https://unity.com/demos/enemies * * Enemies Experience the next step in our digital-human journey - from our award-winning Demo team. Watch Enemies Raising the bar on Unity's visual quality Enemies showcases the power and capabilities of the Unity platform for creating high-end, visually compelling content - making it possible for any creative team to fully realize its vision. Our real-time 3D (RT3D) technology is constantly evolving to meet the ever-growing expectations creators have for visual quality and realism. Enemies demo Digital humans in Unity Enemies expands on the work done for The Heretic, which featured Unity's first realistic digital human. Improvements include: * A better 4D pipeline * Skin Attachment system on the GPU to allow for high-density meshes (e.g., peach fuzz) * More realistic eyes with caustics on the iris * A new skin shader * Tension tech for blood flow simulation and wrinkle maps, eliminating the need for a facial rig for fine details Enemies Digital humans Tech behind Enemies The tech behind Enemies All High Definition Render Pipeline (HDRP) features have been improved and some new systems were introduced, including Adaptive Probe volumes and Screen Space Global Illumination (SSGI). Real-time ray traced reflections, ray traced ambient occlusion, and native support for NVIDIA's Deep Learning Super Sampling (DLSS) allow the demo to run at 4K with image quality comparable to native resolution. Strand-based, real-time Hair solution For the protagonist's highly realistic locks, the Demo team and Unity's R&D team collaborated on an all-new Hair solution for authoring, importing, simulating, and rendering strand-based hair. It works with any authoring tools that output data in the Alembic format. In Enemies, the team used Maya XGen, and is validating the pipeline with Weta Barbershop. Enemies hair strand, demo Real-time performance Releases The demo will be featured at the Unity booth at the Game Developers Conference (GDC) on March 23-25, available for attendees to check out as a standalone or running in the Unity Editor. The Demo team will release the Hair solution and an updated Digital Human Package in Q2 2022. Stay tuned. Previous demos Our high-fidelity demos showcase Unity's continuous advancements in real-time rendering. The Demo team has won two Webby Awards and is much lauded at film festivals and online. The Heretic - Unity Short Film The Heretic 2020 The Heretic showcases Gawain, the team's highly realistic digital human. It uses every aspect of HDRP and features advanced effects created with VFX Graph. Learn more Watch now [previousde] Book of the Dead 2018 This is a first-person interactive demo created by the Demo team and rendered in real-time. It showcases the capabilities of Unity for powering high-end visuals for game productions. Learn more Watch now Unity for Technical artists Neon 2017 The Neon environment uses only Asset Store models. It was created with Unity 2017.1, the Post-Processing Stack v1, and Volumetric lighting packages. Learn more Watch now Adam, demo Adam 2017 Adam is a short film created by the Demo team and rendered in real-time. It was built to showcase and test the graphical quality achievable with Unity at the time. Learn more Watch now Unity gen art 2021 About Unity's Demo productions Focusing on graphics, the Demo team explores what is possible with Unity and pushes its limits with their autonomous and innovative creative projects. The team consists of experienced game professionals led by Creative Director Veselin Efremov, who writes and directs the demos and is responsible for their final look. Credits * Demo team * Cast * Additional art * Unity R&D Demo team Writer, director, cinematography Veselin Efremov Technical director Torbjorn Laedre Senior programmers Mikko Alaluusua Robert Cupisz Lasse Jon Fuglsang Pedersen Art director and 3D artist Plamen "Paco" Tamnev Animation director Krasimir Nechevski Technical animation Christian Kardach Technical art Adrian Lazar Programmer Dominykas Kiauleikis Additional 3D art Petter Flood Additional art consultant Jorn Grosshans Producer Aleksander Karshikoff Manager Silvia Rasheva Cast Protagonist Louise Ryme Additional art VFX Tuatara VFX Grooming art Tarkan Sarim 3D and 4D scanning Infinite Realities 4DMax 4D data preprocessing R3DS Additional texturing Inciprocal Inc Motion capture MocapLab Additional animation Hugo Garcia Music composer Joaquin Garcia Audio production Pole Position Production Eric Thorsell Max Lachmann Special thanks Patrick Goodwin, Zdravko Pavlov, Snappers, Bottleship, Mihail Moskov, Elina Marjomaa, Niklas Nyberg Unity R&D Sebastien Lagarde, John Parsaie, Vlad Andrei-Lazar, Mathieu Muller, Marc Tanenbaum, Francesco Cifariello Ciardi, Julien Ignace, Kleber Garcia, Pavlos Mavridis, Jonas Echterhoff, Soufiane Khiat, Aras Pranckevicius, Natasha Tatarchuk (c) 2022 Unity Technologies ApS Language * English * Zhong Wen * Deutsch * Espanol * Ri Ben Yu * Russkii * Francais * hangugeo * Portugues Social --------------------------------------------------------------------- Footer * Purchase + Products o Unity Ads + Subscription + Asset Store + Resellers * Education + Students + Educators + Certification + Learn + Center of Excellence * Download + Get Unity + Download Archive + Beta Program * Unity Labs + Labs + Publications * Resources + Learn platform + Community + Documentation + Unity QA + FAQ + Services Status + Case Studies + Made with Unity * Unity + Our Company + Brand + Newsletter + Blog + Events + Careers + Help + Press + Partners + Investors + Affiliates + Security + Social Impact Copyright (c) 2022 Unity Technologies * Legal * Privacy Policy * Cookies * Do Not Sell My Personal Information * Cookie Settings "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). 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