http://deat.tk/jazz2/ Jazz2 Resurrection Open-source Jazz Jackrabbit 2 reimplementation [ Brought to you by @deathkiller ] Overview Release Notes Help Multiplayer # Introduction Jazz2 Resurrection is reimplementation of the game Jazz Jackrabbit 2 released in 1998. Supports various versions of the game (Shareware Demo, Holiday Hare '98, The Secret Files and Christmas Chronicles). Also, it partially supports some features of JJ2+ extension and MLLE. This project is hosted at GitHub.com/deathkiller/jazz2-native. Jazz2 Resurrection supports various versions of the original game, but it is recommended to use The Secret Files. Build Status Latest Release All Downloads Code Quality License Discord # Downloads Latest version was released on July 23^rd, 2023 (28 days ago). Release notes can be found here. Once you download and install Android version, you will be prompted with some security permissions to install app outside the Play Store. [platform-w]Play on Windows [platform-l]Linux [platform-m]macOS [platform-s]Switch [platform-x]Xbox [platform-a]Play on Android Android 5.0+ with OpenGL 3.0 [platform-w]Play in Browser Chrome, Edge, Firefox, ... Experimental builds Experimental builds can be downloaded directly from [github] GitHub Actions. It contains unreleased features, but may also contain work in progress or bugs. Please report bugs from these versions with exact version number. [platform-a] Android (ARM) Android (x64) Linux (ARM64, GLFW) [platform-l] Linux (ARM64, SDL2) Linux (x64, GLFW) Linux (x64, SDL2) macOS (ARM64, GLFW) [platform-m] macOS (ARM64, SDL2) macOS (x64, GLFW) macOS (x64, SDL2) Windows (x86, SSE, GLFW) Windows (x86, SSE, SDL2) [platform-w] Windows (x64, SSE2, GLFW) Windows (x64, SSE2, SDL2) Windows (x64, AVX2, GLFW) Windows (x64, AVX2, SDL2) [platform-s] Nintendo Switch [platform-x] Xbox (Universal Windows Platform) ^GLFW and SDL2 backends may behave differently, so it's recommended to test both of them. AXV2 is recommended for better performance but not supported on older CPUs. # Preview Preview Watch gameplay videos on YouTube # Running the application Windows * Download the game * Copy contents of original Jazz Jackrabbit 2 directory to \ Source\ * Run \Jazz2.exe, \Jazz2_avx2.exe or \Jazz2_ sdl2.exe application is path to Jazz2 Resurrection. The game requires Windows 7 (or newer) and GPU with OpenGL 3.0 support. Cache is recreated during intro cinematics on the first startup, so it can't be skipped. Linux * Download the game * Install dependencies: sudo apt install libglew2.2 libglfw3 libsdl2-2.0-0 libopenal1 libvorbisfile3 libopenmpt0 + Alternatively, install provided .deb or .rpm package and dependencies should be installed automatically * Copy contents of original Jazz Jackrabbit 2 directory to / Source/ + If packages are used, the files must be copied to ~/.local/ share/Jazz2 Resurrection/Source/ instead * Run /jazz2 or /jazz2_sdl2 application + If packages are used, the game should be visible in application list is path to Jazz2 Resurrection. The game requires GPU with OpenGL 3.0 or OpenGL ES 3.0 (ARM) support. Cache is recreated during intro cinematics on the first startup, so it can't be skipped. ^Alternatively, you can use package repository for your Linux distribution: ArchLinux NixOS OpenSUSE Ubuntu macOS * Download the game and install provided .dmg application bundle * Copy contents of original Jazz Jackrabbit 2 directory to ~/ Library/Application Support/Jazz2 Resurrection/Source/ * Run the newly installed application Cache is recreated during intro cinematics on the first startup, so it can't be skipped. Android * Download the game * Install Jazz2.apk or Jazz2_x64.apk on the device * Copy contents of original Jazz Jackrabbit 2 directory to /Android/data/jazz2.resurrection/files/Source/ + On Android 11 or newer, you can Allow access to external storage in main menu, then you can use these additional paths: o /Games/Jazz2 Resurrection/Source/ o /Download/Jazz2 Resurrection/Source/ * Run the newly installed application is usually internal storage on your device. Content directory is included directly in APK