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"He goes to the Rules of Acquisition. Unabridged and fully annotated, with all 47 commentaries, all 900 major and minor judgments, all 10,000 considered opinions. There's a rule for every conceivable situation." - Arridor, 2373 ("False Profits") The Rules of Acquisition were the sacred precepts upon which all Ferengi society was based. They were first written by Gint, the first Grand Nagus. In the mid-22nd century there were 173 rules, and by the 24th century there were 285. (ENT: "Acquisition"; DS9: "Rules of Acquisition", "Body Parts"; VOY: "False Profits") In theory, "[e]very Ferengi business transaction is governed by [these rules] to ensure a fair and honest deal for all parties concerned." (DS9: "The Maquis, Part I") Gint's lifetime or when the Rules of Acquisition were first created was never mentioned on-screen. However, in "Little Green Men", it is stated that it "took [ten thousand years] to establish the Ferengi Alliance", which might imply Gint lived circa 8000 BC, if he is considered the founder of the Alliance. As for inaccuracy of the numbers of the rules, the discrepancies may be the result of later changes to the rules, or Krem may simply be incorrect (he says himself he does not have the "lobes" for business) this may be exemplified when Krem quoted the 6th rule slightly differently, and calls the 95th rule the 45th. In 2370, the Ferengi government was debating an amendment to the Rules. (TNG: "Bloodlines") In 2371, Grand Nagus Zek authored a short-lived revised edition of the Rules, after having his state of mind altered by the Bajoran Prophets. It contained rules very different in character from preceding versions, instead promoting honesty and charity. Upon recovering, Zek ordered the destruction of all copies of this work. ( DS9: "Prophet Motive") [ ] Contents * 1 Official rules * 2 Unofficial rules * 3 Notes * 4 Appendices + 4.1 Background information + 4.2 Apocrypha + 4.3 External links Official rules[ ] Number Rule Source Once you have their money, you DS9: "The Nagus", "Heart 1 never give it back. of Stone"; PRO: "First Con-tact" 3 Never spend more for an acquisition DS9: "The Maquis, Part II than you have to. " 6 Never allow family to stand in the DS9: "The Nagus"; ENT: " way of opportunity. ^[1] Acquisition" 7 Keep your ears open. DS9: "In the Hands of the Prophets" Opportunity plus instinct equals DS9: "The Storyteller"; 9 profit. LD: "Hear All, Trust Nothing" 10 Greed is eternal. DS9: "Prophet Motive"; VOY: "False Profits" 16 A deal is a deal. ^[2] DS9: "Melora" A contract is a contract is a 17 contract... but only between Ferengi. DS9: "Body Parts" ^[3] 18 A Ferengi without profit is no DS9: "Heart of Stone", " Ferengi at all. Ferengi Love Songs" Never place friendship above DS9: "Rules of 21 profit. Acquisition"; PRO: "First Con-tact" A wise man can hear profit in the DS9: "Rules of 22 wind. Acquisition"; VOY: "False Profits" 23 Nothing is more important than your ENT: "Acquisition" health... except for your money. 31 Never make fun of a Ferengi's DS9: "The Siege" mother. ^[4] It never hurts to suck up to the DS9: "Rules of 33 boss. ^[5] Acquisition", "The Dogs of War" 34 War is good for business. ^[6] DS9: "Destiny", "The Siege of AR-558" 35 Peace is good for business. ^[7] TNG: "The Perfect Mate"; DS9: "Destiny" 45 Expand or die. ^[8] ENT: "Acquisition"; VOY: "False Profits" 47 Don't trust a man wearing a better DS9: "Rivals" suit than your own. 48 The bigger the smile, the sharper DS9: "Rules of the knife. Acquisition" 57 Good customers are as rare as DS9: "Armageddon Game" latinum. Treasure them. 59 Free advice is seldom cheap. DS9: "Rules of Acquisition" DS9: "Rules of 62 The riskier the road, the greater Acquisition", "Little the profit. Green Men", "Business as Usual" 74 Knowledge equals profit. VOY: "Inside Man" 75 Home is where the heart is, but the DS9: "Civil Defense" stars are made of latinum. Every once in a while, declare 76 peace. It confuses the hell out of DS9: "The Homecoming" your enemies. 