Trick 5.

Tricks AB, 3
YZ, 2


5. B Z A Y↷
8♥ 3♥ 2♥ A♥

Trick 6.

Tricks AB, 4
YZ, 2


6. B Z A Y↷
Kg♥ Qn♥ Knv♥ 4♥

Trick 7.

Tricks AB, 4
YZ, 3


7. B↷ Z A Y
Qn♣ 5♠ 7♣ 5♣

Trick 8.

Tricks AB, 5
YZ, 3


8. B Z↷ A Y
8♠ 5♦ 10♦ 6♠

Trick 9.

Tricks AB, 5
YZ, 4


9. B↷ Z A Y
10♥ 10♠ 8♣ 5♥

Trick 10.

Tricks AB, 6
YZ, 4


10. B Z↷ A Y
Knv♣ 8♦ 2♠ 6♥

Remark (Trick 10).—Y's play in not overtrumping is very good. He counts the hand thus: to save the game Z must hold ace, queen, or ace, knave of spades; his third card is evidently the remaining diamond. A has the nine of clubs (see fall of the club suit in Tricks 2, 7, and 9), and two trumps. B has two trumps, one being queen or knave (see Trick 9), and king, knave of clubs. If the cards remaining in each hand are placed face upwards on the table, and the uncertain cards, viz., the nine, four, and three of trumps are given two to A, and one to B, it will be seen that, if Y overtrumps with the seven, he cannot make the requisite three tricks; but that, if he leaves the lead with A, YZ make the remaining tricks.

It may be added, that if, at Trick 10, A discards his club, and keeps his three little trumps together, leaving the trick to B, AB must win the odd trick if B leads a trump at Trick 11 after trumping. This A might have reckoned.

THE HANDS.

(Y's hand is given above.)

A's Hand. B's Hand. Z's Hand.
4, 3, 2 Qn, 9, 8 Ace, Knv, 10, 5
Knv, 2 Kg, 10, 8 Qn, 3
Ace, 9, 8, 7 Kg, Qn, Knv, 10, 4, 2 6
Kg, Knv, 10, 9 Ace 8, 6, 5, 4, 3, 2


HAND XXV.

See Refusing to overtrump, pp. 146, 147.

B's Hand.

Score: AB, three; YZ, love.

Seven of hearts turned up.

THE PLAY.

Trick 1.

Tricks AB, 0
YZ, 1


1. Z A↷ Y B
A♠ 8♠ 4♠ Qn♠

Trick 2.

Tricks AB, 0
YZ, 2


2. Z↷ A Y B
3♣ 7♣ Knv♣ 4♣

Trick 3.

Tricks AB, 1
YZ, 2


3. Z A Y↷ B
6♣ 6♥ A♣ 5♣

Trick 4.

Tricks AB, 2
YZ, 2


4. Z A↷ Y B
3♠ Knv♠ 5♠ 2♠

Trick 5.

Tricks AB, 3
YZ, 2


5. Z A↷ Y B
10♠ Kg♠ 6♠ 8♣

Trick 6.

Tricks AB, 4
YZ, 2


6. Z A↷ Y B
5♦ 4♦ 8♦ Kg♦

Trick 7.

Tricks AB, 5
YZ, 2


7. Z A Y B↷
10♣ 9♥ 2♣ 9♣

Trick 8.

Tricks AB, 5
YZ, 3


8. Z A↷ Y B
7♦ Qn♦ A♦ 2♦

Trick 9.

Tricks AB, 6
YZ, 3


9. Z A Y↷ B
Knv♥ Kg♥ 3♥ 2♥

Trick 10.

Tricks AB, 6
YZ, 4


10. Z A↷ Y B
Kg♣ 9♠ 10♥ 3♦

Remark (Trick 10).—B can count A's hand—viz., a spade and two diamonds. Therefore, if B overtrumps he cannot possibly win two more tricks.

Trick 11.

Tricks AB, 6
YZ, 5


11. Z A Y↷ B
4♥ 9♦ Qn♣ 6♦

Tricks 12 and 13.—Z leads a trump (he has only trumps in hand), and B makes ace and eight.

