https://arstechnica.com/information-technology/2023/04/surprising-things-happen-when-you-put-25-ai-agents-together-in-an-rpg-town/
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love and heartbreak in smallville --
Surprising things happen when you put 25 AI agents together in an RPG
town
Researchers study emergent AI behaviors in a sandbox world inspired
by The Sims.
Benj Edwards - Apr 11, 2023 7:49 pm UTC
A screenshot of the
Enlarge / A screenshot of the "Generative Agents" demo where 25
AI-controlled characters live out life in a town called Smallville.
J.S. Park, J.C. O'Brien, C.J. Cai, M. Morris, P. Liang, M.S.
Bernstein
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A group of researchers at Stanford University and Google have created
a miniature RPG-style virtual world similar to The Sims, where 25
characters, controlled by ChatGPT and custom code, live out their
lives independently with a high degree of realistic behavior. They
wrote about their experiment in a preprint academic paper released on
Friday.
Further Reading
OpenAI invites everyone to test ChatGPT, a new AI-powered
chatbot--with amusing results
"Generative agents wake up, cook breakfast, and head to work; artists
paint, while authors write; they form opinions, notice each other,
and initiate conversations; they remember and reflect on days past as
they plan the next day," write the researchers in their paper,
"Generative Agents: Interactive Simulacra of Human Behavior."
To pull this off, the researchers relied heavily on a large language
model (LLM) for social interaction, specifically the ChatGPT API. In
addition, they created an architecture that simulates minds with
memories and experiences, then let the agents loose in the world to
interact. And humans can interact with them, too.
Examples of interactions in Smallville from the Generative Agents
paper.
Enlarge / Examples of interactions in Smallville from the Generative
Agents paper.
J.S. Park, J.C. O'Brien, C.J. Cai, M. Morris, P. Liang, M.S.
Bernstein
"Users can observe and intervene as agents plan their days, share
news, form relationships, and coordinate group activities," they
write. It's the work of Joon Sung Park, Joseph C. O'Brien, Carrie J.
Cai, Meredith Ringel Morris, Percy Liang, and Michael S. Bernstein.
Computer and video games have included computer-controlled characters
since the 1970s, but never before have they been able to simulate a
social environment with the complexity of natural language that might
now be possible thanks to generative AI models like ChatGPT. While
the group's research is not necessarily a "game," it could be a
prototype of a future where dynamic RPG characters interact in
complex and unexpected ways.
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"Imagine killing an NPC and coming back to the city and seeing a
funeral for them," joked a Twitter user named Dennis Hansen when
replying to a thread about the paper's emergent implications. Judging
by this research, that might not be a far-fetched scenario.
Life in Smallville
To study the group of AI agents, the researchers set up a virtual
town called "Smallville," which includes houses, a cafe, a park, and
a grocery store. For human interaction purposes, the world is
represented on screen from an overhead view using retro-style pixel
graphics reminiscent of a classic 16-bit Japanese RPG.
A diagram of "Smallville" from the Generative Agents paper.
Enlarge / A diagram of "Smallville" from the Generative Agents paper.
J.S. Park, J.C. O'Brien, C.J. Cai, M. Morris, P. Liang, M.S.
Bernstein
Smallville is home to a community of 25 distinct individuals, each
represented by a basic sprite avatar. To capture each agent's
identity and their connections with other members of the community,
the researchers created a paragraph of natural language description
as a seed memory. These descriptions include details about each
agent's occupation and relationships with other agents. For example,
here's an excerpt of one such seed memory provided in the paper:
John Lin is a pharmacy shopkeeper at the Willow Market and
Pharmacy who loves to help people. He is always looking for ways
to make the process of getting medication easier for his
customers. John Lin is living with his wife, Mei Lin, who is a
college professor, and son, Eddy Lin, who is a student studying
music theory. John Lin loves his family very much.
As a virtual environment, Smallville is broken into both areas and
objects. Human users can enter the world as an existing or new agent,
and both users and agents can influence the state of objects through
actions. Human users can also interact with AI agents through
conversation or by issuing directives as an "inner voice." Users
communicate in natural language, specifying a persona that the agent
perceives them as, or can use the inner voice to influence the
agent's actions.
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Benj Edwards Benj Edwards is an AI and Machine Learning Reporter for
Ars Technica. For over 16 years, he has written about technology and
tech history for sites such as The Atlantic, Fast Company, PCMag,
PCWorld, Macworld, How-To Geek, and Wired. In 2005, he created
Vintage Computing and Gaming. He also hosted The Culture of Tech
podcast and contributes to Retronauts. Mastodon:
benjedwards@mastodon.social Twitter @benjedwards
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Promoted Comments
[avatar]
Fred Duck
One very promising usecase for ChatGPT is dialogues for NPCs in
videogames, especially in low-budget games. No more
single-line-of-text NPCs!
I used to be a commenter just like you, then I took an arrow to the
knee.
April 11, 2023 at 9:33 pm
Channel Ars Technica
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