94 Females and finances don't mix. DS9: "Ferengi Love Songs ", "Profit and Lace" 95 Expand or die. ^[8] VOY: "False Profits"; ENT : "Acquisition" 98 Every man has his price. DS9: "In the Pale Moonlight" 102 Nature decays, but latinum lasts DS9: "The Jem'Hadar" forever. 103 Sleep can interfere with... ^[9] DS9: "Rules of Acquisition" 109 Dignity and an empty sack is worth DS9: "Rivals" the sack. Treat people in your debt like DS9: "Past Tense, Part I 111 family... exploit them. ", "The Darkness and the Light" 112 Never have sex with the boss' DS9: "Playing God" sister. 125 You can't make a deal if you're DS9: "The Siege of AR-558 dead. " 139 Wives serve, brothers inherit. DS9: "Necessary Evil" 168 Whisper your way to success. DS9: "Treachery, Faith and the Great River" 190 Hear all, trust nothing. DS9: "Call to Arms" It's always good business to know 194 about new customers before they DS9: "Whispers" walk in your door. ^[10] New customers are like 203 razor-toothed gree-worms. They can DS9: "Little Green Men" be succulent, but sometimes they bite back. Sometimes the only thing more DS9: "Ferengi Love Songs 208 dangerous than a question is an "; PRO: "First Con-tact" answer. Employees are the rungs on the 211 ladder of success. Don't hesitate DS9: "Bar Association" to step on them. 214 Never begin a business negotiation DS9: "The Maquis, Part I" on an empty stomach. 217 You can't free a fish from water. DS9: "Past Tense, Part I" Unknown, but presumably concerned 223 the relationship between "keeping DS9: "Profit and Loss" busy" and "being successful". 229 Latinum lasts longer than lust. DS9: "Ferengi Love Songs" 239 Never be afraid to mislabel a DS9: "Body Parts" product. ^[11] 263 Never allow doubt to tarnish your DS9: "Bar Association" lust for latinum. 285 No good deed ever goes unpunished. DS9: "The Collaborator", "The Sound of Her Voice" Unknown A man is only worth the sum of his ENT: "Acquisition" possessions. ^[12] Unofficial rules[ ] The following sayings were either not given a number, not explicitly stated to be a Rule, or were not part of the generally-accepted Rules by the Ferengi Commerce Authority. Number Rule Source DS9: "The 286 When Morn leaves, it's all over. ^[13] House of Quark" After you've exploited someone, it never hurts VOY: "False 299 to thank them. That way, it's easier to Profits" exploit them next time. ^[14] - Exploitation begins at home. ^[15] VOY: "False Profits" (The When no appropriate rule applies, make one up. VOY: "False unwritten ^[16] Profits" rule) - When the messenger comes to appropriate your VOY: "False profits... kill the messenger. ^[17] Profits" - Time, like latinum, is a highly limited DS9: "Bar commodity. ^[18] Association" - Always inspect the merchandise before making a DS9: "The deal. ^[19] Abandoned" - Money is money, but females are better. ^[20] DS9: "Life Support" - Why ask, when you can take? ^[21] DS9: "Babel" - Good things come in small packages ^[22] DS9: "Move Along Home" - A good lie is easier to believe than the VOY: " truth. ^[23] Shattered" - If that's what's written, then that's what's DS9: "Favor written. ^[24] the Bold" A distracted policeman is an opportunity. ^ DS9: "The - [25] Sound of Her Voice" Notes[ ] 1. | As late as 2151, the rule was quoted as being slightly different. "Never allow family to stand in the way of profit" (where profit replaces opportunity). (ENT: "Acquisition") 2. | Legends of the Ferengi concludes Rule #16 with "...until a better one comes along." 3. | In the first draft script of "Body Parts", the seventeenth rule was said to simply be, "A contract is a contract is a contract," without the added clause involving species. 4. | Legends of the Ferengi concludes Rule #31 with "...insult something he cares about instead." 5. | Brunt stated a variation of this rule (without referring to it by number) with "It's never too early to suck up to the boss". 