AB win two by cards.

THE HANDS.

(B's hand is given above.)

A's Hand. Y's Hand. Z's Hand.
Kg, Knv, 9, 8, 7 6, 5, 4 Ace, 10, 3
Kg, 9, 6 Qn, 10, 3 Knv, 7, 5, 4
7 Ace, Qn, Knv, 2 Kg, 10, 6, 3
Qn, Knv, 9, 4 Ace, 10, 8 7, 5

The end play of this hand is difficult. At Trick 9, Y leads three of hearts in preference to the queen, as he can count an honour single in A's hand. At Trick 10, A's best lead is doubtful. At Trick 10, also, probably Y should trump with the queen (see p. 147); but even then, B must place ten of hearts in Y's hand.


HAND XXVI.

Counting the hands, and consequent departure from rule.

Y's Hand.

Score: AB, three; YZ, one.

Five of diamonds turned up.

THE PLAY.

Trick 1.

Tricks AB, 1
YZ, 0


1. B Z A↷ Y
Knv♦ 5♦ 6♦ 3♦

Trick 2.

Tricks AB, 2
YZ, 0


2. B↷ Z A Y
2♦ 2♣ A♦ 7♦

Trick 3.

Tricks AB, 2
YZ, 1


3. B Z A↷ Y
Qn♠ A♠ 3♠ 4♠

Trick 4.

Tricks AB, 2
YZ, 2


4. B Z↷ A Y
3♣ A♣ Kg♣ 7♣

Trick 5.

Tricks AB, 3
YZ, 2


5. B Z↷ A Y
4♣ 10♣ 4♦ 8♣

Trick 6.

Tricks AB, 3
YZ, 3


6. B Z A↷ Y
7♠ 6♠ 2♠ 8♦

Trick 7.

Tricks AB, 3
YZ, 4


7. B Z A Y↷
5♥ 9♥ 7♥ 2♥

Trick 8.

Tricks AB, 3
YZ, 5


8. B Z↷ A Y
9♣ Qn♣ 5♠ 10♥

Remark (Trick 7).—This is strong illustration of a case for departing from rule. Y can count two more trumps, and three more spades in A's hand (see A's leads, Tricks 3 and 6, and p. 116). It is clear that A can have at most two hearts; consequently, if Y leads his tierce major in hearts, he must lose the game, as the opponents have two by honours. But, if Y can give his partner the lead, and Z has four more clubs, or the winning club, and A makes the mistake of trumping it, YZ may make every trick, and win the game.

Y would be right to play as he does even if A had led from only four spades. With a strong trump hand declared against, and a long weak suit, it is doubtful whether A should not have led the deuce of spades at Trick 3 (see Appendix A); but the hand is given as it was played.


Tricks 9 to 13.—Z continues to lead clubs (see his hand below), and whether A passes or trumps,

YZ score four by cards.

THE HANDS.

(Y's hand is given above.)

A's Hand. B's Hand. Z's Hand.
Knv, 9, 5, 3, 2 Kg, Qn, 10, 8, 7 Ace, 6
8, 7 Knv, 6, 5 9, 4, 3
Kg 9, 4, 3 A, Qn, Knv, 10, 6, 5, 2
Ace, Qn, 9, 6, 4 Knv, 2 5


HAND XXVII.

See Leading from weakest suit, p. 141.

Z's Hand.

Score: AB, three; YZ, four.

Five of clubs turned up.

THE PLAY.

Trick 1.

Tricks AB, 1
YZ, 0


1. A↷ Y B Z
8♣ 3♣ A♣ 5♣

Trick 2.

Tricks AB, 2
YZ, 0


2. A Y B↷ Z
Kg♣ 4♣ Knv♣ 2♠

Trick 3.

Tricks AB, 2
YZ, 1


3. A↷ Y B Z
2♣ Qn♣ 3♦ 3♠

Remark.—By the first discard Z shows his strong suit to be spades. In an ordinary hand, Z might afterwards throw a diamond. But here, Y must be strong in diamonds, in order to save the game; and it is important for Z to keep the power of leading that suit more than once.

Trick 4.

