https://mobilegamer.biz/unity-is-offering-a-runtime-fee-waiver-if-you-switch-to-levelplay-as-it-tries-to-kill-applovin/ Skip to content Mobilegamer.biz * About / Advertise Search for: [ ] Search Search * About / Advertise Mobilegamer.biz Main Menu * About / Advertise [unity-logo-black] Unity is offering a Runtime Fee waiver if you switch to LevelPlay as it tries to "kill AppLovin" By Neil Long / 14th September 2023 Unity is quietly offering developers a Runtime Fee waiver if they switch to its LevelPlay mediation platform, we're told. "They just want to kill AppLovin", said one developer. Studios currently using Unity's LevelPlay mediation platform have already been offered a 100% Runtime Fee waiver, sources have told us. Unity account managers are also telling developers not using LevelPlay that if they switch over from main rival AppLovin or any other UA platform they can then unlock a Runtime Fee waiver of 80-100%. UA consultant Matej Lancaric says this is an "attempt to destroy" Unity competitor AppLovin, which is "miles ahead" of Unity's LevelPlay service in terms of both ad monetisation and UA. [Unity-runtime-fees]From yesterday: 'Unity's unreal pay-per-install plan leaves mobile devs stunned - and potentially out of business'. "This puts the whole Runtime Fee announcement in the 'mediation war' spotlight," Lancaric told us. "Unity is saying 'migrate to LevelPlay or you will need to pay a shit-ton of money'. For those smaller developers, there is no other option but to migrate to LevelPlay mediation to save their companies. The rest are already thinking about Godot or Cocos2D." Unity's Runtime Fee announcement has prompted a furious reaction from across the mobile games business. As we reported yesterday, Unity suggested that developers could qualify for a discount on the Runtime Fee if they used its other services, but urged its customers to contact their account managers for more information. Now we know why. [Screenshot-2023-09-14-at-13]This passage in yesterday's announcement is perhaps deliberately vague; behind the scenes Unity is actually offering Runtime Fee waivers for those switching mediation to LevelPlay, we're told. One senior figure in the mediation business had this to say: "Of course Unity had to fight back after what has been a tremendous run for AppLovin this year - they have been killing it and growing market share. I don't think Unity did a good job of anticipating client reaction though. It's been a while since we saw such a unanimous war cry from the industry, not even IDFA deprecation was this mismanaged." "The industry is tied into 2-3 large mediation providers who wall off any attempt at competition, move towards bidding despite the hit to CPMs and then limit their demand to clients using their mediation," they added. It's an incredibly aggressive move from Unity, and one that developers told us has originated from the IronSource side of the business. Unity acquired the mediation platform last summer after a brief three-way buyout drama; a Unity and IronSource merger was announced in July, but AppLovin tried to hijack the deal by making its own, unsolicited offer to merge with Unity. It was rejected. We have contacted Unity for comment on this report and will update this story if we get a response. 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