https://vanhunteradams.com/Pico/VGA/VGA.html PIO Assembly VGA Driver for RP2040 (Raspberry Pi Pico)P V. Hunter Adams (vha3@cornell.edu)P + Project Zip + Code organization + The VGA protocol + Generating Hsync + Generating Vsync + Generating RGB signals + Using DMA to communicate pixel data + Attaching hardware + Demonstrations # Checkerboard # Mandelbrot Set # Multicore acceleration of Mandelbrot Set # The Barnsley Fern # Conway's Game of Life # Graphics primitives + Gotchas missing RP2040 driving a VGA display to produce a Mandelbrot Set --------------------------------------------------------------------- Project ZipP Project Zip available here. Code organizationP This code uses three PIO state machines (synchronized with one another via interrupts) to drive a VGA screen. The pixel data to draw on the screen is communicated to the PIO state machines through a DMA channel. All of this pixel data is stored in a global character array. So, in the application part of the code, the user need only modify the contents of that global character array and the changes will be automatically represented on the VGA screen. In terms of resources, this code uses PIO state machines 0, 1, and 2 on PIO instance 0. It uses all 32 available PIO instructions, and it uses 2 DMA channels (one to communicate data to the PIO system, and the other to reconfigure and restart the first). Only 3 bits are used to store color data for each pixel, which means that there are only 8 colors which can be drawn to the screen. Because only 3 bits are used to represent the color in each pixel, each character in the character array stores the data for 2 pixels (and 2 of the 8 bits are wasted). This gives a total memory usage of 1.536 kBytes. This document explains the VGA driver code, and then uses that VGA driver code to draw a Mandelbrot Set to the screen. missing The VGA protocolP Driving a VGA screen requires manipulating two digital synchronization pins and three analog color pins (RED, GREEN, and BLUE). One of the synchronization pins, HSYNC, tells the screen when to move to a new row of pixels. The other synchronization pin, VSYNC, tells the screen when to start a new frame. The protocol is described below, both textually and visually. 1. The VGA pixel clock runs at 25.172 MHz (on my VGA screen, I can get away with 25 MHz) 2. Both HSYNC and VSYNC start in active mode (logic level high) 3. HSYNC remains in active mode for 640 pixel clock cycles (i.e., one row of the VGA display). 4. For each of the 640 clock cycles, the voltages on the RED, GREEN, and BLUE lines are varied between 0 and 0.7V, with each voltage representing the intensity of that particular color for a particular pixel. 5. After 640 clock cycles, the RED, GREEN, and BLUE lines are set to 0, and the HSYNC line remains high thru its frontporch (16 pixel clock cycles). 6. HSYNC is set to logic-level low for 96 pixel clock cycles (this is the horizontal sync pulse) 7. HSYNC is set to logic-level high thru its backporch (48 pixel clock cycles). 8. HSYNC then returns to the start of active mode (step 2, above), and the process is repeated for the next row of pixels. Each row of pixels is a line. 9. VSYNC remains in active mode (logic level high) for 480 lines. 10. After 480 lines, the voltages on the RED, GREEN, and BLUE lines are set to 0, and the VSYNC line remains high thru its frontporch (10 lines). 11. VSYNC is set to logic-level low for 2 lines (this is the vertical sync pulse). 12. VSYNC is set to logic-level high thru its backporch (33 lines). 13. VSYNC then returns to the start of active mode (step 2, above), and the process is repeated for the next frame. missing VGA protocol Generating HsyncP The PIO assembly code below generates the HSYNC for the VGA display. Note that this code is clock divided to execute at 25MHz. pull block ; Pull from FIFO to OSR (only happens once) .wrap_target ; Program wraps to here ; ACTIVE + FRONTPORCH mov x, osr ; Copy value from OSR to x scratch register activeporch: jmp x-- activeporch ; Remain high in active mode and front porch ; SYNC PULSE pulse: set pins, 0 [31] ; Low for hsync pulse (32 cycles) set pins, 0 [31] ; Low for hsync pulse (64 cycles) set pins, 0 [31] ; Low for hsync pulse (96 cycles) ; BACKPORCH backporch: set pins, 1 [31] ; High for back porch (32 cycles) set pins, 1 [12] ; High for back porch (45 cycles) irq 0 [1] ; Set IRQ to signal end of line (47 cycles) .wrap Line by line, this is what happens: 1. pull block waits for the C code to put information into the pio state machine's TX buffer, and then pulls that information into the output shift register. Because this line of code is above the wrap_target directive, it will only be executed once. This is used to store the length of the active+front porch modes of the HSYNC signal (640+16) in the output shift register. We must initialize this value in this way because we cannot set the value of any register in PIO assembler to any number greater than 31. 