https://papers.ssrn.com/sol3/papers.cfm?abstract_id=3949611 Skip to main content PDF iconDownload This Paper Open PDF in Browser Add Paper to My Library Share: * * * * Permalink Using these links will ensure access to this page indefinitely [https://papers.ssrn.] Copy URL Cloud Gaming Demystified: An Introduction to the Legal Implications of Cloud-Based Video Games Queen Mary Law Research Paper No. 369/2021 95 Pages Posted: 27 Oct 2021 See all articles by Mitchell Longan Mitchell Longan Birmingham City University - Faculty of Business, Law and Social Sciences; Queen Mary University of London - Centre for Commercial Law Studies (CCLS) Gaetano Dimita Queen Mary University of London, School of Law - Centre for Commercial Law Studies Johan David Michels Queen Mary University of London, School of Law - Centre for Commercial Law Studies Christopher Millard Queen Mary University of London, School of Law - Centre for Commercial Law Studies Date Written: October 25, 2021 Abstract In this paper, we set out to 'demystify' cloud-based videogaming and its legal implications. We do this in two stages. First, we offer a descriptive analysis of the videogame sector, including relevant markets and supply chains. We explain the basics of cloud computing technology, traditional videogame technology, and how the two converge in cloud-based videogame ecosystems. We also analyze market structures for both the cloud and video game industries, as well as relevant supply chains, in order to understand how these markets will overlap. Based on these analyses, we make predictions about how the cloud gaming market will be structured, including a breakdown of three separate models for cloud gaming services: the 'layered' model of Gaming-as-a-Service ('GaaS'), the 'integrated' model of GaaS, and the 'consumer infrastructure-as-a-service' model. Finally, we use these three models to analyze how certain intellectual property rights, contractual rights, and regulatory issues will develop in this novel environment for videogame distribution and access. Keywords: Cloud Computing, Intellectual Property Law, IP Law, Copyright, Contract Law, Technology Law, Video Game, Cloud Gaming, Video Game Regulation, Copyright Licensing, Interactive Entertainment Law JEL Classification: K00, K10, K11, K12, K21, K24, K29, K39, O340, L860 Suggested Citation: Suggested Citation Longan, Mitchell and Dimita, Gaetano and Michels, Johan David and Millard, Christopher, Cloud Gaming Demystified: An Introduction to the Legal Implications of Cloud-Based Video Games (October 25, 2021). Queen Mary Law Research Paper No. 369/2021, Available at SSRN: https: //ssrn.com/abstract=3949611 Mitchell Longan (Contact Author) Birmingham City University - Faculty of Business, Law and Social Sciences ( email ) 15 Bartholomew Row Birmingham, B5 5JU United Kingdom Queen Mary University of London - Centre for Commercial Law Studies (CCLS) ( email ) Charterhouse Square London, EC1M 6AX United Kingdom 07860628463 (Phone) Gaetano Dimita Queen Mary University of London, School of Law - Centre for Commercial Law Studies ( email ) 67-69 Lincoln's Inn Fields London, WC2A 3JB United Kingdom HOME PAGE: http://https://www.qmul.ac.uk/law/people/academic-staff/ items/dimita.html Johan David Michels Queen Mary University of London, School of Law - Centre for Commercial Law Studies ( email ) 67-69 Lincoln's Inn Fields London, WC2A 3JB United Kingdom Christopher Millard Queen Mary University of London, School of Law - Centre for Commercial Law Studies ( email ) 67-69 Lincoln's Inn Fields London, EC2A 3JB United Kingdom HOME PAGE: http://www.law.qmul.ac.uk/staff/millard.html PDF iconDownload This Paper Open PDF in Browser Do you have a job opening that you would like to promote on SSRN? 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