Y's Hand. B's Hand. Z's Hand.
8, 7, 4 Qn, 10, 5 Kg, Knv, 3
Qn, 10 7, 3 Knv, 8, 5 Ace, Kg, 9, 6
9, 8, 6 Ace, Knv, 3 Qn, 5, 2
Knv, 10, 9 Ace, Qn, 3, 2 Kg, 7, 5


HAND VI.

Playing to the score.

Y's Hand.

Score: Love-all.

Two of diamonds turned up.

THE PLAY.

Trick 1.

Tricks AB, 1
YZ, 0


1. B Z A↷ Y
A♣ 4♣ 2♣ Knv♣

Trick 2.

Tricks AB, 2
YZ, 0


2. B↷ Z A Y
3♣ 10♣ Kg♣ Qn♣

Trick 3.

Tricks AB, 2
YZ, 1


3. B Z A↷ Y
6♥ 9♥ 3♥ Qn♥

Trick 4.

Tricks AB, 2
YZ, 2


4. B Z A Y↷
5♥ Knv♥ 4♥ A♥

Trick 5.

Tricks AB, 2
YZ, 3


5. B Z A Y↷
7♥ 2♠ 8♥ Kg♥

Trick 6.

Tricks AB, 2
YZ, 4


6. B Z A Y↷
Kg♠ 3♠ 4♠ A♠

Remark (Trick 6).—The lead here is the point in the hand. Y has three tricks up; there is a whole suit (clubs) against him, and his adversary B has called for trumps (see Tricks 3 and 4). It is, consequently, Y's duty to make five tricks (which save the game if Z has an honour) as quickly as possible. He therefore leads the ace of spades to make the fourth trick, and (Trick 7) forces his partner (though without any strength of trumps in his own hand, see pp. 132, 133) to make the fifth.

Trick 7.

Tricks AB, 2
YZ, 5


7. B Z A Y↷
10♦ Qn♦ 10♥ 2♥

Trick 8.

Tricks AB, 3
YZ, 5


8. B Z↷ A Y
5♣ Knv♠ Qn♠ 5♠

Tricks 9 to 13.—A leads a trump (the knave, see his hand below), in obedience to the call, and

AB score two by cards and two by honours.

THE HANDS.

(Y's hand is given above.)

A's Hand. B's Hand. Z's Hand.
Qn, 4 Kg Knv, 10, 9, 7, 3, 2
10, 8, 4, 3 7, 6, 5 Knv, 9
Kg, 9, 7, 2 Ace, 8, 6, 5, 3 10, 4
Knv, 5, 3 Ace, Kg, 10, 7 Qn, 9, 2

At Trick 2, B, with the club suit well nigh established (assuming his partner to have led from strength), and four trumps, two honours, should risk a trump lead. He cannot lose the game; and if his partner has an average hand, a trump lead will, in all probability, give AB a good score. As a matter of fact it would win the game, but that proves nothing.


HAND VII.

The lead of the fourth-best (see Appendix A), and counting the hands (see pp. 116-17).

Z's Hand.

Score: AB, love; YZ, four.

Eight of clubs turned up.

THE PLAY.

Trick 1.

Tricks AB, 0
YZ, 1


1. A↷ Y B Z
4♠, 5♠, 9♠, 10♠

Trick 2.

Tricks AB, 0
YZ, 2


2. A Y B Z↷
Kg♠, A♠, 7♠, Qn♠

Remark (Trick 2).—Z's better play would be to open the heart suit.

Trick 3.

Tricks AB, 0
YZ, 3


3. A Y↷ B Z
Knv♥ 7♥ 8♥ Qn♥

Trick 4.

Tricks AB, 0
YZ, 4


4. A Y B Z↷
7♦ A♦ 4♦ 3♦

Trick 5.

Tricks AB, 1
YZ, 4


5. A Y↷ B Z
8♦ 10♦ Kg♦ 5♦

Trick 6.

Tricks AB, 2
YZ, 4


6. A Y B↷ Z
Kg♣ 3♣ Qn♣ 8♣

Trick 7.

Tricks AB, 3
YZ, 4


7. A↷ Y B Z
A♣ 4♣ 2♣ 9♣

Trick 8.

