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Table of Contents
* IWelcome
* IIA Tree-Walk Interpreter
* IIIA Bytecode Virtual Machine
* Backmatter
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[logotype]
Table of Contents
* IWelcome
* IIA Tree-Walk Interpreter
* IIIA Bytecode Virtual Machine
* Backmatter
- Previous | Up Next -
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Table of Contents
Frontmatter
* Dedication
* Acknowledgements
I.Welcome
* 1.Introduction
* Design Note: What's in a Name?
* 2.A Map of the Territory
* 3.The Lox Language
* Design Note: Expressions and Statements
II.A Tree-Walk Interpreter
* 4.Scanning
* Design Note: Implicit Semicolons
* 5.Representing Code
* 6.Parsing Expressions
* Design Note: Logic Versus History
* 7.Evaluating Expressions
* Design Note: Static and Dynamic Typing
* 8.Statements and State
* Design Note: Implicit Variable Declaration
* 9.Control Flow
* Design Note: Spoonfuls of Syntactic Sugar
* 10.Functions
* 11.Resolving and Binding
* 12.Classes
* Design Note: Prototypes and Power
* 13.Inheritance
III.A Bytecode Virtual Machine
* 14.Chunks of Bytecode
* Design Note: Test Your Language
* 15.A Virtual Machine
* Design Note: Register-Based Bytecode
* 16.Scanning on Demand
* 17.Compiling Expressions
* Design Note: It's Just Parsing
* 18.Types of Values
* 19.Strings
* Design Note: String Encoding
* 20.Hash Tables
* 21.Global Variables
* 22.Local Variables
* 23.Jumping Back and Forth
* Design Note: Considering Goto Harmful
* 24.Calls and Functions
* 25.Closures
* Design Note: Closing Over the Loop Variable
* 26.Garbage Collection
* Design Note: Generational Collectors
* 27.Classes and Instances
* 28.Methods and Initializers
* Design Note: Novelty Budget
* 29.Superclasses
* 30.Optimization
Backmatter
* A1.Appendix I: Lox Grammar
* A2.Appendix II: Generated Syntax Tree Classes
First Part: "Welcome" - Handcrafted by Robert Nystrom -- (c) 2015&
hairsp;- 2020