires some form of familiarity with technology). I'd maybe think on that a bit instead of complaining about a pretty informative post that the OP spent a great deal of time on so that others can benefit from his/her experience. Another example, people don't say, an engine with 8 cylinders arranged in a V in a car sub do they? They don't say V8 in every conversation used and explain what it is right? Even if a car person doesn't know what a v8 is, they should look it up and learn not complain about being spoken down to. * permalink * embed * save * parent * report * reply load more comments (1 reply) [+]JarrettG88 comment score below threshold-10 points-9 points-8 points 1 day ago (3 children) I read the beginning of saying the quest 3 owners got 80% of what the vision offers, if not more...and knew reading the rest would be completely pointless lol if anyone thinks the meta 3 is almost on the same level as the vision, you're an insane person. Literally * permalink * embed * save * report * reply [-]Garrette63 8 points9 points10 points 1 day ago (1 child) What features do you think push the Vision Pro above the Quest 3 to the point of justifying an additional $3000+? * permalink * embed * save * parent * report * reply [-]JarrettG88 -1 points0 points1 point 18 hours ago (0 children) Lol i'll never say it's a justified price point. I would never pay that much for VR; i barely wanted to pay the Quest 3 money lol we just need to be happy Apple is getting into the market. It will bring a lot of good things our way. * permalink * embed * save * parent * report * reply [-]jesusrambo -1 points0 points1 point 3 hours ago (0 children) The quest cope is strong * permalink * embed * save * parent * report * reply [+]Proof_Celebration498 comment score below threshold-6 points-5 points-4 points 17 hours ago (0 children) Ok I have used meta quest it's a cheap VR with shitty cartoonsish user interface that is used in mall arcade to play games , I cannot believe idiots are comparing that to vision Pro. * permalink * embed * save * report * reply [+]PixogenQuest 2 + PCVR comment score below threshold-39 points-38 points-37 points 1 day ago (4 children) Random person writes 8 pages comparing a 4000 developer first gen device, with a gaming headset. Not sure what's even relevant. Ones for making apps for a future eco system and the other is for vr gaming. The 12 year old average age in here is not gonna appreciate any relevant thought on it anyways. * permalink * embed * save * report * reply [-]Garrette63 4 points5 points6 points 1 day ago (0 children) Please show me the Apple marketing that defines this as a developer device. A lot of people are using it as an excuse for its shortcomings but I didn't see any marketing that said it was a dev kit of any kind. * permalink * embed * save * parent * report * reply [-]LouisIsGo 8 points9 points10 points 1 day ago (0 children) You don't think it's relevant to compare a new MR headset with the leading existing solution? People will inevitably compare the two. I get they're different use cases but they're still both VR headsets that demonstrate the same emergent technology. Meta seems to believe that the AVP will promote interest in that technology, potentially driving them to their solution. If that proves out in the slightest, we're probably going to be seeing a lot more posts like this (although hopefully a bit more concise in the future lol) * permalink * embed * save * parent * report * reply [-]void_dott[] 7 points8 points9 points 1 day ago (0 children) Why would you not compare it to a quest 3? Meta is also aiming for productivity and other use cases other than gaming now. The two headsets are definitely comparable. There is not much you could do with an AVP that could not be done on the Quest. * permalink * embed * save * parent * report * reply [-]Krom2040 0 points1 point2 points 7 hours ago (0 children) "iT's Just A DeV DEvICe" seems to be the rallying cry for people defending the significant faults of the headset. Honestly, it's a real Fuck You to developers if Apple wants to charge them a crazy amount of money to the people they're desperately hoping will make a killer app to move these units. * permalink * embed * save * parent * report * reply [+][deleted] 1 day ago (4 children) [removed] [-]willyermm 