Tricks AB, 3
YZ, 5


8. A↷ Y B Z
Knv♠ 6♣ 6♠ 4♥

Trick 9.

Tricks AB, 3
YZ, 6


9. A Y↷ B Z
2♠ 2♥ 3♥ 5♥

Remark.—It is now clear that Y led from five hearts originally (see his lead, Trick 3, and p. 116). Consequently, YZ have all the remaining hearts between them.

Trick 10.

Tricks AB, 3
YZ, 7


10. A Y B Z↷
9♦ 7♣ 2♦ 6♦

Remark.—Z can count his partner's hand, viz., three more hearts (see Remark, Trick 9) and one other card, either the deuce of diamonds (see the fall of the diamonds, Tricks 4 and 5), or a trump. If Y has the diamond, it matters not what Z leads, as B must then hold four trumps. Z therefore assumes that his partner has another trump, and plays to force him.

But if Z could not tell that Y has three hearts, or rather could tell that he has only two, Z's proper lead at Trick 10 would be the ace of hearts. For then B must have a heart, and if Z leads a losing diamond, B discards his heart on it, and wins the game.

THE HANDS.

(Z's hand is given above.)

A's Hand. Y's Hand. B's Hand.
Kg, Knv, 8, 4, 3, 2 Ace, 5 9, 7, 6
Knv Kg, 10, 9, 7, 2 8, 3
Ace, Kg 7, 6, 4, 3 Qn, Knv, 10, 5, 2
Qn, 9, 8, 7 Ace, 10 Kg, 4, 2

At Trick 6, B should play to force his partner in hearts instead of leading trumps.


HAND VIII.

Playing to the score and to the fall of the cards.

Game won in spite of partner's bad play.

Z's Hand.

Score: AB, one; YZ, three.

Eight of hearts turned up.

THE PLAY.

Trick 1.

Tricks AB, 0
YZ, 1


1. A↷ Y B Z
6♠ A♠ 4♠ 9♠

Trick 2.

Tricks AB, 1
YZ, 1


2. A Y↷ B Z
Knv♥ 5♥ 9♥ 3♥

Trick 3.

Tricks AB, 1
YZ, 2


3. A↷ Y B Z
Qn♠ 2♥ Kg♠ 10♠

Trick 4.

Tricks AB, 2
YZ, 2


4. A Y↷ B Z
Qn♥ 6♥ 10♥ 4♥

Trick 5.

Tricks AB, 3
YZ, 2


5. A↷ Y B Z
A♥ 7♥ 3♦ 8♥

Remark.—Drawing two for one.

Trick 6.

Tricks AB, 3
YZ, 3


6. A↷ Y B Z
Knv♠ Kg♥ 8♠ 5♦

Trick 7.

Tricks AB, 3
YZ, 4


7. A Y↷ B Z
6♣ 4♣ 7♣ Qn♣

Trick 8.

Tricks AB, 4
YZ, 4


8. A Y B Z↷
2♠ 8♣ A♣ 2♣

Remark.—Y must have knave.

Trick 9.

Tricks AB, 4
YZ, 5


9. A Y B↷ Z
Qn♦ 2♦ 4♦ A♦

Remark (Trick 9).—Z manages to win the game, in spite of his partner, by putting on ace second hand and leading a club.

Trick 10.

Tricks AB, 4
YZ, 6


10. A Y B Z↷
3♠ 3♣ 9♣ Kg♣

Tricks 11 to 13.—Z (Trick 11) leads a club; Y makes two more tricks in clubs, and

YZ win two by cards.

THE HANDS.

(Z's hand is given above.)

A's Hand. Y's Hand. B's Hand.
Qn, Knv, 7, 6, 5, 3, 2 Ace Kg, 8, 4
Ace, Qn, Knv Kg, 7, 6, 5, 2 10, 9
6 Knv, 10, 5, 4, 3 Ace, 9, 7
Kg, Qn 7, 2 10, 9, 6, 4, 3

At Trick 3, Y plays badly to trump the doubtful spade (see p. 129). At same trick, B plays well to get rid of the command of his partner's suit (see p. 96), as A, from the lead, must have knave of spades, and Z, from the previous fall of the cards, must have the ten single.

