https://gamerant.com/oculus-quest-facebook-account-requirement-removed/ gamerant.com [ ] * Game News * GR Originals * Game Guides + Tales of Arise + Deathloop + Outriders + Pokemon GO + Valheim + All Guides * Movies & TV * Game Reviews * More + Game Trailers + Lists Follow Us Follow Game Rant * * * * Something New [sr-logo-full-colored-light] Covering the hottest movie and TV topics that fans want. [cb-logo-full-colored-light] The go-to source for comic book and superhero movie fans. [tg-logo-full-colored-light] A one-stop shop for all things video games. [ ] * Home * Gaming News * Oculus Quest is Getting Rid of Facebook Account Requirement Oculus Quest is Getting Rid of Facebook Account Requirement By Cameron Corliss Published 1 day ago Share Share Tweet Email Oculus is removing the Facebook account requirement for Quest devices a year after its announcement. Facebook's acquisition of Oculus remains a point of contention among fans of the VR company. Oculus was birthed on the foundational principle of being able to tinker with hardware, with founder Palmer Luckey being the driving force behind some of VR's biggest leaps in recent years. Luckey has since exited Oculus, and Oculus has increasingly integrated with Facebook in the time since, going so far as to require a Facebook account for Oculus Quest devices. That's about to change, however. Announced today during Facebook Connect, where CEO Mark Zuckerberg revealed numerous changes coming to the Facebook brand, Oculus is dropping the Facebook account requirement on Quest devices. Zuckerberg stated that the company's shift to focusing more on "work," and hearing "feedback more broadly," prompted the change and that the company is now working on making it possible to use an account other than Facebook on the device line. RELATED: Oculus Phasing Out Rift Headsets to Focus on Quest 2 Previously, new Quest owners would have to sign in to the device using a Facebook account, which could then integrate with various social features. However, this caused some problems. During the recent Facebook outage, certain Oculus devices were effectively rendered useless due to their inability to connect to the larger Facebook platform. It's unclear if that specific incident is partially to blame for this change. The Facebook account requirement wasn't always the case, either. In fact, Oculus had initially promised that Facebook's involvement with the Oculus platform would be minimal when the company was acquired. Late last year, though, that changed. Facebook announced that new Oculus Quest owners would be required to use a Facebook account and that independent Oculus account support would end in 2023. It's not an uncommon move in consumer technology after an acquisition, but it was a particularly sour move for Oculus' target demographic. Zuckerberg's language for the change is enough to raise an eyebrow at. In addition to dropping the Facebook account requirement, Zuckerberg teased that the company is working on a "broader shift" as the Quest devices become more work-focused. The Quest has been marketed as a gaming device first and foremost, but there have been productivity and fitness-focused updates. Those updates include a calories burned tracker and Oculus' virtual desk, with the latter being a key indicator of where things could be heading. It's not hard to imagine Quest devices being used to create virtual office spaces in the near future. The device could be used to monitor employee productivity in work-from-home environments, as dystopian as that sounds. While the change will likely be celebrated as a win for gamers, it is evidence of a wider change. MORE: Oculus Quest 2 Review Roundup Source: IGN Share Share Tweet Email State of Play Reveal Deathverse Has Stiff Competition to Overcome Deathverse: Let It Die follows up on 2016's Let It Die with a new battle royale, but it has to fight to survive the overstuffed market. Read Next Related Topics * Gaming News * Oculus * Oculus Quest * Oculus Quest 2 About The Author Cameron Corliss (1315 Articles Published) Cameron has been holding a controller for about as long as he can remember, developing a special love for The Elder Scrolls and Halo at a young age. When he isn't playing virtual games, he can most likely be found shouting around a Dungeons and Dragons campaign with a fist full of pizza. 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