Tricks AB, 2
YZ, 2


4. A Y↷ B Z
Kg♠ Knv♠ Qn♠ A♠

Remark.—B covers the honour, because the lead was from weakness. B plays badly; he should have passed the knave. For, A has shown four more trumps, and only one other trick is required. Hence, if A has ace or king of spades, the game is won to a moral certainty; if not, no good is got by covering.

Trick 5.

Tricks AB, 2
YZ, 3


5. A Y B Z↷
9♦ 10♦ 4♦ 8♦

Trick 6.

Tricks AB, 3
YZ, 3


6. A Y↷ B Z
6♣ 8♠ 9♠ 10♠

Trick 7.

Tricks AB, 3
YZ, 4


7. A↷ Y B Z
Kg♥ A♥ 7♥ 3♥

Trick 8.

Tricks AB, 4
YZ, 4


8. A Y↷ B Z
7♣ 5♠ 6♦ 6♠

Trick 9.

Tricks AB, 4
YZ, 5


9. A↷ Y B Z
4♥ 2♥ 8♥ Qn♥

Trick 10.

Tricks AB, 5
YZ, 5


10. A Y B Z↷
9♣ 5♥ Knv♥ 7♠

Tricks 11 to 13.—A, with the lead, remains with the last trump and king, knave of diamonds. He (Trick 11) leads the trump; but, whatever he plays,

YZ win the odd trick.

THE HANDS.

(Z's hand is given above.)

A's Hand. Y's Hand. B's Hand.
Kg Knv, 8, 5 Qn, 9
Kg, 4 Ace, 5, 2 Knv, 10, 9, 8, 7
Kg, 10, 9, 8, 7, 6, 2 Qn, 4, 3 Ace, Knv
Kg, Knv, 9 Ace, Qn, 10, 2 7, 6, 4, 3

A plays well throughout, but he cannot prevent the result. His lead of the trump at Trick 3 to show his strength, and to tell his partner to make one trick certain if he has the chance, is unlucky, as it puts the adversaries on the only tack for saving the game.


HAND XXVIII.

See Treating long suits like short ones, pp. 142, 143.

B's Hand.

Score: AB, one; YZ, love.

Nine of spades turned up.

THE PLAY.

Trick 1.

Tricks AB, 1
YZ, 0


1. Z A↷ Y B
4♦ 3♦ 7♦ Knv♦

Trick 2.

Tricks AB, 2
YZ, 0


2. Z A Y B↷
4♠ Kg♠ 5♠ 2♠

Trick 3.

Tricks AB, 3
YZ, 0


3. Z A↷ Y B
6♠ 7♠ Knv♠ Qn♠

Trick 4.

Tricks AB, 4
YZ, 0


4. Z A Y B↷
8♠ 3♠ 2♣ 10♠

Trick 5.

Tricks AB, 5
YZ, 0


5. Z A Y B↷
9♠ 5♣ 6♥ A♠

Trick 6.

Tricks AB, 5
YZ, 1


6. Z A Y B↷
6♦ 2♦ A♦ Qn♦

Trick 7.

Tricks AB, 5
YZ, 2


7. Z A Y↷ B
4♣ 7♣ A♣ 3♣

Trick 8.

Tricks AB, 6
YZ, 2


8. Z A Y↷ B
Qn♣ 8♣ 9♣ Kg♣

Trick 9.

Tricks AB, 6
YZ, 3


9. Z A Y B↷
9♥ 7♥ A♥ Kg♥

Remark (Trick 9).—Deschapelles' Coup. B can count A's hand, three diamonds and two hearts, for the ten, nine of clubs are clearly with Y (see Tricks 7 and 8). B therefore leads the king of hearts (see p. 142). If he makes the usual lead of a small heart, he wins a trick less as the cards happen to lie.

Trick 10.

Tricks AB, 6
YZ, 4


10. Z A Y↷ B
6♣ 5♦ 10♣ 2♥

Trick 11.

Tricks AB, 6
YZ, 5


11. Z A Y↷ B
8♦ 9♦ Knv♣ 3♥

Trick 12.