At Trick 4, Y's continuing the trump is bad, after ruining his numerical strength. For he has no particular strength out of trumps (see his hand), and his partner is evidently very weak in trumps.

As the cards happen to lie, if Z does not put on ace of diamonds second hand at Trick 9, A brings in the spades, and YZ lose the game instead of winning it.


HAND IX.

Counting the cards.

A's Hand.

Score: Love-all.

Five of spades turned up.

THE PLAY.

Trick 1.

Tricks AB, 1
YZ, 0


1. Y B Z A↷
3♠ 2♠ 5♠ A♠

Trick 2.

Tricks AB, 1
YZ, 1


2. Y B Z A↷
Kg♠ 9♠ 10♠ Knv♠

Trick 3.

Tricks AB, 2
YZ, 1


3. Y↷ B Z A
5♥ Knv♥ 2♥ 7♥

Trick 4.

Tricks AB, 3
YZ, 1


4. Y B↷ Z A
4♦ A♦ Knv♦ 6♦

Remark.—B has led from a suit of at least five diamonds.

Trick 5.

Tricks AB, 3
YZ, 2


5. Y B↷ Z A
5♦ 3♦ Kg♦ 7♦

Trick 6.

Tricks AB, 3
YZ, 3


6. Y B Z↷ A
Kg♣ 10♣ A♣ 3♣

Trick 7.

Tricks AB, 3
YZ, 4


7. Y B Z↷ A
4♠ Qn♣ 2♣ 4♣

Trick 8.

Tricks AB, 4
YZ, 4


8. Y↷ B Z A
9♦ Qn♦ 5♣ A♥

Remark (Trick 8).—Well played by A. He can count B's hand. The ten of diamonds is marked in Y's hand, so B has two diamonds and three hearts. Therefore B must have had four hearts originally, and as it is not the game to put on knave, second hand, with four, holding less than three honours (see Trick 3 and Analysis of Play of Second Hand, p. 85), B must hold both king and queen of hearts.


Tricks 9 to 13.—B leads king, queen of hearts, to which A discards clubs. A makes his three trumps, and

AB score three by cards and two by honours.

THE HANDS.

(A's hand is given above.)

Y's Hand. B's Hand. Z's Hand.
Kg, 6, 4, 3 9, 2 10, 5
10, 9, 6, 5 Kg, Qn, Knv, 4 8, 3, 2
Kg Qn, 10 Ace, Knv, 8, 6, 5, 2
10, 9, 5, 4 Ace, Qn, 8, 3, 2 Kg, Knv

At Trick 7, Z does not lead his original fourth-best, as great strength in trumps is declared against him. (See Appendix A.)

At Trick 8, Y's play is difficult. He might have noticed that his best chance of winning the game is for A to hold only winning hearts and a losing club; and this being so, Y should not lead a diamond.


HAND X.

Counting the hands. Simple instance of departure from rule.

Y's Hand.

Score: Love-all.

Six of spades turned up.

THE PLAY.

Trick 1.

Tricks AB, 0
YZ, 1


1. B Z A↷ Y
4♣ Qn♣ 10♣ 3♣

Trick 2.

Tricks AB, 0
YZ, 2


2. B Z↷ A Y
3♠ 5♠ 2♠ A♠

Trick 3.

Tricks AB, 1
YZ, 2


3. B Z A Y↷
8♠ 10♠ Kg♠ 4♠

Trick 4.

Tricks AB, 1
YZ, 3


4. B Z A↷ Y
7♣ 6♣ Knv♣ A♣

Trick 5.

Tricks AB, 2
YZ, 3


5. B Z A Y↷
Qn♠ 6♠ 2♥ 7♠

Trick 6.

Tricks AB, 2
YZ, 4


6. B↷ Z A Y
8♣ 9♣ Kg♣ 9♠

Trick 7.

Tricks AB, 2
YZ, 5


7. B Z A Y↷
8♥ A♥ 4♥ 3♥

Trick 8.

Tricks AB, 2
YZ, 6


8. B Z↷ A Y
3♦ A♦ 4♦ 5♦

Trick 9.

