TIGER
Purr-"Grrrao"
VIOLET |
LION
Roar-"Eu-Ugh"
YELLOW AND RED |
KANGAROO
Call-"Coo-ee"
RED AND GRAY |
HORSE
Whinney-"Hee-e-e-e"
BLACK AND WHITE |
{21}
FOX
Bark-"Ha-ha"
YELLOW AND GREEN |
BEAR
Growl-"Boorrr"
BROWN AND RED |
STAG
Call-"Baow"
VIOLET AND BLACK |
STORK
Cry-"Korrr"
BLUE AND WHITE |
PANTHER
Tongue in side of mouth--"Keeook"
YELLOW |
CURLEW
Whistle--"Curley"
GREEN |
HYENA
Laughing Cry-"Ooowah-oowah-wah"
YELLOW AND BROWN |
RAM
Bleat--"Ba-a-a"
BROWN |
WOOD PIGEON
Call--"Book-hooroo"
BLUE AND GRAY |
EAGLE
Very shrill cry--"Kreeee"
GREEN AND BLACK |
HIPPO
Hiss-"Brrussssh"
PINK AND BLACK |
RATTLESNAKE
Rattle a pebble in a small potted meat tin. |
WILD BOAR
Grunt--"Broof-broof"
GRAY AND PINK |
COBRA
Hiss--"Pssst"
ORANGE AND BLACK |
CUCKOO
Call--"Cook-koo"
GRAY |
OTTER
Cry--"Hoi-oi-oick"
BROWN AND WHITE |
BEAVER
Slap made by clapping bands
BLUE AND YELLOW |
{22 continued}
Each scout in a patrol should be able to imitate the call of his
patrol animal. That is, the scouts of the Wolf patrol should be able
to imitate a wolf. In this way scouts of the same patrol can
communicate with each other when in hiding, or in the dark of night.
It is not honorable for a scout to use the call of any other patrol
except his own.
The patrol leader calls up his patrol at will by sounding his whistle
and by giving the call of the patrol.
When the scout makes signs anywhere for others to read he also draws
the head of his animal. That is to say, if he were out scouting and
wanted to show that a certain road should not be followed by others,
he would draw the sign, "not to be followed," across it and add the
name of his patrol animal, in order to show which patrol discovered
that the road was bad, and by adding his own number at the left of the
head to show which scout had discovered it.
BLUE BUFFALO
on white ground |
FLYING EAGLES
"Yeh-yeh-yeh"
Black and white on red |
BLUE HERONS
"Hrrrr"
Blue and green |
HORNED KINGBIRDS |
SINAWA
Black on red |
BLACKBEARS
Black on red |
AHMEEKS |
SILVER FOXES |
| RED TRAILERS |
MOON BAND
Yellow on blue |
OWNEOKES |
BLAZING ARROW |
Each patrol leader carries a small flag on the end of his staff {23} or
stave with the head of his patrol animal shown on both sides. Thus the
Tigers of the Twenty-seventh New York Troop should have the flag shown
below.
The Merit Badges
(Result of work of Committee on Badges, Awards and Equipment: Dr.
George J. Fisher, Chairman, Gen. George W. Wingate, Dr. C. Ward
Crampton, Daniel Carter Beard. C. M. Connolly, A. A. Jameson. Ernest
Thompson Seton.)
When a boy has become a first-class scout he may qualify for the merit
badges.
The examination for these badges should be given by the Court of Honor
of the local council. This examination must not be given any boy who
is not qualified as a first-class scout. After the boy has passed the
examination, the local council may secure the merit badge for him by
presenting the facts to the National Council. These badges are
intended to stimulate the boy's interest in the life about him and are
given for general knowledge. The wearing of these badges does not
signify that a scout is qualified to make his living by the knowledge
gained in securing the award.
Scouts winning any of the following badges are entitled to place after
their names the insignia of the badges won. For instance, if he has
successfully passed the signaling and seamanship tests, he signs his
name in this manner--
{24}
Agriculture
To obtain a merit badge for Agriculture a scout must
1. State different tests with grains.
2. Grow at least an acre of corn which produces 25 per cent. better
than the general average.