Tricks AB, 7
YZ, 5


12. Z A Y↷ B
10♥ Qn♥ 8♥ 4♥

Trick 13.—A makes the king of diamonds; and

AB score two by cards and two by honours.

If Y, at Trick 4, discards a heart, he saves the game. Nevertheless, his proper discard is the club (see pp. 104-5).

THE HANDS.

(B's hand is given above.)

A's Hand. Y's Hand. Z's Hand.
Kg, 7, 3 Knv, 5 9, 8, 6, 4
Qn, 7 Ace, 8, 6 Knv, 10, 9
8, 7, 5 Ace, Knv, 10, 9, 2 Qn, 6, 4
Kg, 9, 5, 3, 2 Ace, 10, 7 8, 6, 4

HAND XXIX.

See Refusing to win the second round of a suit, p. 143.

Z's Hand.

Score: AB, four; YZ, two.

Four of spades turned up.

THE PLAY.

Trick 1.

Tricks AB, 0
YZ, 1


1. A↷ Y B Z
Knv♥ 4♥ 3♥ A♥

Trick 2.

Tricks AB, 0
YZ, 2


2. A Y B Z↷
2♠ A♠ 3♠ 6♠

Trick 3.

Tricks AB, 0
YZ, 3


3. A Y↷ B Z
10♠ 8♠ 5♠ Kg♠

Trick 4.

Tricks AB, 1
YZ, 3


4. A Y B Z↷
3♣ 8♥ Knv♠ 7♠

Trick 5.

Tricks AB, 2
YZ, 3


5. A Y B↷ Z
4♣ 9♥ Qn♠ 9♠

Trick 6.

Tricks AB, 3
YZ, 3


6. A Y B↷ Z
2♥ 2♦ 10♥ 6♣

Trick 7.

Tricks AB, 3
YZ, 4


7. A Y B↷ Z
5♥ 4♦ 7♥ 4♠

Trick 8.

Tricks AB, 3
YZ, 5


8. A Y B Z↷
Kg♦ A♦ 5♦ 6♦

Trick 9.

Tricks AB, 4
YZ, 5


9. A Y↷ B Z
6♥ 8♦ Qn♦ 3♦

Trick 10.

Tricks AB, 4
YZ, 6


10. A Y B↷ Z
7♣ 2♣ Qn♣ A♣

Tricks 10 to 13.—Z brings in the diamonds; and

YZ win three by cards.

THE HANDS.

(Z's hand is given above.)

A's Hand. Y's Hand. B's Hand.
10, 2 Ace, 8 Qn, Knv, 5, 3
Kg, Qn, Knv, 6, 5, 2 9, 8, 4 10, 7, 3
Kg, 7, 4, 3 10, 9, 8, 2 Qn, Knv, 5
Kg Ace, 8, 4, 2 Qn, 7, 5

At Trick 4, A having already shown his suit does not discard from it, as there is still a possibility of bringing it in (see pp. 104-6), and his king of clubs is sufficiently protected even after the discard.

If Z parts with the last trump at Trick 6, and leads diamonds, A, on the second round of diamonds, will unguard his king of clubs, knowing his partner to have a heart to lead him (see fall of the heart suit, Tricks 1, 4, and 5), will bring in all the hearts, and win the odd trick.


HAND XXX.

See Refusing to win the second round of a suit, pp. 143, 144.

B's Hand.

Score: Love-all.

Ten of hearts turned up.

THE PLAY.

Trick 1.

Tricks AB, 1
YZ, 0


1. Z A↷ Y B
4♦ 6♦ 3♦ Knv♦

Trick 2.

Tricks AB, 1
YZ, 1


2. Z A Y B↷
5♥ 7♦ 8♦ A♦

Trick 3.

Tricks AB, 1
YZ, 2


3. Z↷ A Y B
3♥ 7♥ Qn♥ 4♥

Trick 4.

Tricks AB, 1
YZ, 3


4. Z A Y↷ B
2♥ 9♥ Kg♥ 8♥

Trick 5.

Tricks AB, 1
YZ, 4


5. Z A Y↷ B
Kg♣ 4♣ 6♣ 2♣