https://roguelike.club/event2021.html
Roguelike Celebration
* Intro
* 2021
* Previous Years
+ 2020
+ 2019
+ 2018
+ 2017
+ 2016
* About us
* CoC
* Roguelikes?
* Intro
* 2021
* About us
* CoC
* Roguelikes?
* 2020
* 2019
* 2018
* 2017
* 2016
Oct 16 2021, 9:00 AM -
Oct 17 2021, 7:00 PM PDT
online
tickets shirts
Steam sale!
YouTube talks stream
Schedule
Saturday, Oct 16
Sunday
PDT
CEST
S: social time; F: full talk; L: lightning talk; U: unconferencing
09:00
18:00
social time
09:15
18:15
kickoff
09:30
18:30
Possibility of Roguelike Elements
Michael Brough
10:00
19:00
Juice Your Turns
Jeremiah Reid
10:30
19:30
social time
11:00
20:00
Dynamic Relationships and Traits in Empire of Sin
Brenda Romero
11:15
20:15
Cyclic Plot Generation in a Mixed-Initiative Narrative Instrument
Jasmine Otto
11:30
20:30
Chronicles of Stampadia and other postcards from an alternate world
Francesco Cottone
11:45
20:45
Automating D&D Combat Prep with Roguelike Principles
Atty Vohra
12:00
21:00
social time
13:00
22:00
Why Noita Became a Roguelite (and Why I Liked That a Lot)
Arvi Teikari
13:30
22:30
You May Already Be a Roguelike
Shawn Main
14:00
23:00
social time
14:30
23:30
Before you fix a leak ask if it's a fountain (a paean for bugs and
edge cases)
Jason Grinblat
15:00
00:00 (Sun)
SIBR - Sports, Splorts, and Statistics: Why Data Accessibility
Matters in Blaseball and Beyond
Allie Signet & Joe Maliksi, Society for Internet Blaseball Research
15:30
00:30 (Sun)
Community-Driven Roguelike Development
Evan Debenham
16:00
01:00 (Sun)
social time
17:00
02:00 (Sun)
Tooling for Roguelikes and Procgen
Spencer Egart
17:15
02:15 (Sun)
Towards a New Understanding of Procedural Super Attacks
Thomas Robertson
17:30
02:30 (Sun)
The Cost of Magic
Dylan White
17:45
02:45 (Sun)
Exhbition: Attempting Brogue on a Dance Mat
Qristy Overton
18:00
03:00 (Sun)
social time
18:15
03:15 (Sun)
unconferencing
19:00
04:00 (Sun)
social time
20:45
05:45 (Sun)
social space closes
Sunday, Oct 17
Saturday
PDT
CEST
S: social time; F: full talk; L: lightning talk; U: unconferencing
09:00
18:00
social time
09:15
18:15
kickoff
09:30
18:30
For the Squishies [?] Making Roguelikes Accessible to (Younger)
Children and their Parents
Michael Langford
09:45
18:45
Pokemon Glitch - Story of A Roguelike With No Author
Younes Rabii
10:00
19:00
Procedural Phonology: Generating Name Generators
Sraeka-Lillian
10:15
19:15
social time
10:30
19:30
unconferencing
11:30
20:30
All Together Now: Creating Multiplicative Power in Hades
Alice Lai
12:00
21:00
Off The Rails - Lessons Learned from Monster Train Development
Brian Cronin
12:30
21:30
social time
13:30
22:30
Building Juicy Minimal Roguelikes in the Browser
Chris McCormick
14:00
23:00
Roguelikes, Immersive Sims, and the Church of the Simulation
Rich Wilson
14:30
23:30
Building an Economic Flesh Simulation Will Make You Disassociate from
Reality
Xalavier Nelson Jr.
15:00
00:00 (Mon)
social time
15:30
00:30 (Mon)
Video Game Quest Theory for Improved Procedural Content Generation
Kristen Yu
16:00
01:00 (Mon)
Who's the Boss (And How and Why)?
Ally Brinken & Michelle Webb, En Rogue
16:30
01:30 (Mon)
The Lost Roguelikes
John Harris
17:00
02:00 (Mon)
social time
17:30
02:30 (Mon)
Things I've Learnt from Maintaining Angband
Nick McConnell
17:45
02:45 (Mon)
One Quest To Rule Them All: Quest Design in Non-Games Media
Nathan Savant
18:00
03:00 (Mon)
The Tombs of Atuan: The Original Roguelike?
Noah Swartz
18:15
03:15 (Mon)
social time
19:00
04:00 (Mon)
social space closes
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