https://github.com/icculus/SDL_sound/releases/tag/v2.0.1 Skip to content Sign up * Product + Features + Mobile + Actions + Codespaces + Packages + Security + Code review + Issues + Integrations + GitHub Sponsors + Customer stories * Team * Enterprise * Explore + Explore GitHub + Learn and contribute + Topics + Collections + Trending + Learning Lab + Open source guides + Connect with others + The ReadME Project + Events + Community forum + GitHub Education + GitHub Stars program * Marketplace * Pricing + Plans + Compare plans + Contact Sales + Education [ ] * # In this repository All GitHub | Jump to | * No suggested jump to results * # In this repository All GitHub | Jump to | * # In this user All GitHub | Jump to | * # In this repository All GitHub | Jump to | Sign in Sign up {{ message }} icculus / SDL_sound Public * * Notifications * Fork 8 * Star 73 * Code * Issues 3 * Pull requests 0 * Actions * Security * Insights More * Code * Issues * Pull requests * Actions * Security * Insights 1. Releases 2. v2.0.1 Compare Choose a tag to compare [ ] Could not load tags Nothing to show {{ refName }} default (*) View all tags 2.0.x series (finally) released! Latest Latest @icculus icculus released this * 6 commits to main since this release v2.0.1 506b9f0 This commit was signed with the committer's verified signature. [673562] icculus Ryan C. Gordon GPG key ID: FA148B892AB48044 Learn about vigilant mode. Compare Choose a tag to compare [ ] Could not load tags Nothing to show {{ refName }} default (*) View all tags It's been 5087 days since the last SDL_sound release, so I thought it might be time for a new one. :) A lot has changed in the last 13.93 years, including my understanding of how to build useful open source middleware. As such, you're going to find that the internals of SDL_sound 2 are dramatically different than the guts of SDL_sound 1. The most notable changes: * SDL_sound 2.0 is now licensed under the zlib license. The 1.x releases are (and continue to be) LGPL2. This matches the license change between SDL 1.2 and SDL 2.0. * SDL_sound 2.0 now uses SDL 2. SDL 1.2 is no longer supported. * SDL_sound 2.0 has no external dependencies. All the code you need to build it is included. You do not have to hunt down and figure out how to build third party libraries to enable support for various audio decoders. * Several decoders have been replaced with so-called "single header libraries" to simplify matters. You no longer need to install libogg and libvorbis to support .ogg files--SDL_sound just includes stb_vorbis as part of the source tree. * We have moved to CMake, because of course we have. :) * But also, it's now pretty simple to just drop SDL_sound's sources into your project and compile it directly. * QuickTime support is gone (because it's obsolete in modern OSes; macOS and iOS can still use our CoreAudio decoder for roughly the same effect). * Speex support is gone (no easy public domain code available to decode it). * MikMod support is gone (but modplug is built in and handles approximately the same files). Please note that SDL_sound 2's public API has not changed at all from SDL_sound 1, so you can just upgrade in place and, in theory, just keep on as before. I wrote about the motivations for the 2.0 changes here. Note that this is release 2.0.1; there was no 2.0.0 release, but since that's the version that revision control has listed for the last year, we wanted to make sure that there was a differentiator in case someone had shipped the prerelease code. Thanks for everyone's patience; hopefully the next release won't take another decade! Assets 2 * Source code (zip) * Source code (tar.gz) 40 people reacted 10 parkerlreed, leif81, suncloudsmoon, EwanGreen4, osayami, gnat, Popkornium18, MikeDX, fimion, and leviongit reacted with thumbs up emoji 33 RobLoach, catsocks, lunaticstraydog, directmusic, ericoporto, undersquire, 4LT, kaidesu, iddev5, creator1creeper1, and 23 more reacted with hooray emoji [?] 2 gnat and MikeDX reacted with heart emoji 15 ericoporto, Green-Sky, undersquire, creator1creeper1, zach2good, jdahlstrom, kcgen, GladOSkar, lilrooness, yasink21, and 5 more reacted with rocket emoji * (c) 2022 GitHub, Inc. * Terms * Privacy * Security * Status * Docs * Contact GitHub * Pricing * API * Training * Blog * About You can't perform that action at this time. You signed in with another tab or window. Reload to refresh your session. You signed out in another tab or window. Reload to refresh your session.