Tricks AB, 2
YZ, 7


9. B Z↷ A Y
7♦ Knv♦ 2♣ 9♦

Remark (Trick 9).—The lead of ace, followed by knave, indicates a five card suit, headed by ace, queen, knave, and a desire that partner, if he holds the king, should put it on second round (see p. 101). But in this case Y can count the hands, and therefore departs from rule, and does not put on the king. Z has a trump, and three diamonds, the ten guarded being in B's hand. If Y follows rule and puts on king of diamonds, he loses a trick in diamonds; by passing the knave, he ensures five by cards.

Trick 10.

Tricks AB, 2
YZ, 8


10. B Z↷ A Y
8♦ 2♦ 7♥ Kg♦


Tricks 11 to 13.—Whatever Y leads, Z makes the remaining tricks, and

YZ win five by cards.

THE HANDS.

(Y's hand is given above.)

A's Hand. B's Hand. Z's Hand.
Kg, 2 Qn, 8, 3 Knv, 10, 6, 5
Knv, 9, 7, 4, 2 Kg, 10, 8 Ace
Kg, Knv, 10, 5, 2 8, 7, 4 Qn, 9, 6
4 10, 8, 7, 3 Ace, Qn, Knv, 6, 2

At Trick 2 Z's trump lead is rather forward, but justifiable with his hand at the score of love-all, especially as Y must hold the ace of clubs.


HAND XI.

Discarding, and playing to the score.

Z's Hand.

Score: Love-all.

Six of hearts turned up.

THE PLAY.

Trick 1.

Tricks AB, 1
YZ, 0


1. A↷ Y B Z
Kg♦ 6♦ 2♦ 3♦

Trick 2.

Tricks AB, 2
YZ, 0


2. A↷ Y B Z
A♦ 5♦ Knv♦ 7♦

Remark.—Y has called for trumps.

Trick 3.

Tricks AB, 2
YZ, 1


3. A↷ Y B Z
4♦ 8♦ 4♥ 6♥

Trick 4.

Tricks AB, 2
YZ, 2


4. A Y B Z↷
Kg♥ A♥ 7♥ Qn♥

Trick 5.

Tricks AB, 2
YZ, 3


5. A Y↷ B Z
2♥ Knv♥ 10♥ 9♥

Trick 6.

Tricks AB, 2
YZ, 4


6. A Y↷ B Z
10♦ Qn♦ 3♣ 2♣

Trick 7.

Tricks AB, 2
YZ, 5


7. A Y↷ B Z
3♠ 9♦ 7♣ 6♠

Trick 8.

Tricks AB, 2
YZ, 6


8. A Y↷ B Z
8♠ 3♥ 2♠ 7♠

Tricks 9 to 13.—Y (Trick 9) leads a spade. He is directed to the spade suit by Z's original discard of a club at Trick 6 (see p. 104), notwithstanding that Z has since discarded two spades. Z plays properly to keep his queen of clubs guarded after his first discard, as he only wants at most two tricks besides the two trumps which he knows to be in Y's hand. Y, at Trick 8, leads a heart to show he has all the other hearts, as it is possible that the best heart may be held up by the adversary. Y thus tells Z not to finesse if he has one trick certain (see score).

Z puts on the ace of spades, at Trick 9, as that card and the two trumps in Y's hand make the game. If Z finesses he only scores four, as will be seen by referring to the hands below. Z's play would not be right if he had only five tricks up, as he would then want one more trick to win the game. In that case he should finesse. This is a good illustration of playing to the score.

YZ score three by cards and two by honours.

THE HANDS.

(Z's hand is given above.)

A's Hand. Y's Hand. B's Hand.
Kg, 9, 8, 3 5 Knv, 10, 4, 2
Kg, 2 Ace, Knv, 8, 5, 3 10, 7, 4
Kg, 9, 5 Knv, 6 Ace, 10, 7, 3
Ace, Kg, 10, 4 Qn, 9, 8, 6, 5 Knv, 2

At Trick 3, A is justified in risking a force on his partner, though weak in trumps himself. Strength in trumps has been adversely declared by the call (see pp. 132, 133), and there is nothing to show that B has not the queen of diamonds.

At Trick 4, it is doubtful whether A should cover the strengthening card led (see p. 88).


HAND XII.

Discarding.