https://arstechnica.com/gaming/2023/04/uk-government-says-the-nintendo-switch-cant-handle-call-of-duty/
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Switch of Duty? --
UK government says the Nintendo Switch can't handle Call of Duty
Any port wouldn't match PlayStation/Xbox "in terms of quality of
gameplay and content."
Kyle Orland - Apr 27, 2023 3:34 pm UTC
If the Xbox 360 could handle Call of Duty 2, then the Switch
could handle a scaled-down modern CoD port, right?
Enlarge / If the Xbox 360 could handle Call of Duty 2, then the
Switch could handle a scaled-down modern CoD port, right?
Activision
reader comments
136 with
Further Reading
Microsoft promises Call of Duty for Nintendo consoles in surprise
10-year deal
Since their surprise December announcement of a 10-year deal to bring
Call of Duty to Nintendo consoles, Microsoft and Activision have
expressed confidence that the Switch hardware can handle their
popular shooter series. But that confidence didn't convince the UK
government, which says that it has "seen no evidence to suggest that
[Nintendo] consoles would be technically capable of running a version
of CoD that is similar to those in Xbox and PlayStation in terms of
quality of gameplay and content."
Further Reading
UK government blocks Microsoft's proposed Activision purchase
That blunt assessment is just a minor part of the Competition and
Markets Authority's sprawling, 418-page final report on Microsoft's
proposed Activision purchase. That report blocked the proposed merger
over concerns surrounding the cloud gaming market, but when it comes
to judging Microsoft's console competition, the government body
clearly considers the Switch in a class by itself.
"Overall, the evidence shows that the product characteristics of
Nintendo Switch are significantly different from those of Xbox and
PlayStation, including its technical specifications, capability to
host graphically intensive games and prices," the CMA writes. "Xbox
and PlayStation are more similar in this respect."
The CMA cites a number of unnamed third-party publishers to establish
the differences between the Switch and other consoles in terms of
both technical capabilities and audience. But the CMA also cites a
"Microsoft internal document [that] points to the differences in the
technical strategies of Xbox/PlayStation and Nintendo consoles."
While the CMA report acknowledges that the Switch is capable of
running "some major games" like Doom Eternal, overall, the regulators
say the Switch "does not currently offer the same suite of
graphically intensive games that PlayStation and Xbox compete on...
[and] may not be capable of offering certain graphically intensive
multiplayer games (such as CoD)."
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The report does allow that the Switch hardware could easily host a
cloud-streamed version of a Call of Duty game, as it has in the past
for franchises such as Resident Evil. But such a version would suffer
in comparison to locally run versions on other consoles because
"there are currently significant differences between cloud gaming and
gaming on consoles (e.g., the need for an Internet connection to
stream games from cloud gaming services)," the regulator writes.
Anything you can do, I can do slightly worse
The feasibility of a Switch CoD isn't a completely new concern for
the CMA. The regulator's February preliminary findings report
explicitly noted the "technical limitations" of "the Switch's limited
graphics and storage" and "evidence that large shooter games do not
run as well on Nintendo's consoles due to its technical
differentiation."
In Microsoft's February response to those preliminary findings,
though, the company insisted that it was "confident" that premium
Call of Duty titles "can be optimized to run on the Nintendo Switch
in a timely manner using standard techniques which have been used to
bring games such as Apex Legends, Doom Eternal, Fortnite, and Crysis
3 to the Switch."
Doom on Nintendo Switch runs well below 1080p resolution but
is still suitably creepy.
Enlarge / Doom on Nintendo Switch runs well below 1080p resolution
but is still suitably creepy.
Nintendo / Bethesda
Microsoft noted at the time that Activision's current Warzone engine
has been optimized to work with PC GPUs released as far back as 2015,
years before the Switch's 2017 launch. More than that, "the
Activision development team have a long history of optimizing game
performance for available hardware capabilities," Microsoft wrote.
In a Digital Foundry analysis of the viability of a potential Switch
Call of Duty, analyst Richard Leadbetter suggested that a scaled-down
port's "inevitable drop to 30 fps would be a step too far in
compromising the core experience." But that might be less true of a
port made for a rumored and anticipated Switch successor, which could
be available by the time any significant Call of Duty porting effort
would be complete ("You can imagine if [the deal] closed on [some
date], starting to do development work to make that happen would
likely take a little bit of time," Microsoft's Phil Spencer told The
Washington Post in December).
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Of course, a primary focus of Microsoft and Activision's decade-long
deal with Nintendo was to expand Call of Duty's reach to over 100
million Switch owners, thus blunting any anti-competitive concerns
that might be raised by government regulators. Bringing a Call of
Duty game to a new Nintendo console with a less established consumer
base might have significantly less impact on that score.
(Left unsaid in the CMA report is the fact that Activision has had
six years to release a Call of Duty Switch port that could reach the
console's massive audience. The fact that it hasn't speaks to the
potential difficulty of that porting effort and the potential appeal
of a technically limited port for the Switch audience.)
Regardless, it seems the UK government's official position is that
any Switch port of Call of Duty would be a practical non-factor in a
competitive analysis of the current console gaming market. "We
consider that while the Switch may be a substitute to either
PlayStation or Xbox for some gamers, overall it is likely to be less
so," the regulator writes. "Gamers more often own a Nintendo console
and an Xbox or PlayStation than own an Xbox and a PlayStation. This
suggests that Nintendo is less substitutable with Xbox or PlayStation
than the latter are with each other."
reader comments
136 with
Kyle Orland Kyle Orland has been the Senior Gaming Editor at Ars
Technica since 2012, writing primarily about the business, tech, and
culture behind video games. He has journalism and computer science
degrees from University of Maryland. He once wrote a whole book about
Minesweeper.
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Promoted Comments
[155709]
DrewW
Until Nintendo opens up their online experience to let children all
over the world call me random slurs, it won't be the same
April 27, 2023 at 3:40 pm
Channel Ars Technica
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