Trick 6.
Tricks AB, 1
YZ, 5
6. Z A Y↷ B
Kg♦ 5♦ 6♦ 3♦
Trick 7.
Tricks AB, 2
YZ, 5
7. Z↷ A Y B
7♦ 2♦ 10♦ Qn♦
Remark.—A has echoed. He therefore had at least four trumps originally.
Trick 8.
Tricks AB, 3
YZ, 5
8. Z A Y B↷
2♠ 5♠ Knv♠ A♠
Remark.—The remaining trump is in A's hand. But for the echo, it might be in Z's hand.
Trick 9.
Tricks AB, 4
YZ, 5
9. Z A Y B↷
5♣ 9♦ 8♦ A♦
Remark (Trick 9).—B can now lead ace of diamonds, without fear of its being trumped (see Remark, Trick 8). If the position of the other trump were uncertain, the lead of the ace of diamonds would be wrong. For, by leading nine of trumps, B can make certain of saving the game (see score); whereas, if Z has a trump, and trumps the ace of diamonds, B loses the game, as Y will then make a diamond.
Trick 10.
Tricks AB, 5
YZ, 5
10. Z A Y B↷
3♥ 7♠ Knv♦ 4♦
Tricks 11 to 13.—B makes his three trumps, and
AB win the game.
(B's hand is given above.)
| A's Hand. | Y's Hand. | Z's Hand. | |||
| 8, 7, 5, 3 | ♠ | Knv, 10 | ♠ | Kg, 2 | ♠ |
| Qn, 10, 7, 6, 5 | ♥ | Ace, 4, 2 | ♥ | Kg, 9, 3 | ♥ |
| 3 | ♣ | Knv, 9, 4, 2 | ♣ | A, Kg, Qn, 10, 7, 5 | ♣ |
| 9, 5, 2 | ♦ | Knv, 10, 8, 6 | ♦ | Kg, 7 | ♦ |
Coup of compelling a discard, same in principle as the Vienna Coup.
Y's Hand.
Score: Love-all.
King of clubs turned up.
Trick 1.
Tricks AB, 1
YZ, 0
1. B Z A↷ Y
Kg♥ 3♥ 8♥ 6♥
Trick 2.
Tricks AB, 2
YZ, 0
2. B↷ Z A Y
A♥ 4♥ 2♥ 5♥
Trick 3.
Tricks AB, 2
YZ, 1
3. B↷ Z A Y
5♦ 2♦ 9♦ Qn♦
Trick 4.
Tricks AB, 2
YZ, 2
4. B Z A Y↷
9♣ Kg♣ 6♣ 3♣
Trick 5.
Tricks AB, 3
YZ, 2
5. B Z↷ A Y
Qn♣ 7♣ 8♣ Knv♣
Trick 6.
Tricks AB, 3
YZ, 3
6. B↷ Z A Y
Kg♠ A♠ 4♠ 3♠
Trick 7.
Tricks AB, 3
YZ, 4
7. B Z↷ A Y
3♦ 4♣ 10♣ A♣
Trick 8.
Tricks AB, 3
YZ, 5
8. B Z A Y↷
4♦ Knv♦ 9♥ Kg♦
Trick 9.
Tricks AB, 3
YZ, 6
9. B Z A Y↷
6♦ 5♠ 10♥ 5♣
Remark (Trick 9).—Well played by Y. He can count B's hand as follows: ten and two small diamonds; queen of spades (see Trick 6—the lead of the king could only be from king, queen); and one other card, probably a small spade, for had B another heart he would most likely have continued his partner's original lead, instead of changing the suit. Y now leads a trump in hopes that B will discard the small spade, when Y will lead the seven of spades to throw the lead into B's hand, and B will be obliged to lead a diamond up to Y's tenace.
B, however, discards a diamond. Y continues his tactics (see Trick 10), leading another trump. This compels another discard from B. If B discards the small spade, Y leads the losing spade; if B discards another diamond, Y establishes the diamonds, and in either case wins the game. This fine coup occurred in actual play.
Trick 10.
Tricks AB, 3
YZ, 7
10. B Z A Y↷
2♠ 6♠ 8♠ 2♣
Tricks 11 to 13.—Y (Trick 11) leads the spade. B is obliged (Trick 12) to lead a diamond; and
YZ score three by cards and two by honours.
(Y's hand is given above.)
| A's Hand. | B's Hand. | Z's Hand. | |||
| Knv, 9, 8, 4 | ♠ | Kg, Qn, 2 | ♠ | Ace, 10, 6, 5 | ♠ |
| Qn, 10, 9, 8, 2 | ♥ | Ace, Kg | ♥ | Knv, 7, 4, 3 | ♥ |
| 10, 8, 6 | ♣ | Qn, 9 | ♣ | Kg, 7, 4 | ♣ |
| 9 | ♦ | 10, 7, 6, 5, 4, 3 | ♦ | Knv, 2 | ♦ |
At Trick 10, B should notice that he must lose the game if he retains the queen of spades. His only chance of saving the game here is to discard the queen of spades, in hopes of finding his partner with two tricks in spades, or with a trick in spades and hearts. If A has not these cards, the game is lost.
Grand Coup (see pp. 151-155).
B's Hand.
Score: Love-all.
Ace of clubs turned up.
Trick 1.
Tricks AB, 1
YZ, 0
1. Z A↷ Y B
4♥ Kg♥ 3♥ 6♥
Trick 2.
Tricks AB, 2
YZ, 0
2. Z A↷ Y B
7♥ Qn♥ 5♥ 4♦
Trick 3.
