https://www.blender.org/download/releases/3-5/ Toggle navigation * Features * Download * Support * Get Involved * About * Jobs * Store * Donate * Download * * Release Notes * Long-term Support * Requirements * Demo Files * Previous Versions * Builds * Release Notes * * 3.5 * 3.4 * 3.3 LTS * 3.2 * 3.1 * 3.0 * 2.93 LTS * 2.92 * 2.91 * 2.90 * 2.83 LTS * Features * Download * Support * Get Involved * About * Jobs * Store * Donate * Download * * Release Notes * Long-term Support * Requirements * Demo Files * Previous Versions * Builds * Release Notes * * 3.5 * 3.4 * 3.3 LTS * 3.2 * 3.1 * 3.0 * 2.93 LTS * 2.92 * 2.91 * 2.90 * 2.83 LTS Better in every way. Download What's New Blender 3.5 splash by Nicole Morena Blender Foundation and the online developers community proudly present Blender 3.5! Featuring a viewport compositor, vector displacement sculpting, built-in hair assets, many lights sampling for Cycles, and so much more. Released March 29th, 2023 --------------------------------------------------------------------- HAIR THERE EVERYWHERE The curves-based hair system first introduced in Blender 3.3 takes a major leap in this release. Procedural Fur KEEP WATCHING Follow the full step-by-step tutorial. Watch on YouTube Creating and grooming fancy hairdos is easier than ever. Hair styles demo file by Daniel Bystedt Download Hair Styles Demo File Animal Fur Examples by Simon Thommes Download Animal Fur Demo File Any kind of hair, fur, or grass is possible. Powered by the flexibility of Geometry Nodes. With great power comes great complex-ability, so Blender now includes hair assets to make your life easier. POWER WITHIN For the first time ever, Blender ships with built-in assets! The Essentials asset library comes with 26 Hair assets split into categories: Deformation, Generation, Guides, Utility, Read, and Write. Simply drag and drop from the Asset Browser onto your setups. What can they do? A video and link to the manual is worth a thousand words. GENERATION GENERATE HAIR CURVES Generates new hair curves on a surface mesh from scratch at point locations. If creating curves that depend on existing curves is desired, use Interpolate Hair Curves. See Manual GENERATION INTERPOLATE HAIR CURVES Interpolates existing guide curves on a surface mesh. The Duplicate Hair Curves node is a similar option with simpler behavior that may offer better performance. See Manual GENERATION DUPLICATE HAIR CURVES Duplicates hair curves a certain number of times within a radius. See Manual --------------------------------------------------------------------- UTILITY ATTACH HAIR CURVES TO SURFACE Attaches hair curves to a surface mesh, with options for snapping, alignment, and blend along curve. See Manual --------------------------------------------------------------------- GUIDES CLUMP HAIR CURVES Clumps together existing hair curves using guide curves. See Manual GUIDES CURL HAIR CURVES Deforms existing hair curves into curls using guide curves. See Manual GUIDES BRAID HAIR CURVES Deforms existing hair curves into braids using guide curves. See Manual --------------------------------------------------------------------- DEFORMATION FRIZZ HAIR CURVES Deforms hair curves using a random vector per point to frizz them. See Manual DEFORMATION SMOOTH HAIR CURVES Smoothes the shape of hair curves. See Manual DEFORMATION ROLL HAIR CURVES Rolls up hair curves starting from their tips. See Manual and many more! Trim Hair Curves DEFORMATION Trim Hair Curves Straighten Hair Curves DEFORMATION Straighten Hair Curves Shrinkwrap Hair Curves DEFORMATION Shrinkwrap Hair Curves Rotate Hair Curves DEFORMATION Rotate Hair Curves Hair Curves Noise DEFORMATION Hair Curves Noise Displace Hair Curves DEFORMATION Displace Hair Curves Blend Hair Curves DEFORMATION Blend Hair Curves Attachment Info READ Attachment Info Curve Root READ Curve Root Curve Tip READ Curve Tip Curve Segment READ Curve Segment Curve Info READ Curve Info Set Hair Curve Profile WRITE Set Hair Curve Profile Create Guide Index Map GUIDES Create Guide Index Map Restore Curve Segment Length UTILITY Restore Curve Segment Length Redistribute Curve Points UTILITY Redistribute Curve Points See All Hair Nodes EVEN MORE NODES & PHYSICS * New Image Info node * New Image input node * New Blur Attribute node * Store Named Attribute node can now store 2D vector attributes * New mirror extension type for Image Texture * Field utility nodes have been renamed * Improved modifier user interface * New Move to Nodes operator * Drag & drop node group assets in the viewport * New Interpolate Curves node * Trim Curves now has selection input * Faster procedural changes * Hold