- [screwlisp proposes kittens](../..) # Back of envelope game logic Having [drafted counting sensors](../../lispgames/plant-sensors) I think we can just finish up game logic with a typecase basically. I have a little bit of time after planning for [Kent Pitman's interview tomorrow](../../show/urgent-kent-pitman-interview) (where he will read an unpublished essay live and share finding out about Ted Nelson /after/ writing his own Cross Referencing Editor Facility in England). Here is my back-of-the-envelope draft of the game mechanic to implement. ## Basic mechanic 1. Call action on grid 2. randomly choose an entity from the grid's entityfile 3. Update that entity - Plant has some chance to propagate - - Checks sensors for plants - - Propagates away from plants - Insect tries to eat plants - - Checks sensors for plants - - spawns = moves towards plants - - Eats a plant iff plant - - - (Or has some probability of dying) - Bird needs to eat and sleep - - if hungry > tired - - - tries to eat an insect iff insect - - - - else chance of dying - - - spawns ('moves' towards insects) - - - low chance /not/ to remove the current position - - - - i.e. the bird who moved away left an egg=new bird - - else - - - tries to sleep iff plant - - - - else chance of dying - - - else spawns (moves) towards plant - - - - no chance of leaving an egg iff -plant