6. | Quark stated a corollary: "only from a distance, the closer to the front lines, the less profitable it gets" 7. | Although spoken before the production staff's creation of the Rules of Acquisition, Par Lenor stated something quite similar to this rule: "Peace is good for trade ... unless you happen to be an arms merchant!" 8. | ^8.0 ^8.1 Rule of Acquisition #95 was quoted as Rule #45 in ENT : "Acquisition". It might be possible though, that in the roughly two hundred years between the two episodes, the arrangement of the Rules of Acquisition slightly changed. Alternatively, it may have been decided that the rule bears repeating. Indeed, this may be self-referential. 9. | This rule was interrupted before it could be finished. 10. | This rule was actually only called "one of the high numbers" by Quark; he only thought it was rule 194. 11. | In DS9: "Body Parts", it is suggested in a dream of Quark's, that the Rules of Acquisition themselves are merely guidelines, and the book was mislabeled by Gint so as to sell more copies than the "Suggestions of Acquisition." However, this may be no more than Quark trying to justify breaking rule #17, since this rule is obviously higher than Star Trek: Enterprise's "original" 173 rules. It could also be noted that the Grand Nagus has the power to change the Rules of Acquisition, so it is still possible this rule changed position over time. (DS9: "Prophet Motive") 12. | Though not given a number, this rule was clearly official, among the first 173, and considered "the most important one" by Krem. 13. | Personal rule of Quark's. Rom noted there was no such rule, to which Quark replied that there should be. 14. | Is likely a purely fictional rule, as it was quoted by Neelix, who had no previous contact with Ferengi, and it did not exist by the time the target Ferengi became stranded in the Delta Quadrant . Neelix claimed at the time that Kol had been away for a long time to suggest that new rules had been written. It could be consistent if Neelix had found some encrypted appendix in the Ferengi shuttle that Kol had not read. 15. | Arridor and Kol taught the Takarians this saying. It was not stated whether it was an official rule or not. According to Star Trek Online, this is rule 110. 16. | According to Arridor. 17. | Invented by Arridor. According to Star Trek Online, this is rule 257. 18. | This saying was quoted by Brunt to Quark. It is unknown whether it was an official rule or not. According to Star Trek Online, it is rule 240. 19. | Not quoted word for word, but when Sisko asked if such a rule existed, Quark acknowledged that there was. Quark may have been referring to the apocryphal Rule 218 (see below). According to Star Trek Online, this is rule 272. 20. | A personal rule quoted by Nog despite its direct contradiction to rules 94 and 229. 21. | As told to Odo by Quark when the latter illegally used replicators in empty crew quarters. He seems to have been paraphrasing the apocryphal Rule 52 (see below). 22. | Quark told the Wadi delegation visiting his establishment that this was an old Ferengi saying. 23. | This un-numbered "rule"'s provenance derives merely from Janeway quoting it as something "the Ferengi say". It may not, therefore, have been a genuine rule. The apocryphal Pocket DS9 title The Long Mirage, however, explicitly describes it as a rule, but does not give it a number. 24. | Rom said this to Quark when urging him to complete a very important mission that could end with the two being killed. From the implicit understanding Quark displayed, and the lack of prior reference to any "written" materials, it's likely that this was in fact a rule, probably referring to the finality of a business contract, here used out of this original context. According to Star Trek Online, this is rule 227. 