19 points20 points21 points 1 day ago (1 child) Wow you're really angry about this guys opinion, huh? Seems to me like he gave it a shot and came away slightly disappointed, despite some elements of the device being very impressive. Basically the same as all the other reviews I've seen? So is everyone lying then? * permalink * embed * save * parent * report * reply [-]JorgTheElderQuest 3 14 points15 points16 points 1 day ago* (0 children) I've also tried it, and it make the quest look like a kids toy. LOL.. yeah, a kids toy that costs 1/7th the price and can run all the existing VR content that won't work on a $3500 headset with no 6DOF controllers. Jebus people are gullible. * permalink * embed * save * report * reply [+]Proof_Celebration498 comment score below threshold-6 points-5 points-4 points 16 hours ago (0 children) Ok quest lovers this the NBA app with multiple windows in brain tong video while he has messages app open to the left in vision Pro, your quest 3 or quest pro does not even come close , quest to vision Pro vision Pro is like nokia 3300 to iPhone 15(not even iPhone 1). Go ahead downvote me bcoz your delution of quest lovers is extraordinary. * permalink * embed * save * report * reply [+]madhandlez89Quest 3 + PCVR comment score below threshold-35 points -34 points-33 points 1 day ago (1 child) TL;DR Also this a Quest sub. :) * permalink * embed * save * report * reply [-]ARandomNobod-Y 20 points21 points22 points 1 day ago (0 children) he explained how it compares to the quest 3 holy fucking shit lol * permalink * embed * save * parent * report * reply [+]retroblade comment score below threshold-44 points-43 points-42 points 1 day ago (12 children) Just upload a review on YouTube, no need for the damn book * permalink * embed * save * report * reply [-]JorgTheElderQuest 3 22 points23 points24 points 1 day ago (5 children) No one is making you read it. Many of us much prefer something to read instead of another damn video. * permalink * embed * save * parent * report * reply [+][deleted] 1 day ago (4 children) [deleted] [-]JorgTheElderQuest 3 10 points11 points12 points 1 day ago (0 children) Crawl back in your crib, your bottle of warm milk is ready. * permalink * embed * save * report * reply [-]ARandomNobod-Y 4 points5 points6 points 1 day ago (2 children) loser, lol * permalink * embed * save * report * reply [+]retroblade comment score below threshold-15 points-14 points-13 points 1 day ago (1 child) Wow what a reply! * permalink * embed * save * parent * report * reply [-]ARandomNobod-Y 7 points8 points9 points 1 day ago (0 children) ironic, definitely a loser * permalink * embed * save * parent * report * reply [-]Strongpillow 9 points10 points11 points 1 day ago (5 children) Lol. Don't get upset because youre attention span can't handle more than a headline worth of words and need to consume all of your information from a 10 min YouTube video. Man, the fragile children these days are fucking doomed. * permalink * embed * save * parent * report * reply [+]retroblade comment score below threshold-15 points-14 points-13 points 1 day ago (4 children) Your reply screams fragile lol. Man, the fragile children these days. Blah blah blah * permalink * embed * save * parent * report * reply [-]Garrette63 4 points5 points6 points 1 day ago (3 children) Have you ever read a book? * permalink * embed * save * parent * report * reply [-]retroblade -3 points-2 points-1 points 23 hours ago (2 children) Only just one, the classic Ready Player One! * permalink * embed * save * parent * report * reply [-]Strongpillow 6 points7 points8 points 23 hours ago (0 children) Speaks volumes. * permalink * embed * save * parent * report * reply load more comments (1 reply) [+]Another_bone comment score below threshold-44 points-43 points-42 points 1 day ago (4 children) Why not just make a video? lol TLDR * permalink * embed * save * report * reply [-]JorgTheElderQuest 3 30 points31 points32 points 1 day ago (3 children) Because some of us can read and have an attention span longer than 30 seconds. * permalink * embed * save * parent * report * reply [-]LudvigGrr 11 points12 points13 points 1 day ago* (2 children) I fucking hate that everything is a YouTube video nowadays.. I just want to read whatever information I was looking