Tricks AB, 2
YZ, 1
3. Z A↷ Y B
10♣ A♥ 8♥ 3♦
Trick 4.
Tricks AB, 2
YZ, 2
4. Z↷ A Y B
2♦ 6♦ A♦ 5♦
Trick 5.
Tricks AB, 2
YZ, 3
5. Z A Y↷ B
A♣ 2♥ Knv♥ 6♣
Trick 6.
Tricks AB, 3
YZ, 3
6. Z↷ A Y B
Qn♦ 10♦ 9♦ Kg♦
Trick 7.
Tricks AB, 4
YZ, 3
7. Z A Y B↷
7♦ Kg♣ 2♣ Qn♣
Remark.—The fall of the king shows that the remaining clubs are in Y's hand.
Trick 8.
Tricks AB, 5
YZ, 3
8. Z A↷ Y B
8♦ 10♥ 9♥ 4♣
Remark.—Well played by B. All the hearts are out; the remaining diamonds are in Z's hand (see fall of the diamonds, Tricks, 2, 3, 4, 6, and 7), and all the clubs are in Y's hand. Y must therefore have three trumps and two spades. If B discards a spade to this trick, he cannot avoid leading trumps twice up to Y. In that case Y will make two tricks in trumps, saving the game, as will be apparent by so playing the cards. The result is otherwise if B trumps his partner's best heart. He can then lead out ace and king of spades, to which Y must follow suit; and by continuing with the five of clubs (the nine, eight, and three are in against him), B secures the tenace, and wins the game.
Tricks 9 to 13.—B (Tricks 9 and 10) leads spades, and (Trick 11) the six of clubs. B makes the last two tricks, and
AB score three by cards and two by honours.
(B's hand is given above.)
| A's Hand. | Y's Hand. | Z's Hand. | |||
| 9, 5, 4, 3, 2 | ♠ | Qn, 6 | ♠ | Knv, 10, 8, 7 | ♠ |
| Ace, Kg, Qn, 10, 2 | ♥ | Knv, 9, 8, 5, 3 | ♥ | 7, 4 | ♥ |
| Kg | ♣ | 9, 8, 3, 2 | ♣ | Ace, 10 | ♣ |
| 10, 6 | ♦ | Ace, 9 | ♦ | Qn, Knv, 8, 7, 2 | ♦ |
At Trick 4, Z leads his lowest diamond, though holding five, because strength in trumps is declared against. (See Appendix A).
Grand Coup (see pp. 151-155).
A's Hand.
Score: Four-all.
Knave of diamonds turned up.
Trick 1.
Tricks AB, 0
YZ, 1
1. Y B Z A↷
3♣ Kg♣ A♣ 6♣
Trick 2.
Tricks AB, 0
YZ, 2
2. Y B Z↷ A
2♠ 7♠ A♠ 3♠
Trick 3.
Tricks AB, 0
YZ, 3
3. Y B Z↷ A
Kg♠ 5♠ 10♠ 4♠
Remark.—B has called.
Trick 4.
Tricks AB, 1
YZ, 3
4. Y↷ B Z A
Qn♥ 9♥ 2♥ A♥
Trick 5.
Tricks AB, 2
YZ, 3
5. Y B Z A↷
5♦ Qn♦ Knv♦ 6♦
Remark.—B has three of trumps.
Trick 6.
Tricks AB, 2
YZ, 4
6. Y B↷ Z A
4♣ 9♣ Qn♣ 2♣
Trick 7.
Tricks AB, 2
YZ, 5
7. Y B Z↷ A
9♠ 8♠ Qn♠ 6♠
Trick 8.
Tricks AB, 2
YZ, 6
8. Y B Z↷ A
10♥ 4♥ Kg♥ 8♥
Trick 9.
Tricks AB, 3
YZ, 6
9. Y B Z↷ A
Knv♥ 3♦ 3♥ 4♦
Remark.—A plays a masterly coup in trumping with the four. He argues that B, having a weak hand, would not call for trumps with less than five trumps, two honours. If so, B has a trump too many, and Y must make a trick in trumps, unless B can play the Grand Coup with the three of trumps (see Remark, Trick 5).
B undertrumps his partner, the Grand coup.
Trick 10.
Tricks AB, 4
YZ, 6
10. Y B Z A↷
7♦ 8♦ 5♥ 2♦
Trick 11.
Tricks AB, 5
YZ, 6
11. Y B↷ Z A
8♣ 5♣ 6♥ 10♣
Trick 12.
Tricks AB, 6
YZ, 6
12. Y B Z A↷
9♦ 10♦ Knv♠ Knv♣
and AB win the odd trick.
(A's hand is given above.)
| Y's Hand. | B's Hand. | Z's Hand. | |||
| Kg, 9, 2 | ♠ | 8, 7, 5 | ♠ | Ace, Qn, Knv, 10 | ♠ |
| Qn, Knv, 10 | ♥ | 9, 4 | ♥ | Kg, 7, 6, 5, 3, 2 | ♥ |
| 8, 4, 3 | ♣ | Kg, 9, 5 | ♣ | Ace, Qn | ♣ |
| Kg, 9, 7, 5 | ♦ | Ace, Qn, 10, 8, 3 | ♦ | Knv | ♦ |
At Trick 5 B can place all the remaining trumps; hence he undertrumps his partner at Trick 10. Though his play is very good, A's coup in trumping with the four, so as to render B's coup possible, is entitled to the palm. Hence, A's hand heads the example.
At Trick 9, Z ought to lead knave of spades, on which Y should discard eight of clubs, when YZ win the game.