25. | Quark says this to Jake in the opening of the episode upon noticing Odo's love for Kira is a distraction. Appendices[ ] Background information[ ] The Rules of Acquisition were invented by executive producer-writer Ira Steven Behr at the beginning of Star Trek: Deep Space Nine (beginning with "The Nagus") (Star Trek Encyclopedia (4th ed., vol. 1, p. 267)) and were mentioned throughout the Star Trek spinoffs. In the first draft script of "Rejoined", the eighty-first or seventy-first Rule of Acquisition (Rom wasn't sure which) was said to be, "What's good for the boss is good for the worker." Similarly, in the first draft script of "Body Parts", the 153rd rule was stated to be, "People will buy anything... especially junk." The authors of the Star Trek Encyclopedia (4th ed., vol. 1, p. 267) identified "Exploitation begins at home.", from the episode "False Profits", as one of these rules. Apocrypha[ ] Deep Space Nine writers Ira Steven Behr and Robert Hewitt Wolfe expanded upon the Rules and Ferengi culture in the non-canon books, The Ferengi Rules of Acquisition and Legends of the Ferengi. A number of additional rules have also appeared within Pocket Deep Space Nine titles. The following rules are derived from non-canon sources: Number Rule Source 2 The best deal is the one that The 34th Rule brings the most profit. Strange New Worlds 9: "The 2 Money is everything. Last Tree on Ferenginar: A Ferengi Fable From the Future" 8 Small print leads to large risk. The Ferengi Rules of Acquisition 13 Anything worth doing is worth Legends of the Ferengi doing for money. Sometimes the quickest way to 14 find profits is to let them find Fortune of War you. 19 Satisfaction is not guaranteed. Legends of the Ferengi 27 There's nothing more dangerous Legends of the Ferengi than an honest businessman. 39 Don't tell customers more than Ascendance they need to know. 40 She can touch your lobes, but The Ferengi Rules of never your latinum. Acquisition 41 Profit is its own reward. The Ferengi Rules of Acquisition 44 Never confuse wisdom with luck. The Ferengi Rules of Acquisition 52 Never ask when you can take. The Ferengi Rules of Acquisition 53 Never trust anybody taller than Twilight you. Rate divided by time equals 54 profit. (Also known as the Raise the Dawn "Velocity of Wealth") 55 Take joy from profit and profit Raise the Dawn from joy. The Ferengi Rules of There is no substitute for Acquisition; Star Trek: The 58 success. Next Generation - Birth of the Federation (Ferengi Opening) 60 Keep your lies consistent. The Ferengi Rules of Acquisition 65 Win or lose, there's always The Ferengi Rules of Hupyrian beetle snuff. Acquisition 68 Risk doesn't always equal reward. Star Trek Online 77 If you break it, I'll charge you Star Trek Online for it. 79 Beware of the Vulcan greed for The Ferengi Rules of knowledge. Acquisition 82 The flimsier the product, the The Ferengi Rules of higher the price. Acquisition 85 Never let the competition know The Ferengi Rules of what you're thinking. Acquisition Learn the customer's weaknesses 87 so you can better take advantage Star Trek: Elite Force II of them. 88 Vengeance will cost you The Poisoned Chalice everything. Ask not what your profits can do The Ferengi Rules of 89 for you, but what you can do for Acquisition your profits. 97 Enough... is never enough. The Ferengi Rules of Acquisition 98 If you can't take it with you, I, Q don't go. 99 Trust is the biggest liability of The Ferengi Rules of all. Acquisition 100 When it's good for business, tell Ascendance the truth. 101 Profit trumps emotion. The Long Mirage 104 Faith moves mountains... of The Ferengi Rules of inventory. Acquisition 106 There is no honor in poverty. Sacraments of Fire 108 Hope doesn't keep the lights on. The Ferengi Rules of Acquisition The Ferengi Rules of 113 Always have sex with the boss. Acquisition; Legends of the Ferengi 121 Everything is for sale, even The Ferengi Rules of friendship. Acquisition 123 Even a blind man can recognize The Ferengi Rules of the glow of latinum. Acquisition 135 Listen to secrets, but never Ascendance repeat them. 141 Only fools pay retail. The Ferengi Rules of Acquisition There's nothing wrong with The Ferengi Rules of 144 charity... as long as it winds up Acquisition in your pocket. 