http://gameaccessibilityguidelines.com/ * RSS This is a living document. Feel free to get in touch with any feedback, thoughts or questions. close Game accessibility guidelines * Basic * Intermediate * Advanced * Full list * Why and how A straightforward reference for inclusive game design Supporting the industry since 2012, through award winning guidance and examples of how to cater for gamers with disabilities and other impairments I think this web page on making games more accessible is awesome. Paul Barnett, Senior Creative Director, EA Bioware This should be required reading. Because we exist, and we want to buy your games. Silas Humphreys, gamer, disabled Three cogs, smallest cog highlighted Basic Easy to implement, wide reaching and apply to almost all game mechanics Three cogs, medium cog highlighted Intermediate Require some planning and effort but still just good general game design Three cogs, largest cog highlighted Advanced Complex adaptations for profound impairments and specific niche mechanics Three cogs, all cogs highlighted Full list All three sets of guidelines displayed together as a single categorised list FCC Chairman's Award for Advancement in Accessibility finalist 2016, tiga games industry awards DFA foundation best practice award, Horizon Interactive Bronze Winner, 7-128 industry & community leader About the guidelines A collaborative effort between a group of studios, specialists and academics, to produce a straightforward developer friendly reference for ways to avoid unnecessarily excluding players, and ensure that games are just as fun for as wide a range of people as possible. SEARCH [] [search site ] Contact Send us email (c) Copyright - Game accessibility guidelines - Wordpress Theme by Kriesi.at