2. The .wrap_target directive indicates the location to which the code will wrap once it has completed. If we didn't have the .wrap /.wrap_target directives, the code would wrap back to its first line. 3. We then enter active/front porch modes. The next line of code moves the data from the output shift register (which contains the length of the active + frontporch modes) to the scratch register x. 4. activeporch is a label which we can use with a jmp instruction to return to a specific location in the code. 5. jmp x-- activeporch will decrement the value in the scratch register x and return to the activeporch location in code for as long as the value of x is greater than 0. When x equals 0, the jmp condition fails and the code moves on to the next line. 6. The pulse label specifies the sync pulse part of the HSYNC signal. 7. We set the value of group pins (mapped separately to specific GPIO ports) low, and wait for 31 cycles. Note that the delay starts after the line is executed. So, this line will set the pins value low, then wait for 31 additional cycles for a total of 32. 8. We do this again (to bring the total time with pins low to 64 cycles) 9. And again, to bring the total time with pins low to 96 cycles (the length of the sync pulse) 10. We then enter the backporch. The pins are set high, and we delay for 31 cycles. 11. Pins remain high, and we delay for 12 additional cycles. 12. We set interrupt 0 (this is used to synchronize with the VSYNC assembly code), and we delay for 1 cycle. This delay is here so that this code returns to active mode in the same cycle as the VSYNC assembly code with which it is synchronized. Here is what this looks like on the scope: missing HSYNC signal. Measured high-time (backporch+frontporch+active) is 28.2us, as expected for 704 clock cycles at 25MHz Generating VsyncP The following code generates VSYNC. This state machine is also clock-divided to 25MHz, but it is largely paced by the HSYNC state machine (since VSYNC operates in units of lines and not pixel clock cycles). pull block ; Pull from FIFO to OSR (only once) .wrap_target ; Program wraps to here ; ACTIVE mov x, osr ; Copy value from OSR to x scratch register active: wait 1 irq 0 ; Wait for hsync to go high irq 1 ; Signal that we're in active mode jmp x-- active ; Remain in active mode, decrementing counter ; FRONTPORCH set y, 9 ; Use y scratch register as counter frontporch: wait 1 irq 0 ; Wait for hsync to go high jmp y-- frontporch ; Remain in frontporch, decrementing counter ; SYNC PULSE set pins, 0 ; Set pin low wait 1 irq 0 ; Wait for one line wait 1 irq 0 ; Wait for a second line ; BACKPORCH set y, 31 ; First part of back porch into y scratch register (and delays a cycle) backporch: wait 1 irq 0 side 1 ; Wait for hsync to go high - SIDESET REPLACEMENT HERE jmp y-- backporch ; Remain in backporch, decrementing counter .wrap ; Program wraps from here Line by line, this is what happens: 1. pull block waits for the C code to put information into the pio state machine's TX buffer, and then pulls that information into the output shift register. Because this line of code is above the wrap_target directive, it will only be executed once. This is used to store the length of the active mode of the VSYNC signal (480 lines) in the output shift register. We must initialize this value in this way because we cannot set the value of any register in PIO assembler to any number greater than 31. 2. The .wrap_target directive indicates the location to which the code will wrap once it has completed. If we didn't have the .wrap /.wrap_target directives, the code would wrap back to its first line. 3. We then enter active mode. The next line of code moves the data from the output shift register (which contains the length of the active mode) to the scratch register x. 4. active is a label which we can use with a jmp instruction to return to a specific location in the code. 5. The state machine wait for the interrupt that is set by the HSYNC state machine, signalling the end of a line. These interrupts are how the VSYNC machine paces itself and counts off lines. 