3. Be able to identify and describe common weeds of the community and
tell how best to eliminate them.
4. Be able to identify the common insects and tell how best to handle
them.
5. Have a practical knowledge of plowing, cultivating, drilling,
hedging, and draining.
6. Have a working knowledge of farm machinery, haymaking, reaping,
loading, and stacking.
7. Have a general acquaintance of the routine seasonal work on the
farm, including the care of cattle, horses, sheep, and pigs.
8. Have a knowledge of Campbell's Soil Culture principle, and a
knowledge of dry farming and of irrigation farming.
Angling
To obtain a merit badge for Angling a scout must
1. Catch and name ten different species of fish: salmon or trout to be
taken with flies; bass, pickerel, or pike to be caught with rod or
reel, muskallonge to be caught by trolling.
2. Make a bait rod of three joints, straight and sound, 14 oz. or less
in weight, 10 feet or less in length, to stand a strain of 1-1/2 lbs.
at the tip, 13 lbs. at the grip.
3. Make a jointed fly-rod 8-10 feet long, 4-8 ozs. in weight, capable
of casting a fly sixty feet.
4. Name and describe twenty-five different species of fish found in
North American waters and give a complete list of the fishes
ascertained by himself to inhabit a given body of water.
5. Give the history of the young of any species of wild fish from the
time of hatching until the adult stage is reached.
Archery
To obtain a merit badge for Archery a scout must
1. Make a bow and arrow which will shoot a distance of one hundred feet
with fair precision.
2. Make a total score of 350 with 60 shots in one or {25} two meets, using
standard four-foot target at forty yards or three-foot target at thirty
yards.
3. Make a total score of 300 with 72 arrows, using standard target at a
distance of fifty yards.
4. Shoot so far and fast as to have six arrows in the air at once.
Architecture
To obtain a merit badge for Architecture a scout must
1. Present a satisfactory free-hand drawing.
2. Write an essay on the history of Architecture and describe the five
orders.
3. Submit an original design for a two-story house and tell what
material is necessary for its construction, giving detailed
specifications.
Art
To obtain a merit badge for Art a scout must
1. Draw in outline two simple objects, one composed of straight lines,
and one of curved lines, the two subjects to be grouped together a
little below the eye.
2. Draw in outline two books a little below the eye, one book to be
open; also a table or chair.
3. Make in outline an Egyptian ornament.
4. Make in outline a Greek or Renaissance ornament from a cast or copy.
5. Make an original arrangement or design using some detail of ornament.
6. Make a drawing from a group of two objects placed a little below the
eye and show light and shade.
7. Draw a cylindrical object and a rectangular object, grouped together
a little below the eye, and show light and shade.
8. Present a camp scene in color.
Astronomy
To obtain a merit badge for Astronomy a scout must
1. Have a general knowledge of the nature and movements of stars.
{26}
2. Point out and name six principal constellations; find the North by
means of other stars than the Pole-star in case of that star being
obscured by clouds, and tell the hour of the night by the stars and
moon.
3. Have a general knowledge of the positions and movements of the
earth, sun and moon, and of tides, eclipses, meteors, comets,
sun-spots, and planets.
Athletics
To obtain a merit badge for Athletics a scout must
1. Write an acceptable article of not less than five hundred words on
how to train for an athletic event.
2. Give the rules for one track and one field event.
3. Make the required athletic standard according to his weight,
classifications and conditions as stated in chapter eight.
Automobiling
To obtain a merit badge for Automobiling a scout must
1. Demonstrate how to start a motor, explaining what precautions should
be taken.
2. Take off and put on pneumatic tires.
3. Know the functions of the clutch, carburetor, valves, magneto, spark
plug, differential cam shaft, and different speed gears, and be able to
explain difference between a two and four-cycle motor.