Alt to disable automatically attaching nodes * New Edges to Face Groups node * UV map output in mesh primitive nodes * Split Edges is now over 2x faster * Faster display of many geometries instances * Improved context menu in Node Editor * Copy & Paste nodes at mouse position * Reorganized Geometry Nodes add menu * Hold Alt to swap node links while connecting them * 25% faster cloth simulation using self-collision Sculpt VDM SCULPT VECTOR DISPLACEMENT MAPS Support for Vector Displacement Maps (VDM) brushes has been added to the Draw brush in sculpt mode. This type of map provide an easy way to create complex shapes that can have overhangs in one brush dab. For the best results, VDM textures should be in OpenEXR format, with Color Clamping disabled. VDM Examples Download Demo File See the Manual Snails Dream by Pablo Vazquez COMPOSITOR WHAT YOU COMP IS WHAT YOU GET A new GPU-based compositor backend takes the 3D Viewport to the next level. You'll never see the viewport the same. A VIEWPORT EXPERIENCE NEVER SEEN BEFORE Overlays are drawn on top of the compositing result, allowing you to see and interact with your mesh and other objects. Modeling while compositing is on? Sure thing! Viewport Compositor Off Viewport Compositor Off Viewport Compositor On Viewport Compositor On Note: this is considered the first milestone of a large project. View Layer passes and some nodes are not supported yet, further work is planned for future releases. List of supported features macOS POWER METAL On macOS, the 3D Viewport now makes native use of Metal, leading to massive performance improvements for animation playback and EEVEE rendering. EEVEE real-time interactive viewport performance. * Metal * OpenGL * Wanderer * Tree Creature * frames per second (higher is better) Mac Studio M1 Ultra @ 3840x2160 Scene export (shaders pre-compiled) * Metal * OpenGL * Wanderer * Tree Creature * milliseconds (less is better) Mac Studio M1 Ultra @ 3840x2160 More benchmarks by Apple CYCLES LIGHT UP Cycles can now use a light tree to more effectively sample scenes with many lights. Get nicer results, faster. Light Tree Off Light Tree Off Light Tree On Light Tree On Both renders took the same amount of time. With the light tree turned on the noise is significantly reduced, at the cost of a somewhat longer render time per sample. Best Practices Light tree works best in scenes with physically correct lighting. Avoid custom falloff or ray visibility tricks, these may interfere with heuristics used in the light tree. Tweak It The Multiple Importance Sample toggle in Materials has been replaced by a new Emission Sampling setting. By default it's set to Auto. For single sided emitters or closed meshes setting this to Front can help to reduce noise. Different Results? It's most likely caused by light clamping. Clamping is a biased method that depends on the sampling strategy. Generally if the light tree works well, there will be less clamping and the render will be closer to the unbiased result. Read more about Light Sampling FLEXIBLE SPOTS Spot lights now support non-uniform object scale, matching how EEVEE renders them as well. * Before * After Before After Disk-shaped area light (16 samples per pixel) AREA SPREAD The spread property in Cycles area lights mimics a gridded softbox in real life, but it could be noisy to render when the area light was Disk or Ellipse shaped. In Blender 3.5 the result is significantly less noisy. Smooth renders no matter the shape! Additionally, the Anisotropic BSDF with Beckmann roughness using isotropic sampling has been improved. Before Before After After PLUS * OSL support with OptiX on the GPU * Improved adaptive sampling for overexposed scenes ANIMATION EXTREME POSES The Pose Library got improved with new options and shortcuts to speed up your worfklow. While blending a pose: * Hold Ctrl to flip the pose. * Press E to "exaggerate", go beyond 100%! * Drag to the left to substract a pose. ANIMATION EASY EASING The new Ease operator in the Graph Editor helps you align keys on an exponential curve, useful for quickly making an easing transition on multiple keys. MORE ANIMATION * Improved Propagate Pose operator * New "Select Linked Vertices" in Weight Paint mode * Pin Dope Sheet channels * Sub-frame jumping to next/prev keyframes * Fixed Invert Vertex Group toggle in Armature modifier * Motion Paths can be set to update a custom range * Add F-Curve modifiers to multiple channels at once * Pre-3.0 Pose Library system has been sunsetted GREASE PENCIL NATURAL BEAUTY The new Natural Drawing Speed timing mode in the Build modifier replays strokes using the speed of the stylus when it