6. Every time that a new horizontal line is signalled by the HSYNC state machine and the VSYNC state machine is in active mode, it sets a separate interrupt. This interrupt is used by the RGB PIO machine to know when to start putting data on the RGB pins. 7. jmp x-- active will decrement the value in the scratch register x and return to the active location in code for as long as the value of x is greater than 0. When x equals 0, the jmp condition fails and the code moves on to the next line. 8. The next line sets the value of the scratch register y to the length of the VSYNC front porch (minus 1 to get 10 total waits). 9. The frontporch label specifies the front porch part of the VSYNC signal. 10. As before, the code uses wait and jmp commands to remain in this state until the HSYNC state machine sets the interrupt for the correct number of times. 11. We set the value of group pins (mapped separately to specific GPIO ports) low, and then wait for two HSYNC lines to complete. This is the length of the VSYNC sync pulse. 12. We then enter the backporch. The length of the backporch is stored in scratch register y. 13. As before, we use the wait and jmp commands to remain in this state for the appropriate number of lines. NOTE: We use the side set instruction to set the VSYNC line high instead of a set instruction. The set and side set pins are configured to overlap, and this saves us one instruction. missing VSYNC (bottom) pulsed low for two lines (HSYNC top) missing VSYNC (bottom) goes high 1.92 us after end of HSYNC pulse, as expected for horizontal backporch of 48 cycles Generating RGB signalsP The state machine for generating the 25MHz RGB signals is comparatively simple. After some intialization of counting registers, it zeroes the color pins until it receives the signal from the VSYNC state machine that a newline has been started and VSYNC is in active mode. When this condition is met, the RGB machine knows that it should clock out 640 pixels (i.e., one row). It does so by doing a pull from the TX FIFO (which is being fed pixel data from a DMA channel), putting the first 3 bits out to the RGB pins, waiting the appropriate number of cycles, putting the next 3 bits out, waiting the appropriate number of cycles, then jumping back and doing it again until it completes the row. Once the row is complete, it zeroes the outputs and waits again for the signal from the VSYNC machine. Note that this state machine runs at 125 MHz. pull block ; Pull from FIFO to OSR (only once) mov y, osr ; Copy value from OSR to y scratch register .wrap_target set pins, 0 ; Zero RGB pins in blanking mov x, y ; Initialize counter variable wait 1 irq 1 [3] ; Wait for vsync active mode (starts 5 cycles after execution) colorout: pull block ; Pull color value out pins, 3 [4] ; Push out to pins (first pixel) out pins, 3 [2] ; Push out to pins (next pixel) jmp x-- colorout ; Stay here thru horizontal active mode .wrap Using DMA to communicate pixel dataP There exists a global character array called vga_data_array which is of length TXCOUNT (153600). Each character in this array contains the color information for two adjacent pixels. This color information is communicated, 8 bits at a time, to the RGB PIO state machine via a DMA channel. That DMA channel is paced by the DREQ_PIO0_TX2 data request signal (so that it only transfers when the PIO machine has emptied the FIFO), and it is restarted and reconfigured by a second DMA channel which is chained to the first. This second DMA channel writes a pointer to the start address of the first DMA channel to its read_address register. // DMA channels - 0 sends color data, 1 reconfigures and restarts 0 int rgb_chan_0 = 0; int rgb_chan_1 = 1; // Channel Zero (sends color data to PIO VGA machine) dma_channel_config c0 = dma_channel_get_default_config(rgb_chan_0); // default configs channel_config_set_transfer_data_size(&c0, DMA_SIZE_8); // 8-bit txfers channel_config_set_read_increment(&c0, true); // yes read incrementing channel_config_set_write_increment(&c0, false); // no write incrementing