https://www.sciencedirect.com/science/article/pii/S2352409X23001803 JavaScript is disabled on your browser. Please enable JavaScript to use all the features on this page. [1682031764] Skip to main content Skip to article Elsevier logo * Journals & Books * * Search RegisterSign in * View PDF * Download full issue Search ScienceDirect[ ] Elsevier Journal of Archaeological Science: Reports Volume 49, June 2023, 104005 Journal of Archaeological Science: Reports The Digital Ludeme Project: Combining archaeological and computational methods for the study of ancient board games Author links open overlay panelWalter Crist, Dennis J.N.J. Soemers Show more Share Cite https://doi.org/10.1016/j.jasrep.2023.104005Get rights and content Under a Creative Commons license open access Highlights * * Archaeological board game research has only recently become scientifically rigorous. * * Artificial Intelligence techniques can provide assistance for studying ancient games. * * The ludemic game description language of Ludii facilitates game research. * * Large rectangular Roman boards may not be Ludus Latrunculorum, as previously thought. Abstract Archaeologists and computer scientists have both studied board games since the early days of their fields. Early archaeologists had an interest in identifying ways of playing the games of antiquity, and they applied diffusionist models fashionable at the time to trace the development of games from antiquity to the games played in nineteenth century Europe and North America. In time, a huge amount of data on ancient games was collected, and in the last thirty years archaeologists have studied games as they relate to social processes. In parallel to this, artificial intelligence (AI) research has utilized board games, primarily as testbeds for developing AI techniques, but also as an application domain. Archaeological and AI methods are combined in the Digital Ludeme Project, which documents the preserved knowledge of ancient games and uses computational techniques to evaluate research questions that can be addressed through AI playouts of proposed rulesets for games. * Previous article in issue * Next article in issue Keywords Board games Artificial intelligence Digital archaeoludology Ludemes Digital humanities Recommended articles Data availability No data was used for the research described in the article. Cited by (0) (c) 2023 The Author(s). Published by Elsevier Ltd. Recommended articles No articles found. Article Metrics View article metrics Elsevier logo with wordmark * About ScienceDirect * Remote access * Shopping cart * Advertise * Contact and support * Terms and conditions * Privacy policy We use cookies to help provide and enhance our service and tailor content and ads. By continuing you agree to the use of cookies. Copyright (c) 2023 Elsevier B.V. or its licensors or contributors. ScienceDirect(r) is a registered trademark of Elsevier B.V. ScienceDirect(r) is a registered trademark of Elsevier B.V. RELX group home page