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[6IK] Mog Station
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News
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World Login Errors and Resolutions
Hello, this is Naoki Yoshida, Producer & Director of FINAL FANTASY
XIV.
Thank you all for participating in the Early Access and official
launch of Endwalker.
Since the start of Early Access, we have been seeing an unprecedented
number of active players, the highest ever seen since the launch of
FFXIV, as well as record numbers of simultaneous logins, but along
with this, the number of connections has far surpassed the scale of
our services which has resulted in long wait times when attempting to
log in.
Even during this congestion, we've received words of support and
encouragement, for which we're truly grateful. Thank you very much.
On the other hand, we sincerely apologize for the long waiting times
and the resulting frustration experienced by players attempting to
log in.
I'd like to share some information regarding the ongoing congestion,
the reasons behind errors that have been appearing while waiting in
queues, and the current status of our fixes. For information on error
codes not listed below, please see please see my previous
announcement on December 5. https://sqex.to/QDFMi
# Lobby server maintenance to address errors
Allow me to share some information regarding specific errors. We are
planning for a full maintenance on the lobby servers at the earliest
timing possible, in order to resolve these errors. Although the
maintenance time isn't fully solidified, it is estimated to take
about 30 minutes. This will not affect any players who are already
logged into the game, but during these 30 minutes, players will not
be able to make new login attempts, and the login queue will be
unavailable.
We deeply apologize for this but ask for your cooperation as we
address these server errors. The exact maintenance times will be
shared in an upcoming announcement.
# All Worlds Maintenance
On Tuesday, December 7, we will be conducting maintenance across all
Worlds to address server errors aside from those mentioned above, as
well as a few issues that can be resolved on the server side. This
requires all servers to go offline and is estimated to take about
four hours to complete. Details on maintenance timing will be
announced in the future. I'd like to ask for your understanding and
cooperation regarding this matter as well.
Below are some details regarding errors that have been occurring as a
result of congestion.
# Disconnects by Error 4004 right before logging in
Currently, I believe the most frustrating cases are when you've been
waiting in the queue and get disconnected by an error when your turn
comes around, forcing you join the queue again from the end. These
disconnects are often happening as a result of Error 4004 and 3001,
and here I'd like to provide the details and statuses of
countermeasures against Error 4004.
How the Process Works
To prevent servers from going down as a result of mass logins or
overloading, the process of logging into a World that has reached the
login cap involves waiting until the World can admit 100 players,
then admitting the first 100 players in the login queue, a process
that is being repeated constantly.
The Issue
We have confirmed an issue during the process of admitting these 100
players, which can occur if certain conditions coincide while the
servers are experiencing extremely high loads, which will cause up to
25% of these players to receive an error. This issue is not
guaranteed to occur even when the servers are experiencing extremely
high loads, and the number of players who experience the issue
varies. However, considering login queues can take up to several
hours and this error can cause players to have to return to the back
of the queue, we currently recognize this as the most frustrating
issue.
* Added: Dec. 7, 06:20 a.m. PST
This fix has been implemented, but I would like to clarify some
things in relation to the on-screen display. Worlds that reach the
login limit will be checked for 100 available positions, and 100 new
logins will be executed sequentially. However, since the maximum
number of characters that can log in to a World in the space of one
minute sequentially is limited to 75 in order to reduce the load, the
number of people in the queue will often appear to decrease by 75 in
the on-screen display. (This is how it will appear when there is a
clean overlap in the update timing of the displayed number of players
waiting.) This has been the way the system operates from before, and
even if the processing is carried out properly with the fix this
time, the maximum count will decrease by 75 each in the dialogue,
making it look as if the aforementioned fix has failed. Due to the
coincidental overlap in the numbers, I apologize for any confusion my
choice of words may cause.
Resolving the Issue
We have been able to locate the cause of this error, which occurs due
to extremely high server loads, and are currently fixing the source
code for the lobby servers. Although the fix itself is finished, the
process of checking whether the fix has actually resolved this issue
requires time as it is an extremely complex process. In addition, due
to the complexity of the conditions of occurrence itself, it is
possible that we have not yet addressed more specific conditions, but
we will implement the fixes and continue to monitor the situation. As
soon as our preparations are ready, we will carry out the work
through the aforementioned lobby server maintenance. We ask that you
wait a little longer until the fix is made.