for, not sit through some lame, ad riddled excuse of a video. * permalink * embed * save * parent * report * reply [-]JorgTheElderQuest 3 11 points12 points13 points 1 day ago (1 child) Right there with you. I have no idea why people pick a five or more minute video, with ads, over a few paragraphs that can be read in a minute or so. * permalink * embed * save * parent * report * reply [-]Garrette63 1 point2 points3 points 1 day ago (0 children) Finally we agree on something. * permalink * embed * save * parent * report * reply [-]JamieBainer 0 points1 point2 points 1 day ago (0 children) Only part way through, but on the topic of eye tracking mis-clicks do you think that having a circular cursor following your gaze would help your brain to corellate gazing and input? * permalink * embed * save * report * reply [-]bubu19999 0 points1 point2 points 1 day ago (0 children) You must be an insider. You know too much, someone will look for you :)) * permalink * embed * save * report * reply [-]Additional-Tea-5986 0 points1 point2 points 1 day ago (0 children) VP was very underwhelming for $3,500. I can only wonder how far out we are from apple's AR glasses. This looks like Meta's game to lose. We know Meta has that gen1 AR smart glasses device in the lab. If they can get the price point right and couple it with next gen AI/agentic AI, Meta would dominate the transition to mass adoption of VR/AR. And it wouldn't be close. * permalink * embed * save * report * reply [-]DeckardSixFour 0 points1 point2 points 1 day ago (0 children) Is the Apple product trying to complete with the Varjo VR-3 ? - apart from the maintenance cost of the Varjo - how does it stack up against a similar priced product? * permalink * embed * save * report * reply [-]bobtruck2020 0 points1 point2 points 1 day ago (0 children) Thxs dude. Been waiting for a q3 person to analyze it. Hey... in a nut shell between 0 to 10, what do you rank Q3 and VP? * permalink * embed * save * report * reply [-]bobtruck2020 0 points1 point2 points 23 hours ago (0 children) Hope it succeeds. But it's downfall will be how non of us can handle these heavy vr sets more than a hour. You just can't use them realistically for production. Honestly rather use my phone or my PC / laptop to do work. Until we get VR at regular eye glass size levels, vr will just be a gaming system for short times. Also.... our faces will become frying pan flat like the head dips from head phones. Lol * permalink * embed * save * report * reply [-]dreamer_2142 0 points1 point2 points 23 hours ago (0 children) How is the lens compared to Q3? Does it have the same reflection issue? that was the main point I was looking from you to dive into. * permalink * embed * save * report * reply [-]MS2Entertainment 0 points1 point2 points 23 hours ago (0 children) The blurring is most likely from the OLED panel. I had an Odyssey Plus with an OLED screen and it had black smearing / blurring. Basically, when an OLED pixel turns on and off from a black state, there is a tiny bit of lag which causes that smear. This is one advantage LCD's have over OLED's, their low persistence. * permalink * embed * save * report * reply [-]scupking83 0 points1 point2 points 22 hours ago (2 children) Vision pro is a $1000 device. Quest 3 is such a good device for the money! * permalink * embed * save * report * reply [+]HD4kAI -2 points-1 points0 points 22 hours ago (1 child) It's 3,500 * permalink * embed * save * parent * report * reply [-]scupking83 0 points1 point2 points 21 hours ago (0 children) What I was trying to say is the Vision pro isn't worth more than $1000. 3500 is way too much for what it is. * permalink * embed * save * parent * report * reply [-]DarkyDanQuest 2 + PCVR 0 points1 point2 points 21 hours ago (0 children) Good rundown, interesting cons list. Drawing parallels to iPhone 1 is what I expected for a first gen product. I've still not tried a Quest 3 yet, as 800 Australian dollars compared to the 500 I paid for my Quest 2 is a decent leap upwards, when cost of living is also high... but as much as I hate Apple, I'm glad they've drawn awareness to the space, and hope they continue to refine their product. * permalink * embed * save * report * reply [-]CoffeeNearby2823 0 points1 point2 points 20 hours ago (0 children) Thank you so