https://roguelike.club/event2021.html Roguelike Celebration * Intro * 2021 * Previous Years + 2020 + 2019 + 2018 + 2017 + 2016 * About us * CoC * Roguelikes? * Intro * 2021 * About us * CoC * Roguelikes? * 2020 * 2019 * 2018 * 2017 * 2016 Oct 16 2021, 9:00 AM - Oct 17 2021, 7:00 PM PDT online tickets shirts Steam sale! YouTube talks stream Schedule Saturday, Oct 16 Sunday PDT CEST S: social time; F: full talk; L: lightning talk; U: unconferencing 09:00 18:00 social time 09:15 18:15 kickoff 09:30 18:30 Possibility of Roguelike Elements Michael Brough 10:00 19:00 Juice Your Turns Jeremiah Reid 10:30 19:30 social time 11:00 20:00 Dynamic Relationships and Traits in Empire of Sin Brenda Romero 11:15 20:15 Cyclic Plot Generation in a Mixed-Initiative Narrative Instrument Jasmine Otto 11:30 20:30 Chronicles of Stampadia and other postcards from an alternate world Francesco Cottone 11:45 20:45 Automating D&D Combat Prep with Roguelike Principles Atty Vohra 12:00 21:00 social time 13:00 22:00 Why Noita Became a Roguelite (and Why I Liked That a Lot) Arvi Teikari 13:30 22:30 You May Already Be a Roguelike Shawn Main 14:00 23:00 social time 14:30 23:30 Before you fix a leak ask if it's a fountain (a paean for bugs and edge cases) Jason Grinblat 15:00 00:00 (Sun) SIBR - Sports, Splorts, and Statistics: Why Data Accessibility Matters in Blaseball and Beyond Allie Signet & Joe Maliksi, Society for Internet Blaseball Research 15:30 00:30 (Sun) Community-Driven Roguelike Development Evan Debenham 16:00 01:00 (Sun) social time 17:00 02:00 (Sun) Tooling for Roguelikes and Procgen Spencer Egart 17:15 02:15 (Sun) Towards a New Understanding of Procedural Super Attacks Thomas Robertson 17:30 02:30 (Sun) The Cost of Magic Dylan White 17:45 02:45 (Sun) Exhbition: Attempting Brogue on a Dance Mat Qristy Overton 18:00 03:00 (Sun) social time 18:15 03:15 (Sun) unconferencing 19:00 04:00 (Sun) social time 20:45 05:45 (Sun) social space closes Sunday, Oct 17 Saturday PDT CEST S: social time; F: full talk; L: lightning talk; U: unconferencing 09:00 18:00 social time 09:15 18:15 kickoff 09:30 18:30 For the Squishies [?] Making Roguelikes Accessible to (Younger) Children and their Parents Michael Langford 09:45 18:45 Pokemon Glitch - Story of A Roguelike With No Author Younes Rabii 10:00 19:00 Procedural Phonology: Generating Name Generators Sraeka-Lillian 10:15 19:15 social time 10:30 19:30 unconferencing 11:30 20:30 All Together Now: Creating Multiplicative Power in Hades Alice Lai 12:00 21:00 Off The Rails - Lessons Learned from Monster Train Development Brian Cronin 12:30 21:30 social time 13:30 22:30 Building Juicy Minimal Roguelikes in the Browser Chris McCormick 14:00 23:00 Roguelikes, Immersive Sims, and the Church of the Simulation Rich Wilson 14:30 23:30 Building an Economic Flesh Simulation Will Make You Disassociate from Reality Xalavier Nelson Jr. 15:00 00:00 (Mon) social time 15:30 00:30 (Mon) Video Game Quest Theory for Improved Procedural Content Generation Kristen Yu 16:00 01:00 (Mon) Who's the Boss (And How and Why)? Ally Brinken & Michelle Webb, En Rogue 16:30 01:30 (Mon) The Lost Roguelikes John Harris 17:00 02:00 (Mon) social time 17:30 02:30 (Mon) Things I've Learnt from Maintaining Angband Nick McConnell 17:45 02:45 (Mon) One Quest To Rule Them All: Quest Design in Non-Games Media Nathan Savant 18:00 03:00 (Mon) The Tombs of Atuan: The Original Roguelike? Noah Swartz 18:15 03:15 (Mon) social time 19:00 04:00 (Mon) social space closes | ! % . . @ . @ . . @ . . . @ @ . \ \ \ \ \ . |