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Releases 2. 1.5.0 1.5.0 Latest Latest Compare Choose a tag to compare [ ] Could not load tags Nothing to show {{ refName }} default (*) View all tags @AJenbo AJenbo released this 13 Jun 19:43 * 13 commits to master since this release 1.5.0 0438be6 Features Gameplay * Floating damage numbers * Option to auto-pick up oils * Quest items now drop based on difficulty Multiplayer * All quests can now be played, enabled from settings menu * Add chat commands, use /help for options * Add PvP arenas that can be accessed via /arena # * Inspect other players' items using /inspect * Hellfire: Disabled The Cornerstone of the World * Draw hostile players' names in red in the chat panel Platforms * Added support for the original Xbox * Added support for Android TV * Added (experimental) support for RG99 * Provide virtual resolutions for systems with only one native resolution * Android: Support loading data from external storage * Android: Do not speed up game after suspending if playing alone * Windows: Digitally signed executable * Support demo playback on SDL1 versions Graphics / Audio * Option to show item graphics in stores * More fluid lighting updates when moving * Added map in town * Add widescreen load screens (thanks to @Chance4us) * Durability icon gradually changing to red * Provide sound cue when gold is auto-placed into the open inventory * Color inventory slot based on item quality * Show cast animation in town * Monsters end their invisibility on death * Make the ground color of small rejuvenation potions distinct * Add setting for choosing a different audio resampler * Support for recoloring heroes using trn-files * Indicate on which difficulty a hero has defeated Diablo * Use decimal separators for gold and XP * Improve the monster HP bar for some edge cases * Only display resolution height when FitToScreen is enabled * Various text rendering improvements Controls * Do not target monster when casting Heal Other and Resurrect * Improve logic for belt auto-refill * Adjust the info panel descriptions based on the input device * keyboard/mouse: Additional mapping options * keyboard/mouse: Support back button in menus * gamepad/touch: Improve menu navigation * gamepad: Controls can now be mapped * gamepad: Autodetect button layout Translations * Update French translation * Update Italian translation * Update Japanese translation * Update Polish translation * Update Spanish translation * Update Ukrainian translation * Synchronize names of existing items with the current game language * Xbox One/Series: Include translations * Add --lang for specifying the language Stability / Performance / System * Create submenus for setting groups * Date based screenshot names * Performance improvement * Reduce RAM usage * Frame skipping on low end systems * Setting for picking audio device Bugfixes Gameplay * Attack speed not always being accurate for specific combinations of effects and actions * Telekinesis respects the Disable Crippling Shrines setting * Don't consume mana when double casting Mana Shield * Resolve a few bugs and edge cases with the stash * Hellfire: Books from Adria's shop morphing * Petrified monsters shifting position when hit after loading a save game Multiplayer * Items held by cursor lost due to lag indicator * Items lost due to various desync issues * Fix multiple desync issues * Don't show hostile players on the map * Player animations sometimes not being in sync * Better handling of latency Platforms * Windows: Fix ZeroTier always failing for Unicode usernames * Vita: Items lost when tapping outside the inventory * Fix gold withdrawal on SDL1 versions * Translation support on BE systems * macOS/iOS translate system texts Graphics / Audio * Top of screen not being rendered at some resolutions * Correct alignment of lightning and inferno * Make item labels take UI into consideration * Adria's "you have nothing to recharge" being misalignment on an empty list * Monsters sometimes not being rendered * Lighting missing for some areas after loading a saved game * Hellfire quests being removed from the quest log when completed Controls * touch: Missing buttons on low end devices * Hero sometimes not willing to drop an item even when there is still room on the ground Stability / Performance / System * Allow using the built-in screenshot function during text input * Various crashes * A rare freeze when loading hell levels * Various issues with cursor rendering * Some additional validation of items when converting saves from Hellfire to Diablo Bugfixes for original Diablo bugs Gameplay * Several issues that would cause missiles to miss when they shoudn't * Some wall tiles not blocking missiles and vision * The player can spawn in an incorrect location on some levels * Town portal not always returning to the correct quest level * Missing the extra stats at level 50 * Guardian not calculating its damage correctly * Items lost when triggering a portal while picking them up * Diablo not giving the intended XP on Hell difficulty * Fireball/Elemental not doing damage when monster is not in line of sight * Lightning spell being able to pass through some walls * Prevent double casting of spells * Unable to pick Golem spawn location when right-clicking the scroll * Low quality items on quests after using a town portal * Monsters on Nightmare and Hell having too little HP * Monsters being immune to non-player missiles * Stairs up to level 6 not working sometimes * The Deadly Hunter bow not dealing the correct damage * Poisoned Water not appearing in the quest log if discovered before talking to Pepin * Casting spells during level transition will target the old position * Spell remaining unavailable after using a stone shrine until reequipping the staff * Unique monster light being left behind when they are removed * Fast and faster hit recovery stacking * Camera shaking when loading a save game after Diablo's death * Correct calculation for max chages lost with when using the recharge skill * Not getting XP after damaging a monster if it dies from a trap * Fire Arrows causing monsters to stop healing Multiplayer * Trapped doors rearming themselves when returning to a level * Resolve some sources of dsync Graphics / Audio * Add scrollbar to help window * Show portal animation in town * Fix inconsistent lighting on quest levels * Petrified monsters turning to face the attacker * Display correct Armor Class in Char Panel * Minor rendering bugs in UI panels * Center 2x2 items that go in 2x3 slots * Broken corners on some cathedral levels * Light smearing when walking in certain directions * Unique monsters light not always following the monster * Monster sliding after having been stone cursed * Player moonwalking when talking to monsters * Tavern Sign playing the wrong sound when dropped on the floor Controls * Help panel staying open while talking to NPCs Stability / Performance / System * Minor stability issues * Optic Amulet and Arkaine's Valor sometimes being misaligned Bugfixes for original Hellfire bugs Gameplay * Prevent oil of death damage wrap around * Reflected damage sometimes being too low Multiplayer * Desync in Nest when cow quest is enabled * Gillian saying the grave quest start line multiple times * Being unable to pick up quest items if you didn't start the game * Quest going out of sync Graphics / Audio * Buggy lighting in Nest and Crypt * Description of jester's item saying 500% instead of 600% damage * Typos in subtitles Known issues * macOS build requires macOS 12+ * Level 4 with Snotspill generates an incompatible layout * touch: There can be issues with activating scrolls using Contributors * @Chance4us Chance4us Assets 26 8 dinde451, pmasterBR, AriEhlert, davidqw, zakerzzzz, hajosattila, Enviy, and VincentHill reacted with thumbs up emoji 13 glebm, sergekir, KornelJahn, Kiiro-Yakumo, telmotrooper, mewmew, dinde451, pmasterBR, ErebosGR, agris-codes, and 3 more reacted with hooray emoji [?] 32 dansl, XenoBenn, 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