147 People love the bartender. Fearful Symmetry 151 Even when you're a customer, sell The Long Mirage yourself. 162 Even in the worst of times, The Ferengi Rules of someone turns a profit. Acquisition 177 Know your enemies... but do The Ferengi Rules of business with them always. Acquisition 181 Not even dishonesty can tarnish The Ferengi Rules of the shine of profit. Acquisition 183 When life hands you ungaberries, Hollow Men make detergent. A Ferengi waits to bid until his 184 opponents have exhausted Balance of Power themselves. 188 Not even dishonesty can tarnish Star Trek Online the shine of profit. 189 Let others keep their reputation. The Ferengi Rules of You keep their latinum. Acquisition 192 Never cheat a Klingon... unless you The Ferengi Rules of can get away with it. Acquisition 193 It's never too late to fire the Cathedral staff. 193 Trouble comes in threes. Star Trek Online 199 Location, location, location. The Soul Key 202 The justification for profit is The Ferengi Rules of profit. Acquisition 212 A good lie is easier to believe Star Trek Online than the truth. 216 Never gamble with a telepath. The Laertian Gamble 218 Always know what you're buying. The Ferengi Rules of Acquisition 218 Sometimes what you get free costs Malibu DS9: "Baby on Board" entirely too much. 219 Possession is eleven-tenths of Balance of Power the law! 223 Beware the man who doesn't make The Ferengi Rules of time for oo-mox. Acquisition 227 If that's what's written, then Star Trek Online that's what's written. 235 Duck; death is tall. Twilight 236 You can't buy fate. The Ferengi Rules of Acquisition 240 Time, like latinum, is a highly Star Trek Online limited commodity. 242 More is good... All is better. The Ferengi Rules of Acquisition 243 Always leave yourself an out. Sacraments of Fire 255 A wife is a luxury... a smart The Ferengi Rules of accountant a necessity. Acquisition 261 A wealthy man can afford anything The Ferengi Rules of except a conscience. Acquisition 266 When in doubt, lie. The Ferengi Rules of Acquisition 267 If you believe it, they believe Taking Wing it. 272 Always inspect the merchandise Star Trek Online before making a deal. 284 Deep down, everyone's a Ferengi. The Ferengi Rules of Acquisition 287 Always get somebody else to do WildStorm DS9: "N-Vector" the lifting. 288 Never get into anything that you WildStorm DS9: "N-Vector" can't get out of. 290 An angry man is an enemy, and a Antimatter satisfied man is an ally. The less employees know about the 291 cash flow, the smaller the share Betrayal they can demand. 292 Only a fool passes up a business Star Trek: Elite Force II opportunity. 293 The more time they take deciding, Stowaways the more money they will spend. 294 A bargain usually isn't. The Pet Always be considerate. (Not a 305 real Rule, of course, but quoted Twilight by Quark.) 431 When the shooting starts, let the Star Trek Online mercenaries handle it. Time is money. (Not a real Rule; Quark considered it one of the "few pieces of sound business Sacraments of Fire advice that he'd ever heard uttered by a hew-mon.") You get what you pay for. (Another Human saying that Quark The Long Mirage sometimes set store by.) If they can't be bought, get ready to fight. (A rule proposed Star Trek Online by Grand Nagus Rom in response to the Hur'q invasion.) It's not smart to turn down a deal with the Grand Nagus. (Another rule Rom proposed when Star Trek Online Brunt tried and failed to double-cross him and Quark.) External links[ ] * Ferengi Rules of Acquisition at Memory Beta, the wiki for licensed Star Trek works * Rules of Acquisition at Wikipedia Categories * Categories: * Legal documents * Literature * Philosophy * Ferenginar Languages Deutsch Espanol Francais Ri Ben Yu Nederlands Polski Community content is available under CC-BY-NC unless otherwise noted. 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