# Disconnects by Error 3001 right before logging in
I'd also like to provide the details and countermeasures for Error
3001.
Error 3001 Cause #1
A login cap is in place on every World in order to prevent them from
going down due to high loads. Despite this, a number of extremely
overloaded servers have allowed players to log in beyond this cap,
resulting in the number of permitted lobby server connections to fail
and cause Error 3001 and disconnect players in the queue.
Resolution for Cause #1
We currently have a general idea of what is causing this issue with
extremely overloaded Worlds, and a fix is underway. However, these
are areas where complex processing is carried out and careful fixing
is required for this process. As such, fixing/confirming/
implementation into the lobby server will require time. This will be
implemented in the maintenance scheduled for December 8, and we are
putting our full effort into it, but haven't been able to determine
the full details. Further details regarding this will be announced at
a later timing as well.
Error 3001 Cause #2
This is an issue that is occurring only on the Tonberry World on the
Elemental data center. The Tonberry World has the largest number of
login requests of all the game Worlds, and players are helping to
mitigate this issue by using the World Visit System and logging into
other Worlds. However, due to the way chat connections work when
using the World Visit System, we cannot completely cut off a player's
connection with their character's Home World, causing the total
number of active connections to become enormous, and we have
confirmed that as a result, a situation similar to Cause #1 above can
occur.
Resolution for Cause #2
Although we are aware of the relative risk of the Tonberry World
going down, we've increased the number of network connections to its
absolute maximum. Your patience would be greatly appreciated as we
monitor the situation based on this tentative fix for the time being.
# Error 2002
Now I would like to explain about the details related to Error 2002
and our countermeasures.
Details of the Process
In order to prevent a major login server outage, FFXIV has a limit of
"no more than 17,000 total players waiting to log in per logical data
center". This cap is set uniformly regardless of how many Worlds
exist in a logical data center.
The Issue
If the total number of players waiting in the logical data center
exceeds 17,000, Error 2002 will be displayed and you will not be able
to queue for login.
The Resolution for this Issue
We are now ready to deploy the backup development servers to the
public lobby servers, which will improve the capacity management of
the lobby server and raise the maximum number of players in the queue
to around 21,000. Since this will not require any maintenance, we
will err on the side of caution and proceed with the deployment
outside of peak hours. It is scheduled to be completed late in the
night of December 7, Japan time.
# Regarding Measures Towards a Fundamental Resolution for Congestion
When it comes to fundamental measures to prevent this type of
large-scale congestion--and this is something that was brought up in
the https://sqex.to/4IkYs we made ahead of early access--the most
effective method would be a "large-scale addition of new Worlds in
all regions."
On the one hand, following the explosive rise in players coming to
FFXIV beginning in spring 2021, we spent over half a year scrambling
to address the need to add new Worlds. However, due to policies
surrounding COVID-19, which have had an effect on the entire world,
even now we have been unable to procure the required hardware for
adding new Worlds.
# Regarding the Global Semiconductor Shortage (Supply Chain Issues)
When it comes to adding new Worlds, we need tens of "server machines"
for every World that we add. Server machines are high-performance
computers, which utilize numerous semiconductors. However, due to the
COVID-19 countermeasures currently in place, many factories across
the globe which produce semiconductors have halted production, or
have faced labor shortages. This has ultimately led to a decrease in
the number of semiconductors being produced, and has resulted in a
worldwide semiconductor shortage.
Furthermore, this does not only pertain to the production of
semiconductors, but from a logistics standpoint as well, COVID-19
countermeasures continue to explosively push up demand and create
this turbulent situation. We have made considerable investment--even
more so than usual--to secure the required hardware, but even so, a
long lead time will be needed to prepare the server hardware.
If we try to look to when this semiconductor shortage may be solved,
unfortunately given the state of things, we aren't able to estimate
when we might reach a resolution. The FFXIV Server and Infrastructure
teams accelerated work to implement the additional high-performance
machines we had secured, as well as optimizing the server source code
and increasing the number of maximum logins per World. I promise that
we will continue to put in this type of effort.
Given the current situation, we anticipate that it may take several
months or more to add new Worlds. I want to express my sincerest
apologies to all of our players for the inconvenience this is
causing. I appreciate your continued understanding and support
regarding this matter.
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