was performed, giving it a more natural feel. See the Manual MORE GREASE PENCIL * Sculpt Auto-masking moved to Global setting * Offset Modifier improvements * New auto-masking pie menu (Shift+Alt+A) * Copy & Paste now works in multiframe mode * Vertex Opacity available under Overlays in Sculpt mode * Interpolate Sequence operator improvements * New option to show the brush size in Draw tool cursor * Fixed radial control display size * New layer menu [Y] now highlights name field * Material popover now display Fill color for Fill materials Pixar USD USD COMPRESS TO IMPRESS Blender 3.5 adds support for importing and exporting USDZ files. A .usdz file is a zip archive that can contain images, audio, and other .usd files for convenient sharing. Read more MORE USD * Support importing USD Shapes * USD export changes to pass usdchecker * Add scale and bias for exported USD Preview Surface normal maps * Convert USD camera properties to mm from USD units * Author extents on exported UsdGeomMesh Charge Open Movie INDUSTRY READY Blender 3.5 is fully aligned with the VFX Reference Platform 2023, making it easier to integrate in studio pipelines. VFX Platform 2023 BUT WAIT, THERE'S EVEN MORE UV Editing * UV Copy & Paste between meshes * Improvements to Constrain to Image Bounds in Shear Operator * Better handling of poles in Sphere/Cylinder Projection * Support for Fan or Pinch UVs * Several fixes Core * Added support for boolean custom properties Video Sequencer * New filtering mode Nearest (3x3) * Copy drivers when duplicating/pasting strips * VSE: New "Update Scene Strip Frame Range" operator Motion Tracking * New workflow for optical center Linux * Require glibc 2.28, including Ubuntu 18.10, Fedora 29, Debian 10 (Buster), RHEL 8 and derivatives CentOS, Rocky Linux, Alma Linux User Interface * Font previews for Korean, Japanese, Simplified & Traditional Chinese * Cancel Viewport orbit/pan/zoom with RMB * Fix UI freeze with linked material previews * Fix menus alignment with mixed icons Assets * New asset library "All" * Improved Asset Libraries list * Set a default Import Method in Preferences macOS * Minimum macOS version is now 10.15 Catalina * Removed user notifications Python API * New bundled libraries * Breaking changes * Order and time modifiers * Internal Mesh Format updates * See all changes OBJ I/O * Added "Split by Objects" and "Split by Groups" import settings * Import polylines with more than 2 vertices * Exporting is now up to 1.6x faster Add-ons * glTF: Several Import & Export improvements * Rigify: Generate Action Constraint layers * Storypencil: Several improvements * Sun Position: Analemmas & Surface display Modeling * Flip Quad Tessellation * New Set Attribute operator * Faster editing when using modifiers Sculpt * "Extrude Mode" for Box Trim tool * "Extrude Mode" for Lasso Trim tool Plus hundreds of bug fixes, code cleanups and refactors to make Blender more stable and easier to contribute to. Blender 3.5 Splash by Nicole Morena GET THE ARTWORK Blender splash artwork source files are available for you to play with, not only for Blender 3.5 but for previous versions as well. Download Splash File (7MB) Blender 3.5 splash by Nicole MorenaBlender 3.5 splash by Nicole Morena CREDITS List of developers that contributed to Blender 3.5 Splash artwork by Nicole Morena Animal fur demo and explanation videos by Simon Thommes. Hair styles and VDM demos by Daniel Bystedt. Cycles many lights example by Amazon Lumberyard. Viewport Compositor artwork, page layout and design by Pablo Vazquez. Additional help by Blender Studio, Blender Institute and the Blender community. Huge thanks to everyone involved Sprite Fright Blender is and will always be free, forever. Releases are possible thanks to the members of the Development Fund. Join the Blender Development Fund Help ensure the future of Blender for $6/month Download * Latest Blender * Blender LTS * Release Notes * Requirements * Previous Versions * Experimental Builds * Source Code Articles * News * Press Releases * User Stories About * Blender Foundation * Blender Institute * Blender Studio * License * Logo & Trademark * Credits * Website * Privacy Policy Organization * People * Jobs Get Involved * Dashboard * Development * Documentation * Education Donate * Development Fund * One-time Donations Blender Studio * Studio Blog Blender Conference Developers * Blog * Forum * Wiki * Developers Portal * Python API Support * Community * Manual * FAQ * Tutorials Blender Benchmark - Open Data Follow Blender * YouTube * Twitter * Instagram * Facebook * LinkedIn Artistic freedom starts with Blender The Free and Open Source 3D Creation Suite