file, no action is needed. The game requires Android 5.0 (or newer) and GPU with OpenGL ES 3.0 support. Cache is recreated during intro cinematics on the first startup. Nintendo Switch * Download the game * Install Jazz2.nro package (custom firmware is needed) * Copy contents of original Jazz Jackrabbit 2 directory to /Games/ Jazz2/Source/ on SD card * Run the newly installed application with enabled full RAM access Cache is recreated during intro cinematics on the first startup, so it can't be skipped. It may take more time, so white screen could be shown longer than expected. Web (Emscripten) * Go to http://deat.tk/jazz2/wasm/ * Import episodes from original Jazz Jackrabbit 2 directory in main menu to unlock additional content The game requires browser with WebAssembly and WebGL 2.0 support - usually any modern web browser. Xbox (Universal Windows Platform) * Download the game * Install Jazz2.cer certificate if needed (the application is self-signed) * Install Jazz2.msixbundle package * Run the newly installed application * Copy contents of original Jazz Jackrabbit 2 directory to destination shown in the main menu + Alternatively, copy the files to \Games\Jazz2 Resurrection\ Source\ on an external drive to preserve settings across installations, the application must be set to Game type, exFAT is recommended or correct read/write permissions must be assigned * Run the application again # Building the application Windows * Build dependencies will be downloaded automatically by CMake + Can be disabled with NCINE_DOWNLOAD_DEPENDENCIES option, then download [libraries]Build dependencies manually to .\Libs\ * Build the project with CMake + Alternatively, download [libraries]Build dependencies to .\ Libs\, open the solution in Microsoft Visual Studio 2019 (or newer) and build it Linux * Build dependencies will be downloaded automatically by CMake + Can be disabled with NCINE_DOWNLOAD_DEPENDENCIES option, then download [libraries]Build dependencies manually to ./Libs/ + In case of build errors, install following packages (or equivalent for your distribution): libgl1-mesa-dev libglew-dev libglfw3-dev libsdl2-dev libopenal-dev libopenmpt-dev zlib1g-dev * Build the project with CMake macOS * Build dependencies will be downloaded automatically by CMake + Can be disabled with NCINE_DOWNLOAD_DEPENDENCIES option, then download [libraries]Build dependencies manually to ./Libs/ * Build the project with CMake Android * Install Android SDK (preferably to ../android-sdk/) * Install Android NDK (preferably to ../android-ndk/) * Install Gradle (preferably to ../gradle/) * Build dependencies will be downloaded automatically by CMake + Can be disabled with NCINE_DOWNLOAD_DEPENDENCIES option, then download [libraries]Build dependencies manually to ./Libs/ * Build the project with CMake Nintendo Switch * Install devkitPro toolchain * Build the project with CMake and devkitPro toolchain cmake -D CMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/cmake/Switch.cmake -D NCINE_PREFERRED_BACKEND=SDL2 -D NCINE_WITH_GLEW=OFF Web (Emscripten) * Install Emscripten SDK (preferably to ../emsdk/) cd .. git clone https://github.com/emscripten-core/emsdk.git cd emsdk ./emsdk install latest ./emsdk activate latest * Build dependencies will be downloaded automatically by CMake + Can be disabled with NCINE_DOWNLOAD_DEPENDENCIES option, then download [libraries]Build dependencies manually to ./Libs/ * Copy required game files to ./Content/ directory - the files must be provided in advance * Build the project with CMake and Emscripten toolchain Xbox (Universal Windows Platform) * Build dependencies will be downloaded automatically by CMake + Can be disabled with NCINE_DOWNLOAD_DEPENDENCIES option, then download [libraries]Build dependencies manually to .\Libs\ * Run CMake to create Microsoft Visual Studio 2019 (or newer) solution cmake -D CMAKE_SYSTEM_NAME=WindowsStore -D CMAKE_SYSTEM_VERSION="10.0" # License This project is licensed under the terms of the GNU General Public License v3.0 and uses modified nCine game engine. 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