channel_config_set_dreq(&c0, DREQ_PIO0_TX2) ; // DREQ_PIO0_TX2 pacing (FIFO) channel_config_set_chain_to(&c0, rgb_chan_1); // chain to other channel dma_channel_configure( rgb_chan_0, // Channel to be configured &c0, // The configuration we just created &pio->txf[rgb_sm], // write address (RGB PIO TX FIFO) &vga_data_array, // The initial read address (pixel color array) TXCOUNT, // Number of transfers; in this case each is 1 byte. false // Don't start immediately. ); // Channel One (reconfigures the first channel) dma_channel_config c1 = dma_channel_get_default_config(rgb_chan_1); // default configs channel_config_set_transfer_data_size(&c1, DMA_SIZE_32); // 32-bit txfers channel_config_set_read_increment(&c1, false); // no read incrementing channel_config_set_write_increment(&c1, false); // no write incrementing channel_config_set_chain_to(&c1, rgb_chan_0); // chain to other channel dma_channel_configure( rgb_chan_1, // Channel to be configured &c1, // The configuration we just created &dma_hw->ch[rgb_chan_0].read_addr, // Write address (channel 0 read address) &address_pointer, // Read address (POINTER TO AN ADDRESS) 1, // Number of transfers, in this case each is 4 byte false // Don't start immediately. ); Attaching hardwareP Both of the synchronization lines (HSYNC and VSYNC) are connected directly from the GPIO ports of the RP2040 to the appropriate pins on the VGA connector (labeled below). The R/G/B color pins are analog, and the display expects a voltage in the range of 0-0.7V. The output from the RP2040 is 3.3V. Within the display, there is a 70 ohm resistor to ground. So, putting a 330ohm resistor between the GPIO ports and the VGA connector creates a voltage divider that keeps the output voltage within a safe range for the display. missing VSYNC (bottom) goes high 1.92 us after end of HSYNC pulse, as expected for horizontal backporch of 48 cycles DemonstrationsP CheckerboardP The first test was to draw a checkerboard that included all 8 possible colors. This confirmed that the HSYNC/VSYNC lines were stable (no quivering of the checkerboard edges) and it confirmed that the color information in the color array was being interpreted and communicated correctly. Project Zip. missing Checkerboard to confirm colors and horizontal/vertical stability Mandelbrot SetP The theory behind the Mandelbrot Set is covered on others of my project pages, so it isn't covered here. As a second demonstration, the RP2040 computes and renders the Mandelbrot Set. One a single core, it completed 79747133 complex iterations (fixed point) in 86.845272 sec. Project Zip. Multicore acceleration of Mandelbrot SetP Core 0 is used to calculate the top half of the Mandelbrot Set, from left-to-right. Core 1 is used to calculate the bottom half from right-to-left. This nearly halves the total compute time to 46.458416 sec. Project Zip. The Barnsley FernP Computes 100,000 points in the Barnsley Fern in 308.494 ms. Project Zip. Conway's Game of LifeP The video below shows the RP2040 running Conway's Game of Life. Each cell is 2x2 pixels, and the computation+rendering runs at just over 15 frames/second. Project Zip. Graphics primitivesP I recommend using this project as the starting point for graphics projects. This separates all of the VGA configuration and control into a header file and provides a library of graphics functions (line drawing, text, rectangles, circles, etc.). This is a translation of the library that we've been using with the PIC32 microcontroller. Download here. GotchasP * The Hsync and Vsync PIO state machines should be started simultaneously. Because the RGB state machine is running at full speed, synchronization with the other two is not required. * The DMA read address trigger requires a pointer to the address of the start of the color array, not the address itself (this bug took a while to track down) * When attempting to read high-speed signals on the scope, note that there is some capacitance in the clip lead and some inductance in the grounding alligator cable. This capacitance/ inductance can produce some ringing. To attenuate this ringing, remove the clip lead and grounding cable, retune the probe in this configuration, and ground the lead using a short length of wire. This reduces ringing considerably. * The read_addr register for DMA channel 0 expects a pointer to the address of the start of the pixel array, not the address itself.