4. Know how to put out burning gasoline or oil.
5. Have satisfactorily passed the requirements to receive a license to
operate an automobile in the community in which he lives.
Aviation
To obtain a merit badge for Aviation a scout must
1. Have a knowledge of the theory of aeroplanes, balloons, and
dirigibles.
2. Have made a working model of an {27} aeroplane or dirigible that will fly
at least twenty-five yards; and have built a box kite that will fly.
3. Have a knowledge of the engines used for aeroplanes and dirigibles,
and be able to describe the various types of aeroplanes and their
records.
Bee Farming
To obtain a merit badge for Bee Farming a scout must
1. Have a practical knowledge of swarming, hiving, hives and general
apiculture, including a knowledge of the use of artificial combs.
2. Describe different kinds of honey and tell from what sources
gathered.
Blacksmithing
To obtain a merit badge for Blacksmithing a scout must
1. Upset and weld a one-inch iron rod.
2. Make a horseshoe.
3. Know how to tire a wheel, use a sledge-hammer and forge, shoe a
horse correctly and roughshoe a horse.
4. Be able to temper iron and steel.
Bugling
To obtain a merit badge for Bugling a scout must
1. Be able to sound properly on the Bugle the customary United States
Army calls.
Business
To obtain a merit badge for Business a scout must
1. Write a satisfactory business, and a personal letter.
2. State fundamental principles of buying and selling.
3. Know simple bookkeeping.
4. Keep a complete and actual account of personal receipts and
expenditures for six months.
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5. State how much money would need to be invested at 5 per cent. to
earn his weekly allowance of spending money for a year.
Camping
To obtain a merit badge for Camping a scout must
1. Have slept in the open or under canvas at different times fifty
nights.
2. Have put up a tent alone and ditched it.
3. Have made a bed of wild material and a fire without matches.
4. State how to choose a camp site and how to prepare for rain; how to
build a latrine (toilet) and how to dispose of the camp garbage and
refuse.
5. Know how to construct a raft.
Carpentry
To obtain a merit badge for Carpentry a scout must
1. Know the proper way to drive, set and clinch a nail.
2. Know the different kinds of chisels, planes and saws, and how to
sharpen and use them.
3. Know the use of the rule, square, level, plumb-line and mitre.
4. Know how to use compasses for scribing both regular and irregular
lines.
5. Make an article of furniture with three different standard joints or
splices, with at least one surface of highly polished hard or
decorative wood. All work to be done without assistance.
Chemistry
To obtain a merit badge for Chemistry a scout must be able to pass the
following test:
1. Define physical and chemical change. Which occurs when salt is
dissolved in water, milk sours, iron rusts, water boils, iron is
magnetized and mercuric oxide is heated above the boiling point of
mercury?
2. Give correct tests for oxygen, hydrogen, nitrogen, chlorine, and
carbon dioxide gases.
3. Could you use the above gases to extinguish fire? How?
4. Why can baking soda be used to put out a small fire?
{29}
5. Give tests for a chloride, sulphide, sulphate, nitrate, and
carbonate.
6. Give the names of three commercial forms of carbon. Tell how each is
made and the purpose for which it is used.
7. What compound is formed when carbon is burned in air?
8. Tell process of making lime and mortar from limestone.
9. Why will fresh plaster harden quicker by burning charcoal in an open
vessel near it?
Civics
To obtain a merit badge for Civics a scout must
1. State the principal citizenship requirements of an elector in his
state.
2. Know the principal features of the naturalization laws of the United
States.
3. Know how President, Vice-President, senators, and congressmen of the
United States are elected and their terms of office.
4. Know the number of judges of the Supreme Court of the United States,
how appointed, and their term of office.
5. Know the various administrative departments of government, as
represented in the President's Cabinet.
6. Know how the governor, lieutenant-governor, senators,
representatives, or assemblymen of his state are elected, and their
terms of office.
7. Know whether the judges of the principal courts in his state are
appointed or elected, and the length of their terms.
8. Know how the principal officers in his town or city are elected and
for what terms.