https://www.gsn-lib.org/apps/raytracing/index.php Vulkan GLSL Ray Tracing Emulator Ray Gen. Closest-Hit Miss Intersection Any-Hit Acc. Structure Traversal Hit? No Yes Apply / Restart Pause Help Share Export as C++ Project Edit Shader Edit Scene frameID = 0 Launch X: [ ] Y: [ ] Z: [ ] Size Patch X: [ ] Y: [ ] Max. Size Size Frame [ ] Size --------------------------------------------------------------------- User 0: [ ] 1: [ ] 2: [ ] Param. --------------------------------------------------------------------- BLAS 0 None Triangle Mesh Intersection Boxes [ ] Model 0: Default Previous Next [ ] [ ] [ ] [ ] [ ] [ ] [ ] Position X: [ ] Y: [ ] Z: [ ] Rotation X: [ ] Y: [ ] Z: [ ] Scale [ ] --------------------------------------------------------------------- BLAS 1 None Triangle Mesh Intersection Boxes [ ] Model 0: Default Previous Next [ ] [ ] [ ] [ ] [ ] [ ] [ ] Position X: [ ] Y: [ ] Z: [ ] Rotation X: [ ] Y: [ ] Z: [ ] Scale [ ] --------------------------------------------------------------------- BLAS 2 None Triangle Mesh Intersection Boxes [ ] Model 0: Default Previous Next [ ] [ ] [ ] [ ] [ ] [ ] [ ] Position X: [ ] Y: [ ] Z: [ ] Rotation X: [ ] Y: [ ] Z: [ ] Scale [ ] --------------------------------------------------------------------- Texture0 0: Default Previous Next [ ] Texture1 0: Default Previous Next [ ] Texture2 0: Default Previous Next [ ] Texture3 0: Default Previous Next [ ] Texture4 0: Default Previous Next [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] Vulkan GLSL Ray Tracing Emulator * Version 0.2.0 * A GSN Composer App * Terms of Use * Privacy Policy loading previewImage Download Image x The project can be shared with this link: All shared projects have a CC0 (public domain) license if not stated otherwise in the shader code. Please also consider posting your shader to the GSN Composer subreddit: Submit to Reddit