much for your thorough and insightful review. I'm quite content with the Quest 3, and in my view, the Apple Vision Pro doesn't justify its price, being seven times more expensive. * permalink * embed * save * report * reply [-]MarcusSurealius 0 points1 point2 points 20 hours ago (2 children) Eye tracking isn't a technology meant for people to use to interact with VR. It's research into an advertising tool disguised as a way to make your face realistic. Imagine the targeted advertising of someone who knew how much time and what you look at. I'm all for the cameras to map my facial expressions, but eye tracking feels too much like allowing a corporation into my head to look through my eyes. * permalink * embed * save * report * reply [-]LARGamesQuest 3 + PCVR 0 points1 point2 points 18 hours ago (0 children) Eye tracking and VR work amazingly, actually. Used correctly, it can theoretically improve performance to the point where the performance cost of VR could be negated. If all headsets had eye tracking, vr graphics could be on par with flat screen games. * permalink * embed * save * parent * report * reply [-]-Sibience- 0 points1 point2 points 6 hours ago (0 children) Almost all data recorded is used for marketing these days. Supermarkets even track the way customers walk around their store so they can have optimal positioning of products. A lot of the bigger ecommerce companies have been doing eye tracking tests for years with their websites to see where best to position things. You are correct this data will definately be used for marketing however trying to avoid giving up data for marketing purposes is pretty much impossible at this point. * permalink * embed * save * parent * report * reply [-]OmahaVike 0 points1 point2 points 20 hours ago (0 children) Holy shit. I've been a redditor for 13 years, and what I just read is the most thoughtful and comprehensive post I believe I have ever read. Very well done. * permalink * embed * save * report * reply [-]Niconreddit 0 points1 point2 points 19 hours ago (0 children) From all the reviews I've seen, Apple isn't quite living up to expectations. * permalink * embed * save * report * reply [-]jblackwb 0 points1 point2 points 17 hours ago (0 children) How many more revisions of the Quest and Vision Pro do you think it will be before the tech has matured fully and improvements become much slower? Do you believe that we'll have full FoV and retina like resolutions at 1/2 the weight five years from now? * permalink * embed * save * report * reply [-]kisscardano 0 points1 point2 points 16 hours ago (0 children) for the price of apple case at 200$, i got a quest 2, case, elite strap battery (all second hand) and i can do things that the AVP can not do (3d gaming) * permalink * embed * save * report * reply [-]zenukeify 0 points1 point2 points 15 hours ago (0 children) Really thorough thoughts. Vision pro is a technological marvel, but frankly so is the Quest 3 and even more so at its price. It's really going to come down to if Vision pro's ecosystem and software eventually become a dominating advantage. Meta really suffers in that regard. They had a long head start in the space and still can't figure out how to let people delete old demos from their apps menu. Meanwhile Apple has the advantage of bringing over Apple tv and Disney + immediately. You would think Meta would integrate instagram or facebook into interesting native apps on the Quest with new features but nope. * permalink * embed * save * report * reply [-]Mclarenrob2 0 points1 point2 points 14 hours ago (0 children) It's so expensive considering it doesn't seem like it does anything a Quest 3 can't do.. Can't see how they'll ever get the price down though aswell as improve it. * permalink * embed * save * report * reply [-]Gygax_the_Goat 0 points1 point2 points 14 hours ago* (2 children) The meditation app is simple and relaxing, as an avid practitioner I often prefer no digital help when sitting in a chair for hours straight, but I can see myself using this one. Professional review. Thankyou! I meditate regularly as well, and have tried more than a couple of VR meditation "aids" and apps. I usually find the visuals etc too distracting and unhelpful. What is the benefit or bonus you saw in the apple software foe meditation? * permalink * embed * save * report * reply [-]iloveoovx[S] 1 point2 points3 points 13 hours ago (1 child) Yes, for visuals while beautiful, sometimes apps are very aggressive in terms of pacing. Nonetheless I think apps like Recombination, Cosmic Flow is worthy of checking out. The major benefit is pacing, like you saw in the video, the rhythm of its contraction and expansion tries to mimic your breath, so you can follow that to stabilize your breath. Nothing major other than that, some occasional voice-over, and you can set how long for 1 session. I'd say for meditation apps the main goal should be draw people into the practice, lower the barrier of entry until benefits show up or habit forms, then keep itself out of the way. * permalink * embed * save * parent * report * reply [-]Gygax_the_Goat 0 points1 point2 points 13 hours ago (0 children) Ok, thanks * permalink * embed * save * parent * report * reply [-]Devil_Inside85 0 points1 point2 points 13 hours ago (0 children) Great post! Thank you! * permalink * embed * save * report * reply [-]Large-Style-8355 0 points1 point2 points 11 hours ago (0 children) Great post, thanks for taking the time and effort and letting us learning from your first hand experience with both AVP and Q3. It basically confirms a lot of thoughts of the community of VR enthusiasts like: - extremly from heavy - narrow FOV - 2x 4K Displays even with this narrow FOV don't feel like a 4k monitor - Cameras and displays cannot compete with human eyes and brain in terms of image fidelity - low lighting will lead to the know effects we know already from Q3 (grain, motion blur, colors, sharpness) - same known limitations which forces any manufacturer to prioritize one thing over the other (size, battery run time, weight, comfort, distribution, FOV, sharpness, performance, latency, cable free etc.pp.) And thanks for a lot of new details like: - Spatial images (stereoscopic images) look good when far away but bad when projected as a 180 degrees pano - there is a reason for the expenaive 180/3D lenses for Canon DSLR as the low end entry - UI tricks - distribution of the camera and render chain to the different parts - limitations and flaws of the eye and hand tracking system Let's see if Apples hard core followers will love the device anyway or show heavy disappointment after Apples intense marketing promises. * permalink * embed * save * report * reply [-]EfficientCarbon 0 points1 point2 points 8 hours ago (0 children) Why do you keep using the acronym VST as if that's a thing? Have no clue what that means and have never seen that used anywhere else. * permalink * embed * save * report * reply [-]Pretend_Performer780 0 points1 point2 points 7 hours ago (0 children) Well whatever a headset's specs can do is only part of the equation. A headset that won't run the software/media/functions that you need is less than useless. * permalink * embed * save * report * reply [-]dmolina007 0 points1 point2 points 7 hours ago (0 children) The only thing that Apple has that will forever top Meta is Customer Service. * permalink * embed * save * report * reply [-]fakemessiah 0 points1 point2 points 7 hours ago (0 children) I'm just happy there are more players in the game. Will I ever buy an apple headset? Probably not. I use quest mainly for games. But more competition is good for any market. Consumers win. * permalink * embed * save * report * reply [-]gregofcanada84 0 points1 point2 points 5 hours ago (0 children) I'm excited that AR is going to be more in the mainstream with Apple releasing this. * permalink * embed * save * report * reply [-]MrBack1971 0 points1 point2 points 2 hours ago (0 children) For me 3500 is just waaaay too much for me to drop. Maybe in a year or so when a non pro variant comes out. Happy with my quest3. * permalink * embed * save * report * reply * about * blog * about * advertising * careers * help * site rules * Reddit help center * reddiquette * mod guidelines * contact us * apps & tools * Reddit for iPhone * Reddit for Android * mobile website * <3 * reddit premium Use of this site constitutes acceptance of our User Agreement and Privacy Policy. (c) 2024 reddit inc. All rights reserved. REDDIT and the ALIEN Logo are registered trademarks of reddit inc. 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